59 lines
2.4 KiB
Lua
59 lines
2.4 KiB
Lua
function lobby.press_button(pos, node, clicker)
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local name = clicker:get_player_name()
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local player_attributes = clicker:get_meta()
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local voting = player_attributes:get_string('voting')
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local mode = player_attributes:get_string('mode')
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local map_id = lobby.game[name]
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if voting == 'false' then
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if map_id ~= 'lobby' and (mode == 'player' or mode == 'traitor') then
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local game_data = lobby.savedata.data[map_id]
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local game_pos = game_data['level_pos']
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local survivors = lobby.players_on_level(map_id)
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lobby.votes[map_id] = 0
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minetest.log('action', name..' just called an emergency meeting.')
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for _, player in pairs(minetest.get_connected_players()) do
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local rname = player:get_player_name()
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local player_attributes = player:get_meta()
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if lobby.game[rname] == map_id then
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lobby.voted[rname] = false
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local vel = player:get_velocity()
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local vel_x = vel.x * -1
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local vel_y = vel.y * -1
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local vel_z = vel.z * -1
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player:add_velocity({x=vel_x, y=vel_y, z=vel_z})
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player:set_pos({x=game_pos.x+(math.random(-2.5,2.5)),y=game_pos.y-1,z=game_pos.z+(math.random(-2.5,2.5))})
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player:set_physics_override({speed=.001})
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player:set_armor_groups({immortal=1})
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player_attributes:set_string('voting', 'true')
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minetest.chat_send_player(rname, minetest.colorize('#FF0000', name..' called an emergency meeting!'))
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minetest.show_formspec(rname, 'lobby:voting', lobby.voting_formspec(survivors))
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end
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end
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end
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else
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minetest.chat_send_player(name, 'Sorry, you can\'t do that now.')
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end
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end
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minetest.register_node('lobby:emergency_button', {
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description = 'Emergency Button',
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drawtype = 'mesh',
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mesh = 'lobby_emergency_button.obj',
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tiles = {'lobby_button_frame.png', 'lobby_button_button.png'},
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use_texture_alpha = 'clip',
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groups = {breakable=1},
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paramtype = 'light',
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paramtype2 = 'facedir',
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selection_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.5, .5, -.3, .5},
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},
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collision_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.5, .5, -.3, .5},
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},
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on_place = minetest.rotate_and_place,
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on_rightclick = lobby.press_button,
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on_punch = lobby.press_button,
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})
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