added smokebombs and molotov cocktails from Napiophelios.

master
NathanSalapat 2015-05-29 19:20:00 -05:00
parent c0ddd7103d
commit 8fe13d84cc
17 changed files with 984 additions and 1 deletions

View File

@ -8,10 +8,12 @@ Lighter image created by me with Blender.
Code:
3d torch code and nodebox's from Carbone, by Calinou CC0 1.0 Will be replaced with mesh torches once I figure that bit out.
Smokebomb and molotov cocktail coded by Napiophelios
Inspiration:
Napiophelios, from the forum, who gave me some really good ideas from the old campfire mod, which I didn't even know about.
Sound Effects:
Sparker sound from BroAsis on Freesound. https://www.freesound.org/people/BroAsis/sounds/106853/

View File

@ -1,2 +1,4 @@
default
farming
fire
vessels

View File

@ -60,4 +60,5 @@ dofile(minetest.get_modpath('more_fire')..'/nodes.lua')
dofile(minetest.get_modpath('more_fire')..'/craftitems.lua')
dofile(minetest.get_modpath('more_fire')..'/crafts.lua')
dofile(minetest.get_modpath('more_fire')..'/tools.lua')
dofile(minetest.get_modpath('more_fire')..'/molotov.lua')
dofile(minetest.get_modpath('more_fire')..'/smokebomb.lua')

