Added timer to the mixer

master
DonBatman 2015-05-08 12:37:47 -07:00
parent c169cbbbfc
commit b513f5bc35
2 changed files with 219 additions and 3 deletions

View File

@ -52,8 +52,10 @@ end,
after_place_node = function(pos, placer, itemstack)
local meta = minetest.env:get_meta(pos)
local timer = minetest.get_node_timer(pos)
meta:set_string("owner",placer:get_player_name())
meta:set_string("infotext","Cement Mixer (owned by "..placer:get_player_name()..")")
timer:start(10)
end,
on_construct = function(pos)
@ -65,7 +67,7 @@ on_construct = function(pos)
"label[0.5,1.5;Crusher]"..
"label[2.5,2;Cobble]"..
"list[current_name;cobble;2.5,1;1,1;]"..
"button[4,1;1,1;crush;Crush]"..
--"button[4,1;1,1;crush;Crush]"..
"list[current_name;gravel;5.5,1;1,1;]"..
"label[6.5,1;Gravel]"..
@ -73,7 +75,7 @@ on_construct = function(pos)
"label[5,0.5;Concrete Mixer]"..
"list[current_name;sand;5.5,2.5;1,1;]"..
"label[6.5,2.5;Sand]"..
"button[5.5,3.5;1,1;mix;Mix]"..
--"button[5.5,3.5;1,1;mix;Mix]"..
"list[current_name;concrete;5.5,4.5;1,1;]"..
"label[6.5,4.5;Output]"..
@ -86,7 +88,7 @@ on_construct = function(pos)
inv:set_size("concrete", 1)
inv:set_size("sand", 1)
end,
--[[
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
@ -161,6 +163,32 @@ end
end
--]]
on_timer = function(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local cobble = inv:get_stack("cobble", 1)
local gravel = inv:get_stack("gravel", 1)
local sand = inv:get_stack("sand", 1)
local concrete = inv:get_stack("concrete", 1)
----------------------------------------------------------------------
if cobble:get_name() == "default:cobble" then
inv:add_item("gravel","default:gravel")
cobble:take_item()
inv:set_stack("cobble",1,cobble)
end
if gravel:get_name() == "default:gravel" and
sand:get_name() == "default:sand" then
inv:add_item("concrete","mylandscaping:concrete_bag")
gravel:take_item()
inv:set_stack("gravel",1,gravel)
sand:take_item()
inv:set_stack("sand",1,sand)
end
timer:start(10)
end,
})

188
mixer.lua~ Normal file
View File

@ -0,0 +1,188 @@
minetest.register_alias("myconcrete:concrete", "mylandscaping:concrete")
local make_gravel = {}
local output_gravel = {}
local make_concrete = {}
local output_concrete = {}
local make_cement = {}
local output_cement = {}
local amount = {}
local amount2 = {}
local amount3 = {}
minetest.register_node('mylandscaping:mixer', {
description = 'concrete mixer',
drawtype = 'mesh',
mesh = 'mylandscaping_crusher.obj',
tiles = {
{name='mylandscaping_tex1.png'},{name='mylandscaping_supports.png'},{name='mylandscaping_base.png'},{name='mylandscaping_hopper.png'},{name='mylandscaping_crusher.png'}},
groups = {oddly_breakable_by_hand=2},
paramtype = 'light',
paramtype2 = 'facedir',
selection_box = {
type = 'fixed',
fixed = {
{-0.5, -0.5, -0.5, 1.5, 1.5, 0.5},
}
},
collision_box = {
type = 'fixed',
fixed = {
{-0.5, -0.5, -0.5, 1.5, 1.5, 0.5},
}
},
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if player:get_player_name() ~= meta:get_string("owner") then
return false
elseif not inv:is_empty("cobble") then
return false
elseif not inv:is_empty("gravel") then
return false
elseif not inv:is_empty("concrete") then
return false
elseif not inv:is_empty("sand") then
return false
end
return true
end,
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
local timer = minetest.get_node_timer(pos)
meta:set_string("owner",placer:get_player_name())
meta:set_string("infotext","Cement Mixer (owned by "..placer:get_player_name()..")")
timer:start(1)
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "invsize[9,10;]"..
"background[-0.15,-0.25;9.40,10.75;mylandscaping_background.png]"..
--Gravel
"label[0.5,1;Cobble]"..
"label[0.5,1.5;Crusher]"..
"label[2.5,2;Cobble]"..
"list[current_name;cobble;2.5,1;1,1;]"..
"button[4,1;1,1;crush;Crush]"..
"list[current_name;gravel;5.5,1;1,1;]"..
"label[6.5,1;Gravel]"..
--Concrete
"label[5,0.5;Concrete Mixer]"..
"list[current_name;sand;5.5,2.5;1,1;]"..
"label[6.5,2.5;Sand]"..
"button[5.5,3.5;1,1;mix;Mix]"..
"list[current_name;concrete;5.5,4.5;1,1;]"..
"label[6.5,4.5;Output]"..
--Players Inven
"list[current_player;main;0.5,6;8,4;]")
meta:set_string("infotext", "Concrete Mixer")
local inv = meta:get_inventory()
inv:set_size("cobble", 1)
inv:set_size("gravel", 1)
inv:set_size("concrete", 1)
inv:set_size("sand", 1)
end,
--[[
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
--if fields["crush"]
--then
-- if fields["crush"] then
-- grave = "0"
-- amount = "1"
-- if inv:is_empty("cobble") then
-- return
-- end
-- end
--end
--[[--------------------------------------------------------------------
if make_gravel == "1" then
local give = {}
for i = 0, amount-1 do
give[i+1]=inv:add_item("gravel",output_gravel)
end
cobblestack:take_item()
inv:set_stack("cobble",1,cobblestack)
end
--------------------------------------------------------------------------------------
if fields["mix"]
then
if fields["mix"] then
make_concrete = "0"
amount2 = "2"
if inv:is_empty("gravel") or
inv:is_empty("sand") then
return
end
end
local gravelstack = inv:get_stack("gravel", 1)
local sandstack = inv:get_stack("sand", 1)
local concretestack = inv:get_stack("concrete", 1)
----------------------------------------------------------------------
if gravelstack:get_name()== "default:gravel" and
sandstack:get_name()== "default:sand" then
make_concrete = "1"
output_concrete = "mylandscaping:concrete_bag"
end
if gravelstack:get_name()== "default:gravel" and
sandstack:get_name()== "default:desert_sand" then
make_concrete = "1"
output_concrete = "mylandscaping:concrete_bag"
end
----------------------------------------------------------------------
if make_concrete == "1" then
local give = {}
for i = 0, amount2-1 do
give[i+1]=inv:add_item("concrete",output_concrete)
end
gravelstack:take_item()
inv:set_stack("gravel",1,gravelstack)
sandstack:take_item()
inv:set_stack("cement",1,sandstack)
end
end
--]]
on_timer = function(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local cobble = inv:get_stack("cobble", 1)
local gravel = inv:get_stack("gravel", 1)
local sand = inv:get_stack("sand", 1)
local concrete = inv:get_stack("concrete", 1)
local cob = cobble:get_name()
----------------------------------------------------------------------
if cob == "default:cobble" then
inv:add_item("gravel","default:gravel")
cobble:take_item()
inv:set_stack("cobble",1,cobble)
end
if gravel:get_name() == "default:gravel" and
sand:get_name() == "default:sand" then
inv:add_item("concrete","mylandscaping:concrete_bag")
gravel:take_item()
inv:set_stack("gravel",1,gravel)
sand:take_item()
inv:set_stack("sand",1,sand)
end
timer:start(1)
end,
})