drinks/init.lua

217 lines
8.3 KiB
Lua

-- mod support (moreblocks/technic_worldgen)
local slab_str = "stairs:slab_wood"
function applyModSupport()
local moreblocks_found = false
local technic_worldgen = false
local modnames = minetest.get_modnames()
for i, name in ipairs(modnames) do
-- minetest.log("[Mod] " .. name)
if name == "moreblocks" then
moreblocks_found = true
end
if name == "technic_worldgen" then
technic_worldgen = true
end
end
if moreblocks_found == true and technic_worldgen == true then
minetest.log("applying patch to mod " .. minetest.get_current_modname())
minetest.log("converting '" .. slab_str .. "' to 'moreblocks:slab_wood'")
slab_str = "moreblocks:slab_wood"
end
end
--applyModSupport()
--Craft Recipes
-- added mod-support
minetest.register_craft({
output = 'drinks:juice_press',
recipe = {
{'default:stick', 'default:steel_ingot', 'default:stick'},
{'default:stick', 'bucket:bucket_empty', 'default:stick'},
{slab_str, slab_str, 'vessels:drinking_glass'},
}
})
-- added mod-support
minetest.register_craft({
output = 'drinks:liquid_barrel',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{slab_str, '', slab_str},
}
})
drinks = {
drink_table = {},
juiceable = {},
shortname = {
['jcu'] = {size = 2, name = 'vessels:drinking_glass'},
['jbo'] = {size = 4, name = 'vessels:glass_bottle'},
['jsb'] = {size = 4, name = 'vessels:steel_bottle'},
['jbu'] = {size = 16, name = 'bucket:bucket_empty'}
},
longname = {
['vessels:drinking_glass'] = {size = 2, name = 'jcu'},
['vessels:glass_bottle'] = {size = 4, name = 'jbo'},
['vessels:steel_bottle'] = {size = 4, name = 'jsb'},
['bucket:bucket_empty'] = {size = 16, name = 'jbu'},
['thirsty:steel_canteen'] = {size = 20, name = 'thirsty:steel_canteen'},
['thirsty:bronze_canteen'] = {size = 30, name = 'thirsty:bronze_canteen'},
},
}
-- Honestly not needed for default, but used as an example to add support to other mods.
-- Basically to use this all you need to do is add the name of the fruit to make juiceable (see line 14 for example)
-- Add the new fruit to a table like I've done in line 16.
-- The table should follow this scheme: internal name, Displayed name, colorize code.
-- Check out the drinks.lua file for more info how how the colorize code is used.
if minetest.get_modpath('default') then
drinks.juiceable['apple'] = true -- Name of fruit to make juiceable.
drinks.juiceable['cactus'] = true
drinks.juiceable['blueberries'] = true
table.insert(drinks.drink_table, {'apple', 'Apple', '#ecff56'})
table.insert(drinks.drink_table, {'cactus', 'Cactus', '#96F97B'})
table.insert(drinks.drink_table, {'blueberries', 'Blueberry', '#521dcb'})
end
if minetest.get_modpath('bushes_classic') then
drinks.juiceable['blackberry'] = true
drinks.juiceable['blueberry'] = true
drinks.juiceable['gooseberry'] = true
drinks.juiceable['raspberry'] = true
drinks.juiceable['strawberry'] = true
table.insert(drinks.drink_table, {'blackberry', 'Blackberry', '#581845'})
table.insert(drinks.drink_table, {'blueberry', 'Blueberry', '#521dcb'})
table.insert(drinks.drink_table, {'gooseberry', 'Gooseberry', '#9cf57c'})
table.insert(drinks.drink_table, {'raspberry', 'Raspberry', '#C70039'})
table.insert(drinks.drink_table, {'strawberry', 'Strawberry', '#ff3636'})
end
if minetest.get_modpath('farming_plus') then
drinks.juiceable['banana'] = true
drinks.juiceable['melon'] = true
drinks.juiceable['lemon_item'] = true
drinks.juiceable['orange_item'] = true
drinks.juiceable['peach_item'] = true
drinks.juiceable['rhubarb_item'] = true
drinks.juiceable['tomato_item'] = true
drinks.juiceable['strawberry_item'] = true
drinks.juiceable['raspberry_item'] = true
table.insert(drinks.drink_table, {'banana', 'Banana', '#eced9f'})
table.insert(drinks.drink_table, {'lemon', 'Lemon', '#feffaa'})
table.insert(drinks.drink_table, {'melon', 'Melon', '#ef4646'})
table.insert(drinks.drink_table, {'orange', 'Orange', '#ffc417'})
table.insert(drinks.drink_table, {'peach', 'Peach', '#f2bc1e'})
