myArcade/pacmine/portals.lua

76 lines
1.8 KiB
Lua

local sbox = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0}
}
}
local cbox = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
}
}
--Portals
minetest.register_alias("pacmine:portalr", "pacmine:portalr")
minetest.register_node("pacmine:portalr", {
description = "Portalr ",
drawtype = "glasslike",
tiles = {"pacmine_portal.png"},
paramtype = "light",
sunlight_propagates = true,
light_source = 14,
alpha = 150,
paramtype2 = "facedir",
walkable = false,
is_ground_content = false,
groups = {snappy = 2, cracky = 2, dig_immediate = 3,not_in_creative_inventory=1},
selection_box = sbox,
})
minetest.register_alias("pacmine:portall", "pacmine:portall")
minetest.register_node("pacmine:portall", {
description = "Portall ",
drawtype = "glasslike",
tiles = {"pacmine_portal.png"},
paramtype = "light",
sunlight_propagates = true,
light_source = 14,
alpha = 150,
paramtype2 = "facedir",
walkable = false,
is_ground_content = false,
groups = {snappy = 2, cracky = 2, dig_immediate = 3,not_in_creative_inventory=1},
selection_box = sbox,
})
minetest.register_abm({
nodenames = {"pacmine:portall"},
interval = 0.5,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
for k, player in pairs(objs) do
if player:get_player_name() then
player:setpos({x=pos.x-23,y=pos.y+0.5,z=pos.z})
end
end
end
})
minetest.register_abm({
nodenames = {"pacmine:portalr"},
interval = 0.5,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
for k, player in pairs(objs) do
if player:get_player_name() then
player:setpos({x=pos.x+23,y=pos.y+0.5,z=pos.z})
end
end
end
})