more_fire/nodes.lua

573 lines
18 KiB
Lua

minetest.register_node(':default:torch', {
description = 'Torch',
drawtype = 'nodebox',
tiles = {
{name = 'more_fire_torch_top.png'},
{name = 'more_fire_torch_bottom.png'},
{name = 'more_fire_torch_side.png'},
},
inventory_image = 'more_fire_torch_inv.png',
wield_image = 'more_fire_torch_inv.png',
paramtype = 'light',
paramtype2 = 'wallmounted',
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
light_source = LIGHT_MAX - 1,
node_box = {
type = 'wallmounted',
wall_top = {-0.0625, -0.0625, -0.0625, 0.0625, 0.5 , 0.0625},
wall_bottom = {-0.0625, -0.5 , -0.0625, 0.0625, 0.0625, 0.0625},
wall_side = {-0.5 , -0.5 , -0.0625, -0.375, 0.0625, 0.0625},
},
selection_box = {
type = 'wallmounted',
wall_top = {-0.1, -0.05, -0.1, 0.1, 0.5 , 0.1},
wall_bottom = {-0.1, -0.5 , -0.1, 0.1, 0.0625, 0.1},
wall_side = {-0.35, -0.5 , -0.1, -0.5, 0.0625, 0.1},
},
groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1, hot = 2, kindling=1},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
if minetest.settings:get_bool('more_fire.finite_torches') == true then
local timer = minetest.get_node_timer(pos)
timer:start(minetest.settings:get("more_fire.torch_burn_time") or 960)
end
end,
on_timer = function(pos, elapsed)
local timer = minetest.get_node_timer(pos)
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = 'more_fire:torch_stub', param2 = node.param2})
timer:stop()
end,
})
minetest.register_node('more_fire:torch_weak', {
description = 'Weak Torch',
drawtype = 'nodebox',
tiles = {
{name = 'more_fire_torch_top.png'},
{name = 'more_fire_torch_bottom.png'},
{name = 'more_fire_torch_side.png'},
},
inventory_image = 'more_fire_torch_inv.png',
wield_image = 'more_fire_torch_inv.png',
paramtype = 'light',
paramtype2 = 'wallmounted',
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
light_source = LIGHT_MAX - 6,
node_box = {
type = 'wallmounted',
wall_top = {-0.0625, -0.0625, -0.0625, 0.0625, 0.5 , 0.0625},
wall_bottom = {-0.0625, -0.5 , -0.0625, 0.0625, 0.0625, 0.0625},
wall_side = {-0.5 , -0.5 , -0.0625, -0.375, 0.0625, 0.0625},
},
selection_box = {
type = 'wallmounted',
wall_top = {-0.1, -0.05, -0.1, 0.1, 0.5 , 0.1},
wall_bottom = {-0.1, -0.5 , -0.1, 0.1, 0.0625, 0.1},
wall_side = {-0.35, -0.5 , -0.1, -0.5, 0.0625, 0.1},
},
groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1, hot = 2, kindling=1},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
if minetest.settings:get_bool('more_fire.finite_torches') == true then
local timer = minetest.get_node_timer(pos)
timer:start(minetest.settings:get("more_fire.torch_burn_time")/2 or 480)
end
end,
on_timer = function(pos, elapsed)
local timer = minetest.get_node_timer(pos)
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = 'more_fire:torch_stub', param2 = node.param2})
timer:stop()
end,
})
minetest.register_node('more_fire:torch_stub', {
description = 'burnt out torch',
drawtype = 'nodebox',
tiles = {
{name = 'more_fire_torch_stub_top.png'},
{name = 'more_fire_torch_stub_bottom.png'},
{name = 'more_fire_torch_stub_side.png'},
},
inventory_image = 'more_fire_torch_stub_inv.png',
wield_image = 'more_fire_torch_stub_inv.png',
paramtype = 'light',
paramtype2 = 'wallmounted',
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
node_box = {
type = 'wallmounted',
wall_top = {-0.0625, 0.2, -0.0625, 0.0625, 0.5 , 0.0625},
wall_bottom = {-0.0625, -0.5 , -0.0625, 0.0625, -0.2, 0.0625},
wall_side = {-0.5 , -0.5 , -0.0625, -0.375, -0.2, 0.0625},
},
selection_box = {
type = 'wallmounted',
wall_top = {-0.1, 0.2, -0.1, 0.1, 0.5 , 0.1},
wall_bottom = {-0.1, -0.5 , -0.1, 0.1, -0.2, 0.1},
wall_side = {-0.35, -0.5 , -0.1, -0.5, -0.2, 0.1},
},
groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1, not_in_creative_inventory = 1, kindling=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node('more_fire:charcoal_block', {
description = 'Charcoal Block',
