Moved and renamed to pacmine

master
Fernando Carmona Varo 2015-10-24 01:19:24 +02:00
parent 6b949da2c7
commit 6a55251a45
39 changed files with 142 additions and 136 deletions

0
modpack.txt Normal file
View File

View File

@ -25,15 +25,17 @@ local i2 = blocks[i][4]
local lit = blocks[i][5]
local tf = blocks[i][6]
minetest.register_node("mypacman:"..itm, {
minetest.register_alias("mypacman:"..itm, "pacmine:"..itm)
minetest.register_node("pacmine:"..itm, {
description = des,
tiles = {
"mypacman_"..i1..".png",
"mypacman_"..i2..".png",
"mypacman_walls.png",
"mypacman_walls.png",
"mypacman_walls.png",
"mypacman_walls.png",
"pacmine_"..i1..".png",
"pacmine_"..i2..".png",
"pacmine_walls.png",
"pacmine_walls.png",
"pacmine_walls.png",
"pacmine_walls.png",
},
drawtype = "normal",
paramtype = "light",
@ -47,9 +49,10 @@ minetest.register_node("mypacman:"..itm, {
})
end
--Glass
minetest.register_node("mypacman:glass", {
minetest.register_alias("mypacman:glass", "pacmine:glass")
minetest.register_node("pacmine:glass", {
description = "glass",
tiles = {"mypacman_glass.png"},
tiles = {"pacmine_glass.png"},
drawtype = "glasslike",
paramtype = "light",
paramtype2 = "facedir",
@ -58,9 +61,10 @@ minetest.register_node("mypacman:glass", {
collision_box = cbox,
})
minetest.register_node("mypacman:glassw", {
minetest.register_alias("mypacman:glassw", "pacmine:glassw")
minetest.register_node("pacmine:glassw", {
description = "glassw",
tiles = {"mypacman_glass.png"},
tiles = {"pacmine_glass.png"},
drawtype = "glasslike",
paramtype = "light",
paramtype2 = "facedir",
@ -70,6 +74,3 @@ minetest.register_node("mypacman:glassw", {
colision_box = cbox,
})

View File

@ -71,16 +71,16 @@ for i in ipairs (pelletitems) do
local hlth = pelletitems[i][3]
local cbox = pelletitems[i][4]
minetest.register_node("mypacman:"..itm,{
minetest.register_node("pacmine:"..itm,{
description = desc,
inventory_image = "mypacman_"..itm..".png",
inventory_image = "pacmine_"..itm..".png",
tiles = {
"mypacman_"..itm..".png",
"mypacman_"..itm..".png",
"mypacman_"..itm..".png",
"mypacman_"..itm..".png",
"mypacman_"..itm..".png",
"mypacman_"..itm..".png^[transformFX",
"pacmine_"..itm..".png",
"pacmine_"..itm..".png",
"pacmine_"..itm..".png",
"pacmine_"..itm..".png",
"pacmine_"..itm..".png",
"pacmine_"..itm..".png^[transformFX",
},
drawtype = "nodebox",
paramtype = "light",
@ -91,7 +91,7 @@ minetest.register_node("mypacman:"..itm,{
node_box = cbox,
collision_box = cbox,
after_destruct = function(pos, oldnode)
mypacman.on_player_got_fruit()
pacmine.on_player_got_fruit()
end,
})
end

