454 lines
16 KiB
Lua
454 lines
16 KiB
Lua
minetest.register_node('furniture:chest_small', {
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_doc_items_crafting = 'This is crafted in the Woodworking Station.',
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description = 'Small Chest',
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drawtype = 'mesh',
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mesh = 'furniture_chest_small.obj',
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tiles = {'furniture_chest_small.png'},
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overlay_tiles = {{name='furniture_chest_small_overlay.png', color='white'}},
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paramtype = 'light',
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paramtype2 = 'colorfacedir',
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palette = 'furniture_stain_palette.png',
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selection_box = {
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type = 'fixed',
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fixed = {-.4, -.5, -.3, .4, .2, .4},
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},
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collision_box = {
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type = 'fixed',
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fixed = {-.4, -.5, -.3, .4, .2, .4},
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},
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groups = {oddly_breakable_by_hand = 2, choppy=3, stainable=1},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string('formspec', furniture.storage_24_form(pos, ''))
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local inv = meta:get_inventory()
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inv:set_size('main', 24)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty('main')
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local player_name = sender:get_player_name()
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if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(sender, 'protection_bypass') then
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return
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end
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local meta = minetest.get_meta(pos)
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if fields ['save'] then
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meta:set_string('infotext', fields.description)
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meta:set_string('formspec', furniture.storage_24_form(pos, fields.description))
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elseif fields ['sort'] then
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furniture.sort_inventory(meta:get_inventory())
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end
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end,
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allow_metadata_inventory_put = furniture.inv_take_put,
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allow_metadata_inventory_take = furniture.inv_take_put,
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allow_metadata_inventory_move = furniture.inv_manipulate,
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})
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minetest.register_node('furniture:chest', {
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_doc_items_crafting = 'This is crafted in the Woodworking Station.',
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description = 'Chest',
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drawtype = 'mesh',
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mesh = 'furniture_chest.obj',
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tiles = {'furniture_chest.png'},
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overlay_tiles = {{name='furniture_chest_overlay.png', color='white'}},
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paramtype = 'light',
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paramtype2 = 'colorfacedir',
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palette = 'furniture_stain_palette.png',
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selection_box = {
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type = 'fixed',
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fixed = {-.45, -.5, -.4, .45, .4, .5},
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},
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collision_box = {
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type = 'fixed',
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fixed = {-.45, -.5, -.4, .45, .4, .5},
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},
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groups = {oddly_breakable_by_hand = 2, choppy=3, stainable=1},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string('formspec', furniture.storage_32_form(pos, ''))
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local inv = meta:get_inventory()
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inv:set_size('main', 32)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty('main')
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local player_name = sender:get_player_name()
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if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(sender, 'protection_bypass') then
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return
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end
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local meta = minetest.get_meta(pos)
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if fields ['save'] then
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meta:set_string('infotext', fields.description)
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meta:set_string('formspec', furniture.storage_32_form(pos, fields.description))
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elseif fields ['sort'] then
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furniture.sort_inventory(meta:get_inventory())
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end
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end,
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allow_metadata_inventory_put = furniture.inv_take_put,
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allow_metadata_inventory_take = furniture.inv_take_put,
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allow_metadata_inventory_move = furniture.inv_manipulate,
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})
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minetest.register_node('furniture:chest_large', {
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_doc_items_crafting = 'This is crafted in the Woodworking Station.',
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description = 'Large Chest',
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drawtype = 'mesh',
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mesh = 'furniture_chest_large.obj',
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tiles = {'furniture_chest_large.png'},
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overlay_tiles = {{name='furniture_chest_large_overlay.png', color='white'}},
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paramtype = 'light',
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paramtype2 = 'colorfacedir',
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palette = 'furniture_stain_palette.png',
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selection_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.4, 1.5, .3, .5},
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},
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collision_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.4, 1.5, .3, .5},
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},
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groups = {oddly_breakable_by_hand = 2, choppy=3, stainable=1},
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after_place_node = function(pos, placer, itemstack)
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if not epic.space_to_side(pos) then
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minetest.remove_node(pos)
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return itemstack
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end
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string('formspec', furniture.storage_60_form(pos, ''))
