180 lines
4.2 KiB
Lua
180 lines
4.2 KiB
Lua
minetest.register_node('ground:stone', {
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description = 'Stone',
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tiles = {'ground_stone.png'},
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groups = {cracky=3, stone=1, level=2},
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drop = 'ground:cobble',
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})
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minetest.register_node('ground:cobble', {
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description = 'Cobblestone',
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tiles = {'ground_cobble.png'},
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groups = {cracky=3, stone=1, level=1},
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})
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minetest.register_node('ground:gravel', {
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description = 'Gravel',
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tiles = {'ground_gravel.png'},
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groups = {crumbly=3, falling_node=1},
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})
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minetest.register_node('ground:dirt', {
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description = 'Dirt',
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tiles = {'ground_dirt.png'},
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groups = {crumbly=3},
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})
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minetest.register_node('ground:dirt_with_grass', {
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description = 'Dirt with Grass',
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tiles = {'ground_grass.png', 'ground_dirt.png',
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{name = 'ground_dirt.png^ground_grass_overlay.png',
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tileable_vertical = false}},
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groups = {crumbly=3, soil=1, spreading_dirt_type=1},
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drop = 'ground:dirt',
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})
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minetest.register_node('ground:dirt_with_snow', {
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description = 'Dirt with Snow',
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tiles = {'ground_snow.png', 'ground_dirt.png',
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{name = 'ground_dirt.png^ground_snow_overlay.png',
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tileable_vertical = false}},
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groups = {crumbly=3, soil=1, spreading_dirt_type=1},
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drop = 'ground:dirt',
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})
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minetest.register_node('ground:snowblock', {
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description = 'Snow',
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tiles = {'ground_snow.png'},
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groups = {crumbly=3},
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})
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minetest.register_node('ground:snow', {
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description = 'Snow',
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drawtype = 'mesh',
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mesh = '2-10-slab.obj',
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paramtype = 'light',
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paramtype2 = 'facedir',
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selection_box = {
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type = 'fixed',
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.3, 0.5},
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}
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},
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collision_box = {
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type = 'fixed',
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.3, 0.5},
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}
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},
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tiles = {'ground_snow.png'},
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groups = {crumbly=3, falling_node=1},
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})
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minetest.register_node('ground:ice', {
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description = 'Ice',
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tiles = {'ground_ice.png'},
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groups = {cracky=3},
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})
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minetest.register_node('ground:sand', {
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description = 'Sand',
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tiles = {'ground_sand.png'},
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groups = {crumbly=3, falling_node=1},
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})
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minetest.register_node('ground:desert_stone', {
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description = 'Desert Stone',
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tiles = {'ground_desert_stone.png'},
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groups = {cracky=3, stone=1, level=1},
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drop = 'ground:desert_cobble',
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})
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minetest.register_node('ground:desert_cobble', {
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description = 'Desert Cobble',
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tiles = {'ground_desert_cobble.png'},
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groups = {cracky=3, stone=1},
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})
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minetest.register_node('ground:desert_sand', {
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description = 'Desert Sand',
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tiles = {'ground_desert_sand.png'},
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groups = {crumbly=3, falling_node=1},
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})
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minetest.register_node('ground:water_source', {
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description = 'Water Source',
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drawtype = 'liquid',
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tiles = {
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{
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name = 'ground_water_source_animated.png',
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animation = {
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type = 'vertical_frames',
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aspect_w = 32,
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aspect_h = 32,
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length = 2.0,
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},
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},
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},
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alpha = 160,
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paramtype = 'light',
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = '',
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drowning = 1,
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liquidtype = 'source',
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liquid_alternative_flowing = 'ground:water_flowing',
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liquid_alternative_source = 'ground:water_source',
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liquid_viscosity = 1,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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groups = {water=3, liquid=3, puts_out_fire=1, cools_lava=1},
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})
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minetest.register_node('ground:water_flowing', {
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description = 'Flowing Water',
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drawtype = 'flowingliquid',
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tiles = {'ground_water.png'},
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special_tiles = {
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{
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name = 'ground_water_source_animated.png',
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backface_culling = false,
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animation = {
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type = 'vertical_frames',
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aspect_w = 32,
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aspect_h = 32,
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length = 0.8,
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},
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},
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{
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name = 'ground_water_source_animated.png',
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backface_culling = true,
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animation = {
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type = 'vertical_frames',
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aspect_w = 32,
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aspect_h = 32,
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length = 0.8,
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},
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},
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},
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alpha = 160,
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paramtype = 'light',
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paramtype2 = 'flowingliquid',
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = '',
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drowning = 1,
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liquidtype = 'flowing',
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liquid_alternative_flowing = 'ground:water_flowing',
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liquid_alternative_source = 'ground:water_source',
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liquid_viscosity = 1,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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groups = {water=3, liquid=3, puts_out_fire=1,
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not_in_creative_inventory=1, cools_lava=1},
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-- sounds = default.node_sound_water_defaults(),
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})
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