185 lines
7.2 KiB
Lua
185 lines
7.2 KiB
Lua
function tasks.check_xp(map_id, needed_xp)
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if needed_xp <= 0 then
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lobby.team_win(map_id)
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end
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end
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function tasks.add_xp(pos, node, puncher, swap_to) -- This function adds xp and swaps the task node.
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local player_attributes = puncher:get_meta()
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local mode = player_attributes:get_string('mode')
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local meta = minetest.get_meta(pos)
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local earned_xp = meta:get_int('xp') or 1
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local wield = puncher:get_wielded_item()
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local wield_name = wield:get_name()
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if wield_name ~= 'creative:tool_breaking' then
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local name = puncher:get_player_name()
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local timer = minetest.get_node_timer(pos)
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local min = math.max(meta:get_int('time_min'), 5)
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local max = math.max(meta:get_int('time_max'), 20)
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local random_number = math.random(min,max)
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timer:start(random_number)
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local map_id = lobby.game[name]
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local traitor = lobby.traitors[map_id]
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minetest.swap_node(pos, {name = swap_to, param2 = node.param2})
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meta:set_string('formspec', '')
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if map_id ~= 'lobby' then
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if name ~= traitor then
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if mode == 'ghost' then
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earned_xp = math.floor(earned_xp/2)
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map_id = string.sub(map_id, 0, -7)
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end
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local game_data = lobby.savedata.data[map_id]
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if lobby.xp[map_id] and mode ~= 'solo' then
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lobby.xp[map_id] = lobby.xp[map_id] + earned_xp
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local needed_xp = game_data['xp'] - lobby.xp[map_id]
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minetest.chat_send_player(name, 'You just earned '..earned_xp..' XP for your team.\nYou need '..needed_xp..' more XP to defeat the imposter.')
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minetest.log('action', map_id..': Gained '..earned_xp..' xp, still '..needed_xp..' xp required to complete level.')
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tasks.check_xp(map_id, needed_xp)
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else
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lobby.give_xp(puncher, 1)
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end
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else
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minetest.chat_send_player(name, 'You\'re the traitor, you can do tasks, but you won\'t earn XP. Try killing the other players.')
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end
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elseif map_id == 'lobby' and not minetest.check_player_privs(puncher:get_player_name(), {creative = true}) then
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lobby.give_xp(puncher, 1)
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end
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end
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end
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function tasks.only_add_xp(xp, name) -- This function only adds XP, you are responsible for modifying the task node yourself.
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local player = minetest.get_player_by_name(name)
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local player_attributes = player:get_meta()
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local mode = player_attributes:get_string('mode')
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local map_id = lobby.game[name] or 'lobby'
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local traitor = lobby.traitors[map_id]
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if map_id ~= 'lobby' then
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if name ~= traitor then
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if mode == 'ghost' then
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xp = math.floor(xp/2)
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map_id = string.sub(map_id, 0, -7)
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end
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local game_data = lobby.savedata.data[map_id]
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if lobby.xp[map_id] and mode ~= 'solo' then
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lobby.xp[map_id] = lobby.xp[map_id] + xp
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local needed_xp = game_data['xp'] - lobby.xp[map_id]
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minetest.chat_send_player(name, 'You just earned '..xp..' XP for your team.\nYou need '..needed_xp..' more XP to defeat the imposter.')
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minetest.log('action', map_id..': Gained '..xp..' xp, still '..needed_xp..' xp required to complete level.')
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tasks.check_xp(map_id, needed_xp)
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else
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lobby.give_xp(player, 1)
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end
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else
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minetest.chat_send_player(name, 'You\'re the traitor, you can do tasks, but you won\'t earn XP. Try killing the other players.')
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end
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elseif map_id == 'lobby' and not minetest.check_player_privs(name, {creative = true}) then
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lobby.give_xp(player, 1)
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end
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end
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function tasks.right_click_on(pos, node, clicker, formspec)
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local name = clicker:get_player_name()
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local timer = minetest.get_node_timer(pos)
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local meta = minetest.get_meta(pos)
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local min = meta:get_int('time_min') or 30
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local max = meta:get_int('time_max') or 60
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local random_number = math.random(min,max)
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timer:start(random_number)
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local map_id = lobby.game[name]
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local sabotage_level = lobby.sabotage_level[map_id] or 5
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local level = meta:get_int('level') or 0
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if level < sabotage_level then
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minetest.show_formspec(name, 'tasks:good', formspec)
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meta:set_string('formspec', '')--Can be removed at a future point, this just clears formspecs from individual nodes as they are now handled differently.
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else
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minetest.chat_send_player(name, 'level is currently sabotaged, and you can\'t do this now.')
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end
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end
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function tasks.right_click_off(pos, node, clicker, formspec)
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local name = clicker:get_player_name()
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local map_id = lobby.game[name]
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local sabotage_level = lobby.sabotage_level[map_id] or 5
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local meta = minetest.get_meta(pos)
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local level = meta:get_int('level') or 0
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if level < sabotage_level then
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tasks.player_config[name] = pos
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minetest.show_formspec(name, 'tasks:part_req_form', formspec)
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else
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minetest.chat_send_player(name, 'level is currently sabotaged, and you can\'t do this now.')
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end
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end
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function tasks.on_construct(pos, info_working, info_repair)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size('part', 1)
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meta:set_string('infotext', info_working)
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meta:set_string('info_working', info_working)
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meta:set_string('info_repair', info_repair)
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meta:set_int('time_min', 30)
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meta:set_int('time_max', 90)
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meta:set_int('xp', 5)
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meta:set_int('level', 0)
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end
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function tasks.is_integer(input)
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local number = tonumber(input)
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if number then
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if math.floor(number) == number then
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return true
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end
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end
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end
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function tasks.valid_input(string)
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local variables = string:split(', ')
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local xp = variables[1]
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local timer = variables[2]
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if tasks.is_integer(xp) and tasks.is_integer(timer) then
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return true
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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if formname == 'tasks:part_req_form'then
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if fields.gimme then
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local pos = tasks.player_config[name]
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local node = minetest.get_node(pos).name
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local def = minetest.registered_nodes[node]
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local item = def.req_form
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local max = def.req_count
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local player_inv = player:get_inventory()
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if not player_inv:contains_item('main', {name = item, count = max}) then
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player_inv:add_item('main', item)
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else
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minetest.chat_send_player(name, 'You have too many of these already.')
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end
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end
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end
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end)
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minetest.register_lbm({ --This can be removed in a few months. 08/27/22
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label = 'Tasks infotext update',
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name = 'tasks:info_update',
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run_at_every_load = false,
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nodenames = {'group:tasks'},
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action = function(pos, node)
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local meta = minetest.get_meta(pos)
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local info = meta:get_string('infotext')
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local info_repair
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local info_working
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local i, j = string.find(info, "%(")
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if i then
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info_repair = info
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info_working = string.sub(info, 1, (i-2))
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else
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info_working = info
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info_repair = info..' (Needs Repair)'
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end
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meta:set_string('info_repair', info_repair)
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meta:set_string('info_working', info_working)
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end
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})
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