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5 Commits

Author SHA1 Message Date
NathanSalapat df7faaf823 added a few more chats, changed the power core. 2016-11-30 08:18:42 -06:00
NathanSalapat 37933b4bbd added abm to add things to power core. 2016-11-20 15:07:07 -06:00
NathanSalapat a6dacd964c added ore for relics. 2016-11-16 11:44:43 -06:00
NathanSalapat 8556b6e681 added relics. 2016-11-15 11:26:32 -06:00
NathanSalapat 49e2c3eee0 fixed the random message on player death. 2016-11-14 11:46:49 -06:00
17 changed files with 280 additions and 58 deletions

43
abms.lua Normal file
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@ -0,0 +1,43 @@
illuminati_gift_table1 = { --Common items
'default:cobble',
'default:obsidian',
'default:mese_crystal_fragment',
}
illuminati_gift_table2 = { --Rare items
'default:mese',
'default:diamondblock',
'default:goldblock',
}
illuminati_gift_table3 = { --Super rare items
'illuminati:core_off',
'illuminati:cone_off',
}
function give_gift(pos, table)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local max = #(table)
local gift_num = math.random(1,max)
local gift = table[gift_num]
inv:set_stack('dst', 1, gift)
end
minetest.register_abm({
nodenames = {'illuminati:core_on'},
interval = 60,
chance = 5,
action = function(pos)
local gift_type = math.random(1,10)
if gift_type <= 1 then --Super rare item
give_gift(pos, illuminati_gift_table3)
end
if gift_type >= 2 and gift_type <= 8 then --Comon item
give_gift(pos, illuminati_gift_table1)
end
if gift_type > 8 then --Rare item
give_gift(pos, illuminati_gift_table2)
end
end
})

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@ -1,31 +1,51 @@
local illuminati_death_message_table = {
illuminati.death_message_table = {
'<Distant voice> We control your life too.',
'<Hissing voice> Assemble the brotherhood, we have fresh flesh.',
'<Whisper> The Illuminati claimed another life',
'<Faint voices in the breeze> That was an easy one.',
"<GrimpReaper> Fret not, I see you. I'm waching.",
}
illuminati.core_message_table = {
'<Reptillian> Ah, a new convert.',
'<Father> Every day we grow in numbers.',
'<Saint> Has a mortal discovered our secret? Death to him!',
'<Block_breaker> Blocks are but temporal, we are forever.',
}
minetest.register_on_chat_message(function(name,message)
if string.match(message, 'foobar') then
minetest.chat_send_all('<Illuminati> Hush, this is not public information.')
end
end)
illuminati.triangle_message_table = {
"<Joe> this isn't good.",
'<square_man_max> oh, are squares not good enough?',
'<Joe> Three sides, three branches.',
'<Joe> Three sides, three nails.', --Really not sure on this one...
'<Joe> Heart, Brain, Body.',
'<Joe> 3 corners 180 degrees.',
}
minetest.register_on_chat_message(function(name,message)
if string.match(message, '%p%p%p%p%p%p%p%p') then
minetest.chat_send_player(name, '<Illuminati> Do you have a broken keyboard?')
end
end)
--[[minetest.register_on_dieplayer(function(player)
local key = #(minetest.get_connected_players())
print ('number of people playing '..key)
local person = math.random(1, key)
for person,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
minetest.chat_send_player(name, "Hello you fool, " .. name)
function send_message(table)
local max = #(table)
local key = math.random(1,max)
local message = table[key]
return message
end
-- print (person_to_spook..' has been selected to get a cheery message.')
-- minetest.chat_send_player(person_to_spook, '<Illuminati> Somebody died.')
function select_player(player, table)
local key = #(minetest.get_connected_players())
local people = minetest.get_connected_players()
local person = math.random(1, key)
local name1 = people[person]
local name = player:get_player_name()
if name1 ~= player then
minetest.chat_send_player(name, send_message(table))
end
end
minetest.register_on_dieplayer(function(player)
select_player(player, illuminati.death_message_table)
end)
minetest.register_on_chat_message(function(name,message)
if string.match(message, 'triangle') then
minetest.chat_send_player(name, send_message(illuminati.triangle_message_table))
end
end)
--]]

