Added shift-clicking to all tasks.

master
Nathan Salapat 2021-04-06 09:12:41 -05:00
parent 08cae3e293
commit fa57c8acd4
19 changed files with 132 additions and 66 deletions

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@ -1,98 +1,98 @@
minetest.register_node("buildingblocks:blue_box", {
description = "Blue box",
minetest.register_node('buildingblocks:blue_box', {
description = 'Blue box',
tiles = {
"blue_box_top.png",
"blue_box_top.png",
"blue_box_side.png",
"blue_box_side.png",
"blue_box_side.png",
"blue_box_side.png"
'blue_box_top.png',
'blue_box_top.png',
'blue_box_side.png',
'blue_box_side.png',
'blue_box_side.png',
'blue_box_side.png'
},
groups = {breakable=1},
})
minetest.register_node("buildingblocks:green_box", {
description = "Green box",
minetest.register_node('buildingblocks:green_box', {
description = 'Green box',
tiles = {
"box_top.png",
"box_top.png",
"box_side.png",
"box_side.png",
"box_side.png",
"box_side.png"
'box_top.png',
'box_top.png',
'box_side.png',
'box_side.png',
'box_side.png',
'box_side.png'
},
groups = {breakable=1},
})
minetest.register_node("buildingblocks:red_box", {
description = "Red box",
minetest.register_node('buildingblocks:red_box', {
description = 'Red box',
tiles = {
"red_box_top.png",
"red_box_top.png",
"red_box_side.png",
"red_box_side.png",
"red_box_side.png",
"red_box_side.png"
'red_box_top.png',
'red_box_top.png',
'red_box_side.png',
'red_box_side.png',
'red_box_side.png',
'red_box_side.png'
},
groups = {breakable=1},
})
minetest.register_node("buildingblocks:floor", {
description = "floor",
tiles = {"floor.png"},
minetest.register_node('buildingblocks:floor', {
description = 'floor',
tiles = {'floor.png'},
groups = {breakable=1},
})
minetest.register_node("buildingblocks:floor_two", {
description = "another floor",
tiles = {"floor_two.png"},
minetest.register_node('buildingblocks:floor_two', {
description = 'another floor',
tiles = {'floor_two.png'},
groups = {breakable=1},
})
minetest.register_node("buildingblocks:floor_three", {
description = "Another floor",
tiles = {"floor_three.png"},
minetest.register_node('buildingblocks:floor_three', {
description = 'Another floor',
tiles = {'floor_three.png'},
groups = {breakable=1},
})
minetest.register_node("buildingblocks:floor_four", {
description = "Another Floor",
tiles = {"floor_four.png"},
minetest.register_node('buildingblocks:floor_four', {
description = 'Another Floor',
tiles = {'floor_four.png'},
groups = {breakable=1},
})
minetest.register_node("buildingblocks:floor_five", {
description = "ANOTHER Floor",
tiles = {"floor_fifth.png"},
minetest.register_node('buildingblocks:floor_five', {
description = 'ANOTHER Floor',
tiles = {'floor_fifth.png'},
groups = {breakable=1},
})
minetest.register_node("buildingblocks:floor_six", {
description = "ANOTHER FLOOR",
tiles = {"floor_six.png"},
minetest.register_node('buildingblocks:floor_six', {
description = 'ANOTHER FLOOR',
tiles = {'floor_six.png'},
groups = {breakable=1},
})
minetest.register_node("buildingblocks:floor_seven", {
description = "AnOtHeR FlOoR",
tiles = {"floor_seven.png"},
minetest.register_node('buildingblocks:floor_seven', {
description = 'AnOtHeR FlOoR',
tiles = {'floor_seven.png'},
groups = {breakable=1},
})
minetest.register_node("buildingblocks:wall", {
description = "Wall",
tiles = {"wall.png"},
minetest.register_node('buildingblocks:wall', {
description = 'Wall',
tiles = {'wall.png'},
groups = {breakable=1},
})
minetest.register_node("buildingblocks:caution_block", {
description = "caution block",
tiles = {"caution.png"},
minetest.register_node('buildingblocks:caution_block', {
description = 'caution block',
tiles = {{name = 'caution.png', align_style='world', scale=4}},
groups = {breakable=1},
})
minetest.register_node("buildingblocks:vent", {
description = "vent block",
tiles = {"vent_top.png"},
minetest.register_node('buildingblocks:vent', {
description = 'vent block',
tiles = {'vent_top.png'},
groups = {breakable=1},
})
})

