Fixed column placement

Added myconcrete support
master
DonBatman 2015-05-04 10:01:41 -07:00
parent 5e7c8f8516
commit f7e383bfe1
4 changed files with 424 additions and 5 deletions

View File

@ -1,7 +1,22 @@
--Load File
dofile(minetest.get_modpath('mylandscaping')..'/walls.lua')
dofile(minetest.get_modpath('mylandscaping')..'/stones.lua')
dofile(minetest.get_modpath('mylandscaping')..'/concrete.lua')
dofile(minetest.get_modpath('mylandscaping')..'/machine.lua')
--dofile(minetest.get_modpath('mylandscaping')..'/concrete.lua')
--dofile(minetest.get_modpath('mylandscaping')..'/machine.lua')
dofile(minetest.get_modpath('mylandscaping')..'/recipes.lua')
--dofile(minetest.get_modpath('mylandscaping')..'/mixer.lua')
local mod_myconcrete = minetest.get_modpath("myconcrete")
if mod_myconcrete then
dofile(minetest.get_modpath("mylandscaping").."/myconcrete_machine.lua")
dofile(minetest.get_modpath("mylandscaping").."/myconcrete_mixer.lua")
else
dofile(minetest.get_modpath("mylandscaping").."/machine.lua")
dofile(minetest.get_modpath("mylandscaping").."/mixer.lua")
dofile(minetest.get_modpath('mylandscaping')..'/concrete.lua')
end

202
myconcrete_mixer.lua Normal file
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@ -0,0 +1,202 @@
local make_gravel = {}
local output_gravel = {}
local make_concrete = {}
local output_concrete = {}
local make_cement = {}
local output_cement = {}
local amount = {}
local amount2 = {}
local amount3 = {}
minetest.register_node('mylandscaping:mixer', {
description = 'concrete mixer',
drawtype = 'mesh',
mesh = 'mylandscaping_machine.obj',
tiles = {
{name='mylandscaping_tex3.png'},{name='mylandscaping_tex1.png'},{name='default_gravel.png'},{name='mylandscaping_tex2.png'}},
groups = {oddly_breakable_by_hand=2},
paramtype = 'light',
paramtype2 = 'facedir',
selection_box = {
type = 'fixed',
fixed = {
{-0.5, -0.5, -0.5, 1.1, 0.5, 0.5},
{1.1, -0.5, -0.1, 1.5, -0.3, 0.5}
}
},
collision_box = {
type = 'fixed',
fixed = {
{-0.5, -0.5, -0.5, 1.1, 0.5, 0.5},
{1.1, -0.5, -0.1, 1.5, -0.3, 0.5}
}
},
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("input") then
return false
elseif not inv:is_empty("output") then
return false
end
return true
end,
after_place_node = function(pos, placer, itemstack)
local meta = minetest.env:get_meta(pos)
meta:set_string("owner",placer:get_player_name())
meta:set_string("infotext","Cement Mixer (owned by "..placer:get_player_name()..")")
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "invsize[9,10;]"..
"background[-0.15,-0.25;9.40,10.75;mylandscaping_background.png]"..
--Gravel
"label[0.5,1;Cobble]"..
"label[0.5,1.5;Crusher]"..
"label[2.5,2;Cobble]"..
"list[current_name;cobble;2.5,1;1,1;]"..
"button[4,1;1,1;crush;Crush]"..
"list[current_name;gravel;5.5,1;1,1;]"..
"label[6.5,1;Gravel]"..
--Cement
"label[0.5,2.5;Bag Of]"..
"label[0.5,3;Cement]"..
"label[1.5,3.5; Lime]"..
"list[current_name;clay;1.5,2.5;1,1;]"..
"label[2.5,3.5; Sand]"..
"list[current_name;sand;2.5,2.5;1,1;]"..
"button[4,2.5;1,1;make;Make]"..
--Concrete
"label[5,0.5;Concrete Mixer]"..
"list[current_name;cement;5.5,2.5;1,1;]"..
"label[6.5,2.5;Cement]"..
"button[5.5,3.5;1,1;mix;Mix]"..
"list[current_name;concrete;5.5,4.5;1,1;]"..
"label[6.5,4.5;Output]"..
--Players Inven
"list[current_player;main;0.5,6;8,4;]")
meta:set_string("infotext", "Concrete Mixer")
local inv = meta:get_inventory()
inv:set_size("cobble", 1)
inv:set_size("gravel", 1)
inv:set_size("cement", 1)
inv:set_size("concrete", 1)
inv:set_size("clay", 1)
inv:set_size("sand", 1)
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
if fields["crush"]
then
if fields["crush"] then
grave = "0"
amount = "1"
if inv:is_empty("cobble") then
return
end
end
local cobblestack = inv:get_stack("cobble", 1)
local gravelstack = inv:get_stack("gravel", 1)
----------------------------------------------------------------------
if cobblestack:get_name()== "default:cobble" then
output_gravel = "default:gravel"
make_gravel = "1"
end
----------------------------------------------------------------------
if make_gravel == "1" then
local give = {}
for i = 0, amount-1 do
give[i+1]=inv:add_item("gravel",output_gravel)
end
cobblestack:take_item()
inv:set_stack("cobble",1,cobblestack)
end
end
--------------------------------------------------------------------------------------
if fields["mix"]
then
if fields["mix"] then
make_concrete = "0"
amount2 = "2"
if inv:is_empty("gravel") or
inv:is_empty("cement") then
return
end
end
local gravelstack = inv:get_stack("gravel", 1)
local cementstack = inv:get_stack("cement", 1)
local concretestack = inv:get_stack("concrete", 1)
----------------------------------------------------------------------
if gravelstack:get_name()== "default:gravel" and
cementstack:get_name()== "mylandscaping:cement_bag" then
make_concrete = "1"
output_concrete = "myconcrete:concrete"
end
----------------------------------------------------------------------
if make_concrete == "1" then
local give = {}
for i = 0, amount2-1 do
give[i+1]=inv:add_item("concrete",output_concrete)
end
gravelstack:take_item()
inv:set_stack("gravel",1,gravelstack)
cementstack:take_item()
inv:set_stack("cement",1,cementstack)
end
end
if fields["make"]
then
if fields["make"] then
make_cement = "0"
amount3 = "4"
if inv:is_empty("clay") or
inv:is_empty("sand") then
return
end
end
local claystack = inv:get_stack("clay", 1)
local sandstack = inv:get_stack("sand", 1)
local cementstack = inv:get_stack("cement", 1)
----------------------------------------------------------------------
if claystack:get_name()== "myconcrete:lime" and
sandstack:get_name()== "default:sand" then
make_cement = "1"
output_cement = "mylandscaping:cement_bag"
end
if claystack:get_name()== "myconcrete:lime" and
sandstack:get_name()== "default:desert_sand" then
make_cement = "1"
output_cement = "mylandscaping:cement_bag"
end
----------------------------------------------------------------------
if make_cement == "1" then
local give = {}
for i = 0, amount3-1 do
give[i+1]=inv:add_item("cement",output_cement)
end
claystack:take_item()
inv:set_stack("clay",1,claystack)
sandstack:take_item()
inv:set_stack("sand",1,sandstack)
end
end
end
})