2
depends.txt Normal file
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@ -0,0 +1,2 @@
default
dye

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@ -1,2 +1,6 @@
illuminati = {}
dofile(minetest.get_modpath('illuminati')..'/chats.lua')
dofile(minetest.get_modpath('illuminati')..'/nodes.lua')
dofile(minetest.get_modpath('illuminati')..'/relics.lua')
dofile(minetest.get_modpath('illuminati')..'/abms.lua')

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@ -1 +1 @@
name=illuminati
name = illuminati

137
nodes.lua
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@ -1,3 +1,23 @@
-- Craft Recipes
minetest.register_craft({
output = 'illuminati:core_off',
recipe = {
{'dye:red', 'default:mese_crystal', 'dye:red'},
{'dye:red', 'default:diamond', 'dye:red'},
{'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
}
})
minetest.register_craft({
output = 'illuminati:cone_off',
recipe = {
{'', 'default:mese_crystal_fragment', ''},
{'default:mese_crystal_fragment', 'default:gold_ingot', 'default:mese_crystal_fragment'},
{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
}
})
-- Node Registration
minetest.register_node('illuminati:core_off',{
description = 'The source of power',
drawtype = 'mesh',
@ -16,35 +36,41 @@ minetest.register_node('illuminati:core_off',{
fixed = {-.4, -.5, -.4, .4, .5, .4},
},
after_place_node = function(pos, itemstack)
local n = minetest.get_node(pos)
local p1 = {x=pos.x, y=pos.y-1, z=pos.z}
local p2 = {x=pos.x, y=pos.y-2, z=pos.z}
local n1 = minetest.get_node_or_nil(p1)
local n2 = minetest.get_node_or_nil(p2)
if n1.name == 'default:diamondblock' and n2.name == 'default:diamondblock' then
local ps1 = {x=pos.x-3, y=pos.y-1, z=pos.z}
local pw1 = {x=pos.x+3, y=pos.y-1, z=pos.z}
local pn1 = {x=pos.x, y=pos.y-1, z=pos.z-3}
local pe1 = {x=pos.x, y=pos.y-1, z=pos.z+3}
local ns1 = minetest.get_node_or_nil(ps1)
local nw1 = minetest.get_node_or_nil(pw1)
local nn1 = minetest.get_node_or_nil(pn1)
local ne1 = minetest.get_node_or_nil(pe1)
if ns1.name == 'illuminati:cone_off' and nw1.name == 'illuminati:cone_off' and nn1.name == 'illuminati:cone_off' and ne1.name == 'illuminati:cone_off' then
local ps2 = {x=pos.x-3, y=pos.y-2, z=pos.z}
local pw2 = {x=pos.x+3, y=pos.y-2, z=pos.z}
local pn2 = {x=pos.x, y=pos.y-2, z=pos.z-3}
local pe2 = {x=pos.x, y=pos.y-2, z=pos.z+3}
local ns2 = minetest.get_node_or_nil(ps2)
local nw2 = minetest.get_node_or_nil(pw2)
local nn2 = minetest.get_node_or_nil(pn2)
local ne2 = minetest.get_node_or_nil(pe2)
if ns2.name == 'default:goldblock' and nw2.name == 'default:goldblock' and nn2.name == 'default:goldblock' and ne2.name == 'default:goldblock' then
local n = minetest.get_node(pos)
local p1 = {x=pos.x, y=pos.y-1, z=pos.z}
local p2 = {x=pos.x, y=pos.y-2, z=pos.z}
local n1 = minetest.get_node_or_nil(p1)
local n2 = minetest.get_node_or_nil(p2)
if n1.name == 'default:diamondblock' and n2.name == 'default:diamondblock' then
local ps1 = {x=pos.x-3, y=pos.y-1, z=pos.z}
local pw1 = {x=pos.x+3, y=pos.y-1, z=pos.z}
local pn1 = {x=pos.x, y=pos.y-1, z=pos.z-3}
local pe1 = {x=pos.x, y=pos.y-1, z=pos.z+3}
local ns1 = minetest.get_node_or_nil(ps1)
local nw1 = minetest.get_node_or_nil(pw1)
local nn1 = minetest.get_node_or_nil(pn1)
local ne1 = minetest.get_node_or_nil(pe1)
if ns1.name == 'illuminati:cone_off' and nw1.name == 'illuminati:cone_off' and nn1.name == 'illuminati:cone_off' and ne1.name == 'illuminati:cone_off' then
local ps2 = {x=pos.x-3, y=pos.y-2, z=pos.z}
local pw2 = {x=pos.x+3, y=pos.y-2, z=pos.z}
local pn2 = {x=pos.x, y=pos.y-2, z=pos.z-3}
local pe2 = {x=pos.x, y=pos.y-2, z=pos.z+3}
local ns2 = minetest.get_node_or_nil(ps2)
local nw2 = minetest.get_node_or_nil(pw2)
local nn2 = minetest.get_node_or_nil(pn2)
