2015-03-11 13:54:26 -05:00
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local barrel_formspec =
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"size[8,9]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[current_name;main;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"..
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default.get_hotbar_bg(0,4.85)
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2015-04-09 16:45:27 -05:00
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local spigot_formspec =
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'size[8,9]'..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[sap;main;2,4;1,1;]"..
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"list[current_player;main;0,4.85;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"..
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default.get_hotbar_bg(0,4.85)
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2015-03-11 13:54:26 -05:00
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minetest.register_node('survival:barrel', {
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description = 'Barrel',
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drawtype = 'mesh',
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mesh = 'survival_barrel.obj',
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tiles = {'survival_barrel.png'},
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groups = {choppy=2,oddly_breakable_by_hand=2},
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paramtype = 'light',
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paramtype2 = 'facedir',
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sounds = default.node_sound_wood_defaults(),
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2015-04-09 16:45:27 -05:00
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on_construct = function(pos)
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2015-03-11 13:54:26 -05:00
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", barrel_formspec)
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meta:set_string("infotext", "Barrel")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in barrel at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to barrel at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from barrel at "..minetest.pos_to_string(pos))
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end,
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})
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2015-03-18 19:43:54 -05:00
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minetest.register_node(":default:dirt_with_grass", {
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description = "Dirt with Grass",
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tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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is_ground_content = true,
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groups = {crumbly=3,soil=1},
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drop = {
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max_items = 2,
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items = {
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{
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items = {'survival:slug_raw'},
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rarity = 30,
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},
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{
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items = {'survival:cricket_raw'},
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rarity = 30,
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},
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{
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items = {'survival:worm_raw'},
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rarity = 30,
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},
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{
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items = {'survival:centipede_raw'},
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rarity = 30,
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},
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{
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items = {'survival:milipede_raw'},
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rarity = 30,
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},
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{
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items = {'default:dirt'},
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},
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},
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},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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})
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2015-03-28 10:35:24 -05:00
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minetest.register_node('survival:spigot', {
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description = 'spigot',
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drawtype = 'mesh',
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mesh = 'spigot.obj',
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tiles = {'default_cobble.png'},
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2015-04-09 16:45:27 -05:00
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-- inventory_image = 'placeholder.png',
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2015-04-11 14:30:49 -05:00
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groups = {choppy=2, dig_immediate=2,},
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2015-03-28 10:35:24 -05:00
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paramtype = 'light',
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2015-04-09 16:45:27 -05:00
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paramtype2 = 'facedir',
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2015-03-28 10:35:24 -05:00
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selection_box = {
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type = 'fixed',
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2015-04-09 16:45:27 -05:00
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fixed = {-.35, -.2, 0, .35, .5, .5}, -- Right, Bottom, Back, Left, Top, Front
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2015-03-28 10:35:24 -05:00
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},
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collision_box = {
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type = 'fixed',
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2015-04-09 16:45:27 -05:00
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fixed = {-.35, -.2, 0, .35, .5, .5}, -- Right, Bottom, Back, Left, Top, Front
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2015-03-28 10:35:24 -05:00
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},
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2015-04-11 14:30:49 -05:00
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on_construct = function(pos)
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local timer = minetest.get_node_timer(pos)
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local meta = minetest.env:get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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inv:set_size('sap', 1)
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meta:set_string("formspec",
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"size[8,9]"..
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"label[1,0;You need a bucket to collect sap.]" ..
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"list[current_name;sap;1,1.5;1,1]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Sap Spigot")
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end,
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on_timer = function(pos, elapsed)
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local meta = minetest.env:get_meta(pos)
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local inv = meta:get_inventory()
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local timer = minetest.get_node_timer(pos)
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if inv:contains_item('sap', 'bucket:bucket_empty') then --make sure the bucket is still there
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inv:set_stack('sap', 1,'survival:bucket_sap')
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meta:set_string('infotext', 'bucket filled with sap, please replace.')
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timer:stop()
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return
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end
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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local inv = meta:get_inventory()
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local timer = minetest.get_node_timer(pos)
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if inv:contains_item('sap', 'bucket:bucket_empty') then
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timer:start(60)
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meta:set_string('infotext', 'gathering sap.. this could take a while.')
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end
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end,
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2015-03-29 18:19:11 -05:00
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after_place_node = function(pos, placer, itemstack)
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2015-04-09 16:45:27 -05:00
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local n = minetest.get_node(pos) --get the location of the placed node
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2015-03-29 18:19:11 -05:00
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if not n or not n.param2 then
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minetest.remove_node(pos)
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return true
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end
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2015-04-09 16:45:27 -05:00
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local dir = minetest.facedir_to_dir(n.param2)
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local p1 = {x=pos.x+dir.x, y=pos.y, z=pos.z+dir.z} --node placed on
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local p2 = {x=pos.x+dir.x, y=pos.y+1, z=pos.z+dir.z} --node above previous
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2015-04-11 14:30:49 -05:00
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local p3 = {x=pos.x+dir.x, y=pos.y-1, z=pos.z+dir.z} --node below first
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2015-04-09 16:45:27 -05:00
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local n2 = minetest.get_node_or_nil(p1)
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local n3 = minetest.get_node_or_nil(p2)
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2015-04-11 14:30:49 -05:00
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local n4 = minetest.get_node_or_nil(p3)
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if n2.name and n3.name and n4.name ~= 'default:tree' then
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2015-04-09 16:45:27 -05:00
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minetest.remove_node(pos)
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return true
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--TODO make the spigot place one node above the ground.