View File

@ -1,9 +1,9 @@
-- Array to hold all the running game states
mypacman.games = {}
pacmine.games = {}
-- Store all the currently playing players
mypacman.players = {}
pacmine.players = {}
-- Duration of the power pellet effect (in seconds)
local power_pellet_duration = 10
@ -12,13 +12,13 @@ local power_pellet_duration = 10
-- Public functions (these can be called from any other place)
-- Start the game from the spawn block at position "pos" activated by "player"
function mypacman.game_start(pos, player)
function pacmine.game_start(pos, player)
-- create an id unique for the given position
local id = minetest.pos_to_string(pos)
-- make sure any previous game with the same id has ended
if mypacman.games[id] then
mypacman.game_end(id)
if pacmine.games[id] then
pacmine.game_end(id)
end
-- Create a new game state with that id and add it to the game list
@ -33,33 +33,33 @@ function mypacman.game_start(pos, player)
lives = 3,
score = 0,
}
mypacman.games[id] = gamestate
mypacman.players[id] = player
pacmine.games[id] = gamestate
pacmine.players[id] = player
minetest.log("action","New pacman game started at " .. id .. " by " .. gamestate.player_name)
-- place schematic
local schem = minetest.get_modpath("mypacman").."/schems/mypacman_3.mts"
local schem = minetest.get_modpath("pacmine").."/schems/pacmine_3.mts"
minetest.place_schematic({x=pos.x,y=pos.y-1,z=pos.z-2},schem,0, "air", true)
-- Set start positions
mypacman.game_reset(id, player)
mypacman.update_hud(id, player)
minetest.sound_play("mypacman_beginning", {pos = pos,max_hear_distance = 40,gain = 10.0,})
pacmine.game_reset(id, player)
pacmine.update_hud(id, player)
minetest.sound_play("pacmine_beginning", {pos = pos,max_hear_distance = 40,gain = 10.0,})
end
-- Finish the game with the given id
function mypacman.game_end(id)
mypacman.remove_ghosts(id)
mypacman.remove_hud(mypacman.players[id], mypacman.games[id].player_name)
function pacmine.game_end(id)
pacmine.remove_ghosts(id)
pacmine.remove_hud(pacmine.players[id], pacmine.games[id].player_name)
-- Clear the data
mypacman.games[id] = nil
mypacman.players[id] = nil
pacmine.games[id] = nil
pacmine.players[id] = nil
end
-- Resets the game to the start positions
function mypacman.game_reset(id, player)
local gamestate = mypacman.games[id]
function pacmine.game_reset(id, player)
local gamestate = pacmine.games[id]
minetest.log("action", "resetting game " .. id)
-- Save the time when the game was last resetted (to solve timing issues)
@ -74,38 +74,38 @@ function mypacman.game_reset(id, player)
-- Spawn the ghosts and assign the game id to each ghost
minetest.after(2, function()
if mypacman.games[id] and last_reset == mypacman.games[id].last_reset then
if pacmine.games[id] and last_reset == pacmine.games[id].last_reset then
local pos = vector.add(gamestate.pos, {x=13,y=0.5,z=19})
local ghost = minetest.add_entity(pos, "mypacman:inky")
local ghost = minetest.add_entity(pos, "pacmine:inky")
ghost:get_luaentity().gameid = id
end
end)
minetest.after(12, function()
if mypacman.games[id] and last_reset == mypacman.games[id].last_reset then
if pacmine.games[id] and last_reset == pacmine.games[id].last_reset then
local pos = vector.add(gamestate.pos, {x=15,y=0.5,z=19})
local ghost = minetest.add_entity(pos, "mypacman:pinky")
local ghost = minetest.add_entity(pos, "pacmine:pinky")
ghost:get_luaentity().gameid = id
end
end)
minetest.after(22, function()
if mypacman.games[id] and last_reset == mypacman.games[id].last_reset then