tiles = {'more_fire_charcoal_block.png'},
is_ground_content = true,
groups = {oddly_breakable_by_hand=2,cracky=3,flammable=1,},
})
minetest.register_node('more_fire:kindling', {
description = 'Kindling',
drawtype = 'mesh',
mesh = 'more_fire_kindling.obj',
tiles = {'more_fire_campfire_logs.png'},
inventory_image = 'more_fire_kindling.png',
wield_image = 'more_fire_kindling.png',
walkable = false,
is_ground_content = true,
groups = {dig_immediate=2, flammable=1,},
paramtype = 'light',
selection_box = {
type = 'fixed',
fixed = { -0.48, -0.5, -0.48, 0.48, 0.0, 0.48 },
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('fuel', 4)
inv:set_size("src", 1)
inv:set_size("dst", 2)
end,
on_ignite = function(pos, igniter)
local chance = math.random(3)
local node = minetest.get_node(pos)
if chance == 2 then
minetest.swap_node(pos, {name = 'more_fire:embers', param2 = node.param2})
end
end,
})
minetest.register_node('more_fire:embers', {
description = 'Campfire',
drawtype = 'mesh',
mesh = 'more_fire_kindling.obj',
tiles = {'more_fire_campfire_logs.png'},
inventory_image = 'more_fire_campfire.png',
wield_image = 'more_fire_campfire.png',
walkable = false,
is_ground_content = true,
groups = {dig_immediate=3, flammable=1,not_in_creative_inventory=1},
paramtype = 'light',
light_source = 5,
drop = 'more_fire:kindling',
selection_box = {
type = 'fixed',
fixed = { -0.48, -0.5, -0.48, 0.48, 0.0, 0.48 },
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local timer = minetest.get_node_timer(pos)
meta:set_string('formspec', more_fire.embers_formspec)
meta:set_string('infotext', 'Campfire');
local inv = meta:get_inventory()
inv:set_size('fuel', 1)
inv:set_size("src", 1)
inv:set_size("dst", 2)
timer:start(180)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
on_ignite = function(pos, igniter)
end,
on_timer = function(pos, elapsed)
local timer = minetest.get_node_timer(pos)
timer:stop()
minetest.set_node(pos, {name = 'more_fire:kindling'})
end,
after_place_node = function(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local fuel = nil
local fuellist = inv:get_list('fuel')
if fuellist then
fuel = minetest.get_craft_result({method = 'fuel', width = 1, items = fuellist})
end
if fuel.time <= 0 then
if inv:is_empty('fuel') then
timer:start(180)
end
end
end,
})
minetest.register_node('more_fire:campfire', {
description = 'Burning Campfire',
drawtype = 'mesh',
mesh = 'more_fire_campfire.obj',
tiles = {{name='fire_basic_flame_animated.png', animation={type='vertical_frames', aspect_w=16, aspect_h=16, length=1}},{name='more_fire_campfire_logs.png'}},
inventory_image = 'more_fire_campfire.png',
wield_image = 'more_fire_campfire.png',
paramtype = 'light',
walkable = false,
damage_per_second = 1,
light_source = 14,
is_ground_content = true,
drop = 'more_fire:charcoal',
groups = {cracky=2,hot=2,attached_node=1,igniter=1,not_in_creative_inventory=1},
selection_box = {
type = 'fixed',
fixed = { -0.48, -0.5, -0.48, 0.48, 0.0, 0.48 },
},
can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
})
minetest.register_node('more_fire:kindling_contained', {
description = 'Contained Kindling',
drawtype = 'mesh',
mesh = 'more_fire_kindling_contained.obj',
tiles = {'more_fire_campfire_logs.png'},
inventory_image = 'more_fire_kindling_contained.png',
wield_image = 'more_fire_kindling.png',
walkable = false,
is_ground_content = true,
groups = {dig_immediate=3, flammable=1},
paramtype = 'light',
selection_box = {
type = 'fixed',
fixed = { -0.48, -0.5, -0.48, 0.48, 0.0, 0.48 },
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('fuel', 4)
inv:set_size("src", 1)
inv:set_size("dst", 2)
end,
on_ignite = function(pos, igniter)
local chance = math.random(3)
local node = minetest.get_node(pos)
if chance == 2 then
minetest.swap_node(pos, {name = 'more_fire:embers_contained', param2 = node.param2})
end
end,
})
minetest.register_node('more_fire:embers_contained', {