398
lib/Vec3_1-0.lua Normal file
View File

@ -0,0 +1,398 @@
local THIS_VERSION = "1.0"
--- 3D vector class/operations.
--
-- Note that methods can be called in either an object-oriented way:
-- v1 = Vec3(1, 2, 3)
-- v2 = v1:add({ x = 2, y = 2, z = 0 })
-- or as simple functions:
-- Vec3.add({ x = 1, y = 2, z = 3 }, { x = 2, y = 2, z = 0 })
--
-- All methods that can be called on a Vec3 using ":" may be called on a table
-- using the second functional syntax, but the first parameter MUST have the
-- expected components "x", "y", and "z". If a vector is used as the second
-- paramter, it may instead be a list/array with numeric indices, like
-- { 1.0, 2.0, 3.0 } in place of { x = 1.0, y = 2.0, z = 3.0 }.
--
-- @author prestidigitator (as registered at forum.minetest.net)
-- @copyright 2013, licensed under WTFPL
--
local Vec3 = {}
local Vec3_meta = {}
local Vec3_inst_meta = {}
Vec3.VERSION = THIS_VERSION
setmetatable(Vec3, Vec3_meta)
Vec3_inst_meta.__index = Vec3
--- Constructs a Vec3 from three numbers.
--
-- Call with one of:
-- Vec3.new(x, y, z)
-- Vec3(x, y, z)
--
-- @return a new Vec3 object
local function Vec3_new(x, y, z)
local obj = { x = x or 0.0, y = y or 0.0, z = z or 0.0 }
setmetatable(obj, Vec3_inst_meta)
return obj
end
Vec3.new = Vec3_new
--- Constructs a new copy of a Vec3.
--
-- Call with one of:
-- vec:new_copy()
-- Vec3.new_copy(vec)
-- Vec3(vec)
--
-- @return a new Vec3 object that is a copy of the parameter
local function Vec3_new_copy(v)
local obj = { x = v.x or v[1] or 0.0,
y = v.y or v[2] or 0.0,
z = v.z or v[3] or 0.0 }
setmetatable(obj, Vec3_inst_meta)
return obj
end
Vec3.new_copy = Vec3_new_copy
Vec3_meta.__call = function(class, a, b, c)
if type(a) == "table" then
return Vec3.new_copy(a)
else
return Vec3.new(a, b, c)
end
end
--- Computes the square of the length of a Vec3.
--
-- Call with one of:
-- vec:len_sq()
-- Vec3.len_sq(vec)
--
-- @return a number
local function Vec3_len_sq(v)
return v.x^2 + v.y^2 + v.z^2
end
Vec3.len_sq = Vec3_len_sq
--- Computes the length of a Vec3.
--
-- Call with one of:
-- vec:len()
-- Vec3.len(vec)
--
-- @return a number
local function Vec3_len(v)
return math.sqrt(v.x^2 + v.y^2 + v.z^2)
end
Vec3.len = Vec3_len
--- Computes a unit vector pointing in the same direction as a Vec3.
-- Undefined for a zero-vector and may throw an error.
--
-- Call with one of:
-- vec:unit()
-- Vec3.unit(vec)
--
-- @return a new Vec3 with length 1.0
local function Vec3_unit(v)
local len = math.sqrt(v.x^2 + v.y^2 + v.z^2)
return Vec3.new(v.x/len, v.y/len, v.z/len)
end
Vec3.unit = Vec3_unit
--- Multiplies a Vec3 by a number.
--
-- Call with one of:
-- vec:mul(m)
-- Vec3.mul(vec, m)
-- vec*m
-- m*vec
--
-- @return a new Vec3 object with the result of the operation
local function Vec3_mul(v, m)
local mn = tonumber(m)
if not mn then error("Can't multiply vector by non-scalar") end
return Vec3.new(v.x*mn, v.y*mn, v.z*mn)
end
Vec3.mul = Vec3_mul
Vec3_inst_meta.__mul = function(a, b)
if type(a) == "table" then
return Vec3_mul(a, b)
else
return Vec3_mul(b, a)
end
end
--- Divides a Vec3 by a number.
--
-- Call with one of:
-- vec:div(m)
-- Vec3.div(vec, m)
-- vec/m
--
-- @return a new Vec3 object with the result of the operation
local function Vec3_div(v, m)
return Vec3.new(v.x/m, v.y/m, v.z/m)
end
Vec3.div = Vec3_div
