mylandscaping/toppers.lua

47 lines
1.5 KiB
Lua

local block_type1 = { -- desc2, obj
{"Sphere", "sphere"},
{"Suzanne", "suzanne"},
{'Dragon', 'dragon'}
}
for i in ipairs (block_type1) do
local desc2 = block_type1[i][1]
local obj = block_type1[i][2]
local color_tab = {
{"black", "Black", "^[colorize:black:150"},
{"blue", "Blue", "^[colorize:#0404B4:100"},
{"brown", "Brown", "^[colorize:#190B07:100"},
{"cyan", "Cyan", "^[colorize:cyan:100"},
{"dark_green", "Dark Green", "^[colorize:#071907:150"},
{"dark_grey", "Dark Grey", "^[colorize:black:150"},
{"green", "Green", "^[colorize:green:100"},
{"grey", "Grey", "^[colorize:black:100"},
{"magenta", "Magenta", "^[colorize:magenta:100"},
{"orange", "Orange", "^[colorize:orange:100"},
{"pink", "Pink", "^[colorize:#FE2E9A:100"},
{"red", "Red", "^[colorize:#B40404:100"},
{"violet", "Violet", "^[colorize:#2F0B3A:100"},
{"white", "White", "^[colorize:white:100"},
{"yellow", "Yellow", "^[colorize:yellow:100"},
{"cement", "Concrete", ""},
}
for i in ipairs (color_tab) do
local col = color_tab[i][1]
local coldesc = color_tab[i][2]
local alpha = color_tab[i][3]
minetest.register_node('mylandscaping:column_t_'..obj.."_"..col, {
description = desc2.." "..coldesc,
drawtype = 'mesh',
mesh = 'mylandscaping_column_t_'..obj..'.obj',
tiles = {name='mylandscaping_concrete.png'..alpha},
groups = {cracky=2, not_in_creative_inventory=visible},
paramtype = 'light',
paramtype2 = 'facedir',
sounds = default.node_sound_stone_defaults(),
})
end
end