drinks/drink_machines.lua

615 lines
25 KiB
Lua

--Craft Recipes
minetest.register_craft({
output = 'drinks:juice_press',
recipe = {
{'default:stick', 'default:steel_ingot', 'default:stick'},
{'default:stick', 'bucket:bucket_empty', 'default:stick'},
{'stairs:slab_wood', 'stairs:slab_wood', 'vessels:drinking_glass'},
}
})
minetest.register_craft({
output = 'drinks:liquid_barrel',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'stairs:slab_wood', '', 'stairs:slab_wood'},
}
})
minetest.register_craft({
output = 'drinks:liquid_silo',
recipe = {
{'drinks:liquid_barrel'},
{'drinks:liquid_barrel'},
{'drinks:liquid_barrel'}
}
})
local press_idle_formspec =
'size[8,7]'..
'label[1.5,0;Organic juice is just a squish away.]' ..
'label[4.3,.75;Put fruit here ->]'..
'label[3.5,1.75;Put container here ->]'..
'label[0.2,1.8;4 fruits to a glass,]'..
'label[0.2,2.1;8 fruits to a bottle,]'..
'label[0.2,2.4;16 fruits to a bucket.]'..
'button[1,1;2,1;press;Start Juicing]'..
'list[current_name;src;6.5,.5;1,1;]'..
'list[current_name;dst;6.5,1.5;1,1;]'..
'list[current_player;main;0,3;8,4;]'
local press_running_formspec =
'size[8,7]'..
'label[1.5,0;Organic juice coming right up.]' ..
'label[4.3,.75;Put fruit here ->]'..
'label[3.5,1.75;Put container here ->]'..
'label[0.2,1.8;4 fruits to a glass,]'..
'label[0.2,2.1;8 fruits to a bottle,]'..
'label[0.2,2.4;16 fruits to a bucket.]'..
'button[1,1;2,1;press;Start Juicing]'..
'list[current_name;src;6.5,.5;1,1;]'..
'list[current_name;dst;6.5,1.5;1,1;]'..
'list[current_player;main;0,3;8,4;]'
local press_error_formspec =
'size[8,7]'..
'label[1.5,0;You need to add more fruit.]' ..
'label[4.3,.75;Put fruit here ->]'..
'label[3.5,1.75;Put container here ->]'..
'label[0.2,1.8;4 fruits to a glass,]'..
'label[0.2,2.1;8 fruits to a bottle,]'..
'label[0.2,2.4;16 fruits to a bucket.]'..
'button[1,1;2,1;press;Start Juicing]'..
'list[current_name;src;6.5,.5;1,1;]'..
'list[current_name;dst;6.5,1.5;1,1;]'..
'list[current_player;main;0,3;8,4;]'
minetest.register_node('drinks:juice_press', {
description = 'Juice Press',
_doc_items_longdesc = "A machine for creating drinks out of various fruits and vegetables.",
_doc_items_usagehelp = "Right-click the press to access inventory and begin juicing.",
drawtype = 'mesh',
mesh = 'drinks_press.obj',
tiles = {name='drinks_press.png'},
groups = {choppy=2, dig_immediate=2,},
paramtype = 'light',
paramtype2 = 'facedir',
selection_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, .5, .5},
},
collision_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, .5, .5},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('main', 8*4)
inv:set_size('src', 1)
inv:set_size('dst', 1)
meta:set_string('infotext', 'Empty Juice Press')
meta:set_string('formspec', press_idle_formspec)
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields ['press'] then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
local instack = inv:get_stack("src", 1)
local fruitstack = instack:get_name()
local mod, fruit = fruitstack:match("([^:]+):([^:]+)")
if drinks.juiceable[fruit] then
if string.find(fruit, '_') then
local fruit, junk = fruit:match('([^_]+)_([^_]+)')
meta:set_string('fruit', fruit)
else
meta:set_string('fruit', fruit)
end
local outstack = inv:get_stack("dst", 1)
local vessel = outstack:get_name()
if vessel == 'vessels:drinking_glass' then
if instack:get_count() >= 4 then
meta:set_string('container', 'jcu_')
meta:set_string('fruitnumber', 4)
meta:set_string('infotext', 'Juicing...')
meta:set_string('formspec', press_running_formspec)
timer:start(4)
else
meta:set_string('infotext', 'You need more fruit.')
meta:set_string('formspec', press_error_formspec)
end
elseif vessel == 'vessels:glass_bottle' then
if instack:get_count() >= 8 then
meta:set_string('container', 'jbo_')
meta:set_string('fruitnumber', 8)
meta:set_string('infotext', 'Juicing...')