Vec3_inst_meta.__div = Vec3_div
--- Negates a Vec3 (signs of all components are inverted).
--
-- Call with one of:
-- vec:unm()
-- Vec3.unm(vec)
-- -vec
--
-- @return a new Vec3 object with the result of the operation
local function Vec3_unm(v)
return Vec3.new(-v.x, -v.y, -v.z)
end
Vec3.unm = Vec3_unm
Vec3_inst_meta.__unm = Vec3_unm
--- Adds two Vec3s or a Vec3 composed of three given components.
--
-- Call with one of:
-- vec1:add(vec2)
-- vec1:add(x, y, z)
-- Vec3.add(vec1, vec2)
-- Vec3.add(vec1, x, y, z)
-- vec1 + vec2
--
-- @return a new Vec3 object with the result of the operation
local function Vec3_add(v, a, b, c)
if type(a) == "table" then
return Vec3.new(v.x + (a.x or a[1] or 0.0),
v.y + (a.y or a[2] or 0.0),
v.z + (a.z or a[3] or 0.0))
else
return Vec3.new(v.x + a, v.y + b, v.z + c)
end
end
Vec3.add = Vec3_add
--- Subtracts two Vec3s or a Vec3 composed of three given components.
--
-- Call with one of:
-- vec1:sub(vec2)
-- vec1:sub(x, y, z)
-- Vec3.sub(vec1, vec2)
-- Vec3.sub(vec1, x, y, z)
-- vec1 - vec2
--
-- @return a new Vec3 object with the result of the operation
local function Vec3_sub(v, a, b, c)
if type(a) == "table" then
return Vec3.new(v.x - (a.x or a[1] or 0.0),
v.y - (a.y or a[2] or 0.0),
v.z - (a.z or a[3] or 0.0))
else
return Vec3.new(v.x - a, v.y - b, v.z - c)
end
end
Vec3.sub = Vec3_sub
--- Tests two Vec3s or a Vec3 composed of three given components for
-- exact component-wise equality.
--
-- Call with one of:
-- vec1:eq(vec2)
-- vec1:eq(x, y, z)
-- Vec3.eq(vec1, vec2)
-- Vec3.eq(vec1, x, y, z)
-- vec1 == vec2
-- vec1 ~= vec2
-- Note that because of built-in Lua logic "==" and "~=" work ONLY if
-- vec1 and vec2 are actually Vec3s (not tables).
--
-- @return a new Vec3 object with the result of the operation
local function Vec3_eq(v, a, b, c)
if type(a) == "table" then
return v.x == (a.x or a[1] or 0.0) and
v.y == (a.y or a[2] or 0.0) and
v.z == (a.z or a[3] or 0.0)
else
return v.x == a and v.y == b and v.z == c
end
end
Vec3.eq = Vec3_eq
--- Takes the dot product of a Vec3 and a Vec3s or a Vec3 composed of
-- three given components.
--
-- Call with one of:
-- vec1:dot(vec2)
-- vec1:dot(x, y, z)
-- Vec3.dot(vec1, vec2)
-- Vec3.dot(vec1, x, y, z)
--
-- @return a number
local function Vec3_dot(v, a, b, c)
if type(a) == "table" then
return v.x * (a.x or a[1] or 0.0) +
v.y * (a.y or a[2] or 0.0) +
v.z * (a.z or a[3] or 0.0)
else
return v.x * a + v.y * b + v.z * c
end
end
Vec3.dot = Vec3_dot
--- Takes the cross product of a Vec3 and a Vec3s or a Vec3 composed of
-- three given components.
--
-- Call with one of:
-- vec1:cross(vec2)
-- vec1:cross(x, y, z)
-- Vec3.cross(vec1, vec2)
-- Vec3.cross(vec1, x, y, z)
--
-- @return a new Vec3 with the result of the operation
local function Vec3_cross(v, a, b, c)
local ux, uy, uz
if type(a) == "table" then
ux = a.x or a[1] or 0.0
uy = a.y or a[2] or 0.0
uz = a.z or a[3] or 0.0
else
ux = a or 0.0
uy = b or 0.0
uz = c or 0.0
end
return Vec3.new(v.y*uz - v.z*uy, v.z*ux - v.x*uz, v.x*uy - v.y*ux)
end
Vec3.cross = Vec3_cross
--- Rotates this (the first) vector around the second vector by the
-- given angle.
--
-- Call with one of:
-- vec:rot_around(axis, angle)
-- Vec3.rot_around(vec, axis, angle)
--
-- @param axis
-- The axis about which to rotate.
-- @param angle
-- The angle by which to rotate this vector, in radians.
