Conflicts:
	mario/gamestate.lua
	mario/hud.lua
	mario/init.lua
master
Fernando Carmona Varo 2015-10-28 00:03:28 +01:00
commit 4c03a0e588
5 changed files with 22 additions and 35 deletions

View File

@ -80,6 +80,7 @@ minetest.register_node("mario:mushroom",{
},
drawtype = "nodebox",
paramtype = "light",
walkable = false,
groups = {cracky = 3},
node_box = nbox,
on_destruct = function(pos)
@ -99,6 +100,7 @@ minetest.register_node("mario:mushroom_green",{
},
drawtype = "nodebox",
paramtype = "light",
walkable = false,
groups = {cracky = 3},
node_box = nbox,
on_destruct = function(pos)

View File

@ -31,8 +31,10 @@ function mario.game_start(pos, player, gamedef)
player_name = player_name,
pos = pos,
player_start = vector.add(pos, (gamedef.player_start or {x=16,y=0,z=1})),
turtle1_start = vector.add(pos, (gamedef.turtle1_start or {x=3,y=12,z=1})),
turtle2_start = vector.add(pos, (gamedef.turtle1_start or {x=30,y=12,z=1})),
coin_total = gamedef.coin_total or 84,
speed = gamedef.speed or 2,
lives = gamedef.lives or 3,
@ -51,6 +53,9 @@ function mario.game_start(pos, player, gamedef)
local schem = gamedef
minetest.place_schematic({x=pos.x-1,y=pos.y-2,z=pos.z-2},gamedef.schematic,0, "air", true)
-- initialize player
player:set_physics_override(1,1,0.3,true,false)
-- Set start positions
mario.game_reset(id, player)
mario.update_hud(id, player)
@ -76,6 +81,8 @@ function mario.game_end(id)
minetest.chat_send_player(gamestate.player_name, "You made it to the highscores! Your Ranking: " .. ranking)
end
end
-- Restore normal physics
player:set_physics_override(1,1,1,true,false)
-- Clear the data
mario.games[id] = nil
mario.players[id] = nil
@ -95,6 +102,7 @@ function mario.game_reset(id, player)
-- Position the player
local player = player or minetest.get_player_by_name(gamestate.player_name)
player:setpos(gamestate.player_start)
local pos = gamestate.pos
-- Spawn the turtles and assign the game id to each turtle
minetest.after(2, function()
@ -150,9 +158,9 @@ function mario.add_mushroom(id)
if not gamestate then return end
local node = {}
-- Different mushroom will be used depending on the level
if gamestate.level == 1 then
--if gamestate.level == 1 then
node.name = "mario:mushroom"
end
--end
local pos = vector.add(gamestate.player_start,{x=0,y=12,z=0})
minetest.set_node(pos, node)
print(node.param2)
@ -171,7 +179,7 @@ function mario.on_player_got_coin(player)
mario.update_hud(gamestate.id, player)
minetest.sound_play("mario-coin", {object = player, max_hear_distance = 6})
if gamestate.coin_count == 70 or gamestate.coin_count == 180 then
if gamestate.coin_count == 10 then
mario.add_mushroom(gamestate.id)
elseif gamestate.coin_count >= gamestate.coin_total then
minetest.chat_send_player(name, "You cleared the board!")
@ -257,18 +265,9 @@ local function on_player_gamestep(player, gameid)
if node.name == "mario:coin" then
minetest.remove_node(pos)
mario.on_player_got_coin(player)
elseif node.name == "mario:cherrys" then
elseif node.name == "mario:mushroom" then
minetest.remove_node(pos)
mario.on_player_got_mushroom(player, 100)
elseif node.name == "mario:strawberry" then
minetest.remove_node(pos)
mario.on_player_got_mushroom(player, 300)
elseif node.name == "mario:orange" then
minetest.remove_node(pos)
mario.on_player_got_mushroom(player, 500)
elseif node.name == "mario:apple" then
minetest.remove_node(pos)
mario.on_player_got_mushroom(player, 700)
mario.on_player_got_mushroom(player, 15)
end
end
end

View File

@ -7,6 +7,7 @@ dofile(minetest.get_modpath("mario").."/turtle.lua")
dofile(minetest.get_modpath("mario").."/gamestate.lua")
dofile(minetest.get_modpath("mario").."/hud.lua")
minetest.register_node("mario:placer",{
description = "Reset",
tiles = {
@ -21,17 +22,10 @@ minetest.register_node("mario:placer",{
paramtype = "light",
groups = {cracky = 3},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local schem = minetest.get_modpath("mario").."/schems/mario.mts"
minetest.place_schematic({x=pos.x-1,y=pos.y-2,z=pos.z-2},schem,0, "air", true)
player:setpos({x=pos.x+16,y=pos.y+0.1,z=pos.z+1})
player:set_physics_override(1,1,0.3,true,false)
mario.game_start(pos, player, {
schematic = minetest.get_modpath("mario").."/schems/mario.mts",
scorename = "mario:classic_board",
})
minetest.sound_play("mario-game-start", {pos = pos,max_hear_distance = 40,gain = 10.0,})
end,
})
minetest.register_node("mario:placer2",{
@ -67,9 +61,8 @@ minetest.register_node("mario:exit",{
paramtype = "light",
groups = {cracky = 3},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
player:setpos({x=pos.x-5,y=pos.y+0.1,z=pos.z-3})
print(name)
player:set_physics_override(1,1,1,true,false)
local game = mario.get_game_by_player(player:get_player_name())
mario.game_end(game.id)
end,
})

BIN
mario/schems/mario2.mts Normal file

Binary file not shown.

View File

@ -104,16 +104,7 @@ for i in ipairs(turtles) do
if distance < 1.5 then
-- player touches ghost!!
if gamestate.power_pellet then
-- Player eats ghost! move it to spawn
local ghost_spawn = vector.add(gamestate.pos, {x=13,y=0.5,z=19})
self.object:setpos(ghost_spawn)
-- set the timer negative so it'll have to wait extra time
self.timer = -ghosts_death_delay
-- play sound and reward player
minetest.sound_play("mario_eatghost", {pos = boardcenter,max_hear_distance = 6, object=player, loop=false})
player:get_inventory():add_item('main', 'mario:cherrys')
else
-- Ghost catches the player!
gamestate.lives = gamestate.lives - 1
if gamestate.lives < 1 then
@ -128,8 +119,10 @@ for i in ipairs(turtles) do
minetest.chat_send_player(gamestate.player_name,"You have ".. gamestate.lives .." lives left")
mario.game_reset(self.gameid, player)
end
end
--end
mario.update_hud(self.gameid, player)
else
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}