Traitor/mods/tasks/functions.lua

185 lines
7.2 KiB
Lua

function tasks.check_xp(map_id, needed_xp)
if needed_xp <= 0 then
lobby.team_win(map_id)
end
end
function tasks.add_xp(pos, node, puncher, swap_to) -- This function adds xp and swaps the task node.
local player_attributes = puncher:get_meta()
local mode = player_attributes:get_string('mode')
local meta = minetest.get_meta(pos)
local earned_xp = meta:get_int('xp') or 1
local wield = puncher:get_wielded_item()
local wield_name = wield:get_name()
if wield_name ~= 'creative:tool_breaking' then
local name = puncher:get_player_name()
local timer = minetest.get_node_timer(pos)
local min = math.max(meta:get_int('time_min'), 5)
local max = math.max(meta:get_int('time_max'), 20)
local random_number = math.random(min,max)
timer:start(random_number)
local map_id = lobby.game[name]
local traitor = lobby.traitors[map_id]
minetest.swap_node(pos, {name = swap_to, param2 = node.param2})
meta:set_string('formspec', '')
if map_id ~= 'lobby' then
if name ~= traitor then
if mode == 'ghost' then
earned_xp = math.floor(earned_xp/2)
map_id = string.sub(map_id, 0, -7)
end
local game_data = lobby.savedata.data[map_id]
if lobby.xp[map_id] and mode ~= 'solo' then
lobby.xp[map_id] = lobby.xp[map_id] + earned_xp
local needed_xp = game_data['xp'] - lobby.xp[map_id]
minetest.chat_send_player(name, 'You just earned '..earned_xp..' XP for your team.\nYou need '..needed_xp..' more XP to defeat the imposter.')
minetest.log('action', map_id..': Gained '..earned_xp..' xp, still '..needed_xp..' xp required to complete level.')
tasks.check_xp(map_id, needed_xp)
else
lobby.give_xp(puncher, 1)
end
else
minetest.chat_send_player(name, 'You\'re the traitor, you can do tasks, but you won\'t earn XP. Try killing the other players.')
end
elseif map_id == 'lobby' and not minetest.check_player_privs(puncher:get_player_name(), {creative = true}) then
lobby.give_xp(puncher, 1)
end
end
end
function tasks.only_add_xp(xp, name) -- This function only adds XP, you are responsible for modifying the task node yourself.
local player = minetest.get_player_by_name(name)
local player_attributes = player:get_meta()
local mode = player_attributes:get_string('mode')
local map_id = lobby.game[name] or 'lobby'
local traitor = lobby.traitors[map_id]
if map_id ~= 'lobby' then
if name ~= traitor then
if mode == 'ghost' then
xp = math.floor(xp/2)
map_id = string.sub(map_id, 0, -7)
end
local game_data = lobby.savedata.data[map_id]
if lobby.xp[map_id] and mode ~= 'solo' then
lobby.xp[map_id] = lobby.xp[map_id] + xp
local needed_xp = game_data['xp'] - lobby.xp[map_id]
minetest.chat_send_player(name, 'You just earned '..xp..' XP for your team.\nYou need '..needed_xp..' more XP to defeat the imposter.')
minetest.log('action', map_id..': Gained '..xp..' xp, still '..needed_xp..' xp required to complete level.')
tasks.check_xp(map_id, needed_xp)
else
lobby.give_xp(player, 1)
end
else
minetest.chat_send_player(name, 'You\'re the traitor, you can do tasks, but you won\'t earn XP. Try killing the other players.')
end
elseif map_id == 'lobby' and not minetest.check_player_privs(name, {creative = true}) then
lobby.give_xp(player, 1)
end
end
function tasks.right_click_on(pos, node, clicker, formspec)
local name = clicker:get_player_name()
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local min = meta:get_int('time_min') or 30
local max = meta:get_int('time_max') or 60
local random_number = math.random(min,max)
timer:start(random_number)
local map_id = lobby.game[name]
local sabotage_level = lobby.sabotage_level[map_id] or 5
local level = meta:get_int('level') or 0
if level < sabotage_level then
minetest.show_formspec(name, 'tasks:good', formspec)
meta:set_string('formspec', '')--Can be removed at a future point, this just clears formspecs from individual nodes as they are now handled differently.
else
minetest.chat_send_player(name, 'level is currently sabotaged, and you can\'t do this now.')
end
end
function tasks.right_click_off(pos, node, clicker, formspec)
local name = clicker:get_player_name()
local map_id = lobby.game[name]
local sabotage_level = lobby.sabotage_level[map_id] or 5
local meta = minetest.get_meta(pos)
local level = meta:get_int('level') or 0
if level < sabotage_level then
tasks.player_config[name] = pos
minetest.show_formspec(name, 'tasks:part_req_form', formspec)
else
minetest.chat_send_player(name, 'level is currently sabotaged, and you can\'t do this now.')
end
end
function tasks.on_construct(pos, info_working, info_repair)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('part', 1)
meta:set_string('infotext', info_working)
meta:set_string('info_working', info_working)
meta:set_string('info_repair', info_repair)
meta:set_int('time_min', 30)
meta:set_int('time_max', 90)
meta:set_int('xp', 5)
meta:set_int('level', 0)
end
function tasks.is_integer(input)
local number = tonumber(input)
if number then
if math.floor(number) == number then
return true
end
end
end
function tasks.valid_input(string)
local variables = string:split(', ')
local xp = variables[1]
local timer = variables[2]
if tasks.is_integer(xp) and tasks.is_integer(timer) then
return true
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if formname == 'tasks:part_req_form'then
if fields.gimme then
local pos = tasks.player_config[name]
local node = minetest.get_node(pos).name
local def = minetest.registered_nodes[node]
local item = def.req_form
local max = def.req_count
local player_inv = player:get_inventory()
if not player_inv:contains_item('main', {name = item, count = max}) then
player_inv:add_item('main', item)
else
minetest.chat_send_player(name, 'You have too many of these already.')
end
end
end
end)
minetest.register_lbm({ --This can be removed in a few months. 08/27/22
label = 'Tasks infotext update',
name = 'tasks:info_update',
run_at_every_load = false,
nodenames = {'group:tasks'},
action = function(pos, node)
local meta = minetest.get_meta(pos)
local info = meta:get_string('infotext')
local info_repair
local info_working
local i, j = string.find(info, "%(")
if i then
info_repair = info
info_working = string.sub(info, 1, (i-2))
else
info_working = info
info_repair = info..' (Needs Repair)'
end
meta:set_string('info_repair', info_repair)
meta:set_string('info_working', info_working)
end
})