mylandscaping/walls_freeport.lua

116 lines
5.1 KiB
Lua

local colbox_type1 = { --top blocks
type = "fixed",
fixed = {{-.49, -.5, 0.05, .5, .6, .52}}
}
local colbox_type2 = { --columns
type = "fixed",
fixed = {{-.2, -.5, -.2, .5, .5, .5}}
}
local colbox_type3 = { --bottom blocks
type = "fixed",
fixed = {{-.5, -.5, -.16, .5, .5, .25}}
}
local colbox_type4 = { --corner
type = "fixed",
fixed = {{-.5, -.5, 0, .5, .5, .5},
{0, -.5, -.5, .5, .5, .5}}
}
local colbox_type5 = { --corner
type = "fixed",
fixed = {{-.5, -.5, -.5, .5, .5, .5},}
}
local colbox_type6 = { --corner
type = "fixed",
fixed = {{-.5, -.5, -.3, .5, .5, .5},}
}
local block_type1 = { -- desc2, typ, obj, colbox, drops, grup
{"Retaining Wall Left", "left", "blockf_l_t", colbox_type1, "left", {ml=1,cracky=2,not_in_creative_inventory=visible}},
{"Retaining Wall Middle", "middle", "blockf_m_t", colbox_type1, "middle", {ml=1,cracky=2,not_in_creative_inventory=visible}},
{"Retaining Wall Right", "right", "blockf_r_t", colbox_type1, "right", {ml=1,cracky=2,not_in_creative_inventory=visible}},
{"Retaining Wall Corner", "corner", "blockf_c_t", colbox_type4, "corner", {ml=1,cracky=2,not_in_creative_inventory=visible}},
{"Retaining Wall Left Bot", "bleft", "blockf_l_b", colbox_type3, "left", {not_in_creative_inventory=visible}},
{"Retaining Wall Middle Bot", "bmiddle", "blockf_m_b", colbox_type3, "middle", {not_in_creative_inventory=visible}},
{"Retaining Wall Right Bot", "bright", "blockf_r_b", colbox_type3, "right", {not_in_creative_inventory=visible}},
{"Retaining Wall Corner Bot", "bcorner", "blockf_c_b", colbox_type4, "corner", {not_in_creative_inventory=visible}},
{"Column Inside Corner", "column_ic_t", "columnf_ic_t", colbox_type5, "column_ic_t", {ml=1,cracky=2,not_in_creative_inventory=visible}},
{"Column Outside Corner", "column_oc_t", "columnf_oc_t", colbox_type2, "column_oc_t", {ml=1,cracky=2,not_in_creative_inventory=visible}},
{"Column Middle", "column_m_t", "columnf_m_t", colbox_type6, "column_m_t", {ml=1,cracky=2,not_in_creative_inventory=visible}},
{"Column Inside Corner Bot", "bcolumn_ic_t", "columnf_ic_b", colbox_type5, "column_ic_b", {not_in_creative_inventory=visible}},
{"Column Outside Corner Bot", "bcolumn_oc_t", "columnf_oc_b", colbox_type2, "column_oc_b", {not_in_creative_inventory=visible}},
{"Column Middle Bot", "bcolumn_m_t", "columnf_m_b", colbox_type6, "column_m_b", {not_in_creative_inventory=visible}},
}
for i in ipairs (block_type1) do
local desc2 = block_type1[i][1]
local typ = block_type1[i][2]
local obj = block_type1[i][3]
local colbox = block_type1[i][4]
local drops = block_type1[i][5]
local grup = block_type1[i][6]
local color_tab = {
{"black", "Black", "^[colorize:black:150"},
{"blue", "Blue", "^[colorize:#0404B4:100"},
{"brown", "Brown", "^[colorize:#190B07:100"},
{"cyan", "Cyan", "^[colorize:cyan:100"},
{"dark_green", "Dark Green", "^[colorize:#071907:150"},
{"dark_grey", "Dark Grey", "^[colorize:black:150"},
{"green", "Green", "^[colorize:green:100"},
{"grey", "Grey", "^[colorize:black:100"},
{"magenta", "Magenta", "^[colorize:magenta:100"},
{"orange", "Orange", "^[colorize:orange:100"},
{"pink", "Pink", "^[colorize:#FE2E9A:100"},
{"red", "Red", "^[colorize:#B40404:100"},
{"violet", "Violet", "^[colorize:#2F0B3A:100"},
{"white", "White", "^[colorize:white:100"},
{"yellow", "Yellow", "^[colorize:yellow:100"},
{"cement", "Concrete", ""},
}
for i in ipairs (color_tab) do
local col = color_tab[i][1]
local coldesc = color_tab[i][2]
local alpha = color_tab[i][3]
minetest.register_node('mylandscaping:fwall_'..typ.."_"..col, {
description = desc2.." "..coldesc,
drawtype = 'mesh',
mesh = 'mylandscaping_'..obj..'.obj',
tiles = {{name='mylandscaping_block_smooth.png'..alpha}, {name='mylandscaping_block_split.png'..alpha}},
groups = grup,
paramtype = 'light',
paramtype2 = 'facedir',
drop = 'mylandscaping:fwall_'..drops.."_"..col,
selection_box = colbox,
collision_box = colbox,
sounds = default.node_sound_stone_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
if nodeu.name == "mylandscaping:fwall_"..typ.."_"..col then
minetest.set_node(pos,{name="mylandscaping:fwall_"..typ.."_"..col,param2=nodeu.param2})
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="mylandscaping:fwall_b"..typ.."_"..col,param2=nodeu.param2})
end
if nodea.name == "mylandscaping:fwall_"..typ..col then
minetest.set_node(pos,{name="mylandscaping:fwall_b"..typ.."_"..col,param2=node.param2})
end
end,
after_destruct = function(pos, oldnode)
local node = minetest.get_node(pos).name
local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if nodeu.name == "mylandscaping:fwall_b"..typ.."_"..col and
nodea.name == "air" then
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="mylandscaping:fwall_"..typ.."_"..col,param2=nodeu.param2})
end
end,
})
end
end