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end
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2015-03-29 18:19:11 -05:00
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end,
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2015-03-28 10:35:24 -05:00
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})
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minetest.register_node('survival:sleeping_bag', {
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description = 'sleeping bag',
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drawtype = 'mesh',
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mesh = 'survival_sleeping_bag.obj',
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tiles = {'wool_white.png'},
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groups = {choppy=2, snappy=3,},
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paramtype = 'light',
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paramtype2 = 'facedir',
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selection_box = {
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type = 'fixed',
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.2, 1.5}, -- Right, Bottom, Back, Left, Top, Front
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},
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collision_box = {
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type = 'fixed',
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.2, 1.5}, -- Right, Bottom, Back, Left, Top, Front
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},
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after_place_node = function(pos, placer, itemstack)
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local n = minetest.get_node_or_nil(pos) --get the location of the placed node
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if not n or not n.param2 then
|
2015-04-09 16:45:27 -05:00
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minetest.remove_node(pos) --???
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2015-03-28 10:35:24 -05:00
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return true
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end
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local dir = minetest.facedir_to_dir(n.param2) --figure out what direction the node is facing
|
2015-04-09 16:45:27 -05:00
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local p = {x=pos.x+dir.x, y=pos.y, z=pos.z+dir.z} --position
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local n2 = minetest.get_node_or_nil(p) --what node is next in line after the node we placed?
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2015-03-28 10:35:24 -05:00
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local def = minetest.registered_items[n2.name] or nil
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if not n2 or not def or not def.buildable_to then --remove the node if it shouldn't be placeable.
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minetest.remove_node(pos)
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return true
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end
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end,
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on_rightclick = function(pos, node, clicker)
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beds.on_rightclick(pos, clicker)
|
2015-04-09 16:45:27 -05:00
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local health = clicker:get_hp() --should only damage if you sleep
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clicker:set_hp(health-.5) --ya, like that last comment said.
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2015-03-28 10:35:24 -05:00
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end,
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})
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minetest.register_node('survival:leafy_bed', {
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description = 'bed of leaves',
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drawtype = 'mesh',
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mesh = 'survival_leafy_bed.obj',
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tiles = {'default_grass.png^default_jungleleaves.png'},
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groups = {choppy=2, snappy=3,},
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drop = {
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max_items = 4,
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items = {
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{
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items = {'survival:slug_raw'},
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rarity = 60,
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},
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{
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items = {'default:stick 4'},
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rarity = 10,
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},
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{
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items = {'default:stick 3'},
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rarity = 10,
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},
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{
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items = {'default:leaves 3'},
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rarity = 10,
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},
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{
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items = {'default:leaves 1'},
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},
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},
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},
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paramtype = 'light',
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paramtype2 = 'facedir',
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selection_box = {
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type = 'fixed',
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.2, 1.5}, -- Right, Bottom, Back, Left, Top, Front
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},
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collision_box = {
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type = 'fixed',
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.2, 1.5}, -- Right, Bottom, Back, Left, Top, Front
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},
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after_place_node = function(pos, placer, itemstack)
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local n = minetest.get_node_or_nil(pos) --get the location of the placed node
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if not n or not n.param2 then
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minetest.remove_node(pos)
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return true
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end
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local dir = minetest.facedir_to_dir(n.param2) --figure out what direction the node is facing
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local p = {x=pos.x+dir.x, y=pos.y, z=pos.z+dir.z}
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local n2 = minetest.get_node_or_nil(p)
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local def = minetest.registered_items[n2.name] or nil
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if not n2 or not def or not def.buildable_to then --remove the node if it shouldn't be placeable.
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minetest.remove_node(pos)
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return true
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|
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end
|
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|
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end,
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|
|
on_rightclick = function(pos, node, clicker)
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|
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beds.on_rightclick(pos, clicker)
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-- player:set_hp(-1)
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end,
|
|
|
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})
|
2015-03-29 18:19:11 -05:00
|
|
|
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minetest.register_node('survival:sand_with_food', {
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description = "Sand",
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tiles = {"default_sand.png"},
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is_ground_content = true,
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|
|
groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1},
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sounds = default.node_sound_sand_defaults(),
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|
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drop = {
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|
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max_items = 2,
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|
|
|
items = {
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|
|
{
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|
|
items = {'survival:oyster_raw'},
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|
|
rarity = 2,
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|
},
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|
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{
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|
|
items = {'survival:mussel_raw'},
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|
rarity = 2,
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|
},
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{
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|
|
items = {'default:sand'},
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},
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},
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},
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|
})
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