Added trouble and pachisi

master
DonBatman 2015-10-20 11:32:13 -07:00
parent de7319356a
commit d384696a04
45 changed files with 250 additions and 0 deletions

1
mypachisi/depends.txt Normal file
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48
mypachisi/dice.lua Normal file
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local dice = {
{"mypachisi:1",{"mylittle_bg_1.png","mylittle_bg_2.png","mylittle_bg_3.png","mylittle_bg_4.png","mylittle_bg_5.png","mylittle_bg_6.png"},"1"},
{"mypachisi:2",{"mylittle_bg_2.png","mylittle_bg_3.png","mylittle_bg_4.png","mylittle_bg_5.png","mylittle_bg_6.png","mylittle_bg_1.png"},"2"},
{"mypachisi:3",{"mylittle_bg_3.png","mylittle_bg_4.png","mylittle_bg_5.png","mylittle_bg_6.png","mylittle_bg_1.png","mylittle_bg_2.png"},"3"},
{"mypachisi:4",{"mylittle_bg_4.png","mylittle_bg_5.png","mylittle_bg_6.png","mylittle_bg_1.png","mylittle_bg_2.png","mylittle_bg_3.png"},"4"},
{"mypachisi:5",{"mylittle_bg_5.png","mylittle_bg_6.png","mylittle_bg_1.png","mylittle_bg_2.png","mylittle_bg_3.png","mylittle_bg_4.png"},"5"},
{"mypachisi:6",{"mylittle_bg_6.png","mylittle_bg_1.png","mylittle_bg_2.png","mylittle_bg_3.png","mylittle_bg_4.png","mylittle_bg_5.png"},"6"},
}
for i in ipairs (dice) do
local d1 = dice [i][1]
local d2 = dice [i][2]
local d3 = dice [i][3]
minetest.register_node(d1,{
description = d3,
tiles = d2,
drawtype = "normal",
paramtype = "light",
groups = {cracky = 1, not_in_creative_inventory=1},
on_punch = function(pos, node, puncher, pointed_thing)
local timer = minetest.get_node_timer(pos)
local ran = math.random(1,6)
minetest.set_node(pos,{name="mypachisi:roll"})
timer:start(2)
end,
})
end
minetest.register_node("mypachisi:roll",{
description = "roll",
tiles = {
{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
},
drawtype = "normal",
paramtype = "light",
groups = {cracky = 3, not_in_creative_inventory=1},
on_timer = function(pos, elapsed)
local ran = math.random(1,6)
minetest.set_node(pos,{name="mypachisi:"..ran})
end
})

74
mypachisi/init.lua Normal file
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local dots = {
{"Red","red","mypachisi_b3.png^mypachisi_r.png"},
{"Blue","blue","mypachisi_b3.png^mypachisi_b.png"},
{"Green","green","mypachisi_b3.png^mypachisi_g.png"},
{"Orange","orange","mypachisi_b3.png^mypachisi_o.png"},
{"Base","base","mypachisi_b1.png^mypachisi_p.png"},
{"Base X","basex","mypachisi_b1.png^mypachisi_p.png^mypachisi_x.png"},
{"Main","main","mypachisi_b2.png"},
{"Main 2","main2","mypachisi_b4.png"},
{"Main 3","main3","mypachisi_b3.png"},
}
for i in ipairs(dots) do
local desc = dots[i][1]
local col = dots[i][2]
local img = dots[i][3]
minetest.register_node("mypachisi:dot_"..col,{
description = desc.." Dot",
tiles = {img},
drawtype = "normal",
paramtype = "light",
groups = {cracky = 1,not_in_creative_inventory=1}
})
end
local pieces = {
{"Red","red","^[colorize:red:120"},
{"Green","green","^[colorize:green:120"},
{"Yellow","yellow","^[colorize:yellow:120"},
{"Blue","blue","^[colorize:blue:120"},
}
for i in ipairs (pieces) do
local desc = pieces[i][1]
local item = pieces[i][2]
local col = pieces[i][3]
minetest.register_node("mypachisi:"..item,{
description = desc.." Player",
tiles = {"default_gravel.png"..col},
drawtype = "nodebox",
paramtype = "light",
light_source = 11,
groups = {cracky = 1, dig_immediate=3, not_in_creative_inventory=1},
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125},
{-0.125, -0.3125, -0.125, 0.125, 0.125, 0.125},
{-0.1875, 0.125, -0.1875, 0.1875, 0.3125, 0.1875},
}
}
})
end
minetest.register_node("mypachisi:placer",{
description = "Pachisi",
inventory_image = "mypachisi_inv.png",
tiles = {
"mypachisi_b2.png^mytrouble_o.png",
"mypachisi_b2.png",
"mypachisi_b2.png",
"mypachisi_b2.png",
"mypachisi_b2.png",
"mypachisi_b2.png",
},
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=3},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local schem = minetest.get_modpath("mypachisi").."/schems/mypachisi.mts"
minetest.place_schematic(pos,schem,0, "air", true)
end,
})
dofile(minetest.get_modpath("mypachisi").."/dice.lua")

