Do not save state to disk anymore, instead properly end the game and move the player outside. Also other players won't be able to enter a game already in progress

master
Fernando Carmona Varo 2015-10-24 22:12:45 +02:00
parent 239cc10753
commit aa2ae43852
3 changed files with 24 additions and 72 deletions

View File

@ -18,17 +18,19 @@ local score_for_life_award = 5000
function pacmine.game_start(pos, player)
-- create an id unique for the given position
local id = minetest.pos_to_string(pos)
local player_name = player:get_player_name()
-- make sure any previous game with the same id has ended
local gamestate = pacmine.games[id]
if gamestate then
pacmine.game_end(id)
minetest.chat_send_player(name, "A game is already in progress for player " .. gamestate.player_name)
return
end
-- Create a new game state with that id and add it to the game list
gamestate = {
id = id,
player_name = player:get_player_name(),
player_name = player_name,
pos = pos,
start = {x=pos.x+14,y=pos.y+0.5,z=pos.z+16},
pellet_count = 0,
@ -56,7 +58,12 @@ end
-- Finish the game with the given id
function pacmine.game_end(id)
pacmine.remove_ghosts(id)
pacmine.remove_hud(pacmine.players[id], pacmine.games[id].player_name)
local gamestate = pacmine.games[id]
local player = pacmine.players[id] or minetest.get_player_by_name(gamestate.player_name)
if player then
pacmine.remove_hud(player, gamestate.player_name)
player:moveto(vector.add(gamestate.pos,{x=0.5,y=0.5,z=-1.5}))
end
-- Clear the data
pacmine.games[id] = nil
pacmine.players[id] = nil
@ -122,10 +129,12 @@ function pacmine.remove_ghosts(id)
end
end
-- Add a fruit to the game board
function pacmine.add_fruit(id)
local gamestate = pacmine.games[id]
if not gamestate then return end
local node = {}
-- Different fruit will be used depending on the level
if gamestate.level == 1 then
node.name = "pacmine:cherrys"
elseif gamestate.level == 2 then
@ -137,6 +146,7 @@ function pacmine.add_fruit(id)
end
local pos = vector.add(gamestate.start,{x=0,y=-1,z=0})
minetest.set_node(pos, node)
-- Set the timer for the fruit to disappear
minetest.get_node_timer(pos):start(math.random(20, 30))
end
@ -149,6 +159,7 @@ function pacmine.on_player_got_pellet(player)
gamestate.pellet_count = gamestate.pellet_count + 1
gamestate.score = gamestate.score + 10
pacmine.update_hud(gamestate.id, player)
minetest.sound_play("pacmine_chomp", {object = player, max_hear_distance = 6})
if gamestate.pellet_count == 70 or gamestate.pellet_count == 180 then
pacmine.add_fruit(gamestate.id)
@ -200,7 +211,6 @@ function pacmine.on_player_got_power_pellet(player)
minetest.chat_send_player(name, "POWER PELLET wore off")
end
end)
minetest.sound_play("pacmine_eatfruit", {pos = pos, max_hear_distance = 6})
end
-- A player got a fruit, update the state
@ -225,26 +235,6 @@ end
---------------------------------------------------------
--- Private functions (only can be used inside this file)
-- Save Table
local function gamestate_save()
local data = pacmine.games
local f, err = io.open(minetest.get_worldpath().."/pacmine_data", "w")
if err then return err end
f:write(minetest.serialize(data))
f:close()
end
--Read Table
local function gamestate_load()
local f, err = io.open(minetest.get_worldpath().."/pacmine_data", "r")
if f then
local data = minetest.deserialize(f:read("*a"))
f:close()
return data
else
return nil
end
end
-- Called every 0.5 seconds for each player that is currently playing
local function on_player_gamestep(player, gameid)
@ -281,47 +271,35 @@ end
-------------------
--- Execution code
-- load the gamestate from disk
pacmine.games = gamestate_load() or {}
-- Time counters
local tmr_gamestep = 0
local tmr_savestep = 0
minetest.register_globalstep(function(dtime)
tmr_gamestep = tmr_gamestep + dtime;
if tmr_gamestep > 0.2 then
for id,player in pairs(pacmine.players) do
on_player_gamestep(player, id)
end
tmr_savestep = tmr_savestep + tmr_gamestep
if tmr_savestep > 10 then
gamestate_save()
tmr_savestep = 0
end
tmr_gamestep = 0
end
end)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
for id,game in pairs(pacmine.games) do
if game.player_name == name then
pacmine.players[id] = player
pacmine.update_hud(id, player)
end
end
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
for id,game in pairs(pacmine.games) do
if game.player_name == name then
pacmine.players[id] = nil
pacmine.remove_hud(player, name)
pacmine.game_end(id)
end
end
end)
minetest.register_on_shutdown(function()
minetest.log("action", "Server shuts down. Ending all pacmine games")
for id,game in pairs(pacmine.games) do
pacmine.game_end(id)
end
end)
-- Chatcommand to end the game for the current player
minetest.register_chatcommand("pacmine_exit", {
params = "",
@ -330,15 +308,9 @@ minetest.register_chatcommand("pacmine_exit", {
local gamestate = pacmine.get_game_by_player(name)
if gamestate then
pacmine.game_end(gamestate.id)
minetest.get_player_by_name(name):moveto(vector.add(gamestate.pos,{x=0.5,y=0.5,z=-1.5}))
minetest.chat_send_player(name, "You are no longer playing pacmine")
else
minetest.chat_send_player(name, "You are not currently in a pacmine game")
end
end
})
minetest.register_on_shutdown(function()
minetest.log("action", "Server shuts down. Saving pacmine data")
gamestate_save()
end)

View File

@ -97,7 +97,6 @@ for i in ipairs(ghosts) do
gamestate.lives = gamestate.lives - 1
if gamestate.lives < 1 then
minetest.chat_send_player(gamestate.player_name,"Game Over")
player:moveto(vector.add(gamestate.pos,{x=0.5,y=0.5,z=-1.5}))
pacmine.game_end(self.gameid)
minetest.sound_play("pacmine_death", {pos = boardcenter,max_hear_distance = 20, object=player, loop=false})

View File

@ -22,23 +22,13 @@ minetest.register_node("pacmine:pellet_1", {
walkable = false,
light_source = 11,
drop = "",
groups = {dig_immediate = 3, not_in_creative_inventory = 0},
groups = {immortal = 1, not_in_creative_inventory = 1},
node_box = {
type = "fixed",
fixed = {
{-0.625, 0.25, -0.125, -0.375, 0.5, 0.125},
}
},
on_destruct = function(pos)
minetest.sound_play("pacmine_chomp", {
pos = pos,
max_hear_distance = 100,
gain = 10.0,
})
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pacmine.on_player_got_pellet(digger)
end,
})
--Power Pellets. Need to make these do something
@ -56,7 +46,7 @@ minetest.register_node("pacmine:pellet_2", {
{items = {"pacmine:peach"},rarity = 4,},
{items = {"pacmine:strawberry"},rarity = 4,},},
},
groups = {dig_immediate = 3, not_in_creative_inventory = 0},
groups = {immortal = 1, not_in_creative_inventory = 1},
node_box = {
type = "fixed",
fixed = {
@ -66,15 +56,6 @@ minetest.register_node("pacmine:pellet_2", {
{-0.6875, -0.1875, -0.1875, -0.3125, 0.1875, 0.1875},
}
},
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pacmine.on_player_got_power_pellet(digger)
minetest.sound_play("pacmine_eatfruit", {
pos = pos,
max_hear_distance = 100,
gain = 10.0,
})
end,
})
--The placer block