myboardgames/mytrouble/init.lua

87 lines
2.3 KiB
Lua

local dots = {
{"Red","red","r"},
{"Blue","blue","b"},
{"Green","green","g"},
{"Orange","orange","o"},
{"Base","base","a"},
}
for i in ipairs(dots) do
local desc = dots[i][1]
local col = dots[i][2]
local let = dots[i][3]
minetest.register_node("mytrouble:dot_"..col,{
description = desc.." Dot",
tiles = {"default_clay.png^mytrouble_"..let..".png"},
drawtype = "normal",
paramtype = "light",
groups = {cracky = 1,not_in_creative_inventory=1}
})
minetest.register_node("mytrouble:squ_"..col,{
description = desc.." Dot",
tiles = {
"default_clay.png^mytrouble_"..let.."s.png",
"default_clay.png",
"default_clay.png",
"default_clay.png",
"default_clay.png",
"default_clay.png",
},
drawtype = "normal",
paramtype = "light",
groups = {cracky = 1,not_in_creative_inventory=1}
})
end
local pieces = {
{"Red","red","^[colorize:red:120"},
{"Green","green","^[colorize:green:120"},
{"Yellow","yellow","^[colorize:yellow:120"},
{"Blue","blue","^[colorize:blue:120"},
}
for i in ipairs (pieces) do
local desc = pieces[i][1]
local item = pieces[i][2]
local col = pieces[i][3]
minetest.register_node("mytrouble:"..item,{
description = desc.." Player",
tiles = {"default_gravel.png"..col},
drawtype = "nodebox",
paramtype = "light",
light_source = 11,
groups = {cracky = 1, dig_immediate=3, not_in_creative_inventory=1},
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125},
{-0.125, -0.3125, -0.125, 0.125, 0.125, 0.125},
{-0.1875, 0.125, -0.1875, 0.1875, 0.3125, 0.1875},
}
}
})
end
minetest.register_node("mytrouble:placer",{
description = "Trouble",
inventory_image = "mytrouble_inv.png",
wield_image = "mytrouble_inv.png",
tiles = {
"default_clay.png^mytrouble_o.png"
},
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=3},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local schem = minetest.get_modpath("mytrouble").."/schems/mytrouble.mts"
minetest.place_schematic({x=pos.x-1,y=pos.y,z=pos.z-1},schem,0, "air", true)
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
if placer and minetest.check_player_privs(placer:get_player_name(), {myboardgames = true}) then
else
minetest.remove_node(pos)
return true
end
end,
})
dofile(minetest.get_modpath("mytrouble").."/dice.lua")