Added areas mod.
parent
c1354b800e
commit
3f5b266245
|
@ -0,0 +1,502 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Library, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote
|
||||
it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Library.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Library
|
||||
with the Library (or with a work based on the Library) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
License instead of this License to a given copy of the Library. To do
|
||||
this, you must alter all the notices that refer to this License, so
|
||||
that they refer to the ordinary GNU General Public License, version 2,
|
||||
instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
subsequent copies and derivative works made from that copy.
|
||||
|
||||
This option is useful when you wish to copy part of the code of
|
||||
the Library into a program that is not a library.
|
||||
|
||||
4. You may copy and distribute the Library (or a portion or
|
||||
derivative of it, under Section 2) in object code or executable form
|
||||
under the terms of Sections 1 and 2 above provided that you accompany
|
||||
it with the complete corresponding machine-readable source code, which
|
||||
must be distributed under the terms of Sections 1 and 2 above on a
|
||||
medium customarily used for software interchange.
|
||||
|
||||
If distribution of object code is made by offering access to copy
|
||||
from a designated place, then offering equivalent access to copy the
|
||||
source code from the same place satisfies the requirement to
|
||||
distribute the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
5. A program that contains no derivative of any portion of the
|
||||
Library, but is designed to work with the Library by being compiled or
|
||||
linked with it, is called a "work that uses the Library". Such a
|
||||
work, in isolation, is not a derivative work of the Library, and
|
||||
therefore falls outside the scope of this License.
|
||||
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
creates an executable that is a derivative of the Library (because it
|
||||
contains portions of the Library), rather than a "work that uses the
|
||||
library". The executable is therefore covered by this License.
|
||||
Section 6 states terms for distribution of such executables.
|
||||
|
||||
When a "work that uses the Library" uses material from a header file
|
||||
that is part of the Library, the object code for the work may be a
|
||||
derivative work of the Library even though the source code is not.
|
||||
Whether this is true is especially significant if the work can be
|
||||
linked without the Library, or if the work is itself a library. The
|
||||
threshold for this to be true is not precisely defined by law.
|
||||
|
||||
If such an object file uses only numerical parameters, data
|
||||
structure layouts and accessors, and small macros and small inline
|
||||
functions (ten lines or less in length), then the use of the object
|
||||
file is unrestricted, regardless of whether it is legally a derivative
|
||||
work. (Executables containing this object code plus portions of the
|
||||
Library will still fall under Section 6.)
|
||||
|
||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
distribute the object code for the work under the terms of Section 6.
|
||||
Any executables containing that work also fall under Section 6,
|
||||
whether or not they are linked directly with the Library itself.
|
||||
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
link a "work that uses the Library" with the Library to produce a
|
||||
work containing portions of the Library, and distribute that work
|
||||
under terms of your choice, provided that the terms permit
|
||||
modification of the work for the customer's own use and reverse
|
||||
engineering for debugging such modifications.
|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
Library is used in it and that the Library and its use are covered by
|
||||
this License. You must supply a copy of this License. If the work
|
||||
during execution displays copyright notices, you must include the
|
||||
copyright notice for the Library among them, as well as a reference
|
||||
directing the user to the copy of this License. Also, you must do one
|
||||
of these things:
|
||||
|
||||
a) Accompany the work with the complete corresponding
|
||||
machine-readable source code for the Library including whatever
|
||||
changes were used in the work (which must be distributed under
|
||||
Sections 1 and 2 above); and, if the work is an executable linked
|
||||
with the Library, with the complete machine-readable "work that
|
||||
uses the Library", as object code and/or source code, so that the
|
||||
user can modify the Library and then relink to produce a modified
|
||||
executable containing the modified Library. (It is understood
|
||||
that the user who changes the contents of definitions files in the
|
||||
Library will not necessarily be able to recompile the application
|
||||
to use the modified definitions.)
|
||||
|
||||
b) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (1) uses at run time a
|
||||
copy of the library already present on the user's computer system,
|
||||
rather than copying library functions into the executable, and (2)
|
||||
will operate properly with a modified version of the library, if
|
||||
the user installs one, as long as the modified version is
|
||||
interface-compatible with the version that the work was made with.
|
||||
|
||||
c) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
e) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
Library" must include any data and utility programs needed for
|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the materials to be distributed need not include anything that is
|
||||
normally distributed (in either source or binary form) with the major
|
||||
components (compiler, kernel, and so on) of the operating system on
|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
library, provided that the separate distribution of the work based on
|
||||
the Library and of the other library facilities is otherwise
|
||||
permitted, and provided that you do these two things:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities. This must be distributed under the terms of the
|
||||
Sections above.