-- @return
-- a new Vec3 with the result of the operation.
local function Vec3_rot_around(v, axis, angle)
local uaxis = Vec3.new_copy(axis):unit()
local alen = uaxis:dotvec(v)
local avec = uaxis:mul(alen)
local pvec = Vec3.subvec(v, avec)
local rvec = uaxis:crossvec(v)
local v1 = pvec:mul(math.cos(angle))
local v2 = rvec:mul(math.sin(angle))
return avec:addvec(v1):addvec(v2)
end
Vec3.rot_around = Vec3_rot_around
--- Adds two Vec3s. Optimized for pure Vec3/table operations by removing
-- type checking and conditionals. If called with Vec3-likes table(s),
-- ensure all expected components "x", "y", and "z" exist.
--
-- Call with one of:
-- vec1:addvec(vec2)
-- Vec3.addvec(vec1, vec2)
--
-- @return a new Vec3 object with the result of the operation
local function Vec3_addvec(v1, v2)
return Vec3.new(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z)
end
Vec3.addvec = Vec3_addvec
Vec3_inst_meta.__add = Vec3_addvec
--- Subtracts two Vec3s. Optimized for pure Vec3/table operations by
-- removing type checking and conditionals. If called with Vec3-likes
-- table(s), ensure all expected components "x", "y", and "z" exist.
--
-- Call with one of:
-- vec1:subvec(vec2)
-- Vec3.subvec(vec1, vec2)
--
-- @return a new Vec3 object with the result of the operation
local function Vec3_subvec(v1, v2)
return Vec3.new(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z)
end
Vec3.subvec = Vec3_subvec
Vec3_inst_meta.__sub = Vec3_subvec
--- Tests two Vec3s for exact component-wise equality. Optimized for pure
-- Vec3/table operations by removing type checking and conditionals.
-- If called with Vec3-likes table(s), ensure all expected components
-- "x", "y", and "z" exist.
--
-- Call with one of:
-- vec1:eqvec(vec2)
-- Vec3.eqvec(vec1, vec2)
--
-- @return a new Vec3 object with the result of the operation
local function Vec3_eqvec(v1, v2)
return v1.x == v2.x and v1.y == v2.y and v1.z == v2.z
end
Vec3.eqvec = Vec3_eqvec
Vec3_inst_meta.__eq = Vec3_eqvec
--- Takes the dot product of two Vec3s. Optimized for pure Vec3/table
-- operations by removing type checking and conditionals. If called
-- with Vec3-likes table(s), ensure all expected components "x", "y",
-- and "z" exist.
--
-- Call with one of:
-- vec1:dotvec(vec2)
-- Vec3.dotvec(vec1, vec2)
--
-- @return a number
local function Vec3_dotvec(v1, v2)
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z
end
Vec3.dotvec = Vec3_dotvec
--- Takes the cross product of two Vec3s. Optimized for pure Vec3/table
-- operations by removing type checking and conditionals. If called
-- with Vec3-likes table(s), ensure all expected components "x", "y",
-- and "z" exist.
--
-- Call with one of:
-- vec1:crossvec(vec2)
-- Vec3.crossvec(vec1, vec2)
--
-- @return a new Vec3 with the result of the operation
local function Vec3_crossvec(v1, v2)
return Vec3.new(v1.y*v2.z - v1.z*v2.y,
v1.z*v2.x - v1.x*v2.z,
v1.x*v2.y - v1.y*v2.x)
end
Vec3.crossvec = Vec3_crossvec
--- Converts Vec3 to a string with format "(x,y,z)".
--
-- Call with one of:
-- vec:tostring()
-- Vec3.tostring(vec)
-- tostring(vec)
--
-- @return a string
local function Vec3_tostring(v)
return "("..
(v.x or v[1] or "0")
..","..
(v.y or v[2] or "0")
..","..
(v.z or v[3] or "0")
..")"
end
Vec3.tostring = Vec3_tostring
Vec3_inst_meta.__tostring = Vec3_tostring
return Vec3