description = 'Contained Campfire',
drawtype = 'mesh',
mesh = 'more_fire_kindling_contained.obj',
tiles = {'more_fire_campfire_logs.png'},
walkable = false,
is_ground_content = true,
groups = {dig_immediate=3, flammable=1, not_in_creative_inventory=1},
paramtype = 'light',
light_source = 5,
drop = 'more_fire:kindling_contained',
inventory_image = 'more_fire_campfire_contained.png',
wield_image = 'more_fire_campfire_contained.png',
selection_box = {
type = 'fixed',
fixed = { -0.48, -0.5, -0.48, 0.48, 0.0, 0.48 },
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local timer = minetest.get_node_timer(pos)
meta:set_string('formspec', more_fire.embers_formspec)
meta:set_string('infotext', 'Campfire');
local inv = meta:get_inventory()
inv:set_size('fuel', 4)
inv:set_size("src", 1)
inv:set_size("dst", 2)
timer:start(190)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
on_ignite = function(pos, igniter)
end,
on_timer = function(pos, elapsed)
local timer = minetest.get_node_timer(pos)
timer:stop()
minetest.set_node(pos, {name = 'more_fire:kindling_contained'})
end,
after_place_node = function(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local fuel = nil
local fuellist = inv:get_list('fuel')
if fuellist then
fuel = minetest.get_craft_result({method = 'fuel', width = 1, items = fuellist})
end
if fuel.time <= 0 then
if inv:is_empty('fuel') then
timer:start(190)
end
end
end,
})
minetest.register_node('more_fire:campfire_contained', {
description = 'Contained Campfire',
drawtype = 'mesh',
mesh = 'more_fire_contained_campfire.obj',
tiles = {
{name='fire_basic_flame_animated.png', animation={type='vertical_frames', aspect_w=16, aspect_h=16, length=1}}, {name='more_fire_campfire_logs.png'}},
inventory_image = 'more_fire_campfire_contained.png',
wield_image = 'more_fire_campfire_contained.png',
paramtype = 'light',
walkable = false,
damage_per_second = 1,
drop = 'more_fire:charcoal',
light_source = 14,
is_ground_content = true,
groups = {cracky=2,hot=2,attached_node=1,dig_immediate=3,not_in_creative_inventory=1},
selection_box = {
type = 'fixed',
fixed = { -0.48, -0.5, -0.48, 0.48, 0.0, 0.48 },
},
can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
})
minetest.register_node('more_fire:oil_lamp_on', {
description = 'oil lamp',
drawtype = 'mesh',
mesh = 'more_fire_lamp_wall.obj',
tiles = {'more_fire_lamp.png'},
use_alpha_texture = true,
groups = {choppy=2, dig_immediate=2, not_in_creative_inventory=1},
paramtype = 'light',
paramtype2 = 'facedir',
walkable = false,
light_source = LIGHT_MAX,
drop = 'more_fire:oil_lamp_off',
selection_box = {
type = 'fixed',
fixed = {-.2, -.4, -0.1, 0.2, .35, .5},
},
on_timer = function(pos, itemstack)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if inv:contains_item('fuel', 'more_fire:oil') then
local fuelstack = inv:get_stack('fuel', 1)
timer:start(minetest.settings:get("more_fire.oillamp_burn_time") or 720)
fuelstack:take_item()
inv:set_stack('fuel', 1, fuelstack)
if inv:is_empty('fuel') then
minetest.set_node(pos, {name = 'more_fire:oil_lamp_off', param2=node.param2})
end
timer:stop()
elseif inv:is_empty('fuel') then
minetest.set_node(pos, {name = 'more_fire:oil_lamp_off', param2=node.param2})
timer:stop()
end
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty('fuel')
end,
})
minetest.register_node('more_fire:oil_lamp_off', {
description = 'oil lamp',
drawtype = 'mesh',
mesh = 'more_fire_lamp_wall.obj',
tiles = {'more_fire_lamp.png'},
groups = {choppy=2, dig_immediate=2,},
paramtype = 'light',
paramtype2 = 'facedir',
walkable = false,
inventory_image = 'more_fire_lamp_inv.png',
wield_image = 'more_fire_lamp_inv.png',
light_source = 1,
selection_box = {
type = 'fixed',
fixed = {-.2, -.4, -0.1, 0.2, .35, .5},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('main', 8*4)
inv:set_size('fuel', 1)
meta:set_string('infotext', 'Oil Lantern')
meta:set_string('formspec',
'size[8,6]'..
