drinks/drinks2.lua

38 lines
1.3 KiB
Lua

-- This code is for if Thirst isn't enabled.
--Parse Table
for i in ipairs (drinks.drink_table) do
local desc = drinks.drink_table[i][1]
local craft = drinks.drink_table[i][2]
local color = drinks.drink_table[i][3]
local health = drinks.drink_table[i][4]
health = health or 1
--Actual Node registration
minetest.register_craftitem('drinks:jcu_'..desc, {
description = 'Cup of '..craft..' Juice',
groups = {drink=1},
inventory_image = 'drinks_glass_contents.png^[colorize:'..color..':200^drinks_drinking_glass.png',
on_use = function(itemstack, user, pointed_thing)
local eat_func = minetest.item_eat(health, 'vessels:drinking_glass')
return eat_func(itemstack, user, pointed_thing)
end,
})
minetest.register_craftitem('drinks:jbo_'..desc, {
description = 'Bottle of '..craft..' Juice',
groups = {drink=1},
inventory_image = 'drinks_bottle_contents.png^[colorize:'..color..':200^drinks_glass_bottle.png',
on_use = function(itemstack, user, pointed_thing)
local eat_func = minetest.item_eat((health*2), 'vessels:glass_bottle')
return eat_func(itemstack, user, pointed_thing)
end,
})
minetest.register_craftitem('drinks:jbu_'..desc, {
description = 'Bucket of '..craft..' Juice',
inventory_image = 'bucket.png^(drinks_bucket_contents.png^[colorize:'..color..':200)',
stack_max = 1,
})
end