328
molotov.lua Normal file
View File

@ -0,0 +1,328 @@
--Molotov Cocktail_[rev002]
--base code is from throwing enhanced and potions mods
local MOD_NAME = minetest.get_current_modname()
local MOD_PATH = minetest.get_modpath(MOD_NAME)
local Vec3 = dofile(MOD_PATH.."/lib/Vec3_1-0.lua")
more_fire = {}
minetest.register_craftitem("more_fire:molotov_cocktail", {
description = "Molotov Cocktail",
inventory_image = "more_fire_molotov_cocktail.png",
on_place = function(itemstack, user, pointed_thing)
itemstack:take_item()
minetest.sound_play("more_fire_shatter", {gain = 1.0})
n = minetest.env:get_node(pointed_thing)
if pointed_thing.type == "node" then
minetest.env:add_node(pointed_thing.above, {name="more_fire:napalm"})
minetest.sound_play("more_fire_ignite", {pos,pos})
end
--Shattered glass Particles
minetest.add_particlespawner(40, 0.1,
pointed_thing.above, pointed_thing.above,
{x=2, y=0.2, z=2}, {x=-2, y=0.5, z=-2},
{x=0, y=-6, z=0}, {x=0, y=-10, z=0},
0.5, 2,
0.2, 5,
true, "more_fire_shatter.png")
--fire ember particles
minetest.add_particlespawner(100, 0.1,
pointed_thing.above, pointed_thing.above,
{x=-2, y=0.5, z=-2}, {x=2, y=0.5, z=2},
{x=0, y=-10, z=0}, {x=0, y=-6, z=0},
2, 3,
0.25, 0.5,
true, "more_fire_spark.png")
local dir = Vec3(user:get_look_dir()) *20
minetest.add_particle(
{x=user:getpos().x, y=user:getpos().y+1.5, z=user:getpos().z}, {x=dir.x, y=dir.y, z=dir.z}, {x=0, y=-10, z=0}, 0.2,
6, false, "more_fire_molotov_cocktail.png")
return itemstack
end,
})
local function throw_cocktail(item, player)
local playerpos = player:getpos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.625,z=playerpos.z}, "more_fire:molotov_entity")
local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*30, y=dir.y*30, z=dir.z*30})
obj:setacceleration({x=dir.x*-3, y=-dir.y^8*80-10, z=dir.z*-3})
if not minetest.setting_getbool("creative_mode") then
item:take_item()
end
return item
end
local radius = 5.0
local function add_effects(pos, radius)
minetest.add_particlespawner({
amount = 10,
time = 0.2,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x=-2, y=-2, z=-2},
maxvel = {x=2, y=-4, z=2},
minacc = {x=0, y=-4, z=0},
--~ maxacc = {x=-20, y=-50, z=-50},
minexptime = 1,
maxexptime = 1.5,
minsize = 1,
maxsize = 2,
texture = "more_fire_spark.png",
})
minetest.add_particlespawner({
amount = 10,
time = 0.2,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x=-1.25, y=-1.25, z=-1.25},
maxvel = {x=0.5, y=-4, z=0.5},
minacc = {x=1.25, y=-1.25, z=1.25},
--~ maxacc = {x=-20, y=-50, z=-50},
minexptime =1,
maxexptime = 1.5,
minsize = 1,
maxsize = 2,
texture = "more_fire_spark.png",
})
end
local function napalm(pos)
minetest.sound_play("more_fire_ignite", {pos=pos, gain=1})
minetest.set_node(pos, {name="more_fire:napalm"})
minetest.get_node_timer(pos):start(5.0)
add_effects(pos, radius)
end
local MORE_FIRE_MOLOTOV_ENTITY = {
timer=0,
collisionbox = {0,0,0,0,0,0},
physical = false,
textures = {"more_fire_molotov_cocktail.png"},
lastpos={},
}
MORE_FIRE_MOLOTOV_ENTITY.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
minetest.add_particlespawner({
amount = 10,
time = 0.5,
minpos = pos,
maxpos = pos,
minvel = {x=-0, y=0, z=-0.5},
maxvel = {x=0, y=0, z=-0.75},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 0.5,
maxexptime = 1,
minsize = 0.25,
maxsize = 0.5,
texture = "more_fire_smoke.png",
})
minetest.add_particlespawner({
amount = 100,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x=-0, y=0, z=-0.5},
maxvel = {x=0, y=0, z=-0.75},
minacc = {x=0, y=0, z=-0.75},
maxacc = {x=-0, y=0, z=-0.5},
minexptime = 0.25,
maxexptime = 0.5,
minsize = 0.5,
maxsize = 0.75,
texture = "more_fire_spark.png",
})
if self.timer>0.2 then
local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "more_fire:molotov_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if self.node ~= "" then
minetest.sound_play("more_fire_shatter", {gain = 1.0})
for dx=-3,3 do
for dy=-3,3 do
for dz=-3,3 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(pos).name
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 20 then