202
myconcrete_mixer.lua~ Normal file
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@ -0,0 +1,202 @@
local make_gravel = {}
local output_gravel = {}
local make_concrete = {}
local output_concrete = {}
local make_cement = {}
local output_cement = {}
local amount = {}
local amount2 = {}
local amount3 = {}
minetest.register_node('mylandscaping:mixer', {
description = 'concrete mixer',
drawtype = 'mesh',
mesh = 'mylandscaping_machine.obj',
tiles = {
{name='mylandscaping_tex3.png'},{name='mylandscaping_tex1.png'},{name='default_gravel.png'},{name='mylandscaping_tex2.png'}},
groups = {oddly_breakable_by_hand=2},
paramtype = 'light',
paramtype2 = 'facedir',
selection_box = {
type = 'fixed',
fixed = {
{-0.5, -0.5, -0.5, 1.1, 0.5, 0.5},
{1.1, -0.5, -0.1, 1.5, -0.3, 0.5}
}
},
collision_box = {
type = 'fixed',
fixed = {
{-0.5, -0.5, -0.5, 1.1, 0.5, 0.5},
{1.1, -0.5, -0.1, 1.5, -0.3, 0.5}
}
},
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("input") then
return false
elseif not inv:is_empty("output") then
return false
end
return true
end,
after_place_node = function(pos, placer, itemstack)
local meta = minetest.env:get_meta(pos)
meta:set_string("owner",placer:get_player_name())
meta:set_string("infotext","Cement Mixer (owned by "..placer:get_player_name()..")")
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "invsize[9,10;]"..
"background[-0.15,-0.25;9.40,10.75;mylandscaping_background.png]"..
--Gravel
"label[0.5,1;Cobble]"..
"label[0.5,1.5;Crusher]"..
"label[2.5,2;Cobble]"..
"list[current_name;cobble;2.5,1;1,1;]"..
"button[4,1;1,1;crush;Crush]"..
"list[current_name;gravel;5.5,1;1,1;]"..
"label[6.5,1;Gravel]"..
--Cement
"label[0.5,2.5;Bag Of]"..
"label[0.5,3;Cement]"..
"label[1.5,3.5; Clay]"..
"list[current_name;clay;1.5,2.5;1,1;]"..
"label[2.5,3.5; Sand]"..
"list[current_name;sand;2.5,2.5;1,1;]"..
"button[4,2.5;1,1;make;Make]"..
--Concrete
"label[5,0.5;Concrete Mixer]"..
"list[current_name;cement;5.5,2.5;1,1;]"..
"label[6.5,2.5;Cement]"..
"button[5.5,3.5;1,1;mix;Mix]"..
"list[current_name;concrete;5.5,4.5;1,1;]"..
"label[6.5,4.5;Output]"..
--Players Inven
"list[current_player;main;0.5,6;8,4;]")
meta:set_string("infotext", "Concrete Mixer")
local inv = meta:get_inventory()
inv:set_size("cobble", 1)
inv:set_size("gravel", 1)
inv:set_size("cement", 1)
inv:set_size("concrete", 1)
inv:set_size("clay", 1)
inv:set_size("sand", 1)
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
if fields["crush"]
then
if fields["crush"] then
grave = "0"
amount = "1"
if inv:is_empty("cobble") then
return
end
end
local cobblestack = inv:get_stack("cobble", 1)
local gravelstack = inv:get_stack("gravel", 1)
----------------------------------------------------------------------
if cobblestack:get_name()== "default:cobble" then
output_gravel = "default:gravel"
make_gravel = "1"
end
----------------------------------------------------------------------
if make_gravel == "1" then
local give = {}
for i = 0, amount-1 do
give[i+1]=inv:add_item("gravel",output_gravel)
end
cobblestack:take_item()
inv:set_stack("cobble",1,cobblestack)
end
end
--------------------------------------------------------------------------------------
if fields["mix"]
then
if fields["mix"] then
make_concrete = "0"
amount2 = "2"
if inv:is_empty("gravel") or
inv:is_empty("cement") then
return
end
end
local gravelstack = inv:get_stack("gravel", 1)
local cementstack = inv:get_stack("cement", 1)
local concretestack = inv:get_stack("concrete", 1)
----------------------------------------------------------------------
if gravelstack:get_name()== "default:gravel" and
cementstack:get_name()== "mylandscaping:cement_bag" then
make_concrete = "1"
output_concrete = "myconcrete:concrete"
end
----------------------------------------------------------------------
if make_concrete == "1" then
local give = {}
for i = 0, amount2-1 do
give[i+1]=inv:add_item("concrete",output_concrete)
end
gravelstack:take_item()
inv:set_stack("gravel",1,gravelstack)
cementstack:take_item()
inv:set_stack("cement",1,cementstack)
end
end
if fields["make"]
then
if fields["make"] then
make_cement = "0"
amount3 = "4"
if inv:is_empty("clay") or
inv:is_empty("sand") then
return
end
end
local claystack = inv:get_stack("clay", 1)
local sandstack = inv:get_stack("sand", 1)
local cementstack = inv:get_stack("cement", 1)
----------------------------------------------------------------------
if claystack:get_name()== "myconcrete:lime" and
sandstack:get_name()== "default:sand" then
make_cement = "1"
output_cement = "mylandscaping:cement_bag"
end
if claystack:get_name()== "myconcrete:lime" and
sandstack:get_name()== "default:desert_sand" then
make_cement = "1"
output_cement = "mylandscaping:cement_bag"
end
----------------------------------------------------------------------
if make_cement == "1" then
local give = {}
for i = 0, amount3-1 do
give[i+1]=inv:add_item("cement",output_cement)
end
claystack:take_item()
inv:set_stack("clay",1,claystack)
sandstack:take_item()
inv:set_stack("sand",1,sandstack)
end
end
end
})

