furniture/decor.lua

99 lines
3.4 KiB
Lua

local dye_table = dye.dyes
for i in ipairs(dye_table) do
local name = dye_table[i][1]
local desc = dye_table[i][2]
local hex = dye_table[i][3]
minetest.register_node('furniture:curtain_short_'..name..'_0', {
description = 'Short '..desc..' Curtain Closed',
drawtype = 'mesh',
mesh = 'furniture_curtain_short.obj',
tiles = {'furniture_curtain_short_0.png^[multiply:'..hex},
paramtype = 'light',
paramtype2 = 'facedir',
drop = 'furniture:curtain_short_'..name..'_1',
selection_box = {
type = 'fixed',
fixed = {-.5, -.5, .4, .5, .5, .5},
},
collision_box = {
type = 'fixed',
fixed = {-.5, -.5, .4, .5, .5, .5},
},
groups = {oddly_breakable_by_hand = 3, snappy=3, not_in_creative_inventory=1},
on_rightclick = function(pos, node)
minetest.set_node(pos, {name='furniture:curtain_short_'..name..'_1', param2 = node.param2})
end
})
minetest.register_node('furniture:curtain_short_'..name..'_1', {
description = 'Short '..desc..' Curtain Open',
drawtype = 'mesh',
mesh = 'furniture_curtain_short.obj',
tiles = {'furniture_curtain_short_1.png^[multiply:'..hex},
inventory_image = 'furniture_curtain_short_1.png^[multiply:'..hex,
paramtype = 'light',
paramtype2 = 'facedir',
sunlight_propagates = true,
selection_box = {
type = 'fixed',
fixed = {-.5, -.5, .4, .5, .5, .5},
},
collision_box = {
type = 'fixed',
fixed = {-.5, -.5, .4, .5, .5, .5},
},
groups = {oddly_breakable_by_hand = 3, snappy=3},
on_rightclick = function(pos, node)
minetest.set_node(pos, {name='furniture:curtain_short_'..name..'_0', param2 = node.param2})
end
})
minetest.register_node('furniture:curtain_tall_'..name..'_0', {
description = 'Tall '..desc..' Curtain Closed',
drawtype = 'mesh',
mesh = 'furniture_curtain_tall.obj',
tiles = {'furniture_curtain_tall_0.png^[multiply:'..hex},
paramtype = 'light',
paramtype2 = 'facedir',
drop = 'furniture:curtain_tall_'..name..'_1',
selection_box = {
type = 'fixed',
fixed = {-.5, -1.3, .4, .5, .5, .5},
},
collision_box = {
type = 'fixed',
fixed = {-.5, -1.3, .4, .5, .5, .5},
},
groups = {oddly_breakable_by_hand = 3, snappy=3, not_in_creative_inventory=1},
on_rightclick = function(pos, node)
minetest.set_node(pos, {name='furniture:curtain_tall_'..name..'_1', param2 = node.param2})
end
})
minetest.register_node('furniture:curtain_tall_'..name..'_1', {
description = 'Tall '..desc..' Curtain Open',
drawtype = 'mesh',
mesh = 'furniture_curtain_tall.obj',
tiles = {'furniture_curtain_tall_1.png^[multiply:'..hex},
inventory_image = 'furniture_curtain_tall_1.png^[multiply:'..hex,
paramtype = 'light',
paramtype2 = 'facedir',
sunlight_propagates = true,
selection_box = {
type = 'fixed',
fixed = {-.5, -1.3, .4, .5, .5, .5},
},
collision_box = {
type = 'fixed',
fixed = {-.5, -1.3, .4, .5, .5, .5},
},
groups = {oddly_breakable_by_hand = 3, snappy=3},
on_rightclick = function(pos, node)
minetest.set_node(pos, {name='furniture:curtain_tall_'..name..'_0', param2 = node.param2})
end
})
end