if pacmine.games[id] and last_reset == pacmine.games[id].last_reset then
local pos = vector.add(gamestate.pos, {x=13,y=0.5,z=18})
local ghost = minetest.add_entity(pos, "mypacman:blinky")
local ghost = minetest.add_entity(pos, "pacmine:blinky")
ghost:get_luaentity().gameid = id
end
end)
minetest.after(32, function()
if mypacman.games[id] and last_reset == mypacman.games[id].last_reset then
if pacmine.games[id] and last_reset == pacmine.games[id].last_reset then
local pos = vector.add(gamestate.pos, {x=15,y=0.5,z=18})
local ghost = minetest.add_entity(pos, "mypacman:clyde")
local ghost = minetest.add_entity(pos, "pacmine:clyde")
ghost:get_luaentity().gameid = id
end
end)
end
-- Remove all the ghosts from the board with the given id
function mypacman.remove_ghosts(id)
local gamestate = mypacman.games[id]
function pacmine.remove_ghosts(id)
local gamestate = pacmine.games[id]
if not gamestate then return end
-- Remove all non-players (ghosts!)
@ -118,19 +118,19 @@ function mypacman.remove_ghosts(id)
end
-- A player got a pellet, update the state
function mypacman.on_player_got_pellet(player)
function pacmine.on_player_got_pellet(player)
local name = player:get_player_name()
local gamestate = mypacman.get_game_by_player(name)
local gamestate = pacmine.get_game_by_player(name)
if not gamestate then return end
gamestate.pellet_count = gamestate.pellet_count + 1
gamestate.score = gamestate.score + 10
mypacman.update_hud(gamestate.id, player)
pacmine.update_hud(gamestate.id, player)
if gamestate.pellet_count >= 252 then -- 252
minetest.chat_send_player(name, "You cleared the board!")
mypacman.remove_ghosts(gamestate.id)
pacmine.remove_ghosts(gamestate.id)
gamestate.pellet_count = 0
gamestate.level = gamestate.level + 1
gamestate.speed = gamestate.level + 1
@ -138,29 +138,29 @@ function mypacman.on_player_got_pellet(player)
minetest.after(3.0, function()
minetest.chat_send_player(name, "Starting Level "..gamestate.level)
-- place schematic
local schem = minetest.get_modpath("mypacman").."/schems/mypacman_3.mts"
local schem = minetest.get_modpath("pacmine").."/schems/pacmine_3.mts"
minetest.place_schematic(vector.add(gamestate.pos, {x=0,y=-1,z=-2}),schem,0, "air", true)
-- Set start positions
mypacman.game_reset(gamestate.id, player)
minetest.sound_play("mypacman_beginning", {pos = pos,max_hear_distance = 40,gain = 10.0,})
pacmine.game_reset(gamestate.id, player)
minetest.sound_play("pacmine_beginning", {pos = pos,max_hear_distance = 40,gain = 10.0,})
end)
end
end
-- A player got a power pellet, update the state
function mypacman.on_player_got_power_pellet(player)
function pacmine.on_player_got_power_pellet(player)
local name = player:get_player_name()
local gamestate = mypacman.get_game_by_player(name)
local gamestate = pacmine.get_game_by_player(name)
if not gamestate then return end
minetest.chat_send_player(name, "You got a POWER PELLET")
gamestate.power_pellet = os.time() + power_pellet_duration
gamestate.score = gamestate.score + 50
mypacman.update_hud(gamestate.id, player)
pacmine.update_hud(gamestate.id, player)
local boardcenter = vector.add(gamestate.pos, {x=13,y=0.5,z=15})
local powersound = minetest.sound_play("mypacman_powerup", {pos = boardcenter,max_hear_distance = 20, object=player, loop=true})
local powersound = minetest.sound_play("pacmine_powerup", {pos = boardcenter,max_hear_distance = 20, object=player, loop=true})
minetest.after(power_pellet_duration, function()