'label[2,.75;Add lantern oil for a bright flame.]' ..
'list[current_name;fuel;1,.5;1,1]'..
'list[current_player;main;0,2;8,4;]')
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
local node = minetest.get_node(pos)
if inv:contains_item('fuel', 'more_fire:oil') then
minetest.swap_node(pos, {name = 'more_fire:oil_lamp_on', param2=node.param2})
timer:start(12*60) --one oil unit will burn for 12 minutes
meta:set_string('infotext', 'Burning Oil Lamp')
meta:set_string('formspec',
'size[8,6]'..
'label[2,.75;keep filled with lantern oil for a bright flame.]' ..
'list[current_name;fuel;1,.5;1,1]'..
'list[current_player;main;0,2;8,4;]')
end
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty('fuel') then
return false
end
return true
end,
})
minetest.register_node('more_fire:oil_lamp_table_on', {
description = 'oil lamp',
drawtype = 'mesh',
mesh = 'more_fire_lamp_table.obj',
tiles = {'more_fire_lamp.png'},
groups = {choppy=2, dig_immediate=2, not_in_creative_inventory=1},
paramtype = 'light',
paramtype2 = 'facedir',
walkable = false,
light_source = LIGHT_MAX,
drop = 'more_fire:oil_lamp_off',
selection_box = {
type = 'fixed',
fixed = {-.2, -.5, -0.2, 0.2, .25, .2},
},
on_timer = function(pos, itemstack)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if inv:contains_item('fuel', 'more_fire:oil') then
local fuelstack = inv:get_stack('fuel', 1)
timer:start(minetest.settings:get("more_fire.oillamp_burn_time") or 720)
fuelstack:take_item()
inv:set_stack('fuel', 1, fuelstack)
if inv:is_empty('fuel') then
minetest.set_node(pos, {name = 'more_fire:oil_lamp_table_off', param2=node.param2})
end
timer:stop()
elseif inv:is_empty('fuel') then
minetest.set_node(pos, {name = 'more_fire:oil_lamp_table_off', param2=node.param2})
timer:stop()
end
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty('fuel')
end,
})
minetest.register_node('more_fire:oil_lamp_table_off', {
description = 'oil lamp',
drawtype = 'mesh',
mesh = 'more_fire_lamp_table.obj',
tiles = {'more_fire_lamp.png'},
groups = {choppy=2, dig_immediate=2,},
paramtype = 'light',
paramtype2 = 'facedir',
walkable = false,
inventory_image = 'more_fire_lamp_table_inv.png',
wield_image = 'more_fire_lamp_table_inv.png',
light_source = 1,
selection_box = {
type = 'fixed',
fixed = {-.2, -.5, -0.2, 0.2, .25, .2},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('main', 8*4)
inv:set_size('fuel', 1)
meta:set_string('infotext', 'Oil Lantern')
meta:set_string('formspec',
'size[8,6]'..
'label[2,.75;Add lantern oil for a bright flame.]' ..
'list[current_name;fuel;1,.5;1,1]'..
'list[current_player;main;0,2;8,4;]')
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if inv:contains_item('fuel', 'more_fire:oil') then
minetest.swap_node(pos, {name = 'more_fire:oil_lamp_table_on', param2=node.param2})
timer:start(12*60) --one oil unit will burn for 12 minutes
meta:set_string('infotext', 'Burning Oil Lamp')
meta:set_string('formspec',
'size[8,6]'..
'label[2,.75;keep filled with lantern oil for a bright flame.]' ..
'list[current_name;fuel;1,.5;1,1]'..
'list[current_player;main;0,2;8,4;]')
end
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty('fuel') then
return false
end
return true
end,
})