Traitor/mods/lobby/emergency_buttons.lua

59 lines
2.4 KiB
Lua

function lobby.press_button(pos, node, clicker)
local name = clicker:get_player_name()
local player_attributes = clicker:get_meta()
local voting = player_attributes:get_string('voting')
local mode = player_attributes:get_string('mode')
local map_id = lobby.game[name]
if voting == 'false' then
if map_id ~= 'lobby' and (mode == 'player' or mode == 'traitor') then
local game_data = lobby.savedata.data[map_id]
local game_pos = game_data['level_pos']
local survivors = lobby.players_on_level(map_id)
lobby.votes[map_id] = 0
minetest.log('action', name..' just called an emergency meeting.')
for _, player in pairs(minetest.get_connected_players()) do
local rname = player:get_player_name()
local player_attributes = player:get_meta()
if lobby.game[rname] == map_id then
lobby.voted[rname] = false
local vel = player:get_velocity()
local vel_x = vel.x * -1
local vel_y = vel.y * -1
local vel_z = vel.z * -1
player:add_velocity({x=vel_x, y=vel_y, z=vel_z})
player:set_pos({x=game_pos.x+(math.random(-2.5,2.5)),y=game_pos.y-1,z=game_pos.z+(math.random(-2.5,2.5))})
player:set_physics_override({speed=.001})
player:set_armor_groups({immortal=1})
player_attributes:set_string('voting', 'true')
minetest.chat_send_player(rname, minetest.colorize('#FF0000', name..' called an emergency meeting!'))
minetest.show_formspec(rname, 'lobby:voting', lobby.voting_formspec(survivors))
end
end
end
else
minetest.chat_send_player(name, 'Sorry, you can\'t do that now.')
end
end
minetest.register_node('lobby:emergency_button', {
description = 'Emergency Button',
drawtype = 'mesh',
mesh = 'lobby_emergency_button.obj',
tiles = {'lobby_button_frame.png', 'lobby_button_button.png'},
use_texture_alpha = 'clip',
groups = {breakable=1},
paramtype = 'light',
paramtype2 = 'facedir',
selection_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, -.3, .5},
},
collision_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, -.3, .5},
},
on_place = minetest.rotate_and_place,
on_rightclick = lobby.press_button,
on_punch = lobby.press_button,
})