48 lines
1.6 KiB
Lua
48 lines
1.6 KiB
Lua
local dye_table = dye.dyes
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for i in ipairs(dye_table) do
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local name = dye_table[i][1]
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local desc = dye_table[i][2]
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local hex = dye_table[i][3]
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minetest.register_node('furniture:bed1_'..name, {
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_doc_items_crafting = 'This is crafted in the Woodworking Station.',
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description = 'Bed with '..desc..' Blankets',
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drawtype = 'mesh',
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mesh = 'furniture_bed1.obj',
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tiles = {'furniture_bed1_wood.png', 'furniture_bed1_sheets.png'},
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overlay_tiles = {{name = '(furniture_bed1_sheets.png^[multiply:'..hex..')^furniture_bed1_mask.png', color = 'white'}},
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paramtype = 'light',
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paramtype2 = 'colorfacedir',
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palette = 'furniture_stain_palette.png',
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selection_box = {
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type = 'fixed',
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fixed = {{-.5, -.5, -.5, .5, 0, 1.5},
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{-.5, 0, 1.35, .5, .5, 1.5}}
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},
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collision_box = {
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type = 'fixed',
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fixed = {{-.5, -.5, -.5, .5, 0, 1.5},
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{-.5, 0, 1.35, .5, .5, 1.5}}
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},
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groups = {oddly_breakable_by_hand = 2, choppy=3, stainable=1},
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after_place_node = function(pos, placer, itemstack)
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if not epic.space_to_front(pos) then
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minetest.remove_node(pos)
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return itemstack
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end
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end,
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after_dig_node = function(pos, oldnode)
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epic.remove_front_node(pos, oldnode)
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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beds.on_rightclick(pos, clicker)
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return itemstack
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end,
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on_rotate = function(pos, node)
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return false
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end,
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})
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end
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