furniture/library.lua

75 lines
2.7 KiB
Lua

minetest.register_node('furniture:lectern', {
_doc_items_crafting = 'This is crafted in the Woodworking Station.',
description = 'Lectern',
drawtype = 'mesh',
mesh = 'furniture_lectern.obj',
tiles = {'furniture_lectern.png',},
overlay_tiles = {{name='furniture_lectern_overlay.png', color='white'}},
sounds = default.node_sound_wood_defaults(),
paramtype2 = 'colorfacedir',
palette = 'furniture_stain_palette.png',
paramtype = 'light',
selection_box = {
type = 'fixed',
fixed = {-.3, -.5, -.3, .3, .5, .3},
},
collision_box = {
type = 'fixed',
fixed = {-.3, -.5, -.3, .3, .5, .3},
},
groups = {oddly_breakable_by_hand = 2, choppy=3, stainable=1},
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string('owner', placer:get_player_name())
meta:set_string('infotext', '')
meta:set_string('title', '')
meta:set_string('content', '')
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local name = clicker:get_player_name()
local meta = minetest.get_meta(pos)
local owner = meta:get_string('owner')
local title = meta:get_string('title')
local content = meta:get_string('content')
if owner == name then
meta:set_string('formspec', furniture.lectern_edit_sign(title, content))
else
meta:set_string('formspec', furniture.lectern_view_sign(title, content))
end
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if fields ['save'] then
local player_name = sender:get_player_name()
meta:set_string('infotext', fields.title)
meta:set_string('title', fields.title)
meta:set_string('content', fields.content)
minetest.log("action", (player_name or "").." wrote \""..fields.title.."\" to lectern at "..minetest.pos_to_string(pos))
end
end,
})
minetest.register_node('furniture:lectern_encyclopedia', {
description = 'Lectern with Encyclopedia',
drawtype = 'mesh',
mesh = 'furniture_lectern.obj',
tiles = {'furniture_lectern.png',},
overlay_tiles = {{name='furniture_lectern_encylopedia_overlay.png', color='white'}},
sounds = default.node_sound_wood_defaults(),
paramtype2 = 'colorfacedir',
palette = 'furniture_stain_palette.png',
paramtype = 'light',
selection_box = {
type = 'fixed',
fixed = {-.3, -.5, -.3, .3, .5, .3},
},
collision_box = {
type = 'fixed',
fixed = {-.3, -.5, -.3, .3, .5, .3},
},
groups = {oddly_breakable_by_hand = 2, choppy=3, stainable=1},
on_rightclick = function(pos, node, clicker)
doc.show_doc(clicker:get_player_name())
end,
})