meta:set_string('formspec', press_running_formspec)
timer:start(8)
else
meta:set_string('infotext', 'You need more fruit.')
meta:set_string('formspec', press_error_formspec)
end
elseif vessel == 'vessels:steel_bottle' then
if instack:get_count() >= 8 then
meta:set_string('container', 'jsb_')
meta:set_string('fruitnumber', 8)
meta:set_string('infotext', 'Juicing...')
meta:set_string('formspec', press_running_formspec)
timer:start(8)
else
meta:set_string('infotext', 'You need more fruit.')
meta:set_string('formspec', press_error_formspec)
end
elseif vessel == 'bucket:bucket_empty' then
if instack:get_count() >= 16 then
meta:set_string('container', 'jbu_')
meta:set_string('fruitnumber', 16)
meta:set_string('infotext', 'Juicing...')
meta:set_string('formspec', press_running_formspec)
timer:start(16)
else
meta:set_string('infotext', 'You need more fruit.')
meta:set_string('formspec', press_error_formspec)
end
elseif vessel == 'default:papyrus' then
if instack:get_count() >= 2 then
local under_node = {x=pos.x, y=pos.y-1, z=pos.z}
local under_node_name = minetest.get_node_or_nil(under_node)
local under_node_2 = {x=pos.x, y=pos.y-2, z=pos.z}
local under_node_name_2 = minetest.get_node_or_nil(under_node_2)
if under_node_name.name == 'drinks:liquid_barrel' then
local meta_u = minetest.get_meta(under_node)
local stored_fruit = meta_u:get_string('fruit')
if fruit == stored_fruit or stored_fruit == 'empty' then
meta:set_string('container', 'tube')
meta:set_string('fruitnumber', 2)
meta:set_string('infotext', 'Juicing...')
meta_u:set_string('fruit', fruit)
timer:start(4)
else
meta:set_string('infotext', "You can't mix juices.")
end
elseif under_node_name_2.name == 'drinks:liquid_silo' then
local meta_u = minetest.get_meta(under_node_2)
local stored_fruit = meta_u:get_string('fruit')
if fruit == stored_fruit or stored_fruit == 'empty' then
meta:set_string('container', 'tube')
meta:set_string('fruitnumber', 2)
meta:set_string('infotext', 'Juicing...')
meta_u:set_string('fruit', fruit)
timer:start(4)
else
meta:set_string('infotext', "You can't mix juices.")
end
else
meta:set_string('infotext', 'You need more fruit.')
meta:set_string('formspec', press_error_formspec)
end
end
end
end
end
end,
on_timer = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local container = meta:get_string('container')
local instack = inv:get_stack("src", 1)
local outstack = inv:get_stack("dst", 1)
local fruit = meta:get_string('fruit')
local fruitnumber = tonumber(meta:get_string('fruitnumber'))
if container == 'tube' then
local timer = minetest.get_node_timer(pos)
local under_node = {x=pos.x, y=pos.y-1, z=pos.z}
local under_node_name = minetest.get_node_or_nil(under_node)
local under_node_2 = {x=pos.x, y=pos.y-2, z=pos.z}
local under_node_name_2 = minetest.get_node_or_nil(under_node_2)
if under_node_name.name == 'drinks:liquid_barrel' then
local meta_u = minetest.get_meta(under_node)
local fullness = tonumber(meta_u:get_string('fullness'))
instack:take_item(tonumber(fruitnumber))
inv:set_stack('src', 1, instack)
if fullness + 2 > 128 then
timer:stop()
meta:set_string('infotext', 'Barrel is full of juice.')
return
else
local fullness = fullness + 2
meta_u:set_string('fullness', fullness)
meta_u:set_string('infotext', (math.floor((fullness/128)*100))..' % full of '..fruit..' juice.')
meta_u:set_string('formspec', drinks.liquid_storage_formspec(fruit, fullness, 128))
if instack:get_count() >= 2 then
timer:start(4)
else
meta:set_string('infotext', 'You need more fruit.')
end
end
elseif under_node_name_2.name == 'drinks:liquid_silo' then
local meta_u = minetest.get_meta(under_node_2)
local fullness = tonumber(meta_u:get_string('fullness'))
instack:take_item(tonumber(fruitnumber))
inv:set_stack('src', 1, instack)
if fullness + 2 > 256 then
timer:stop()
meta:set_string('infotext', 'Silo is full of juice.')