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
where to find the accompanying uncombined form of the same work.
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
the Library except as expressly provided under this License. Any
|
||||
attempt otherwise to copy, modify, sublicense, link with, or
|
||||
distribute the Library is void, and will automatically terminate your
|
||||
rights under this License. However, parties who have received copies,
|
||||
or rights, from you under this License will not have their licenses
|
||||
terminated so long as such parties remain in full compliance.
|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
|
@ -0,0 +1,127 @@
|
|||
Areas mod for Minetest
|
||||
======================
|
||||
|
||||
Dependencies
|
||||
------------
|
||||
|
||||
Minetest 5.0.0+ is recommended, but 0.4.16+ should work as well.
|
||||
Minetest 5.0.0+
|
||||
|
||||
Optional support for following mods:
|
||||
|
||||
* [playerfactions](https://git.leagueh.xyz/katp32/playerfactions/) by [katp32](https://git.leagueh.xyz/katp32) & [Kalio_42](https://git.leagueh.xyz/Kalio_42)
|
||||
|
||||
|
||||
Configuration
|
||||
-------------
|
||||
|
||||
Open the tab `Settings -> All Settings -> Mods -> areas` to get a list of all
|
||||
possible settings.
|
||||
|
||||
For server owners: Check `settingtypes.txt` and modify your `minetest.conf`
|
||||
according to the wanted setting changes.
|
||||
|
||||
|
||||
|
||||
Tutorial
|
||||
--------
|
||||
|
||||
1) Specify the corner positions of the area you would like to protect.
|
||||
Use one of the following commands:
|
||||
|
||||
* `/area_pos set` and punch the two corner nodes to set them.
|
||||
* `/area_pos set1/set2` and punch only the first or second corner node to
|
||||
set them one at a time.
|
||||
* `/area_pos1/2` to set one of the positions to your current position.
|
||||
* `/area_pos1/2 X Y Z` to set one of the positions to the specified
|
||||
coordinates.
|
||||
|
||||
2) Protect the selected area by running one of the following commands:
|
||||
|
||||
* `/set_owner <OwnerName> <AreaName>` -- If you have the `areas` privilege.
|
||||
* `/protect <AreaName>` -- If you have the `areas` privilege or the server
|
||||
administrator has enabled area self-protection.
|
||||
|
||||
The area name is used only for informational purposes and has no functional
|
||||
importance.
|
||||
|
||||
For example: `/set_owner SomePlayer Mese city`
|
||||
|
||||
3) You now own an area. You may now add sub-owners to it if you want to (see command `/add_owner`). Before using the `/add_owner` command you have to
|
||||
select the corners of the sub-area as you did in step 1.
|
||||
|
||||
If your markers are still around your original area and you want to grant
|
||||
access to your entire area you will not have to re-set them. Use `/select_area` to place the markers at the corners of an existing area if you've reset your
|
||||
markers and want to grant access to a full area.
|
||||
|
||||
The `/add_owner` command expects three arguments:
|
||||
1. The ID number of the parent area (the area that you want to add a
|
||||
sub-area to).
|
||||
2. The name of the player that will own the sub-area.
|
||||
3. The name of the sub-area. (can contain spaces)
|
||||
|
||||
For example: `/add_owner 123 BobTheBuilder Diamond lighthouse`
|
||||
|
||||
|
||||
Commands
|
||||
--------
|
||||
|
||||
* `/protect <AreaName>` -- Protects an area for yourself. (if
|
||||
self-protection is enabled)
|
||||
|
||||
* `/set_owner <OwnerName> <AreaName>` -- Protects an area for a specified
|
||||
player. (requires the `areas` privilege)
|
||||
|
||||
* `/add_owner <ParentID> <OwnerName> <ChildName>` -- Grants another player
|
||||
control over part (or all) of an area.
