165 lines
5.8 KiB
Lua
165 lines
5.8 KiB
Lua
-- Craft Recipes
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minetest.register_craft({
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output = 'illuminati:core_off',
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recipe = {
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{'dye:red', 'default:mese_crystal', 'dye:red'},
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{'dye:red', 'default:diamond', 'dye:red'},
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{'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
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}
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})
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minetest.register_craft({
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output = 'illuminati:cone_off',
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recipe = {
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{'', 'default:mese_crystal_fragment', ''},
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{'default:mese_crystal_fragment', 'default:gold_ingot', 'default:mese_crystal_fragment'},
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{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
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}
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})
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-- Node Registration
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minetest.register_node('illuminati:core_off',{
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description = 'The source of power',
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drawtype = 'mesh',
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mesh = 'illuminati_core_off.obj',
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tiles = {name='illuminati_crystal.png'},
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use_texture_alpha = true,
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groups = {cracky=2},
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paramtype = 'light',
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paramtype2 = 'facedir',
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selection_box = {
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type = 'fixed',
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fixed = {-.4, -.5, -.4, .4, .5, .4},
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},
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collision_box = {
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type = 'fixed',
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fixed = {-.4, -.5, -.4, .4, .5, .4},
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},
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after_place_node = function(pos, itemstack)
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local n = minetest.get_node(pos)
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local p1 = {x=pos.x, y=pos.y-1, z=pos.z}
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local p2 = {x=pos.x, y=pos.y-2, z=pos.z}
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local n1 = minetest.get_node_or_nil(p1)
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local n2 = minetest.get_node_or_nil(p2)
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if n1.name == 'default:diamondblock' and n2.name == 'default:diamondblock' then
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local ps1 = {x=pos.x-3, y=pos.y-1, z=pos.z}
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local pw1 = {x=pos.x+3, y=pos.y-1, z=pos.z}
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local pn1 = {x=pos.x, y=pos.y-1, z=pos.z-3}
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local pe1 = {x=pos.x, y=pos.y-1, z=pos.z+3}
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local ns1 = minetest.get_node_or_nil(ps1)
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local nw1 = minetest.get_node_or_nil(pw1)
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local nn1 = minetest.get_node_or_nil(pn1)
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local ne1 = minetest.get_node_or_nil(pe1)
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if ns1.name == 'illuminati:cone_off' and nw1.name == 'illuminati:cone_off' and nn1.name == 'illuminati:cone_off' and ne1.name == 'illuminati:cone_off' then
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local ps2 = {x=pos.x-3, y=pos.y-2, z=pos.z}
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local pw2 = {x=pos.x+3, y=pos.y-2, z=pos.z}
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local pn2 = {x=pos.x, y=pos.y-2, z=pos.z-3}
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local pe2 = {x=pos.x, y=pos.y-2, z=pos.z+3}
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local ns2 = minetest.get_node_or_nil(ps2)
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local nw2 = minetest.get_node_or_nil(pw2)
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local nn2 = minetest.get_node_or_nil(pn2)
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local ne2 = minetest.get_node_or_nil(pe2)
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if ns2.name == 'default:goldblock' and nw2.name == 'default:goldblock' and nn2.name == 'default:goldblock' and ne2.name == 'default:goldblock' then
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minetest.set_node(pos,{name = 'illuminati:core_on', param2=n.param2})
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minetest.set_node(ps1,{name = 'illuminati:cone_on'})
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minetest.set_node(pw1,{name = 'illuminati:cone_on'})
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minetest.set_node(pn1,{name = 'illuminati:cone_on'})
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minetest.set_node(pe1,{name = 'illuminati:cone_on'})
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end
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end
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end
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end,
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})
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minetest.register_node('illuminati:core_on',{
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description = 'Hacked if you have this.',
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drawtype = 'mesh',
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mesh = 'illuminati_core_on.obj',
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tiles = {{name = 'illuminati_crystal.png'},
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{name='illuminati_power.png',
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animation = {
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type = "vertical_frames",
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aspect_w = 256,
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aspect_h = 32,
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length = 2.0,},},
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},
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use_texture_alpha = true,
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light_source = 13,
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groups = {cracky=3, not_in_creative_inventory=1},
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paramtype = 'light',
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paramtype2 = 'facedir',
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drop = 'illuminati:core_off',
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selection_box = {
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type = 'fixed',
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fixed = {-.4, -.5, -.4, .4, .5, .4},
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},
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collision_box = {
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type = 'fixed',
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fixed = {-.4, -.5, -.4, .4, .5, .4},
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},
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on_construct = function(pos)
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print 'seeing if this calls when the node is placed.'
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-- I'll eventually make something happen more than changing the nodes.
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-- Maybe the crystals with generate some items or do something.
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end,
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after_dig_node = function(pos)
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local ps1 = {x=pos.x-3, y=pos.y-1, z=pos.z}
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local pw1 = {x=pos.x+3, y=pos.y-1, z=pos.z}
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local pn1 = {x=pos.x, y=pos.y-1, z=pos.z-3}
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local pe1 = {x=pos.x, y=pos.y-1, z=pos.z+3}
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minetest.set_node(ps1,{name = 'illuminati:cone_off'})
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minetest.set_node(pw1,{name = 'illuminati:cone_off'})
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minetest.set_node(pn1,{name = 'illuminati:cone_off'})
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minetest.set_node(pe1,{name = 'illuminati:cone_off'})
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end,
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})
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minetest.register_node('illuminati:cone_off',{
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description = 'Power this brings.',
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drawtype = 'mesh',
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mesh = 'illuminati_core_cone.obj',
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tiles = {name='illuminati_cone.png'},
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groups = {cracky=2},
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paramtype = 'light',
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paramtype2 = 'facedir',
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selection_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.5, .5, .35, .5},
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},
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collision_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.5, .5, .35, .5},
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},
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after_place_node = function(pos, placer)
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local key = #(minetest.get_connected_players())
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local people = minetest.get_connected_players()
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local person = math.random(1, key)
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local name1 = people[person]
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local name = name1:get_player_name()
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local placer_name = placer:get_player_name()
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if name ~= placer_name then
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minetest.chat_send_player(name, send_message(illuminati.core_message_table))
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end
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end,
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})
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minetest.register_node('illuminati:cone_on',{
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description = 'Hackers should all die. :P', -- Actually just the black hat hackers.
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drawtype = 'mesh',
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mesh = 'illuminati_core_cone.obj',
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tiles = {name='illuminati_cone.png'},
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light_source = 13,
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groups = {not_in_creative_inventory=1},
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paramtype = 'light',
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paramtype2 = 'facedir',
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selection_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.5, .5, .35, .5},
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},
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collision_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.5, .5, .35, .5},
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},
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})
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