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@ -31,6 +31,8 @@ color.make_lighter = function(pos, node, clicker)
end
local colors = { -- description, node name, hex color
{'Pink', 'pink', '#ff2db1'},
{'Aqua', 'aqua', '#00ada4'},
{'Red', 'red', '#ff6666'},
{'Orange', 'orange', '#ffb366'},
{'Yellow', 'yellow', '#ffff66'},
@ -96,4 +98,21 @@ for i in ipairs(colors) do
hex,
true)
minetest.register_node('color:'..name..'_streak', {
description = desc..' Laminate',
tiles = {{name='color_streak.png', align_style='world', scale=4}},
paramtype2 = 'colorfacedir',
palette = 'color_'..name..'.png',
color = hex,
groups = {breakable=1},
on_punch = color.make_darker,
on_rightclick = color.make_lighter,
})
color.register_stair_and_slab(name..'_streak',
{{name='color_streak.png', align_style='world', scale=4}},
'color_'..name..'.png',
hex,
true)
end

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@ -127,7 +127,7 @@ function color.register_slab(subname, images, palette, hex, worldaligntex)
if under and under.name:find('^stairs:slab_') then
-- place slab using under node orientation
local dir = minetest.dir_to_colorfacedir(vector.subtract(
local dir = minetest.dir_to_facedir(vector.subtract(
pointed_thing.above, pointed_thing.under), true)
local p2 = under.param2

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@ -22,7 +22,7 @@ minetest.register_on_joinplayer(function(player)
player:setpos({x=0, y=0, z=0})
end
if not pro_player(player) then
player:setpos({x=-30, y=0, z=12})
player:set_pos({x=-30, y=0, z=12})
minetest.show_formspec(name, 'lobby:help_1', lobby_help_1)
end
end)
@ -40,12 +40,12 @@ minetest.register_on_dieplayer(function(player)
local param2 = minetest.dir_to_facedir(player:get_look_dir())
local pos_node = minetest.get_node(pos)
if pos_node.name ~= 'air' then
local air = minetest.find_node_near(pos, 1, {"air"})
minetest.set_node(air, {name = "lobby:corpse", param2 = param2})
local air = minetest.find_node_near(pos, 1, {'air'})
minetest.set_node(air, {name = 'lobby:corpse', param2 = param2})
lobby.corpse_entry(air, map_id)
pos = air
else
minetest.set_node(pos, {name = "lobby:corpse", param2 = param2})
minetest.set_node(pos, {name = 'lobby:corpse', param2 = param2})
lobby.corpse_entry(pos, map_id)
end
local meta = minetest.get_meta(pos)

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@ -13,7 +13,9 @@ local formspec_bad =
'textarea[.5,;5,2;;;Looks like something is broke.\nGet a new part from a storage locker.]' ..
'button_exit[2.5,1.5;3,1;gimme;Grab a part request form]'..
'list[current_name;part;6,1;1,1;]'..
'list[current_player;main;0,3;8,3;]'
'list[current_player;main;0,3;8,3;]'..
'listring[current_player;main]'..
'listring[current_name;part]'
minetest.register_node('tasks:engine_0_setup',{
description = 'Arc Reactor (setup)',

