changed chat to only announce within 10 nodes of cards

master
DonBatman 2015-10-01 18:09:09 -07:00
parent 2356a24c65
commit e7e0b4e6fa
2 changed files with 11 additions and 261 deletions

View File

@ -1,5 +1,6 @@
local nici = 1
local cardsplayed = {}
local rplayers = {}
local sbox1 = {
type = "fixed",
fixed = {
@ -20,22 +21,29 @@ function apn(pos, placer, itemstack, pointed_thing)
local descr = minetest.registered_items[node]["description"]
local timer = minetest.get_node_timer({x=pos.x,y=pos.y-1,z=pos.z})
for index, player in ipairs(minetest.get_objects_inside_radius(pos,10)) do
local target_name = player:get_player_name()
table.insert(rplayers, target_name)
print(rplayers)
if grop == 0 then
minetest.set_node(pos,{name = "air"})
minetest.chat_send_player( name,"You can not place a card there!")
return itemstack
elseif grop == 1 then
minetest.chat_send_all( name.." placed a "..descr)
minetest.chat_send_player(target_name, name.." placed a "..descr)
elseif grop == 2 then
minetest.set_node(pos,{name = "air"})
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name = node,param2=par})
minetest.chat_send_all(name.." placed a "..descr)
minetest.chat_send_player(target_name, name.." placed a "..descr)
elseif grop ==3 then
minetest.set_node(pos,{name = "air"})
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name = node,param2=par})
return itemstack
end
end
end
for nu = 1,13 do