table.insert(drinks.drink_table, {'rhubarb', 'Rhubarb', '#fb8461'})
table.insert(drinks.drink_table, {'tomato', 'Tomato', '#d03a0e'})
table.insert(drinks.drink_table, {'strawberry', 'Strawberry', '#ff3636'})
table.insert(drinks.drink_table, {'raspberry', 'Raspberry', '#C70039'})
end
if minetest.get_modpath('crops') then
drinks.juiceable['melon'] = true
drinks.juiceable['melon_slice'] = true
drinks.juiceable['tomato'] = true
drinks.juiceable['pumpkin'] = true
table.insert(drinks.drink_table, {'melon', 'Melon', '#ef4646'})
table.insert(drinks.drink_table, {'tomato', 'Tomato', '#d03a0e'})
table.insert(drinks.drink_table, {'pumpkin', 'Pumpkin', '#ffc04c'})
end
if minetest.get_modpath('farming') then
drinks.juiceable['melon_8'] = true
drinks.juiceable['melon_slice'] = true
drinks.juiceable['tomato'] = true
drinks.juiceable['carrot'] = true
drinks.juiceable['cucumber'] = true
drinks.juiceable['grapes'] = true
drinks.juiceable['pumpkin_8'] = true
drinks.juiceable['pumpkin_slice'] = true
drinks.juiceable['raspberries'] = true
drinks.juiceable['rhubarb'] = true
drinks.juiceable['blueberries'] = true
drinks.juiceable['pineapple'] = true
drinks.juiceable['pineapple_ring'] = true
table.insert(drinks.drink_table, {'melon', 'Melon', '#ef4646'})
table.insert(drinks.drink_table, {'tomato', 'Tomato', '#990000'})
table.insert(drinks.drink_table, {'carrot', 'Carrot', '#ed9121'})
table.insert(drinks.drink_table, {'cucumber', 'Cucumber', '#73af59'})
table.insert(drinks.drink_table, {'grapes', 'Grape', '#b20056'})
table.insert(drinks.drink_table, {'pumpkin', 'Pumpkin', '#ffc04c'})
table.insert(drinks.drink_table, {'raspberries', 'Raspberry', '#C70039'})
table.insert(drinks.drink_table, {'rhubarb', 'Rhubarb', '#fb8461'})
table.insert(drinks.drink_table, {'blueberries', 'Blueberry', '#521dcb'})
table.insert(drinks.drink_table, {'pineapple', 'Pineapple', '#dcd611'})
minetest.register_alias_force('farming:carrot_juice', 'drinks:jcu_carrot')
minetest.register_alias_force('farming:pineapple_juice', 'drinks:jcu_pineapple')
end
if minetest.get_modpath('fruit') then
drinks.juiceable['pear'] = true
drinks.juiceable['plum'] = true
drinks.juiceable['peach'] = true
drinks.juiceable['orange'] = true
table.insert(drinks.drink_table, {'pear', 'Pear', '#ecff56'})
table.insert(drinks.drink_table, {'plum', 'Plum', '#8e4585'})
table.insert(drinks.drink_table, {'peach', 'Peach', '#f2bc1e'})
table.insert(drinks.drink_table, {'orange', 'Orange', '#ffc417'})
end
if minetest.get_modpath('ethereal') then
drinks.juiceable['banana'] = true
drinks.juiceable['coconut'] = true
drinks.juiceable['coconut_slice'] = true
drinks.juiceable['orange'] = true
drinks.juiceable['strawberry'] = true
table.insert(drinks.drink_table, {'banana', 'Banana', '#eced9f'})
table.insert(drinks.drink_table, {'coconut', 'Coconut', '#ffffff'})
table.insert(drinks.drink_table, {'orange', 'Orange', '#ffc417'})
table.insert(drinks.drink_table, {'strawberry', 'Strawberry', '#ff3636'})
end
-- replace craftitem to node definition
-- use existing node as template (e.g. 'vessel:glass_bottle')
drinks.register_item = function( name, template, def )
local template_def = minetest.registered_nodes[template]
if template_def then
local drinks_def = table.copy(template_def)
-- replace/add values
for k,v in pairs(def) do
if k == "groups" then
-- special handling for groups: merge instead replace
for g,n in pairs(v) do
drinks_def[k][g] = n
end
else
drinks_def[k]=v
end
end
if def.inventory_image then
drinks_def.wield_image = drinks_def.inventory_image
drinks_def.tiles = { drinks_def.inventory_image }
end
minetest.register_node( name, drinks_def )
end
end
if minetest.get_modpath('thirsty') then
dofile(minetest.get_modpath('drinks')..'/drinks.lua')
else
dofile(minetest.get_modpath('drinks')..'/drinks2.lua')
end
dofile(minetest.get_modpath('drinks')..'/drink_machines.lua')
dofile(minetest.get_modpath('drinks')..'/formspecs.lua')