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@ -13,7 +13,9 @@ local formspec_bad =
'textarea[.5,;5,2;;;Looks like something is broke.\nGet a new part from a storage locker.]' ..
'button_exit[2.5,1.5;3,1;gimme;Grab a part request form]'..
'list[current_name;part;6,1;1,1;]'..
'list[current_player;main;0,3;8,3;]'
'list[current_player;main;0,3;8,3;]'..
'listring[current_player;main]'..
'listring[current_name;part]'
minetest.register_node('tasks:engine_1_setup',{
description = 'Plasma Accelerator (setup)',

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@ -8,7 +8,9 @@ local trash_bin_formspec =
'size[8,6]'..
'textarea[.5,;5,2;;;Put trash in its place]' ..
'list[current_name;trash;6,1;1,1;]'..
'list[current_player;main;0,3;8,3;]'
'list[current_player;main;0,3;8,3;]'..
'listring[current_player;main]'..
'listring[current_name;trash]'
minetest.register_node('tasks:trash_bin', { --This is the node that can be placed.
description = 'Trash Bin',
@ -67,7 +69,41 @@ minetest.register_node('tasks:trash_bin', { --This is the node that can be place
end,
})
for i = 1,2 do
minetest.register_node('tasks:trash_1', {
description = 'Rubbish',
drawtype = 'mesh',
mesh = 'decals_mesh.obj',
tiles = {'tasks_trash_1.png'},
use_texture_alpha = 'clip',
inventory_image = 'tasks_trash_1.png',
wield_image = 'tasks_trash_1.png',
paramtype = 'light',
paramtype2 = 'facedir',
walkable = false,
sunlight_propagates = true,
buildable_to = true,
stack_max = 1,
groups = {breakable=1},
selection_box = {
type = 'fixed',
fixed = {{-.4, -.5, -.4, .4, -.45, .4}}
},
on_drop = lobby.no_drop,
on_punch = function(pos, node, puncher, pointed_thing)
local player_inv = puncher:get_inventory()
if not player_inv:contains_item('main', {name='tasks:trash_1', count = 1}) then
local timer = minetest.get_node_timer(pos)
player_inv:add_item('main', 'tasks:trash_1')
minetest.set_node(pos, {name = 'tasks:trash', param2 = 1})
local time = math.random(30,600)
timer:start(time)
else
minetest.chat_send_player(puncher:get_player_name(), 'You can only carry one piece of trash at a time.')
end
end,
})
for i = 2,4 do
minetest.register_node('tasks:trash_'..i, {
description = 'Rubbish',
@ -81,8 +117,9 @@ for i = 1,2 do
paramtype2 = 'facedir',
walkable = false,
sunlight_propagates = true,
buildable_to = true,
stack_max = 1,
groups = {breakable=1},
groups = {not_in_creative_inventory=1, breakable=1},
selection_box = {
type = 'fixed',
fixed = {{-.4, -.5, -.4, .4, -.45, .4}}
@ -110,10 +147,11 @@ minetest.register_node('tasks:trash', {
walkable = false,
pointable = false,
sunlight_propagates = true,
buildable_to = true,
groups = {not_in_creative_inventory=1, breakable=1},
on_timer = function(pos)
local ran_param2 = math.random(0,3)
local trash_ran = math.random(1,2)
local trash_ran = math.random(1,4)
minetest.set_node(pos, {name = 'tasks:trash_'..trash_ran, param2 = ran_param2})
end,
})

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5
readme.txt Normal file
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@ -0,0 +1,5 @@
Traitor aims to be a game similar to Among Us. I've never actually played Among Us though, so your mileage may vary. :)
The game provides nodes and mechanics for building and playing 'levels', but has no mapgen, relying entirely on user generated content for the map. A spawn hub should be built around 0,0,0. New players who haven't yet completed the tutorial or played a level will spawn at -30, 0, 12. Currently both spawn locations are hard-coded, but they will be configurable later.
To create a new world/server grant youself free and fly, teleport to 0,0,0 and use world edit to create a platform for new players to spawn onto. You may want to build walls around the platform so people can't walk off the edge and fall forever.