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mytrouble/depends.txt Normal file
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mytrouble/dice.lua Normal file
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local dice = {
{"mytrouble:1",{"mylittle_bg_1.png","mylittle_bg_2.png","mylittle_bg_3.png","mylittle_bg_4.png","mylittle_bg_5.png","mylittle_bg_6.png"},"1"},
{"mytrouble:2",{"mylittle_bg_2.png","mylittle_bg_3.png","mylittle_bg_4.png","mylittle_bg_5.png","mylittle_bg_6.png","mylittle_bg_1.png"},"2"},
{"mytrouble:3",{"mylittle_bg_3.png","mylittle_bg_4.png","mylittle_bg_5.png","mylittle_bg_6.png","mylittle_bg_1.png","mylittle_bg_2.png"},"3"},
{"mytrouble:4",{"mylittle_bg_4.png","mylittle_bg_5.png","mylittle_bg_6.png","mylittle_bg_1.png","mylittle_bg_2.png","mylittle_bg_3.png"},"4"},
{"mytrouble:5",{"mylittle_bg_5.png","mylittle_bg_6.png","mylittle_bg_1.png","mylittle_bg_2.png","mylittle_bg_3.png","mylittle_bg_4.png"},"5"},
{"mytrouble:6",{"mylittle_bg_6.png","mylittle_bg_1.png","mylittle_bg_2.png","mylittle_bg_3.png","mylittle_bg_4.png","mylittle_bg_5.png"},"6"},
}
for i in ipairs (dice) do
local d1 = dice [i][1]
local d2 = dice [i][2]
local d3 = dice [i][3]
minetest.register_node(d1,{
description = d3,
tiles = d2,
drawtype = "normal",
paramtype = "light",
groups = {cracky = 1, not_in_creative_inventory=1},
on_punch = function(pos, node, puncher, pointed_thing)
local timer = minetest.get_node_timer(pos)
local ran = math.random(1,6)
minetest.set_node(pos,{name="mytrouble:roll"})
timer:start(2)
end,
})
end
minetest.register_node("mytrouble:roll",{
description = "roll",
tiles = {
{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
},
drawtype = "normal",
paramtype = "light",
groups = {cracky = 3, not_in_creative_inventory=1},
on_timer = function(pos, elapsed)
local ran = math.random(1,6)
minetest.set_node(pos,{name="mytrouble:"..ran})
end
})

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mytrouble/init.lua Normal file
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local dots = {
{"Red","red","r"},
{"Blue","blue","b"},
{"Green","green","g"},
{"Orange","orange","o"},
{"Base","base","a"},
}
for i in ipairs(dots) do
local desc = dots[i][1]
local col = dots[i][2]
local let = dots[i][3]
minetest.register_node("mytrouble:dot_"..col,{
description = desc.." Dot",
tiles = {"default_clay.png^mytrouble_"..let..".png"},
drawtype = "normal",
paramtype = "light",
groups = {cracky = 1,not_in_creative_inventory=1}
})
minetest.register_node("mytrouble:squ_"..col,{
description = desc.." Dot",
tiles = {
"default_clay.png^mytrouble_"..let.."s.png",
"default_clay.png",
"default_clay.png",
"default_clay.png",
"default_clay.png",
"default_clay.png",
},
drawtype = "normal",
paramtype = "light",
groups = {cracky = 1,not_in_creative_inventory=1}
})
end
local pieces = {
{"Red","red","^[colorize:red:120"},
{"Green","green","^[colorize:green:120"},
{"Yellow","yellow","^[colorize:yellow:120"},
{"Blue","blue","^[colorize:blue:120"},
}
for i in ipairs (pieces) do
local desc = pieces[i][1]
local item = pieces[i][2]
local col = pieces[i][3]
minetest.register_node("mytrouble:"..item,{
description = desc.." Player",
tiles = {"default_gravel.png"..col},
drawtype = "nodebox",
paramtype = "light",
light_source = 11,
groups = {cracky = 1, dig_immediate=3, not_in_creative_inventory=1},
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125},
{-0.125, -0.3125, -0.125, 0.125, 0.125, 0.125},
{-0.1875, 0.125, -0.1875, 0.1875, 0.3125, 0.1875},
}
}
})
end
minetest.register_node("mytrouble:placer",{
description = "Trouble",
inventory_image = "mytrouble_inv.png",
tiles = {
"default_clay.png^mytrouble_o.png"
},
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=3},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local schem = minetest.get_modpath("mytrouble").."/schems/mytrouble.mts"
minetest.place_schematic({x=pos.x-1,y=pos.y,z=pos.z-1},schem,0, "air", true)
end,
})
dofile(minetest.get_modpath("mytrouble").."/dice.lua")

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