return
else
local fullness = fullness + 2
meta_u:set_string('fullness', fullness)
meta_u:set_string('infotext', (math.floor((fullness/256)*100))..' % full of '..fruit..' juice.')
meta_u:set_string('formspec', drinks.liquid_storage_formspec(fruit, fullness, 256))
if instack:get_count() >= 2 then
timer:start(4)
else
meta:set_string('infotext', 'You need more fruit.')
end
end
end
else
meta:set_string('infotext', 'Collect your juice.')
meta:set_string('formspec', press_idle_formspec)
instack:take_item(tonumber(fruitnumber))
inv:set_stack('src', 1, instack)
inv:set_stack('dst', 1 ,'drinks:'..container..fruit)
end
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
timer:stop()
meta:set_string('infotext', 'Ready for more juicing.')
meta:set_string('formspec', press_idle_formspec)
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
meta:set_string('infotext', 'Ready for juicing.')
end,
can_dig = function(pos)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if inv:is_empty("src") and
inv:is_empty("dst") then
return true
else
return false
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == 'dst' then
if stack:get_name() == ('bucket:bucket_empty') then
return 1
elseif stack:get_name() == ('vessels:drinking_glass') then
return 1
elseif stack:get_name() == ('vessels:glass_bottle') then
return 1
elseif stack:get_name() == ('vessels:steel_bottle') then
return 1
elseif stack:get_name() == ('default:papyrus') then
return 1
else
return 0
end
else
return 99
end
end,
})
function drinks.drinks_liquid_sub(liq_vol, ves_typ, ves_vol, pos, able_to_fill, leftover_count, outputstack)
local meta = minetest.get_meta(pos)
local fullness = tonumber(meta:get_string('fullness'))
local fruit = meta:get_string('fruit')
local fruit_name = meta:get_string('fruit_name')
local inv = meta:get_inventory()
local fullness = fullness - (liq_vol*able_to_fill)
meta:set_string('fullness', fullness)
meta:set_string('infotext', (math.floor((fullness/ves_vol)*100))..' % full of '..fruit_name..' juice.')
if ves_vol == 128 then
meta:set_string('formspec', drinks.liquid_storage_formspec(fruit_name, fullness, 128))
elseif ves_vol == 256 then
meta:set_string('formspec', drinks.liquid_storage_formspec(fruit_name, fullness, 256))
end
if ves_typ == 'jcu' or ves_typ == 'jbo' or ves_typ == 'jsb' or ves_typ == 'jbu' then
inv:set_stack('dst', 1, 'drinks:'..ves_typ..'_'..fruit..' '..able_to_fill)
inv:set_stack('src', 1, outputstack..' '..leftover_count)
elseif ves_typ == 'thirsty:bronze_canteen' then
inv:set_stack('dst', 1, {name="thirsty:bronze_canteen", count=1, wear=60, metadata=""})
elseif ves_typ == 'thirsty:steel_canteen' then
inv:set_stack('dst', 1, {name="thirsty:steel_canteen", count=1, wear=40, metadata=""})
end
end
function drinks.drinks_liquid_avail_sub(liq_vol, ves_typ, ves_vol, outputstack, pos, count)
local meta = minetest.get_meta(pos)
local fullness = tonumber(meta:get_string('fullness'))
if fullness - (liq_vol*count) < 0 then
local able_to_fill = math.floor(fullness/liq_vol)
local leftover_count = count - able_to_fill
drinks.drinks_liquid_sub(liq_vol, ves_typ, ves_vol, pos, able_to_fill, leftover_count, outputstack)
elseif fullness - (liq_vol*count) >= 0 then
drinks.drinks_liquid_sub(liq_vol, ves_typ, ves_vol, pos, count, 0, outputstack)
end
end
function drinks.drinks_liquid_add(liq_vol, ves_typ, ves_vol, pos, inputcount, leftover_count, inputstack)
local meta = minetest.get_meta(pos)
local fullness = tonumber(meta:get_string('fullness'))
local fruit = meta:get_string('fruit')
local fruit_name = meta:get_string('fruit_name')
local inv = meta:get_inventory()
local fullness = fullness + (liq_vol*inputcount)
meta:set_string('fullness', fullness)
inv:set_stack('src', 1, ves_typ..' '..inputcount)
inv:set_stack('dst', 1, inputstack..' '..leftover_count)
meta:set_string('infotext', (math.floor((fullness/ves_vol)*100))..' % full of '..fruit_name..' juice.')