minetest.sound_play("more_fire_ignite", {pos = self.lastpos})
minetest.env:set_node(p, {name="more_fire:napalm"})
else
--minetest.env:remove_node(p)
minetest.sound_play("more_fire_ignite", {pos = self.lastpos})
minetest.env:set_node(p, {name="fire:basic_flame"})
end
end
end
end
end
self.object:remove()
end
else
if self.node ~= "" then
minetest.sound_play("more_fire_shatter", {gain = 1.0})
for dx=-2,2 do
for dy=-2,2 do
for dz=-2,2 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(pos).name
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 20 then
minetest.sound_play("more_fire_ignite", {pos = self.lastpos})
minetest.env:set_node(p, {name="more_fire:napalm"})
else
--minetest.env:remove_node(p)
minetest.sound_play("more_fire_ignite", {pos = self.lastpos})
minetest.env:set_node(p, {name="fire:basic_flame"})
end
end
end
end
end
self.object:remove()
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" then
if self.node ~= "" then
minetest.sound_play("more_fire_shatter", {gain = 1.0})
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(pos).name
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 20 then
minetest.sound_play("more_fire_ignite", {pos = self.lastpos})
minetest.env:set_node(p, {name="more_fire:napalm"})
else
--minetest.env:remove_node(p)
minetest.sound_play("more_fire_ignite", {pos = self.lastpos})
minetest.env:set_node(p, {name="fire:basic_flame"})
end
end
end
end
end
self.object:remove()
napalm(self.lastpos)
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("more_fire:molotov_entity", MORE_FIRE_MOLOTOV_ENTITY)
minetest.override_item("more_fire:molotov_cocktail", {on_use = throw_cocktail})
minetest.register_node("more_fire:napalm", {
drawtype = "firelike",
tiles = {{
name="fire_basic_flame_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
}},
inventory_image = "fire_basic_flame.png",
light_source = 14,
groups = {igniter=1,dig_immediate=3, not_in_creative_inventory =1, not_in_craft_guide=1},
drop = '',
walkable = false,
buildable_to = true,
damage_per_second = 4,
})
minetest.register_abm({
nodenames={"more_fire:napalm"},
neighbors={"air"},
interval = 1,
chance = 1,
action = function(pos,node,active_object_count,active_object_count_wider)
minetest.add_particlespawner(200, 3,
pos, pos,
{x=2, y=-0.2, z=2}, {x=-2, y=-0.5, z=-2},
{x=0, y=-6, z=0}, {x=0, y=-10, z=0},
2, 6,
0.05, 0.5,
false, "more_fire_spark.png")
minetest.add_particlespawner(20, 2,
pos, pos,
{x=-2, y=2, z=-2}, {x=1, y=3, z=1},
{x=0, y=6, z=0}, {x=0, y=2, z=0},
1, 3,
3, 5,
false, "more_fire_smoke.png")
minetest.add_particlespawner(10, 4,
pos, pos,
{x=0, y= 3, z=0}, {x=0, y=5, z=0},
{x=0.1, y=0.5, z=-0.1}, {x=-0.2, y=2, z=0.2},
1, 3,
1, 3,
false, "more_fire_smoke.png")
local r = 0-- Radius for destroying
for x = pos.x-r, pos.x+r, 1 do
for y = pos.y-r, pos.y+r, 1 do
for z = pos.z-r, pos.z+r, 1 do
local cpos = {x=x,y=y,z=z}
if minetest.env:get_node(cpos).name == "more_fire:napalm" then
minetest.env:set_node(cpos,{name="fire:basic_flame"})
end
if math.random(0,1) == 1
or minetest.env:get_node(cpos).name == "more_fire:napalm"
then
minetest.env:remove_node(cpos)
end
end
end
end
end,
})
minetest.register_abm({
nodenames={"fire:basic_flame"},
neighbors={"air"},
interval = 1,
chance = 2,
action = function(pos, node)
if
minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z}).name == "air" and
minetest.get_node({x=pos.x, y=pos.y+2.0, z=pos.z}).name == "air"
then
minetest.add_particlespawner(30, 2,
pos, pos,
{x=-2, y=2, z=-2}, {x=1, y=3, z=1},
{x=0, y=6, z=0}, {x=0, y=2, z=0},
1, 3,
10, 20,
false, "more_fire_smoke.png")
minetest.add_particlespawner(15, 4,
pos, pos,
{x=0, y= 3, z=0}, {x=0, y=5, z=0},
{x=0.1, y=0.5, z=-0.1}, {x=-0.2, y=2, z=0.2},
1, 3,
5, 10,
false, "more_fire_smoke.png")
end
end
})
--crafting recipes
minetest.register_craft( {
output = 'more_fire:molotov_cocktail',
recipe = {
{'farming:cotton'},
{'more_fire:oil'},
{'vessels:glass_bottle'},
}
})
-- fuel recipes
minetest.register_craft({
type = 'fuel',
recipe = 'more_fire:molotov_cocktail',
burntime = 5,
})

