myboardgames/myuno/init.lua

280 lines
7.4 KiB
Lua

local nici = 1
local lastcard = nil
local rplayers = {}
local function inform_near_players(pos, msg)
for _,player in pairs(minetest.get_objects_inside_radius(pos, 10)) do
if player:is_player() then
minetest.chat_send_player(player:get_player_name(), msg)
end
end
end
function apn(pos, placer, itemstack)
local grop = minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "myuno")
if grop > 3 then
return
end
local name = placer:get_player_name()
if grop == 0 then
minetest.chat_send_player(name, "You can not place a card there!")
minetest.remove_node(pos)
return itemstack
end
local node = minetest.get_node(pos)
local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
local descr = minetest.registered_items[node.name].description
if grop == 1 then
inform_near_players(pos, name.." placed a "..descr)
return
end
lastcard = nodeu.name
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, node)
minetest.remove_node(pos)
if grop == 3 then
return itemstack
end
print(node.name)
inform_near_players(pos, name.." placed a "..descr)
end
function od(pos, node, player, pointed_thing)
local node = minetest.get_node(pos)
local nn = node.name
local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
local inv = player:get_inventory()
local lc = lastcard
print(nn)
print(lc)
if lastcard ~= nil then
inv:add_item("main",nn)
minetest.set_node(pos, {name = lc})
lastcard = nil
else
return
end
end
local sbox1 = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.49, 0.5}}
}
local sbox2 = {
type = "fixed",
fixed = {
{-0.3, -0.5, -0.45, 0.3, -0.3, 0.45}}
}
for nu = 1,13 do
local num = nu
local deck = {
{"Red "..num,"1_"..num,"^[colorize:red:220","a"..num},
{"Red "..num,"2_"..num,"^[colorize:red:220","b"..num},
{"Yellow "..num,"3_"..num,"^[colorize:yellow:220","a"..num},
{"Yellow "..num,"4_"..num,"^[colorize:yellow:220","b"..num},
{"Green "..num,"5_"..num,"^[colorize:green:220","a"..num},
{"Green "..num,"6_"..num,"^[colorize:green:220","b"..num},
{"Blue "..num,"7_"..num,"^[colorize:blue:220","a"..num},
{"Blue "..num,"8_"..num,"^[colorize:blue:220","b"..num},
}
for i in ipairs(deck) do
local desc = deck[i][1]
local itm = deck[i][2]
local col = deck[i][3]
local nimg = deck[i][4]
for imgnum = 1,13 do
local inum = imgnum
if nimg == "b"..inum then
nimg = "a"..inum
else nimg = nimg
local desc2 = "Card"
if nimg == "a10" or
nimg == "b10" then
desc2 = string.gsub(desc, 10, "Change Direction")
elseif nimg == "a11" or
nimg == "b11" then
desc2 = string.gsub(desc, 11, "Miss A Turn")
elseif nimg == "a12" or
nimg == "b12" then
desc2 = string.gsub(desc, 12, "Pick Up 2")
elseif nimg == "a13" then
desc2 = string.gsub(desc, 13, 0)
elseif nimg == "b13" then
desc2 = "Pick Up 4"
else
desc2 = desc
end
minetest.register_node("myuno:"..itm,{
description = desc2,
inventory_image = "myuno_color.png"..col.."^myuno_white.png^myuno_"..nimg..".png",
tiles = {"myuno_color.png"..col.."^myuno_white.png^myuno_"..nimg..".png"},
drawtype = "mesh",
mesh = "myuno_card.obj",
paramtype = "light",
-- paramtype2 = "facedir",
stack_max = 1,
groups = {oddly_breakable_by_hand = 3,not_in_creative_inventory = nici,myuno=2},
selection_box = sbox1,
collision_box = sbox1,
after_place_node = apn,
on_punch = od,
})
end
end
end
end
minetest.register_node("myuno:col",{
description = "Any Color ",
inventory_image = "myuno_col.png",
tiles = {"myuno_card.png^myuno_col.png"},
drawtype = "mesh",
mesh = "myuno_card.obj",
paramtype = "light",
-- paramtype2 = "facedir",
stack_max = 1,
groups = {oddly_breakable_by_hand = 3,not_in_creative_inventory = nici,myuno=3},
selection_box = sbox1,
collision_box = sbox1,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
minetest.show_formspec(placer:get_player_name(),"cform",
"size[4,4;]"..