if ves_vol == 256 then
meta:set_string('formspec', drinks.liquid_storage_formspec(fruit_name, fullness, 256))
elseif ves_vol == 128 then
meta:set_string('formspec', drinks.liquid_storage_formspec(fruit_name, fullness, 128))
end
end
function drinks.drinks_liquid_avail_add(liq_vol, ves_typ, ves_vol, pos, inputstack, inputcount)
local meta = minetest.get_meta(pos)
local fullness = tonumber(meta:get_string('fullness'))
if fullness + (liq_vol*inputcount) > ves_vol then
local avail_ves_vol = ves_vol - fullness
local can_empty = math.floor(avail_ves_vol/liq_vol)
local leftover_count = inputcount - can_empty
drinks.drinks_liquid_add(liq_vol, ves_typ, ves_vol, pos, can_empty, leftover_count, inputstack)
elseif fullness + (liq_vol*inputcount) <= ves_vol then
drinks.drinks_liquid_add(liq_vol, ves_typ, ves_vol, pos, inputcount, 0, inputstack)
end
end
function drinks.drinks_barrel(pos, inputstack, inputcount)
local meta = minetest.get_meta(pos)
local vessel = string.sub(inputstack, 8, 10)
drinks.drinks_liquid_avail_add(drinks.shortname[vessel].size, drinks.shortname[vessel].name, 128, pos, inputstack, inputcount)
end
function drinks.drinks_silo(pos, inputstack, inputcount)
local meta = minetest.get_meta(pos)
local vessel = string.sub(inputstack, 8, 10)
drinks.drinks_liquid_avail_add(drinks.shortname[vessel].size, drinks.shortname[vessel].name, 256, pos, inputstack, inputcount)
end
minetest.register_node('drinks:liquid_barrel', {
description = 'Barrel of Liquid',
_doc_items_longdesc = "A node that provides a simple way to store juice.",
_doc_items_usagehelp = "Add or remove liquids from the barrel using buckets, bottles, or cups.",
drawtype = 'mesh',
mesh = 'drinks_liquid_barrel.obj',
tiles = {name='drinks_barrel.png'},
groups = {choppy=2, dig_immediate=2,},
paramtype = 'light',
paramtype2 = 'facedir',
selection_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, .5, .5},
},
collision_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, .5, .5},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('main', 8*4)
inv:set_size('src', 1)
inv:set_size('dst', 1)
meta:set_string('fullness', 0)
meta:set_string('fruit', 'empty')
meta:set_string('infotext', 'Empty Drink Barrel')
meta:set_string('formspec', 'size[8,8]'..
'label[0,0;Fill with the drink of your choice,]'..
'label[0,.4;you can only add more of the same type of drink.]'..
'label[4.5,1.2;Add liquid ->]'..
'label[.75,1.75;The barrel is empty]'..
'label[4.5,2.25;Take liquid ->]'..
'label[2,3.2;(This empties the barrel completely)]'..
'button[0,3;2,1;purge;Purge]'..
'list[current_name;src;6.5,1;1,1;]'..
'list[current_name;dst;6.5,2;1,1;]'..
'list[current_player;main;0,4;8,5;]')
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local instack = inv:get_stack('src', 1)
local outstack = inv:get_stack('dst', 1)
local outputstack = outstack:get_name()
local inputstack = instack:get_name()
local outputcount = outstack:get_count()
local inputcount = instack:get_count()
local fruit = string.sub(inputstack, 12, -1)
local fruit_in = meta:get_string('fruit')
if fruit_in == 'empty' then
meta:set_string('fruit', fruit)
local fruit_name = minetest.registered_nodes[instack:get_name()]
meta:set_string('fruit_name', string.lower(fruit_name.juice_type))
local vessel = string.sub(inputstack, 8, 10)
drinks.drinks_barrel(pos, inputstack, inputcount)
end
if fruit == fruit_in then
local vessel = string.sub(inputstack, 8, 10)
drinks.drinks_barrel(pos, inputstack, inputcount)
end
if drinks.longname[outputstack] then
drinks.drinks_liquid_avail_sub(drinks.longname[outputstack].size, drinks.longname[outputstack].name, 128, outputstack, pos, outputcount)
end
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields['purge'] then
local meta = minetest.get_meta(pos)
local fullness = 0
local fruit_name = 'no'
meta:set_string('fullness', 0)
meta:set_string('fruit', 'empty')
meta:set_string('infotext', 'Empty Drink Barrel')
meta:set_string('formspec', drinks.liquid_storage_formspec(fruit_name, fullness, 128))
end
end,
can_dig = function(pos)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if inv:is_empty("src") and
inv:is_empty("dst") and
tonumber(meta:get_string('fullness')) == 0 then