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local inv = meta:get_inventory()
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inv:set_size('main', 60)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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epic.remove_side_node(pos, oldnode)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty('main')
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local player_name = sender:get_player_name()
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if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(sender, 'protection_bypass') then
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return
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end
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local meta = minetest.get_meta(pos)
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if fields ['save'] then
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meta:set_string('infotext', fields.description)
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meta:set_string('formspec', furniture.storage_60_form(pos, fields.description))
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elseif fields ['sort'] then
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furniture.sort_inventory(meta:get_inventory())
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end
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end,
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on_rotate = function(pos, node)
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return false
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end,
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allow_metadata_inventory_put = furniture.inv_take_put,
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allow_metadata_inventory_take = furniture.inv_take_put,
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allow_metadata_inventory_move = furniture.inv_manipulate,
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})
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minetest.register_node('furniture:cabinet_wall', {
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_doc_items_crafting = 'This is crafted in the Woodworking Station.',
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description = 'Wall Mounted Cabinet',
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drawtype = 'mesh',
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mesh = 'furniture_cabinet_wall.obj',
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tiles = {'furniture_cabinet_wall.png'},
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paramtype = 'light',
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paramtype2 = 'colorfacedir',
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palette = 'furniture_stain_palette.png',
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selection_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.3, .5, .5, .5},
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},
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collision_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.3, .5, .5, .5},
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},
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groups = {oddly_breakable_by_hand = 2, choppy=3, stainable=1},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string('formspec', furniture.storage_24_form(pos, ''))
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local inv = meta:get_inventory()
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inv:set_size('main', 24)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty('main')
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local player_name = sender:get_player_name()
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if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(sender, 'protection_bypass') then
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return
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end
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local meta = minetest.get_meta(pos)
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if fields ['save'] then
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meta:set_string('infotext', fields.description)
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meta:set_string('formspec', furniture.storage_24_form(pos, fields.description))
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elseif fields ['sort'] then
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furniture.sort_inventory(meta:get_inventory())
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end
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end,
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allow_metadata_inventory_put = furniture.inv_take_put,
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allow_metadata_inventory_take = furniture.inv_take_put,
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allow_metadata_inventory_move = furniture.inv_manipulate,
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})
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minetest.register_node('furniture:cabinet_counter', {
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_doc_items_crafting = 'This is crafted in the Woodworking Station.',
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description = 'Cabinet with Countertop',
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drawtype = 'mesh',
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mesh = 'furniture_cabinet_counter.obj',
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tiles = {'furniture_cabinet_counter.png'},
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paramtype = 'light',
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paramtype2 = 'colorfacedir',
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palette = 'furniture_stain_palette.png',
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selection_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.5, .5, .5, .5},
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},
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collision_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.5, .5, .5, .5},
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},
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groups = {oddly_breakable_by_hand = 2, choppy=3, stainable=1},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string('formspec', furniture.storage_24_form(pos, ''))
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local inv = meta:get_inventory()
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inv:set_size('main', 24)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty('main')
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local player_name = sender:get_player_name()
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if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(sender, 'protection_bypass') then
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return
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end
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local meta = minetest.get_meta(pos)
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if fields ['save'] then
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meta:set_string('infotext', fields.description)
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meta:set_string('formspec', furniture.storage_24_form(pos, fields.description))
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elseif fields ['sort'] then
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furniture.sort_inventory(meta:get_inventory())
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end
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end,
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allow_metadata_inventory_put = furniture.inv_take_put,
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allow_metadata_inventory_take = furniture.inv_take_put,
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allow_metadata_inventory_move = furniture.inv_manipulate,
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})
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local bookshelf_formspec =
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"size[8,7;]" ..
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"list[context;books;0,0.3;8,2;]" ..
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"list[current_player;main;0,2.85;8,1;]" ..
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"list[current_player;main;0,4.08;8,3;8]" ..