local ne2 = minetest.get_node_or_nil(pe2)
if ns2.name == 'default:goldblock' and nw2.name == 'default:goldblock' and nn2.name == 'default:goldblock' and ne2.name == 'default:goldblock' then
minetest.set_node(pos,{name = 'illuminati:core_on', param2=n.param2})
minetest.set_node(ps1,{name = 'illuminati:cone_on'})
minetest.set_node(pw1,{name = 'illuminati:cone_on'})
minetest.set_node(pn1,{name = 'illuminati:cone_on'})
minetest.set_node(pe1,{name = 'illuminati:cone_on'})
minetest.set_node(p1,{name = 'illuminati:diamondblock'})
minetest.set_node(p2,{name = 'illuminati:diamondblock'})
minetest.set_node(ps2,{name = 'illuminati:goldblock'})
minetest.set_node(pw2,{name = 'illuminati:goldblock'})
minetest.set_node(pn2,{name = 'illuminati:goldblock'})
minetest.set_node(pe2,{name = 'illuminati:goldblock'})
end
end
end
@ -78,19 +104,45 @@ minetest.register_node('illuminati:core_on',{
fixed = {-.4, -.5, -.4, .4, .5, .4},
},
on_construct = function(pos)
print 'seeing if this calls when the node is placed.'
-- I'll eventually make something happen more than changing the nodes.
-- Maybe the crystals with generate some items or do something.
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('main', 8*4)
inv:set_size('dst', 1)
meta:set_string('formspec',
'size[8,6]'..
'label[2.65,0;#_#~~ ^ |-| ^ ~~#_#]'..
'list[current_name;dst;3.5,1;1,1;]'..
'list[current_player;main;0,2.25;8,4;]'..
'listring[]')
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local damage_chance = math.random(1,2)
if damage_chance == 1 then
local hp = player:get_hp()
player:set_hp(hp - 1)
end
end,
after_dig_node = function(pos)
local ps1 = {x=pos.x-3, y=pos.y-1, z=pos.z}
local pw1 = {x=pos.x+3, y=pos.y-1, z=pos.z}
local pn1 = {x=pos.x, y=pos.y-1, z=pos.z-3}
local pe1 = {x=pos.x, y=pos.y-1, z=pos.z+3}
minetest.set_node(ps1,{name = 'illuminati:cone_off'})
minetest.set_node(pw1,{name = 'illuminati:cone_off'})
minetest.set_node(pn1,{name = 'illuminati:cone_off'})
minetest.set_node(pe1,{name = 'illuminati:cone_off'})
local d1 = {x=pos.x, y=pos.y-1, z=pos.z}
local d2 = {x=pos.x, y=pos.y-2, z=pos.z}
local cs1 = {x=pos.x-3, y=pos.y-1, z=pos.z}
local cw1 = {x=pos.x+3, y=pos.y-1, z=pos.z}
local cn1 = {x=pos.x, y=pos.y-1, z=pos.z-3}
local ce1 = {x=pos.x, y=pos.y-1, z=pos.z+3}
local gs2 = {x=pos.x-3, y=pos.y-2, z=pos.z}
local gw2 = {x=pos.x+3, y=pos.y-2, z=pos.z}
local gn2 = {x=pos.x, y=pos.y-2, z=pos.z-3}
local ge2 = {x=pos.x, y=pos.y-2, z=pos.z+3}
minetest.set_node(d1,{name = 'default:diamondblock'})
minetest.set_node(d2,{name = 'default:diamondblock'})
minetest.set_node(cs1,{name = 'illuminati:cone_off'})
minetest.set_node(cw1,{name = 'illuminati:cone_off'})
minetest.set_node(cn1,{name = 'illuminati:cone_off'})
minetest.set_node(ce1,{name = 'illuminati:cone_off'})
minetest.set_node(gs2,{name = 'default:goldblock'})
minetest.set_node(gw2,{name = 'default:goldblock'})
minetest.set_node(gn2,{name = 'default:goldblock'})
minetest.set_node(ge2,{name = 'default:goldblock'})
end,
})
@ -110,6 +162,9 @@ minetest.register_node('illuminati:cone_off',{
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, .35, .5},
},
after_place_node = function(pos, placer)
select_player(placer, illuminati.core_message_table)
end,
})
minetest.register_node('illuminati:cone_on',{
@ -130,3 +185,15 @@ minetest.register_node('illuminati:cone_on',{
fixed = {-.5, -.5, -.5, .5, .35, .5},
},
})
minetest.register_node("illuminati:goldblock", {
description = "hu?",
tiles = {"default_gold_block.png"},
groups = {not_in_creative_inventory=1},
})
minetest.register_node("illuminati:diamondblock", {
description = "Not sure how you got this.",
tiles = {"default_diamond_block.png"},
groups = {not_in_creative_inventory=1},
})

