desert_life/functions.lua

52 lines
2.0 KiB
Lua

--nodename is the name of the node being placed.
--pos is pos, no surprises there.
--undernode is the node that needs to be below for the node to be placed.
--replacing is what nodes are allowed to be replaced, usualy probably just air.
function desert_life.spread(nodename, pos, spread, undernode, replacing, needed_air)
local ran_num = math.random(1,8)
local location = {}
if ran_num == 1 then
location = {x=pos.x+spread, y=pos.y, z=pos.z}
end
if ran_num == 2 then
location = {x=pos.x+spread, y=pos.y, z=pos.z+spread}
end
if ran_num == 3 then
location = {x=pos.x, y=pos.y, z=pos.z+spread}
end
if ran_num == 4 then
location = {x=pos.x-spread, y=pos.y, z=pos.z+spread}
end
if ran_num == 5 then
location = {x=pos.x-spread, y=pos.y, z=pos.z}
end
if ran_num == 6 then
location = {x=pos.x-spread, y=pos.y, z=pos.z-spread}
end
if ran_num == 7 then
location = {x=pos.x, y=pos.y, z=pos.z-spread}
end
if ran_num == 8 then
location = {x=pos.x+spread, y=pos.y, z=pos.z-spread}
end
local under_location = ({x=location.x, y=location.y-1, z=location.z})
local under_name = minetest.get_node_or_nil(under_location)
local location_name = minetest.get_node_or_nil(location)
if under_name == nil then
return -- Should under_name somehow not be a node this will keep the script from crashing.
end
if under_name.name == undernode then
if location_name.name == replacing then
local diff = spread + 1
local pos1 = {x=location.x+diff, y=location.y, z=location.z+diff}
local pos0 = {x=location.x-diff, y=location.y, z=location.z-diff}
local can_replace = minetest.find_nodes_in_area(pos0, pos1, replacing)
local replace_num = #can_replace
if replace_num >= needed_air then --increase to decrease number of plants.
local face_ran = math.random(0,3)
minetest.set_node(location, {name = nodename, param2 = face_ran})
end
end
end
end