fixed some normal maps, added a cross topper.

master
NathanSalapat 2015-10-28 16:52:31 -05:00
parent ffa13a9147
commit 8baeedbf89
13 changed files with 90 additions and 2 deletions

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@ -52,6 +52,7 @@ columns = --Although all the columns are in the wall files they get their own me
'item_image_button[6,1.5;1,1;mylandscaping:column_t_sphere_cement;column_sphere; ]'..
'item_image_button[7,1.5;1,1;mylandscaping:column_t_dragon_cement;column_dragon; ]'..
'item_image_button[8,1.5;1,1;mylandscaping:column_t_suzanne_cement;column_suzanne; ]'..
'item_image_button[9,1.5;1,1;mylandscaping:column_t_cross_cement;column_cross; ]'..
input
patio_pavers =

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@ -260,6 +260,7 @@ or fields['mcolumn3']
or fields['column_sphere']
or fields['column_dragon']
or fields['column_suzanne']
or fields['column_cross']
then
if fields["acolumn1"] then
make_ok = false
@ -309,7 +310,7 @@ then
return
end
end
if fields["column_sphere"] then
if fields["column_sphere"] then
make_ok = false
anzahl = 2
block = "mylandscaping:column_t_sphere_"
@ -332,6 +333,14 @@ then
if inv:is_empty("input") then
return
end
end
if fields["column_cross"] then
make_ok = false
anzahl = 2
block = "mylandscaping:column_t_cross_"
if inv:is_empty("input") then
return
end
end
local instack = inv:get_stack("input", 1)
local outstack = inv:get_stack("output", 1)

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@ -0,0 +1,77 @@
# Blender v2.76 (sub 2) OBJ File: 'Column_toppers.blend'
# www.blender.org
o Cross_Cube.002
v -0.141421 -0.000000 -0.000000
v -0.141421 0.200000 -0.000000
v 0.000000 -0.000000 -0.141421
v 0.000000 0.200000 -0.141421
v -0.000000 -0.000000 0.141421
v -0.000000 0.200000 0.141421
v 0.141421 -0.000000 0.000000
v 0.141421 0.200000 0.000000
v 0.000000 -0.400000 -0.141421
v -0.141421 -0.400000 -0.000000
v 0.141421 -0.400000 0.000000
v -0.000000 -0.400000 0.141421
v 0.141421 0.200000 -0.282843
v 0.141421 -0.000000 -0.282843
v 0.282843 0.200000 -0.141421
v 0.282843 -0.000000 -0.141421
v -0.282843 -0.000000 0.141421
v -0.282843 0.200000 0.141421
v -0.141421 0.200000 0.282843
v -0.141421 -0.000000 0.282843
v -0.141421 0.400000 -0.000000
v 0.000000 0.400000 -0.141421
v 0.141421 0.400000 0.000000
v -0.000000 0.400000 0.141421
vt 0.375763 0.748473
vt 0.624237 0.748473
vt 0.624237 0.500000
vt 0.375763 0.500000
vt 0.872710 0.500000
vt 0.872710 0.748473
vt 0.624237 0.375763
vt 0.375763 0.375763
vt 0.375763 0.127290
vt 0.624237 0.127290
vt 0.624237 0.003053
vt 0.375763 0.003053
vt 0.375763 0.996946
vt 0.624237 0.996946
vt 0.375763 0.624237
vt 0.624237 0.624237
vt 0.375763 0.872710
vt 0.624237 0.872710
vt 0.127290 0.748473
vt 0.127290 0.500000
vn -0.707100 0.000000 -0.707100
vn 0.707100 0.000000 0.707100
vn 0.000000 1.000000 0.000000
vn 0.000000 -1.000000 0.000000
vn 0.707100 0.000000 -0.707100
vn -0.707100 0.000000 0.707100
g Cross_Cube.002_None
s off
f 2/1/1 4/2/1 3/3/1 1/4/1
f 8/2/2 7/3/2 16/5/2 15/6/2
f 8/2/2 6/1/2 5/4/2 7/3/2
f 6/7/3 2/8/3 18/9/3 19/10/3
f 1/4/1 3/3/1 9/11/1 10/12/1
f 4/2/1 2/1/1 21/13/1 22/14/1
f 10/8/4 9/15/4 11/16/4 12/7/4
f 3/4/5 7/3/5 11/11/5 9/12/5
f 5/3/6 1/4/6 10/12/6 12/11/6
f 7/3/2 5/4/2 12/12/2 11/11/2
f 13/1/5 15/2/5 16/3/5 14/4/5
f 7/16/4 3/15/4 14/17/4 16/18/4
f 4/15/3 8/16/3 15/18/3 13/17/3
f 3/3/1 4/2/1 13/6/1 14/5/1
f 19/2/6 18/1/6 17/4/6 20/3/6
f 5/4/2 6/1/2 19/19/2 20/20/2
f 2/1/1 1/4/1 17/20/1 18/19/1
f 1/8/4 5/7/4 20/10/4 17/9/4
f 24/7/3 23/16/3 22/15/3 21/8/3
f 2/1/6 6/2/6 24/14/6 21/13/6
f 8/2/5 4/1/5 22/13/5 23/14/5
f 6/1/2 8/2/2 23/14/2 24/13/2

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@ -1,7 +1,8 @@
local block_type1 = { -- desc2, obj, texture
{"Sphere", "sphere", 'concrete'},
{"Suzanne", "suzanne", 'concrete'},
{'Dragon', 'dragon', 'dragon'}
{'Dragon', 'dragon', 'dragon'},
{'Cross', 'cross', 'concrete'},
}
for i in ipairs (block_type1) do
local desc2 = block_type1[i][1]