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"listring[context;books]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,2.85)
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local function update_bookshelf(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local invlist = inv:get_list("books")
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local formspec = bookshelf_formspec
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-- Inventory slots overlay
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local bx, by = 0, 0.3
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local n_written, n_empty = 0, 0
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for i = 1, 16 do
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if i == 9 then
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bx = 0
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by = by + 1
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end
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local stack = invlist[i]
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if stack:is_empty() then
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formspec = formspec ..
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"image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
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else
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local metatable = stack:get_meta():to_table() or {}
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if metatable.fields and metatable.fields.text then
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n_written = n_written + stack:get_count()
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else
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n_empty = n_empty + stack:get_count()
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end
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end
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bx = bx + 1
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end
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meta:set_string("formspec", formspec)
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if n_written + n_empty == 0 then
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meta:set_string("infotext", "Empty Locked Bookshelf")
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else
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meta:set_string("infotext", "Locked Bookshelf ("..n_written.." written, "..n_empty.." empty books)")
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end
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end
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minetest.register_node("furniture:bookshelf_locked", {
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description = 'Locked Bookshelf',
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tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
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"default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("books", 8 * 2)
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update_bookshelf(pos)
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end,
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can_dig = function(pos,player)
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("books")
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local player_name = player:get_player_name()
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if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(player, 'protection_bypass') then
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return 0
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else
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if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
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return stack:get_count()
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else
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return 0
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end
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end
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end,
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allow_metadata_inventory_take = furniture.inv_take_put,
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allow_metadata_inventory_move = furniture.inv_manipulate,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
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update_bookshelf(pos)
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" puts stuff to bookshelf at " .. minetest.pos_to_string(pos))
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update_bookshelf(pos)
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
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update_bookshelf(pos)
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end,
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on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "books", drops)
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drops[#drops+1] = "furniture:bookshelf_locked"
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minetest.remove_node(pos)
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return drops
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end,
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})
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local vessels_shelf_formspec =
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"size[8,7;]" ..
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"list[context;vessels;0,0.3;8,2;]" ..
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"list[current_player;main;0,2.85;8,1;]" ..
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"list[current_player;main;0,4.08;8,3;8]" ..
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"listring[context;vessels]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0, 2.85)
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local function update_vessels_shelf(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local invlist = inv:get_list("vessels")
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local formspec = vessels_shelf_formspec
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-- Inventory slots overlay
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local vx, vy = 0, 0.3
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local n_items = 0
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for i = 1, 16 do
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if i == 9 then
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vx = 0
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vy = vy + 1
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end
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if not invlist or invlist[i]:is_empty() then
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formspec = formspec ..
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"image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
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else
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local stack = invlist[i]
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if not stack:is_empty() then
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n_items = n_items + stack:get_count()
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end
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end
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vx = vx + 1
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end
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meta:set_string("formspec", formspec)
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if n_items == 0 then
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meta:set_string("infotext", "Empty Locked Vessels Shelf")
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else
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meta:set_string("infotext", "Locked Vessels Shelf ("..n_items.." items)")
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end
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end
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minetest.register_node("furniture:shelf_vessel_locked", {
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description = "Locked Vessels Shelf",
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tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
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"default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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update_vessels_shelf(pos)
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local inv = meta:get_inventory()
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inv:set_size("vessels", 8 * 2)
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end,
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can_dig = function(pos,player)
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("vessels")
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end,
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allow_metadata_inventory_take = furniture.inv_take_put,
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allow_metadata_inventory_move = furniture.inv_manipulate,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local player_name = player:get_player_name()
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if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(player, 'protection_bypass') then
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return 0
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else
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if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
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return stack:get_count()
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else
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return 0
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end
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end
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
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update_vessels_shelf(pos)
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
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update_vessels_shelf(pos)
|
|
end,
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
|
|
update_vessels_shelf(pos)
|
|
end,
|
|
on_blast = function(pos)
|
|
local drops = {}
|
|
default.get_inventory_drops(pos, "vessels", drops)
|
|
drops[#drops + 1] = "vessels:shelf"
|
|
minetest.remove_node(pos)
|
|
return drops
|
|
end,
|
|
})
|