Traitor/mods/tasks/beehive.lua

117 lines
4.2 KiB
Lua

local box = {
type = 'fixed',
fixed = {
{-.5, -.5, -.5, .5, .375, .5}}}
local formspec_good =
'formspec_version[3]'..
'size[12,6]'..
'image[0,0;12,6;tasks_beehive_ui_bg.png]'
local function math_clamp(val, lower, upper)
return math.max(lower, math.min(upper, val))
end
beehive = {}
local function beehive_formspec(name, wx, wy, b1x, b1y, b2x, b2y)
wx = math_clamp((wx + math.random(-4,4)/10), 0, 11)
wy = math_clamp((wy + math.random(-4,4)/10), 0, 5)
b1x = math_clamp((b1x + math.random(-4,4)/10), 0, 11)
b1y = math_clamp((b1y + math.random(-4,4)/10), 0, 5)
b2x = math_clamp((b2x + math.random(-4,4)/10), 0, 11)
b2y = math_clamp((b2y + math.random(-4,4)/10), 0, 5)
local formspec =
'formspec_version[3]'..
'size[12,6]'..
'image[0,0;12,6;tasks_beehive_ui_bg.png]'..
'image_button['..wx..','..wy..';1,1;tasks_beehive_ui_wasp.png;thief;;true;false]'..
'image_button['..b1x..','..b1y..';1,1;tasks_beehive_ui_bee.png;bee;;true;false]'..
'image_button['..b2x..','..b2y..';1,1;tasks_beehive_ui_bee.png;bee;;true;false]'
minetest.show_formspec(name, 'tasks:beehive_bad', formspec)
minetest.after(.25, function()
if beehive[name] == 'true' then
beehive_formspec(name, wx, wy, b1x, b1y, b2x, b2y)
end
end)
end
minetest.register_node('tasks:beehive',{
description = 'Beehive',
drawtype = 'mesh',
mesh = 'tasks_beehive.obj',
tiles = {'tasks_beehive.png'},
paramtype = 'light',
paramtype2 = 'facedir',
selection_box = box,
collision_box = box,
groups = {breakable = 1, tasks=1},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string('infotext', 'Beehive')
meta:set_string('info_working', 'Beehive')
meta:set_string('info_repair', 'Distressed Beehive')
meta:set_string('status', 'good')
meta:set_int('time_min', 30)
meta:set_int('time_max', 90)
meta:set_int('xp', 5)
meta:set_int('level', 0)
end,
on_rightclick = function(pos, node, clicker)
local name = clicker:get_player_name()
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local min = meta:get_int('time_min') or 30
local max = meta:get_int('time_max') or 60
local status = meta:get_string('status')
local random_number = math.random(min,max)
timer:start(random_number)
local map_id = lobby.game[name]
local sabotage_level = lobby.sabotage_level[map_id] or 5
local level = meta:get_int('level') or 0
if level < sabotage_level then
if status == 'good' then
minetest.show_formspec(name, 'tasks:beehive_good', formspec_good)
else
tasks.player_config[name] = pos
beehive[name] = 'true'
beehive_formspec(name, 6, 3, 2, 4, 9, 1)
end
else
minetest.chat_send_player(name, 'level is currently sabotaged, and you can\'t do this now.')
end
end,
on_timer = function(pos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local infotext = meta:get_string('info_repair')
meta:set_string('infotext', infotext)
meta:set_string('status', 'bad')
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if formname == 'tasks:beehive_bad'then
if fields.thief then
beehive[name] = 'false'
local pos = tasks.player_config[name]
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local infotext = meta:get_string('info_working')
local xp = meta:get_int('xp')
meta:set_string('status', 'good')
meta:set_string('infotext', infotext)
tasks.only_add_xp(xp, name)
minetest.close_formspec(name, 'tasks:beehive_bad')
minetest.chat_send_player(name, 'Nice going, the queen thanks you!')
elseif fields.bee then
beehive[name] = 'false'
minetest.close_formspec(name, 'tasks:beehive_bad')
minetest.chat_send_player(name, 'Careful, you just killed a honeybee.')
elseif fields.quit then
beehive[name] = 'false'
end
end
end)