myboardgames/mymazes/init.lua

43 lines
1.3 KiB
Lua

minetest.register_node("mymazes:block1",{
description = "Maze 1",
inventory_image = "mymazes_1.png",
wield_image = "mymazes_1.png",
tiles = {"mymazes_1.png"},
drawtype = "normal",
paramtype = "light",
light_source = 8,
groups = {cracky = 1},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local schem = minetest.get_modpath("mymazes").."/schems/mymaze1.mts"
minetest.place_schematic(pos,schem,0, "air", true)
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
if placer and minetest.check_player_privs(placer:get_player_name(), {myboardgames = true}) then
else
minetest.remove_node(pos)
return true
end
end,
})
minetest.register_node("mymazes:block2",{
description = "Maze 2",
inventory_image = "mymazes_2.png",
wield_image = "mymazes_2.png",
tiles = {"mymazes_2.png"},
drawtype = "normal",
paramtype = "light",
light_source = 8,
groups = {cracky = 1},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local schem = minetest.get_modpath("mymazes").."/schems/mymaze2.mts"
minetest.place_schematic(pos,schem,0, "air", true)
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
if placer and minetest.check_player_privs(placer:get_player_name(), {myboardgames = true}) then
else
minetest.remove_node(pos)
return true
end
end,
})