initial upload.
commit
12170e0370
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default
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mobs?
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mobapi?
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if mobs.mod and mobs.mod == "redo" then
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mobs:register_mob("farm_mobs:dog", {
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type = "animal",
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passive = false,
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attack_type = "dogfight",
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reach = 2,
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damage = 4,
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hp_min = 5,
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hp_max = 20,
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armor = 200,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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visual = "mesh",
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visual_size = {x=7,y=7},
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mesh = "farm_mobs_dog.b3d",
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textures = {
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{"farm_mobs_dog.png"},
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{"farm_mobs_dog1.png"},
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},
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makes_footstep_sound = true,
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-- sounds = {
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-- random = "mobs_cow",
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-- },
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walk_velocity = 1,
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run_velocity = 2,
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jump = true,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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},
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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animation = {
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speed_normal = 10,
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speed_run = 15,
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stand_start = 110,
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stand_end = 140,
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walk_start = 50,
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walk_end = 90,
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run_start = 50,
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run_end = 90,
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punch_start = 0,
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punch_end = 40,
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},
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follow = "mobs:meat_raw",
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view_range = 7,
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fear_height = 2,
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 8, true, true) then
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return
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end
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mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
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end,
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})
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mobs:register_spawn("farm_mobs:dog",
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{"default:dirt_with_grass", "ethereal:green_dirt"}, 20, 10, 15000, 1, 31000, true)
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mobs:register_egg("farm_mobs:dog", "Dog", "default_grass.png", 1)
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end
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This mod adds a handful of animals to your worlds that you would commonly see on a typical farm.
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Currently includes: dog,
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Planned animals: Pig, Sheep, Cow, Bull, Skunk, Raccon, Opossom,
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