Removed formspecs, fixed textures.
parent
1bb68535a0
commit
65c3a8866c
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@ -2,6 +2,8 @@ Textures:
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Flint image created by me with Blender.
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Charcoal_Lump created from the default_coal_lump that ships with minetest.
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campfire inventory image from Esteban on the minetest forum licensed CC by SA
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Kindling inventory image created by modifying Esteban's campfire image.
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Lighter image created by me with Blender.
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Code:
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Torch rotation by addi, shamelessly copied from the 3d_torches mod.
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@ -1,7 +1,14 @@
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10-27-14:
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Made the torches a tad bit smaller.
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Removed all the formspec stuff from the campfires. I couldn't get them to work, so I'll come back to that when I learn more of the coding needed.
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Removed the .mlt files from the models folder as I discovered they aren't needed and just give errors in the debug.
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10-26-14:
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Added kindling, craft it from a stick, wood, and two other flammable grouped items. Light it with the lighter, which is made with flint and steel.
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10-25-14:
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Torches stick to the wall or the floor according as they should. Copied code from the 3d_torch mod.
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10-24-14:
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Campfires now have animated fire. Turns out that I was exporting the file wrong. :S
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114
init.lua
114
init.lua
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@ -1,50 +1,5 @@
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-- A couple variables used throughout.
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percent = 100
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-- GUI related stuff
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default.gui_bg = "bgcolor[#080808BB;true]"
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default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
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default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
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more_fire = {}
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-- functions
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function default.get_hotbar_bg(x,y)
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local out = ""
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for i=0,7,1 do
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out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]"
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end
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return out
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end
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function more_fire.campfire_active(pos, percent, item_percent)
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local formspec =
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"size[8,6.75]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[current_name;fuel;2,1.5;4,1;]"..
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"list[current_player;main;0,2.75;8,1;]"..
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"list[current_player;main;0,4;8,3;8]"..
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default.get_hotbar_bg(0,2.75)
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return formspec
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end
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function more_fire.get_campfire_active_formspec(pos, percent)
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local meta = minetest.get_meta(pos)local inv = meta:get_inventory()
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local fuellist = inv:get_list("fuel")
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if fuellist then
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end
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local item_percent = 0
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if cooked then
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item_percent = meta:get_float("src_time")/cooked.time
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end
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return more_fire.campfire_active(pos, percent, item_percent)
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end
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function burn(pointed_thing) --kindling doesn't always start from the first spark
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ignite_chance = math.random(5)
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print (ignite_chance, 'ignite chance')
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if ignite_chance == 1 then
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minetest.env:swap_node(pointed_thing.under, {name = 'more_fire:campfire'})
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else --do nothing
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@ -107,17 +62,6 @@ minetest.register_abm({
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end
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end,
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})
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-- formspecs
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more_fire.campfire_inactive_formspec =
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"size[8,6.75]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[current_name;fuel;2,1.5;4,1;]"..
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"list[current_player;main;0,2.75;8,1;]"..
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"list[current_player;main;0,4;8,3;8]"..
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default.get_hotbar_bg(0,2.75)
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-- node definitions
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minetest.register_node(':default:gravel', {
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@ -208,60 +152,6 @@ minetest.register_node('more_fire:campfire', {
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light_source = 14,
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is_ground_content = true,
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groups = {cracky=2,hot=2,attached_node=1,dig_immediate=3,igniter=1},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string('formspec', more_fire.campfire_inactive_formspec)
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meta:set_string('infotext', 'Campfire')
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local inv = meta:get_inventory()
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inv:set_size('fuel', 4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty('fuel') then
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return false
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end
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return true
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if listname == 'fuel' then
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if inv:is_empty('fuel') then
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meta:set_string("infotext","Campfire is out of wood.")
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return stack:get_count()
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else
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return 0
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end
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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if to_list == "fuel" then
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if minetest.get_craft_result({method="fuel",width=4,items={stack}}).time ~= 0 then
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if inv:is_empty("fuel") then
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meta:set_string("infotext","Campfire is out of wood.")