View File

@ -1,258 +0,0 @@
local nici = 1
local cardsplayed = {}
local sbox1 = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.49, 0.5}}
}
local sbox2 = {
type = "fixed",
fixed = {
{-0.3, -0.5, -0.45, 0.3, -0.3, 0.45}}
}
function apn(pos, placer, itemstack, pointed_thing)
local name = placer:get_player_name();
local node = minetest.get_node(pos).name
local par = minetest.get_node(pos).param2
local nodeu = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name
local grop = minetest.get_item_group(nodeu,"myuno")
local descr = minetest.registered_items[node]["description"]
local timer = minetest.get_node_timer({x=pos.x,y=pos.y-1,z=pos.z})
local players = {}
local objs = minetest.get_objects_inside_radius(pos, 10)
-- for _, obj in pairs(objs) do
for i in ipairs(objs) do
local isname = objs[1]
table.insert(players,isname)
end
print(table.tostring(players))
--for i in ipairs(players) do
--local plr = players[i][1]
--print(plr)
if grop == 0 then
minetest.set_node(pos,{name = "air"})
minetest.chat_send_player( name,"You can not place a card there!")
return itemstack
elseif grop == 1 then
table.insert(cardsplayed,node)
-- minetest.chat_send_player(plr, name.." placed a "..descr)
elseif grop == 2 then
-- table.insert(cardsplayed,nodeu)
minetest.set_node(pos,{name = "air"})
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name = node,param2=par})
-- minetest.chat_send_player(players[1], name.." placed a "..descr)
elseif grop ==3 then
minetest.set_node(pos,{name = "air"})
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name = node,param2=par})
return itemstack
end
end
--end
for nu = 1,13 do
local num = nu
local deck = {
{"Red "..num,"1_"..num,"^[colorize:red:220","a"..num},
{"Red "..num,"2_"..num,"^[colorize:red:220","b"..num},
{"Yellow "..num,"3_"..num,"^[colorize:yellow:220","a"..num},
{"Yellow "..num,"4_"..num,"^[colorize:yellow:220","b"..num},
{"Green "..num,"5_"..num,"^[colorize:green:220","a"..num},
{"Green "..num,"6_"..num,"^[colorize:green:220","b"..num},
{"Blue "..num,"7_"..num,"^[colorize:blue:220","a"..num},
{"Blue "..num,"8_"..num,"^[colorize:blue:220","b"..num},
}
for i in ipairs(deck) do
local desc = deck[i][1]
local itm = deck[i][2]
local col = deck[i][3]
local nimg = deck[i][4]
for imgnum = 1,13 do
local inum = imgnum
if nimg == "b"..inum then
nimg = "a"..inum
else nimg = nimg
local desc2 = "Card"
if nimg == "a10" or
nimg == "b10" then
desc2 = string.gsub(desc, 10, "Change Direction")
elseif nimg == "a11" or
nimg == "b11" then
desc2 = string.gsub(desc, 11, "Miss A Turn")
elseif nimg == "a12" or
nimg == "b12" then
desc2 = string.gsub(desc, 12, "Pick Up 2")
elseif nimg == "a13" then
desc2 = string.gsub(desc, 13, 0)
elseif nimg == "b13" then
desc2 = "Pick Up 4"
else
desc2 = desc
end
minetest.register_node("myuno:"..itm,{
description = desc2,
inventory_image = "myuno_color.png"..col.."^myuno_white.png^myuno_"..nimg..".png",
tiles = {"myuno_color.png"..col.."^myuno_white.png^myuno_"..nimg..".png"},
drawtype = "mesh",
mesh = "myuno_card.obj",
paramtype = "light",
-- paramtype2 = "facedir",
stack_max = 1,
groups = {oddly_breakable_by_hand = 3,not_in_creative_inventory = nici,myuno=2},
selection_box = sbox1,
collision_box = sbox1,
after_place_node = apn,
})
end
end
end
end
minetest.register_node("myuno:col",{
description = "Any Color ",
inventory_image = "myuno_col.png",
tiles = {"myuno_card.png^myuno_col.png"},
drawtype = "mesh",
mesh = "myuno_card.obj",
paramtype = "light",
-- paramtype2 = "facedir",
stack_max = 1,
groups = {oddly_breakable_by_hand = 3,not_in_creative_inventory = nici,myuno=3},
selection_box = sbox1,
collision_box = sbox1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[4,4;]"..
"image_button_exit[0,0;2,2;myuno_form_red.png;red; ]"..
"image_button_exit[2,0;2,2;myuno_form_yellow.png;yellow; ]"..
"image_button_exit[0,2;2,2;myuno_form_blue.png;blue; ]"..
"image_button_exit[2,2;2,2;myuno_form_green.png;green; ]")
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
-- if formname == "myunoform" then
if fields["red"] then
minetest.set_node(pos,{name="myuno:red"})
elseif fields["blue"] then
minetest.set_node(pos,{name="myuno:blue"})
elseif fields["yellow"] then
minetest.set_node(pos,{name="myuno:yellow"})
elseif fields["green"] then
minetest.set_node(pos,{name="myuno:green"})
end
-- end
end,
after_place_node = apn,
})
minetest.register_node("myuno:deck",{
description = "Uno Card Deck",
tiles = {"myuno_deck.png"},
drawtype = "mesh",
mesh = "myuno_deck.obj",
paramtype = "light",
-- paramtype2 = "facedir",
stack_max = 1,
groups = {oddly_breakable_by_hand = 1,not_in_creative_inventory = nici},
selection_box = sbox2,
collision_box = sbox2,
on_punch = function(pos, node, puncher, pointed_thing)
local inv = puncher:get_inventory()
local rand = math.random(1,108)
local rcol = math.random(1,8)
local scol = tostring(rcol)
local rnum = math.random(1,13)
local snum = tostring(rnum)
local card = "myuno:"..scol.."_"..snum.." 1"
if rand <= 4 then
if inv
and inv:room_for_item("main", "myuno:col 1") then
inv:add_item("main", "myuno:col 1")
else
minetest.add_item(pos, item)
end
else
if inv
and inv:room_for_item("main", card) then
inv:add_item("main", card)
else
minetest.add_item(pos, item)
end
end
end,
})
minetest.register_node("myuno:board",{
description = "My Uno",
tiles = {"default_clay.png^bubble.png"},
drawtype = "normal",
paramtype = "light",
groups = {oddly_breakable_by_hand = 1},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local schem = minetest.get_modpath("myuno").."/schems/myuno.mts"
minetest.place_schematic({x=pos.x,y=pos.y,z=pos.z},schem,0, "air", true)
end,
})
minetest.register_node("myuno:placer",{
description = "Placer",
tiles = {"default_clay.png"},
drawtype = "normal",
paramtype = "light",
drop = "",
groups = {cracky=3,not_in_creative_inventory = nici,myuno=1},
})
local colcards = {
{"Red Card","red"},
{"Blue Card","blue"},
{"Yellow Card","yellow"},
{"Green Card","green"},
}
for i in ipairs(colcards) do
local desc = colcards[i][1]
local itm = colcards[i][2]
minetest.register_node("myuno:"..itm,{
description = desc,
tiles = {"myuno_"..itm..".png"},
drawtype = "mesh",
mesh = "myuno_card.obj",
paramtype = "light",
-- paramtype2 = "facedir",
drop = "",
groups = {oddly_breakable_by_hand = 3,not_in_creative_inventory = nici,myuno=2},
selection_box = sbox1,
collision_box = sbox1,
})
end