myArcade/myhighscore/scoreboard.lua

95 lines
2.7 KiB
Lua
Executable File

local button_form = "size[6,8;]"..
"background[0,0;6,8;myhighscore_form_bg.png]"..
"label[2,0.5;HIGH SCORES]"..
"button[1,1;4,1;game;label]"..
"button_exit[2,7;2,1;exit;Exit]"
--place holders
local game_name = "the game"
local game_player_name = "the player"
local game_player_score = "648138"
local function show_formspec_for_game(playername, gamename)
local def = myhighscore.registered_games[gamename]
local scores = myhighscore.scores[gamename] or {}
-- Obtain a comma separated list of scores to display
local scorelist = ""
for _,score in pairs(scores) do
scorelist = scorelist .." ".. minetest.formspec_escape(score.player) ..
"\t\t\t\t " .." ".. score.score ..","
end
minetest.show_formspec(playername, "myhighscores:score_" .. gamename, "size[6,8;]"..
"background[0,0;6,8;myhighscore_form_bg.png]"..
"label[1,0.5;HIGH SCORES FOR "..def.description.."]"..
"label[1.25,1.5;PLAYER]"..
"label[3.5,1.5;SCORE]"..
"textlist[0.5,2;5,5;;"..scorelist.."]"..
"button_exit[3,7;2,1;exit;Exit]")
end
minetest.register_node("myhighscore:score_board", {
description = "Score Board",
tiles = {
"myhighscore_top.png",
"myhighscore_back.png",
"myhighscore_side.png^[transformFX",
"myhighscore_side.png",
"myhighscore_back.png",
"myhighscore_front.png",
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.5, -0.5, 0.375, -0.1875, 0.5},
{-0.375, -0.5, 0.1875, 0.375, 0.5, 0.5},
{-0.1875, -0.5, -0.3125, -0.125, 0, -0.25},
{-0.375, -0.5, 0, -0.3125, 0.5, 0.5},
{0.3125, -0.5, 0, 0.375, 0.5, 0.5},
{-0.375, 0.4375, 0, 0.375, 0.5, 0.5},
}
},
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "High Scores")
local textlist = ""
for game,def in pairs(myhighscore.registered_games) do
textlist = textlist .." ".. minetest.formspec_escape(def.description) .. ","
end
meta:set_string("formspec", "size[6,8;]"..
"background[0,0;6,8;myhighscore_form_bg.png]"..
"label[2,0.5;HIGH SCORES]"..
"label[1.3,1;Choose a game for its score]"..
"textlist[0.5,1.6;5,5;gameid;"..textlist.."]"..
"button_exit[2,7;2,1;exit;Exit]")
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local playername = sender:get_player_name()
if fields.gameid then
local event = minetest.explode_textlist_event(fields.gameid)
-- find which game it is
local i, game = 0, nil
repeat
game = next(myhighscore.registered_games, game)
i = i + 1
until not game or i == event.index
if game then
show_formspec_for_game(playername, game)
end
end
end,
})