Traitor/mods/lobby/stats.lua

168 lines
7.0 KiB
Lua

function lobby.update_stats(map_id, mode, win, player_count)
local stats = lobby.savedata.stats[map_id] or {}
local server_stats = lobby.savedata.stats['server'] or {}
stats.solo_play = stats.solo_play or 0
stats.multi_play = stats.multi_play or 0
stats.winner_traitor = stats.winner_traitor or 0
stats.winner_team = stats.winner_team or 0
stats.player_count = stats.player_count or 0
stats.max_players = stats.max_players or 0
server_stats.max_players = server_stats.max_players or 0
server_stats.most_played = server_stats.most_played or 0
server_stats.team_wins = server_stats.team_wins or 0
server_stats.traitor_wins = server_stats.traitor_wins or 0
if win == 'traitor' then
stats.winner_traitor = stats.winner_traitor + 1
if stats.winner_traitor > server_stats.traitor_wins then
server_stats.traitor_wins = stats.winner_traitor
server_stats.traitor_wins_id = map_id
end
elseif win == 'team' then
stats.winner_team = stats.winner_team + 1
if stats.winner_team > server_stats.team_wins then
server_stats.team_wins = stats.winner_team
server_stats.team_wins_id = map_id
end
end
if player_count then --takes an integer as input
local count = stats.multi_play
local avg = stats.player_count
local total = count * avg
local player_count_avg = (total + player_count) / (count + 1)
stats.player_count = player_count_avg
if player_count > stats.max_players then
stats.max_players = player_count
end
if player_count > server_stats.max_players then
server_stats.max_players = player_count
server_stats.max_players_id = map_id
end
end
if mode == 'solo' then --Solo sessions played.
stats.solo_play = stats.solo_play + 1
elseif mode == 'player' then --Team sessions played.
stats.multi_play = stats.multi_play + 1
if stats.multi_play > server_stats.most_played then
server_stats.most_played = stats.multi_play
server_stats.most_played_id = map_id
end
end
lobby.savedata.stats[map_id] = stats
lobby.savedata.stats['server'] = server_stats
end
function lobby.retrieve_stats(map_id)
local formspec = 'formspec_version[3]'..
'size[16,9]'
if lobby.savedata.stats[map_id] then
local data = lobby.savedata.data[map_id]
local map_name = data['map_name'] or map_id
local stats = lobby.savedata.stats[map_id]
local solo = stats.solo_play
local player = stats.multi_play
local traitor = stats.winner_traitor
local team = stats.winner_team
local avg_players = stats.player_count
local max = stats.max_players or 0
if avg_players > max then
avg_players = max
end
local avg = string.format("%.2f", avg_players)
formspec = formspec ..
'label[.5,.5;Viewing stats for '..map_name..', ('..map_id..')]'..
'textarea[.5,1;7.5,4;;; This level has been played '..player..' times.'..
' On average '..avg..' players join a session. The most ever recorded was '..max..'!\n'..
' The traitor has won '..traitor..' games, whereas '..team..' have been team wins.\n'..
' This level has been visited by single players '..solo..' time(s).]'..
'textarea[8.5,.5;7,4.5;;; What does this all mean and why should you care?\n'..
' If you find that your level\'s wins strongly favor one party you might want to tweak the number of tasks,'..
' the granted XP, or the required XP. People are more likely to play your level when the chances of winning are fairly even.'..
' You may find that the wins don\'t add up to the times played, that is due to crashes. :(]'
else
formspec = formspec ..
'formspec_version[3]'..
'size[16,9]'..
'label[.5,2;No data on this level yet! Get some friends and play a round.]'
end
formspec = formspec .. lobby.server_stats()
return formspec
end
function lobby.server_stats()
local stats = lobby.savedata.stats['server']
local max_players = stats.max_players
local max_id = stats.max_players_id
local max_name = lobby.savedata.id_2_name[max_id]
local most_players = stats.most_played
local most_id = stats.most_played_id
local most_name = lobby.savedata.id_2_name[most_id]
local traitor_wins = stats.traitor_wins
local traitor_id = stats.traitor_wins_id
local traitor_name = lobby.savedata.id_2_name[traitor_id]
local team_wins = stats.team_wins
local team_id = stats.team_wins_id
local team_name = lobby.savedata.id_2_name[team_id]
local formspec =
'textarea[.5,5.25;15,3.25;;;Serverwide Stats and Rankings:\n'..
max_name..' has the highest player count of any level with '..max_players..' playing at once.\n'..
most_name..' is the most played level, being played '..most_players..' times.\n'..
'Traitors have won '..traitor_wins..' times on '..traitor_name..'.\n'..
'Teams have won '..team_wins..' times on '..team_name..'.\n]'
return formspec
end
function lobby.stats_overview(name, max)
local formspec =
'formspec_version[3]'..
'size[14,10]'..
'label[.5,.5;Viewing stats for your maps with auto assigned IDs.]'..
'tablecolumns[text,width=16;text,align=right;text,align=right;text,align=right;text,align=right;text,align=right;text,align=right]'..
'table[.5,1;13,8.5;stats;Map Name,Play Count, Avg Players, Traitor Wins, Team Wins, Max Players, Solo Visits,'
for i = 1, max do
local map_id = name..'_'..i
local data = lobby.savedata.data[map_id]
if data then
local map_name = data['map_name'] or '[unnamed]'
local stats = lobby.savedata.stats[map_id]
if stats then
local solo = stats.solo_play or 0
local player = stats.multi_play or 0
local traitor = stats.winner_traitor or 0
local team = stats.winner_team or 0
local avg_players = stats.player_count or 0
local max = stats.max_players or 0
formspec = formspec ..
map_name..','..player..','..avg_players..','..traitor..','..team..','..max..','..solo..','
end
end
end
formspec = formspec ..']'
return formspec
end
minetest.register_chatcommand('stats', {
description = 'View stats on a level. Provide no name to see all your stats.',
func = function(name, map_name)
if lobby.savedata.name_2_id[map_name] then
local map_id = lobby.savedata.name_2_id[map_name]
if lobby.savedata.IDs[map_id] then
local data = lobby.savedata.data[map_id]
if data.owner_name == name or minetest.check_player_privs(name, {server = true}) then
minetest.show_formspec(name, 'lobby:stats', lobby.retrieve_stats(map_id))
end
end
else
local i = 1
local map_id = name..'_'..i
while lobby.savedata.IDs[map_id] do
i = i + 1
map_id = name..'_'..i
end
minetest.show_formspec(name, 'lobby:stats_overview', lobby.stats_overview(name, i))
end
end
})