minetest.sound_stop(powersound)
@ -172,8 +172,8 @@ function mypacman.on_player_got_power_pellet(player)
end
-- Get the game that the given player is playing
function mypacman.get_game_by_player(player_name)
for _,gamestate in pairs(mypacman.games) do
function pacmine.get_game_by_player(player_name)
for _,gamestate in pairs(pacmine.games) do
if gamestate.player_name == player_name then
return gamestate
end
@ -185,8 +185,8 @@ end
-- Save Table
local function gamestate_save()
local data = mypacman.games
local f, err = io.open(minetest.get_worldpath().."/mypacman_data", "w")
local data = pacmine.games
local f, err = io.open(minetest.get_worldpath().."/pacmine_data", "w")
if err then return err end
f:write(minetest.serialize(data))
f:close()
@ -194,7 +194,7 @@ end
--Read Table
local function gamestate_load()
local f, err = io.open(minetest.get_worldpath().."/mypacman_data", "r")
local f, err = io.open(minetest.get_worldpath().."/pacmine_data", "r")
if f then
local data = minetest.deserialize(f:read("*a"))
f:close()
@ -214,14 +214,14 @@ local function on_player_gamestep(player, gameid)
for _,pos in pairs(positions) do
pos = vector.add(player_pos, pos)
local node = minetest.get_node(pos)
if node.name == "mypacman:pellet_1" then
if node.name == "pacmine:pellet_1" then
minetest.remove_node(pos)
mypacman.on_player_got_pellet(player)
elseif node.name == "mypacman:pellet_2" then
pacmine.on_player_got_pellet(player)
elseif node.name == "pacmine:pellet_2" then
minetest.remove_node(pos)
mypacman.on_player_got_power_pellet(player)
pacmine.on_player_got_power_pellet(player)
minetest.sound_play("mypacman_eatfruit", {
minetest.sound_play("pacmine_eatfruit", {
pos = pos,
max_hear_distance = 100,
gain = 10.0,
@ -234,7 +234,7 @@ end
--- Execution code
-- load the gamestate from disk
mypacman.games = gamestate_load() or {}
pacmine.games = gamestate_load() or {}
-- Time counters
local tmr_gamestep = 0
@ -242,7 +242,7 @@ local tmr_savestep = 0
minetest.register_globalstep(function(dtime)
tmr_gamestep = tmr_gamestep + dtime;
if tmr_gamestep > 0.2 then
for id,player in pairs(mypacman.players) do
for id,player in pairs(pacmine.players) do
on_player_gamestep(player, id)
end
tmr_savestep = tmr_savestep + tmr_gamestep
@ -256,32 +256,32 @@ end)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
for id,game in pairs(mypacman.games) do
for id,game in pairs(pacmine.games) do
if game.player_name == name then
mypacman.players[id] = player
mypacman.update_hud(id, player)
pacmine.players[id] = player
pacmine.update_hud(id, player)
end
end
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
for id,game in pairs(mypacman.games) do
for id,game in pairs(pacmine.games) do
if game.player_name == name then
mypacman.players[id] = nil
mypacman.remove_hud(player, name)
pacmine.players[id] = nil
pacmine.remove_hud(player, name)
end
end
end)
-- Chatcommand to end the game for the current player
minetest.register_chatcommand("mypacman_exit", {
minetest.register_chatcommand("pacmine_exit", {
params = "",
description = "Loads and saves all rooms",
func = function(name, param)
local gamestate = mypacman.get_game_by_player(name)
local gamestate = pacmine.get_game_by_player(name)
if gamestate then
mypacman.game_end(gamestate.id)
pacmine.game_end(gamestate.id)
minetest.get_player_by_name(name):moveto(vector.add(gamestate.pos,{x=0.5,y=0.5,z=-1.5}))
minetest.chat_send_player(name, "You are no longer playing pacman")
else