252
smokebomb.lua Normal file
View File

@ -0,0 +1,252 @@
--Smoke Bomb_[rev001]
--base code is from throwing enhanced and potions mods
local MOD_NAME = minetest.get_current_modname()
local MOD_PATH = minetest.get_modpath(MOD_NAME)
local Vec3 = dofile(MOD_PATH.."/lib/Vec3_1-0.lua")
more_fire = {}
minetest.register_craftitem("more_fire:smokebomb", {
description = "Smoke Bomb",
inventory_image = "more_fire_smokebomb.png",
on_place = function(itemstack, user, pointed_thing)
itemstack:take_item()
minetest.sound_play("more_fire_shatter", {gain = 1.0})
--Shattered glass Particles
minetest.add_particlespawner(40, 0.1,
pointed_thing.above, pointed_thing.above,
{x=2, y=0.2, z=2}, {x=-2, y=0.5, z=-2},
{x=0, y=-6, z=0}, {x=0, y=-10, z=0},
0.5, 2,
0.2, 5,
true, "more_fire_shatter.png")
--smoke particles
minetest.add_particlespawner(400, 0.1,
pointed_thing.above, pointed_thing.above,
{x=2, y=0.2, z=2}, {x=-2, y=0.5, z=-2},
{x=0, y=-6, z=0}, {x=0, y=-10, z=0},
5, 2,
20, 5,
true, "more_fire_smoke.png")
--more smoke particles
minetest.add_particlespawner(600, 1,
pointed_thing.above, pointed_thing.above,
{x=10, y= 3, z=10}, {x=-10, y= 3, z=-10},
{x=2, y=2, z=2}, {x=-2, y=1, z=-2},
2, 3,
20, 2,
true, "more_fire_smoke.png")
--even more smoke particles
minetest.add_particlespawner(400, 1,
pointed_thing.above, pointed_thing.above,
{x=0.2, y=0.2, z=0.2}, {x=-0.2, y=0.5, z=-0.2},
{x=10, y= 2, z=10}, {x=-10, y= 1, z=-10},
2, 3,
20, 2,
true, "more_fire_smoke.png")
local dir = Vec3(user:get_look_dir()) *20
minetest.add_particle(
{x=user:getpos().x, y=user:getpos().y+1.5, z=user:getpos().z}, {x=dir.x, y=dir.y, z=dir.z}, {x=0, y=-10, z=0}, 0.2,
6, false, "more_fire_smokebomb.png")
return itemstack
end,
})
local function throw_smokebomb(item, player)
local playerpos = player:getpos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.625,z=playerpos.z}, "more_fire:smokebomb_entity")
local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*30, y=dir.y*30, z=dir.z*30})
obj:setacceleration({x=dir.x*-3, y=-dir.y^8*80-10, z=dir.z*-3})
if not minetest.setting_getbool("creative_mode") then
item:take_item()
end
return item
end
local radius = 5
local function add_effects(pos, radius)
minetest.add_particlespawner({
amount = 200,
time = 0.1,
minpos = vector.subtract(pos, radius / 3),
maxpos = vector.add(pos, radius / 3),
minvel = {x=2, y=0.2, z=2},
maxvel = {x=-2, y=-0.5, z=-2},
minacc = {x=1, y=-6, z=1},
maxacc = {x=1, y=-10, z=1},
minexptime = 1,
maxexptime = 5,
minsize = 10,
maxsize = 20,
texture = "more_fire_smoke.png",
})
minetest.add_particlespawner({
amount = 100,
time = 2,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x=0.2, y=0.2, z=0.2},
maxvel = {x=-0.2, y=0.5, z=-0.2},
minacc = {x=10, y= 2, z=10},
maxacc = {x=-10, y= 1, z=-10},
minexptime =1,
maxexptime = 3,
minsize = 5,
maxsize = 15,
texture = "more_fire_smoke.png",
})
end
local function plume(pos)
minetest.set_node(pos, {name="more_fire:plume"})
minetest.get_node_timer(pos):start(3.0)
add_effects(pos, radius)
end
local MORE_FIRE_SMOKEBOMB_ENTITY = {
timer=0,
collisionbox = {0,0,0,0,0,0},
physical = false,
textures = {"more_fire_smokebomb.png"},
lastpos={},
}
MORE_FIRE_SMOKEBOMB_ENTITY.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
