mylandscaping/init.lua

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--configs
-- change this to make blocks show in creative inventory. 0 will show, 1 is invisible
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visible = 1
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--Load File
dofile(minetest.get_modpath('mylandscaping')..'/walls_freeport.lua')
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--dofile(minetest.get_modpath('mylandscaping')..'/walls_madison.lua') these aren't made yet
dofile(minetest.get_modpath('mylandscaping')..'/walls_adaridge.lua')
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dofile(minetest.get_modpath('mylandscaping')..'/walls_deco.lua')
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dofile(minetest.get_modpath('mylandscaping')..'/stones.lua')
dofile(minetest.get_modpath('mylandscaping')..'/recipes.lua')
dofile(minetest.get_modpath("mylandscaping").."/machine.lua")
dofile(minetest.get_modpath("mylandscaping").."/mixer.lua")
dofile(minetest.get_modpath('mylandscaping')..'/concrete.lua')
dofile(minetest.get_modpath('mylandscaping')..'/formspec.lua')
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dofile(minetest.get_modpath('mylandscaping')..'/toppers.lua')