View File

@ -42,9 +42,9 @@ local block_type1 = { -- desc2, typ, obj, colbox, drops, grup
{"Column Inside Corner", "column_ic_t", "column_ic_t", colbox_type2, "column_ic_t", {cracky=2,not_in_creative_inventory=1}},
{"Column Outside Corner", "column_oc_t", "column_oc_t", colbox_type2, "column_oc_t", {cracky=2,not_in_creative_inventory=1}},
{"Column Middle", "column_m_t", "column_m_t", colbox_type2, "column_m_t", {cracky=2,not_in_creative_inventory=1}},
{"Column Inside Corner Bot", "column_ic_b", "column_ic_b", colbox_type2, "column_ic_b", {not_in_creative_inventory=1}},
{"Column Outside Corner Bot","column_oc_b", "column_oc_b", colbox_type2, "column_oc_b", {not_in_creative_inventory=1}},
{"Column Middle Bot", "column_m_b", "column_m_b", colbox_type2, "column_m_b", {not_in_creative_inventory=1}},
{"Column Inside Corner Bot", "bcolumn_ic_t", "column_ic_b", colbox_type2, "column_ic_b", {not_in_creative_inventory=1}},
{"Column Outside Corner Bot","bcolumn_oc_t", "column_oc_b", colbox_type2, "column_oc_b", {not_in_creative_inventory=1}},
{"Column Middle Bot", "bcolumn_m_t", "column_m_b", colbox_type2, "column_m_b", {not_in_creative_inventory=1}},
}
for i in ipairs (block_type1) do
local desc2 = block_type1[i][1]