|
||||
|
||||
* `/rename_area <ID> <NewName>` -- Renames an existing area.
|
||||
|
||||
* `/list_areas` -- Lists all of the areas that you own, or all areas if you
|
||||
have the `areas` privilege.
|
||||
|
||||
* `/find_areas <Regex>` -- Finds areas using a Lua regular expresion.
|
||||
For example, to find castles:
|
||||
|
||||
/find_areas [Cc]astle
|
||||
|
||||
* `/remove_area <ID>` -- Removes an area that you own. Any sub-areas of that
|
||||
area are made sub-areas of the removed area's parent, if it exists.
|
||||
If the removed area has no parent it's sub-areas will have no parent.
|
||||
|
||||
* `/recursive_remove_areas <ID>` -- Removes an area and all sub-areas of it.
|
||||
|
||||
* `/change_owner <ID> <NewOwner>` -- Change the owner of an area.
|
||||
|
||||
* `/area_info` -- Returns information about area configuration and usage.
|
||||
|
||||
* `/select_area <ID>` -- Sets the area positions to those of an existing
|
||||
area.
|
||||
|
||||
* `/area_pos {set,set1,set2,get}` -- Sets the area positions by punching
|
||||
nodes or shows the current area positions.
|
||||
|
||||
* `/area_pos1 [X,Y,Z|X Y Z]` -- Sets area position one to your position or
|
||||
the one supplied.
|
||||
|
||||
* `/area_pos2 [X,Y,Z|X Y Z]` -- Sets area position two to your position or
|
||||
the one supplied.
|
||||
|
||||
* `/areas_cleanup` -- Removes all ownerless areas.
|
||||
Useful for cleaning after user deletion, for example using /remove_player.
|
||||
|
||||
* `/area_open <ID>` -- Toggle open/closed the specified area for everyone.
|
||||
|
||||
* `/area_faction_open <ID> <faction>` -- Toggle open/closed the specified
|
||||
area for members of the faction. Factions are created and managed by
|
||||
playerfactions mod.
|
||||
|
||||
License
|
||||
-------
|
||||
|
||||
Copyright (C) 2013-2017 ShadowNinja
|
||||
|
||||
Copyright (C) 2015-2020 various contributors
|
||||
|
||||
Licensed under the GNU LGPL version 2.1 or later.
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
|
@ -0,0 +1,174 @@
|
|||
local hudHandlers = {}
|
||||
|
||||
areas.registered_on_adds = {}
|
||||
areas.registered_on_removes = {}
|
||||
areas.registered_on_moves = {}
|
||||
|
||||
function areas:registerOnAdd(func)
|
||||
table.insert(areas.registered_on_adds, func)
|
||||
end
|
||||
|
||||
function areas:registerOnRemove(func)
|
||||
table.insert(areas.registered_on_removes, func)
|
||||
end
|
||||
|
||||
function areas:registerOnMove(func)
|
||||
table.insert(areas.registered_on_moves, func)
|
||||
end
|
||||
|
||||
--- Adds a function as a HUD handler, it will be able to add items to the Areas HUD element.
|
||||
function areas:registerHudHandler(handler)
|
||||
table.insert(hudHandlers, handler)
|
||||
end
|
||||
|
||||
function areas:getExternalHudEntries(pos)
|
||||
local areas = {}
|
||||
for _, func in pairs(hudHandlers) do
|
||||
func(pos, areas)
|
||||
end
|
||||
return areas
|
||||
end
|
||||
|
||||
--- Returns a list of areas that include the provided position.