View File

@ -12,19 +12,19 @@ for i in ipairs(ghosts) do
local itm = ghosts[i][1]
local desc = ghosts[i][2]
minetest.register_entity("mypacman:"..itm, {
minetest.register_entity("pacmine:"..itm, {
hp_max = 1,
physical = true,
collide_with_objects = true,
visual = "cube",
visual_size = {x = 0.6, y = 1},
textures = {
"mypacman_"..itm.."s.png",
"mypacman_"..itm.."s.png",
"mypacman_"..itm.."s.png",
"mypacman_"..itm.."s.png",
"mypacman_"..itm.."f.png",
"mypacman_"..itm.."s.png",
"pacmine_"..itm.."s.png",
"pacmine_"..itm.."s.png",
"pacmine_"..itm.."s.png",
"pacmine_"..itm.."s.png",
"pacmine_"..itm.."f.png",
"pacmine_"..itm.."s.png",
},
velocity = {x=math.random(-1,1), y=0, z=math.random(-1,1)},
collisionbox = {-0.25, -1.0, -0.25, 0.25, 0.48, 0.25},
@ -46,7 +46,7 @@ for i in ipairs(ghosts) do
self.timer = 0
-- Do we have game state? if not just die
local gamestate = mypacman.games[self.gameid]
local gamestate = pacmine.games[self.gameid]
if not gamestate then
minetest.log("action", "Removing pacman ghost without game assigned")
self.object:remove()
@ -90,26 +90,26 @@ for i in ipairs(ghosts) do
-- set the timer negative so it'll have to wait extra time
self.timer = -ghosts_death_delay
-- play sound and reward player
minetest.sound_play("mypacman_eatghost", {pos = boardcenter,max_hear_distance = 6, object=player, loop=false})
player:get_inventory():add_item('main', 'mypacman:cherrys')
minetest.sound_play("pacmine_eatghost", {pos = boardcenter,max_hear_distance = 6, object=player, loop=false})
player:get_inventory():add_item('main', 'pacmine:cherrys')
else
-- Ghost catches the player!
gamestate.lives = gamestate.lives - 1
if gamestate.lives < 1 then
minetest.chat_send_player(gamestate.player_name,"Game Over")
player:moveto(vector.add(gamestate.pos,{x=0.5,y=0.5,z=-1.5}))
mypacman.game_end(self.gameid)
minetest.sound_play("mypacman_death", {pos = boardcenter,max_hear_distance = 20, object=player, loop=false})
pacmine.game_end(self.gameid)
minetest.sound_play("pacmine_death", {pos = boardcenter,max_hear_distance = 20, object=player, loop=false})
elseif gamestate.lives == 1 then
minetest.chat_send_player(gamestate.player_name,"This is your last life")
mypacman.game_reset(self.gameid, player)
pacmine.game_reset(self.gameid, player)
else
minetest.chat_send_player(gamestate.player_name,"You have ".. gamestate.lives .." lives left")
mypacman.game_reset(self.gameid, player)
pacmine.game_reset(self.gameid, player)
end
end
mypacman.update_hud(self.gameid, player)
pacmine.update_hud(self.gameid, player)
else
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}

View File

@ -2,13 +2,13 @@
local hud_table = {}
function mypacman.update_hud(id, player)
local game = mypacman.games[id]
function pacmine.update_hud(id, player)
local game = pacmine.games[id]
player = player or minetest.get_player_by_name(game.player_name)
if not player then
return
elseif not game then
mypacman.remove_hud(player)
pacmine.remove_hud(player)
return
end
@ -33,7 +33,7 @@ function mypacman.update_hud(id, player)
end
function mypacman.remove_hud(player, playername)
function pacmine.remove_hud(player, playername)
local name = playername or player:get_player_name()
local hud = hud_table[name]
if hud then