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end
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return count
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else
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return 0
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end
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end,
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})
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minetest.register_node('more_fire:contained_fire', {
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@ -388,7 +278,7 @@ minetest.register_tool('more_fire:lighter', {
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full_punch_interval = 1.0,
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max_drop_level = 0,
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groupcaps = {
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flammable = {uses = 65, maxlevel = 1},
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flammable = {uses = 80, maxlevel = 1},
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}
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},
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on_use = function(itemstack, user, pointed_thing, pos)
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@ -396,7 +286,7 @@ minetest.register_tool('more_fire:lighter', {
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and string.find(minetest.get_node(pointed_thing.under).name, 'more_fire:kindling')
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then
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burn(pointed_thing)
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itemstack:add_wear(65535/65)
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itemstack:add_wear(65535/80)
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return itemstack
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end
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end,
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@ -1,24 +0,0 @@
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# Blender MTL File: 'campfire.blend'
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# Material Count: 2
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newmtl Fire
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.000000 0.000000 0.000000
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Ni 1.000000
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d 0.000000
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illum 1
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map_Kd /home/nathan/.minetest/mods/more_fire/textures/more_fire_campfire.png
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map_d /home/nathan/.minetest/mods/more_fire/textures/more_fire_campfire.png
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newmtl Flames
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.000000 0.000000 0.000000
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Ni 1.000000
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d 0.000000
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illum 1
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map_Kd /home/nathan/.minetest/mods/more_fire/textures/more_fire_campfire_logs.png
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map_d /home/nathan/.minetest/mods/more_fire/textures/more_fire_campfire.png
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@ -1,23 +0,0 @@
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# Blender MTL File: 'campfire.blend'
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# Material Count: 2
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newmtl Fire
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.000000 0.000000 0.000000
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Ni 1.000000
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d 0.000000
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illum 1
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map_Kd /home/nathan/.minetest/mods/more_fire/textures/fire_basic_flame_animated.png
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map_d /home/nathan/.minetest/mods/more_fire/textures/fire_basic_flame_animated.png
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newmtl Logs-Stone
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.000000 0.000000 0.000000
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Ni 1.000000
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d 0.000000
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illum 1
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map_Kd /home/nathan/.minetest/mods/more_fire/textures/more_fire_campfire_logs.png
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@ -1,12 +0,0 @@
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# Blender MTL File: 'campfire.blend'
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# Material Count: 1
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newmtl Logs-Stone
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.000000 0.000000 0.000000
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Ni 1.000000
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d 0.000000
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illum 1
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map_Kd /home/nathan/.minetest/mods/more_fire/textures/more_fire_campfire_logs.png
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@ -1,12 +0,0 @@
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# Blender MTL File: 'torch.blend'
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# Material Count: 1
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newmtl Material
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 1
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map_Kd /home/nathan/.minetest/mods/more_fire/textures/more_fire_torch.png
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@ -1,23 +1,23 @@
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# Blender v2.71 (sub 6) OBJ File: 'torch.blend'
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# Blender v2.72 (sub 0) OBJ File: 'torch.blend'
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# www.blender.org
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mtllib more_fire_torch.mtl
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o Cube.001
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v -0.063389 0.097510 0.063389
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v -0.063389 0.097510 -0.063389
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v 0.063389 0.097510 -0.063389
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v 0.063389 0.097510 0.063389
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v -0.067241 0.224287 0.067241
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v -0.067241 0.224287 -0.067241
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v 0.067241 0.224287 -0.067241
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v 0.067241 0.224287 0.067241
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v 0.070746 -0.500000 -0.070746
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v 0.070746 -0.500000 0.070746
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v -0.070746 -0.500000 0.070746
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v -0.070746 -0.500000 -0.070746
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v 0.070746 0.100000 -0.070746
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v 0.070746 0.100000 0.070746
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v -0.070746 0.100000 0.070746
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v -0.070746 0.100000 -0.070746
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o Torch_Ground_Cube.001
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v -0.053243 0.005921 0.053243
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v -0.053243 0.005921 -0.053243
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v 0.053243 0.005921 -0.053243
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v 0.053243 0.005921 0.053243
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v -0.056479 0.112407 0.056479
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v -0.056479 0.112407 -0.056479
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v 0.056479 0.112407 -0.056479
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v 0.056479 0.112407 0.056479
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v 0.059423 -0.495953 -0.059423
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v 0.059423 -0.495953 0.059423
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v -0.059423 -0.495953 0.059423
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v -0.059423 -0.495953 -0.059423
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v 0.059423 0.008013 -0.059423
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v 0.059423 0.008013 0.059423
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v -0.059423 0.008013 0.059423
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v -0.059423 0.008013 -0.059423
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vt 0.992873 0.992178
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vt 0.831122 0.992178
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vt 0.835756 0.839624
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@ -1,12 +0,0 @@
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# Blender MTL File: 'torch.blend'
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# Material Count: 1
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newmtl Material
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 1
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map_Kd /home/nathan/.minetest/mods/more_fire/textures/more_fire_torch.png
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@ -1,23 +1,23 @@
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# Blender v2.71 (sub 6) OBJ File: 'torch.blend'
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# Blender v2.72 (sub 0) OBJ File: 'torch.blend'
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# www.blender.org
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mtllib more_fire_torch_wall.mtl
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o Torch_Wall_Cube.000
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v 0.312774 0.237322 0.063389
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v 0.196587 0.186597 0.063389
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v 0.196587 0.186597 -0.063389
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v 0.312774 0.237322 -0.063389
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v 0.265579 0.355051 0.067241
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v 0.142331 0.301242 0.067241
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v 0.142331 0.301242 -0.067241
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v 0.265579 0.355051 -0.067241
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v 0.428916 -0.363944 -0.070746
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v 0.558589 -0.307331 -0.070746
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v 0.558589 -0.307331 0.070746
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v 0.428916 -0.363944 0.070746
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v 0.188847 0.185935 -0.070746
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v 0.318521 0.242548 -0.070746
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v 0.318521 0.242548 0.070746
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v 0.188847 0.185935 0.070746
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v 0.389233 0.142734 0.048199
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v 0.300888 0.104164 0.048199
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v 0.300888 0.104164 -0.048199
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v 0.389233 0.142734 -0.048199
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v 0.353348 0.232252 0.051129
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v 0.259632 0.191337 0.051129
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v 0.259632 0.191337 -0.051129
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v 0.353348 0.232252 -0.051129
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v 0.477546 -0.314455 -0.053794
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v 0.576146 -0.271408 -0.053794
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v 0.576146 -0.271408 0.053794
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v 0.477546 -0.314455 0.053794
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v 0.295003 0.103660 -0.053794
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v 0.393603 0.146708 -0.053794
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v 0.393603 0.146708 0.053794
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v 0.295003 0.103660 0.053794
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vt 0.992873 0.992178
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vt 0.831122 0.992178
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vt 0.835756 0.839624
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@ -3,3 +3,5 @@ Put this folder into your Mods folder and enable.
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This mod is using the newly added Mesh type so you need a recent build for it to work. If you are on linux consider using the daily build PPA or build from source.
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If you have any ideas for more fire related things please let me know, or consider forking the project on GIT. I'm always ready to add more good stuff.
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There is a bug where placing torches on a stone wall sometimes reacts strangly. If you put two torches next to each other one will usually fall off the wall. Not sure why...
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