|
||||
function areas:getAreasAtPos(pos)
|
||||
local res = {}
|
||||
|
||||
if self.store then
|
||||
local a = self.store:get_areas_for_pos(pos, false, true)
|
||||
for store_id, store_area in pairs(a) do
|
||||
local id = tonumber(store_area.data)
|
||||
res[id] = self.areas[id]
|
||||
end
|
||||
else
|
||||
local px, py, pz = pos.x, pos.y, pos.z
|
||||
for id, area in pairs(self.areas) do
|
||||
local ap1, ap2 = area.pos1, area.pos2
|
||||
if
|
||||
(px >= ap1.x and px <= ap2.x) and
|
||||
(py >= ap1.y and py <= ap2.y) and
|
||||
(pz >= ap1.z and pz <= ap2.z) then
|
||||
res[id] = area
|
||||
end
|
||||
end
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
--- Returns areas that intersect with the passed area.
|
||||
function areas:getAreasIntersectingArea(pos1, pos2)
|
||||
local res = {}
|
||||
if self.store then
|
||||
local a = self.store:get_areas_in_area(pos1, pos2,
|
||||
true, false, true)
|
||||
for store_id, store_area in pairs(a) do
|
||||
local id = tonumber(store_area.data)
|
||||
res[id] = self.areas[id]
|
||||
end
|
||||
else
|
||||
self:sortPos(pos1, pos2)
|
||||
local p1x, p1y, p1z = pos1.x, pos1.y, pos1.z
|
||||
local p2x, p2y, p2z = pos2.x, pos2.y, pos2.z
|
||||
for id, area in pairs(self.areas) do
|
||||
local ap1, ap2 = area.pos1, area.pos2
|
||||
if
|
||||
(ap1.x <= p2x and ap2.x >= p1x) and
|
||||
(ap1.y <= p2y and ap2.y >= p1y) and
|
||||
(ap1.z <= p2z and ap2.z >= p1z) then
|
||||
-- Found an intersecting area.
|
||||
res[id] = area
|
||||
end
|
||||
end
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
-- Checks if the area is unprotected or owned by you
|
||||
function areas:canInteract(pos, name)
|
||||
if minetest.check_player_privs(name, self.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
local owned = false
|
||||
for _, area in pairs(self:getAreasAtPos(pos)) do
|
||||
if area.owner == name or area.open then
|
||||
return true
|
||||
elseif areas.factions_available and area.faction_open then
|
||||
if (factions.version or 0) < 2 then
|
||||
local faction_name = factions.get_player_faction(name)
|
||||
if faction_name then
|
||||
for _, fname in ipairs(area.faction_open or {}) do
|
||||
if faction_name == fname then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for _, fname in ipairs(area.faction_open or {}) do
|
||||
if factions.player_is_in_faction(fname, name) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
owned = true
|
||||
end
|
||||
return not owned
|
||||
end
|
||||
|
||||
-- Returns a table (list) of all players that own an area
|
||||
function areas:getNodeOwners(pos)
|
||||
local owners = {}
|
||||
for _, area in pairs(self:getAreasAtPos(pos)) do
|
||||
table.insert(owners, area.owner)
|
||||
end
|
||||
return owners
|
||||
end
|
||||
|
||||
--- Checks if the area intersects with an area that the player can't interact in.
|
||||
-- Note that this fails and returns false when the specified area is fully
|
||||
-- owned by the player, but with multiple protection zones, none of which
|
||||
-- cover the entire checked area.
|
||||
-- @param name (optional) Player name. If not specified checks for any intersecting areas.
|
||||
-- @param allow_open Whether open areas should be counted as if they didn't exist.
|
||||
-- @return Boolean indicating whether the player can interact in that area.
|
||||
-- @return Un-owned intersecting area ID, if found.
|
||||
function areas:canInteractInArea(pos1, pos2, name, allow_open)
|
||||
if name and minetest.check_player_privs(name, self.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
self:sortPos(pos1, pos2)
|
||||
|
||||
-- Intersecting non-owned area ID, if found.
|
||||
local blocking_area = nil
|
||||
|
||||
local areas = self:getAreasIntersectingArea(pos1, pos2)
|
||||
for id, area in pairs(areas) do
|
||||
-- First check for a fully enclosing owned area.