86
relics.lua Normal file
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@ -0,0 +1,86 @@
relic_table = { -- Number, Description
{'1', 'Achieve ultimate power.'},
{'2', 'Build a core..'},
{'3', 'Blocks of diamond and gold.'},
{'4', 'Cones atop the gold.'},
{'5', 'Crystal above two diamond.'},
{'6', 'Diamond in the center.'},
{'7', 'Gold to the N, S, E, and W.'},
{'8', 'Two spaces between blocks.'},
{'9', 'If correct will generate power.'},
}
for i in ipairs (relic_table) do
local num = relic_table[i][1]
local desc = relic_table[i][2]
minetest.register_craftitem('illuminati:relic_'..num, {
description = desc,
inventory_image = 'illuminati_relic_'..num..'.png',
groups = {not_in_creative_inventory=1},
})
end
-- Register nodes
minetest.register_node("illuminati:stone", {
description = "Stone",
tiles = {"default_stone.png"},
groups = {cracky=3, stone=1},
drop = {
max_items = 2,
items = {
{
items = {'illuminati:relic_1'},
rarity = 15,
},
{
items = {'illuminati:relic_2'},
rarity = 15,
},
{
items = {'illuminati:relic_3'},
rarity = 15,
},
{
items = {'illuminati:relic_4'},
rarity = 15,
},
{
items = {'illuminati:relic_5'},
rarity = 15,
},
{
items = {'illuminati:relic_6'},
rarity = 15,
},
{
items = {'illuminati:relic_7'},
rarity = 15,
},
{
items = {'illuminati:relic_8'},
rarity = 15,
},
{
items = {'illuminati:relic_9'},
rarity = 15,
},
{
items = {'default:cobble'},
},
},
},
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
-- Register ore
minetest.register_ore({
ore_type = 'scatter',
ore = 'illuminati:stone',
wherein = 'default:stone',
clust_scarcity = 8*8*8,
clust_size = 1,
height_min = -31000,
hieght_max = 128,
})

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