return true
else
return false
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if listname == 'src' then --adding liquid
local inputstack = stack:get_name()
local inputcount = stack:get_count()
local valid = string.sub(inputstack, 1, 8)
if valid == 'drinks:j' then
return inputcount
else
return 0
end
elseif listname == 'dst' then --removing liquid
--make sure there is a liquid to remove
local juice = meta:get_string('fruit')
if juice ~= 'empty' then
local inputstack = stack:get_name()
local inputcount = stack:get_count()
local valid = string.sub(inputstack, 1, 7)
if valid == 'vessels' or valid == 'bucket:' then
return inputcount
else
return 0
end
else
return 0
end
end
end,
})
minetest.register_node('drinks:liquid_silo', {
description = 'Silo of Liquid',
_doc_items_longdesc = "A node that provides a simple way to store juice.",
_doc_items_usagehelp = "Add or remove liquids from the silo using buckets, bottles, or cups.",
drawtype = 'mesh',
mesh = 'drinks_silo.obj',
tiles = {name='drinks_silo.png'},
groups = {choppy=2, dig_immediate=2,},
paramtype = 'light',
paramtype2 = 'facedir',
selection_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, 1.5, .5},
},
collision_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, 1.5, .5},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('main', 8*4)
inv:set_size('src', 1)
inv:set_size('dst', 1)
meta:set_string('fullness', 0)
meta:set_string('fruit', 'empty')
meta:set_string('infotext', 'Empty Drink Silo')
meta:set_string('formspec', 'size[8,8]'..
'label[0,0;Fill with the drink of your choice,]'..
'label[0,.4;you can only add more of the same type of drink.]'..
'label[4.5,1.2;Add liquid ->]'..
'label[.75,1.75;The Silo is empty]'..
'label[4.5,2.25;Take liquid ->]'..
'label[2,3.2;(This empties the silo completely)]'..
'button[0,3;2,1;purge;Purge]'..
'list[current_name;src;6.5,1;1,1;]'..
'list[current_name;dst;6.5,2;1,1;]'..
'list[current_player;main;0,4;8,5;]')
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local instack = inv:get_stack("src", 1)
local outstack = inv:get_stack('dst', 1)
local outputstack = outstack:get_name()
local inputstack = instack:get_name()
local outputcount = outstack:get_count()
local inputcount = instack:get_count()
local fruit = string.sub(inputstack, 12, -1)
local fruit_in = meta:get_string('fruit')
if fruit_in == 'empty' then
meta:set_string('fruit', fruit)
local fruit_name = minetest.registered_nodes[instack:get_name()]
meta:set_string('fruit_name', string.lower(fruit_name.juice_type))
local vessel = string.sub(inputstack, 8, 10)
drinks.drinks_silo(pos, inputstack, inputcount)
end
if fruit == fruit_in then
local vessel = string.sub(inputstack, 8, 10)
drinks.drinks_silo(pos, inputstack, inputcount)
end
if drinks.longname[outputstack] then
drinks.drinks_liquid_avail_sub(drinks.longname[outputstack].size, drinks.longname[outputstack].name, 256, outputstack, pos, outputcount)
end
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields['purge'] then
local meta = minetest.get_meta(pos)
local fullness = 0
local fruit_name = 'no'
meta:set_string('fullness', 0)
meta:set_string('fruit', 'empty')
meta:set_string('infotext', 'Empty Drink Silo')
meta:set_string('formspec', drinks.liquid_storage_formspec(fruit_name, fullness, 256))
end
end,
can_dig = function(pos)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if inv:is_empty("src") and
inv:is_empty("dst") and
tonumber(meta:get_string('fullness')) == 0 then
return true
else
return false
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if listname == 'src' then --adding liquid
local inputstack = stack:get_name()
local inputcount = stack:get_count()
local valid = string.sub(inputstack, 1, 8)
if valid == 'drinks:j' then
return inputcount
else
return 0
end
elseif listname == 'dst' then --removing liquid
--make sure there is liquid to take_item
local juice = meta:get_string('fruit')
if juice ~= 'empty' then
local inputstack = stack:get_name()
local inputcount = stack:get_count()
local valid = string.sub(inputstack, 1, 7)
if valid == 'vessels' or valid == 'bucket:' then
return inputcount
else
return 0
end
else
return 0
end
end
end,
})