minetest.add_particlespawner({
amount = 10,
time = 0.5,
minpos = pos,
maxpos = pos,
minvel = {x=-0, y=0, z=-0.5},
maxvel = {x=0, y=0, z=-0.75},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 0.5,
maxexptime = 1,
minsize = 0.25,
maxsize = 0.5,
texture = "more_fire_smoke.png",
})
minetest.add_particlespawner({
amount = 10,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x=-0, y=0, z=-0.5},
maxvel = {x=0, y=0, z=-0.75},
minacc = {x=0, y=0, z=-0.75},
maxacc = {x=-0, y=0, z=-0.5},
minexptime = 0.25,
maxexptime = 0.5,
minsize = 0.5,
maxsize = 0.75,
texture = "more_fire_smoke.png",
})
if self.timer>0.2 then
local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "more_fire:smokebomb_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if self.node ~= "" then
minetest.sound_play("more_fire_shatter", {gain = 1.0})
local damage = 1
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
end
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" then
self.object:remove()
plume(self.lastpos)
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
end
minetest.register_entity("more_fire:smokebomb_entity", MORE_FIRE_SMOKEBOMB_ENTITY)
minetest.override_item("more_fire:smokebomb", {on_use = throw_smokebomb})
minetest.register_node("more_fire:plume", {
drawtype = "plantlike",
description = "Smoke Plume",
tiles = {{
name="more_fire_smoke_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
}},
inventory_image = "more_fire_smoke.png",
light_source = 8,
groups = {dig_immediate=3, not_in_creative_inventory =1, not_in_craft_guide=1},
drop = '',
walkable = false,
buildable_to = true,
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
damage_per_second = 1,
})
minetest.register_abm({
nodenames={"more_fire:plume"},
neighbors={"air"},
interval = 1,
chance = 1,
action = function(pos, node)
if
minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z}).name == "air" and
minetest.get_node({x=pos.x, y=pos.y+2.0, z=pos.z}).name == "air"
then
minetest.add_particlespawner(400, 3,
pos, pos,
{x=2, y=-0.2, z=2}, {x=-2, y=-0.5, z=-2},
{x=0, y=-6, z=0}, {x=0, y=-10, z=0},
2, 6,
0.05, 0.5,
false, "more_fire_smoke.png")
minetest.add_particlespawner(50, 2,
pos, pos,
{x=-2, y=0.5, z=-2}, {x=2, y=0.5, z=2},
{x=0, y=0.04, z=0}, {x=0, y=0.01, z=0},
1, 3,
3, 5,
false, "more_fire_smoke.png")
minetest.add_particlespawner({
amount = 400,
time = 2,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x=0.2, y=2, z=0.2},
maxvel = {x=-0.2, y=2, z=-0.2},
minacc = {x=10, y= 2, z=10},
maxacc = {x=-10, y= 1, z=-10},
minexptime =1,
maxexptime = 3,
minsize = 5,
maxsize = 15,
texture = "more_fire_smoke.png",
})
end
end
})
--crafting recipes
minetest.register_craft( {
output = 'more_fire:smoke_bomb',
recipe = {
{'more_fire:flintstone'},
{'more_fire:charcoal'},
{'vessels:glass_bottle'},
}
})

BIN
sounds/potions_ignite.0.ogg Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 117 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 101 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 419 B

After

Width:  |  Height:  |  Size: 8.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 80 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 419 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 268 B