View File

@ -1,18 +1,21 @@
-- This variable will be exported to other mods when they "depend" on this mod
mypacman = {}
pacmine = {}
dofile(minetest.get_modpath("mypacman").."/craftitems.lua")
dofile(minetest.get_modpath("mypacman").."/ghost.lua")
dofile(minetest.get_modpath("mypacman").."/blocks.lua")
dofile(minetest.get_modpath("mypacman").."/portals.lua")
dofile(minetest.get_modpath("mypacman").."/gamestate.lua")
dofile(minetest.get_modpath("mypacman").."/hud.lua")
dofile(minetest.get_modpath("pacmine").."/craftitems.lua")
dofile(minetest.get_modpath("pacmine").."/ghost.lua")
dofile(minetest.get_modpath("pacmine").."/blocks.lua")
dofile(minetest.get_modpath("pacmine").."/portals.lua")
dofile(minetest.get_modpath("pacmine").."/gamestate.lua")
dofile(minetest.get_modpath("pacmine").."/hud.lua")
--Yellow Pellets
minetest.register_node("mypacman:pellet_1", {
minetest.register_alias("mypacman:pellet_1", "pacmine:pellet_1")
minetest.register_alias("mypacman:pellet_2", "pacmine:pellet_2")
minetest.register_alias("mypacman:block2", "pacmine:block2")
minetest.register_node("pacmine:pellet_1", {
description = "Pellet 1",
tiles = {"wool_yellow.png"},
drawtype = "nodebox",
@ -29,19 +32,19 @@ minetest.register_node("mypacman:pellet_1", {
}
},
on_destruct = function(pos)
minetest.sound_play("mypacman_chomp", {
minetest.sound_play("pacmine_chomp", {
pos = pos,
max_hear_distance = 100,
gain = 10.0,
})
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
mypacman.on_player_got_pellet(digger)
pacmine.on_player_got_pellet(digger)
end,
})
--Power Pellets. Need to make these do something
minetest.register_node("mypacman:pellet_2", {
minetest.register_node("pacmine:pellet_2", {
description = "Pellet 2",
tiles = {"wool_yellow.png^[colorize:white:140"},
drawtype = "nodebox",
@ -50,10 +53,10 @@ minetest.register_node("mypacman:pellet_2", {
walkable = false,
light_source = 11,
drop = {max_items = 1,items = {
{items = {"mypacman:cherrys"},rarity = 4,},
{items = {"mypacman:apple"},rarity = 4,},
{items = {"mypacman:peach"},rarity = 4,},
{items = {"mypacman:strawberry"},rarity = 4,},},
{items = {"pacmine:cherrys"},rarity = 4,},
{items = {"pacmine:apple"},rarity = 4,},
{items = {"pacmine:peach"},rarity = 4,},
{items = {"pacmine:strawberry"},rarity = 4,},},
},
groups = {dig_immediate = 3, not_in_creative_inventory = 0},
node_box = {
@ -66,9 +69,9 @@ minetest.register_node("mypacman:pellet_2", {
}
},
after_dig_node = function(pos, oldnode, oldmetadata, digger)
mypacman.on_player_got_power_pellet(digger)
pacmine.on_player_got_power_pellet(digger)
minetest.sound_play("mypacman_eatfruit", {
minetest.sound_play("pacmine_eatfruit", {
pos = pos,
max_hear_distance = 100,
gain = 10.0,
@ -77,16 +80,16 @@ minetest.register_node("mypacman:pellet_2", {
})
--The placer block
minetest.register_node("mypacman:block2",{
minetest.register_node("pacmine:block2",{
description = "Pacman",
inventory_image = "mypacman_1.png",
inventory_image = "pacmine_1.png",
tiles = {
"mypacman_wallc.png",
"mypacman_1.png",
"mypacman_1.png",
"mypacman_1.png",
"mypacman_1.png",
"mypacman_1.png",
"pacmine_wallc.png",
"pacmine_1.png",
"pacmine_1.png",
"pacmine_1.png",
"pacmine_1.png",
"pacmine_1.png",
},
drawtype = "normal",
paramtype = "light",
@ -94,6 +97,6 @@ minetest.register_node("mypacman:block2",{
light_source = 8,
groups = {cracky = 1},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
mypacman.game_start(pos, player)
pacmine.game_start(pos, player)
end,
})