"image_button_exit[0,0;2,2;myuno_form_red.png;red; ]"..
"image_button_exit[2,0;2,2;myuno_form_yellow.png;yellow; ]"..
"image_button_exit[0,2;2,2;myuno_form_blue.png;blue; ]"..
"image_button_exit[2,2;2,2;myuno_form_green.png;green; ]")
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "cform" then
if fields["red"] then
minetest.set_node(pos,{name="air"})
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="myuno:red"})
return itemstack
elseif fields["blue"] then
minetest.set_node(pos,{name="air"})
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="myuno:blue"})
elseif fields["yellow"] then
minetest.set_node(pos,{name="air"})
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="myuno:yellow"})
elseif fields["green"] then
minetest.set_node(pos,{name="air"})
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="myuno:green"})
end
end
end)
itemstack:take_item()
return itemstack
end,
after_place_node = apn,
on_punch = od,
})
minetest.register_node("myuno:deck",{
description = "Uno Card Deck",
tiles = {"myuno_deck.png"},
drawtype = "mesh",
mesh = "myuno_deck.obj",
paramtype = "light",
-- paramtype2 = "facedir",
stack_max = 1,
groups = {oddly_breakable_by_hand = 1,not_in_creative_inventory = nici},
selection_box = sbox2,
collision_box = sbox2,
on_punch = function(pos, node, puncher, pointed_thing)
local inv = puncher:get_inventory()
local rand = math.random(1,108)
local rcol = math.random(1,8)
local scol = tostring(rcol)
local rnum = math.random(1,13)
local snum = tostring(rnum)
local card = "myuno:"..scol.."_"..snum.." 1"
if rand <= 4 then
if inv
and inv:room_for_item("main", "myuno:col 1") then
inv:add_item("main", "myuno:col 1")
else
minetest.add_item(pos, item)
end
else
if inv
and inv:room_for_item("main", card) then
inv:add_item("main", card)
else
minetest.add_item(pos, item)
end
end
end,
})
minetest.register_node("myuno:board",{
description = "My Uno",
inventory_image = "myuno_inv.png",
wield_image = "myuno_inv.png",
tiles = {"default_clay.png^bubble.png"},
drawtype = "normal",
paramtype = "light",
groups = {oddly_breakable_by_hand = 1},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local schem = minetest.get_modpath("myuno").."/schems/myuno.mts"
minetest.place_schematic({x=pos.x,y=pos.y,z=pos.z},schem,0, "air", true)
count = 0
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
if placer and minetest.check_player_privs(placer:get_player_name(), {myboardgames = true}) then
else
minetest.remove_node(pos)
return true
end
end,
})
minetest.register_node("myuno:placer",{
description = "Placer",
tiles = {"default_clay.png"},
drawtype = "normal",
paramtype = "light",
drop = "",
groups = {cracky=1,not_in_creative_inventory = nici,myuno=1},
})
local colcards = {
{"Red Card","red"},
{"Blue Card","blue"},
{"Yellow Card","yellow"},
{"Green Card","green"},
}
for i in ipairs(colcards) do
local desc = colcards[i][1]
local itm = colcards[i][2]
minetest.register_node("myuno:"..itm,{
description = desc,
tiles = {"myuno_"..itm..".png"},
drawtype = "mesh",
mesh = "myuno_card.obj",
paramtype = "light",
-- paramtype2 = "facedir",
drop = "",
groups = {oddly_breakable_by_hand = 3,not_in_creative_inventory = nici,myuno=2},
selection_box = sbox1,
collision_box = sbox1,
after_place_node = apn,
on_punch = od,
})
end