View File

@ -12,10 +12,11 @@ local cbox = {
}
--Portals
minetest.register_node("mypacman:portalr", {
minetest.register_alias("mypacman:portalr", "pacmine:portalr")
minetest.register_node("pacmine:portalr", {
description = "Portalr ",
drawtype = "allfaces",
tiles = {"mypacman_portal.png"},
tiles = {"pacmine_portal.png"},
paramtype = "light",
sunlight_propagates = true,
light_source = 14,
@ -26,10 +27,11 @@ minetest.register_node("mypacman:portalr", {
selection_box = sbox,
})
minetest.register_node("mypacman:portall", {
minetest.register_alias("mypacman:portall", "pacmine:portall")
minetest.register_node("pacmine:portall", {
description = "Portall ",
drawtype = "allfaces",
tiles = {"mypacman_portal.png"},
tiles = {"pacmine_portal.png"},
paramtype = "light",
sunlight_propagates = true,
light_source = 14,
@ -42,13 +44,13 @@ minetest.register_node("mypacman:portall", {
})
minetest.register_abm({
nodenames = {"mypacman:portall"},
nodenames = {"pacmine:portall"},
interval = 0.5,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
for k, player in pairs(objs) do
if player:get_player_name() then
if player:get_player_name() then
player:setpos({x=pos.x-23,y=pos.y+0.5,z=pos.z})
end
@ -56,13 +58,13 @@ minetest.register_abm({
end
})
minetest.register_abm({
nodenames = {"mypacman:portalr"},
nodenames = {"pacmine:portalr"},
interval = 0.5,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
for k, player in pairs(objs) do
if player:get_player_name() then
if player:get_player_name() then
player:setpos({x=pos.x+23,y=pos.y+0.5,z=pos.z})
end

View File

Before

Width:  |  Height:  |  Size: 473 B

After

Width:  |  Height:  |  Size: 473 B

View File

Before

Width:  |  Height:  |  Size: 313 B

After

Width:  |  Height:  |  Size: 313 B

View File

Before

Width:  |  Height:  |  Size: 155 B

After

Width:  |  Height:  |  Size: 155 B

View File

Before

Width:  |  Height:  |  Size: 126 B

After

Width:  |  Height:  |  Size: 126 B

View File

Before

Width:  |  Height:  |  Size: 296 B

After

Width:  |  Height:  |  Size: 296 B

View File

Before

Width:  |  Height:  |  Size: 157 B

After

Width:  |  Height:  |  Size: 157 B

View File

Before

Width:  |  Height:  |  Size: 126 B

After

Width:  |  Height:  |  Size: 126 B

View File

Before

Width:  |  Height:  |  Size: 126 B

After

Width:  |  Height:  |  Size: 126 B

View File

Before

Width:  |  Height:  |  Size: 198 B

After

Width:  |  Height:  |  Size: 198 B

View File

Before

Width:  |  Height:  |  Size: 556 B

After

Width:  |  Height:  |  Size: 556 B

View File

Before

Width:  |  Height:  |  Size: 431 B

After

Width:  |  Height:  |  Size: 431 B

View File

Before

Width:  |  Height:  |  Size: 158 B

After

Width:  |  Height:  |  Size: 158 B

View File

Before

Width:  |  Height:  |  Size: 126 B

After

Width:  |  Height:  |  Size: 126 B

View File

Before

Width:  |  Height:  |  Size: 274 B

After

Width:  |  Height:  |  Size: 274 B

View File

Before

Width:  |  Height:  |  Size: 377 B

After

Width:  |  Height:  |  Size: 377 B

View File

Before

Width:  |  Height:  |  Size: 158 B

After

Width:  |  Height:  |  Size: 158 B

View File

Before

Width:  |  Height:  |  Size: 127 B

After

Width:  |  Height:  |  Size: 127 B

View File

Before

Width:  |  Height:  |  Size: 450 B

After

Width:  |  Height:  |  Size: 450 B

View File

Before

Width:  |  Height:  |  Size: 386 B

After

Width:  |  Height:  |  Size: 386 B

View File

Before

Width:  |  Height:  |  Size: 498 B

After

Width:  |  Height:  |  Size: 498 B

View File

Before

Width:  |  Height:  |  Size: 500 B

After

Width:  |  Height:  |  Size: 500 B

View File

Before

Width:  |  Height:  |  Size: 465 B

After

Width:  |  Height:  |  Size: 465 B

View File

Before

Width:  |  Height:  |  Size: 467 B

After

Width:  |  Height:  |  Size: 467 B