|
||||
-- A little optimization: isAreaOwner isn't necessary
|
||||
-- here since we're iterating over all relevant areas.
|
||||
if area.owner == name and
|
||||
self:isSubarea(pos1, pos2, id) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Then check for intersecting non-owned (blocking) areas.
|
||||
-- We don't bother with this check if we've already found a
|
||||
-- blocking area, as the check is somewhat expensive.
|
||||
-- The area blocks if the area is closed or open areas aren't
|
||||
-- acceptable to the caller, and the area isn't owned.
|
||||
-- Note: We can't return directly here, because there might be
|
||||
-- an exclosing owned area that we haven't gotten to yet.
|
||||
if not blocking_area and
|
||||
(not allow_open or not area.open) and
|
||||
(not name or not self:isAreaOwner(id, name)) then
|
||||
blocking_area = id
|
||||
end
|
||||
end
|
||||
|
||||
if blocking_area then
|
||||
return false, blocking_area
|
||||
end
|
||||
|
||||
-- There are no intersecting areas or they are only partially
|
||||
-- intersecting areas and they are all owned by the player.
|
||||
return true
|
||||
end
|
|
@ -0,0 +1,48 @@
|
|||
Areas mod API
|
||||
===
|
||||
|
||||
API list
|
||||
---
|
||||
|
||||
* `areas:registerHudHandler(handler)` - Registers a handler to add items to the Areas HUD. See [HUD](#hud).
|
||||
* `areas:registerOnAdd(func(id, area))`
|
||||
* `areas:registerOnRemove(func(id))`
|
||||
* `areas:registerOnMove(func(id, area, pos1, pos2))`
|
||||
|
||||
|
||||
HUD
|
||||
---
|
||||
|
||||
If you are making a protection mod or a similar mod that adds invisible regions
|
||||
to the world, and you would like then to show up in the areas HUD element, you
|
||||
can register a callback to show your areas.
|
||||
|
||||
HUD handler specification:
|
||||
|
||||
* `handler(pos, list)`
|
||||
* `pos` - The position to check.
|
||||
* `list` - The list of area HUD elements, this should be modified in-place.
|
||||
|
||||
The area list item is a table containing a list of tables with the following fields:
|
||||
|
||||
* `id` - An identifier for the area. This should be a unique string in the format `mod:id`.
|
||||
* `name` - The name of the area.
|
||||
* `owner` - The player name of the region owner, if any.
|
||||
|
||||
All of the fields are optional but at least one of them must be set.
|
||||
|
||||
### Example
|
||||
|
||||
local function areas_hud_handler(pos, areas)
|
||||
local val = find_my_protection(pos)
|
||||
|
||||
if val then
|
||||
table.insert(areas, {
|
||||
id = "mod:"..val.id,
|
||||
name = val.name,
|
||||
owner = val.owner,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
areas:registerHudHandler(areas_hud_handler)
|
|
@ -0,0 +1,419 @@
|
|||
local S = minetest.get_translator("areas")
|
||||
|
||||
minetest.register_chatcommand("protect", {
|
||||
params = S("<AreaName>"),
|
||||
description = S("Protect your own area"),
|
||||
privs = {creative=true},
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
return false, S("Invalid usage, see /help @1.", "protect")
|
||||
end
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, S("You need to select an area first.")
|
||||
end
|
||||
|
||||
minetest.log("action", "/protect invoked, owner="..name..
|
||||
" AreaName="..param..
|
||||
" StartPos="..minetest.pos_to_string(pos1)..
|
||||
" EndPos=" ..minetest.pos_to_string(pos2))
|
||||
|
||||
local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, name)
|
||||
if not canAdd then
|
||||
return false, S("You can't protect that area: @1", errMsg)
|
||||
end
|
||||
|
||||
local id = areas:add(name, param, pos1, pos2, nil)
|
||||
areas:save()
|
||||
|
||||
return true, S("Area protected. ID: @1", id)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("set_owner", {
|
||||
params = S("<PlayerName>").." "..S("<AreaName>"),
|
||||
description = S("Protect an area between two positions and give"
|
||||
.." a player access to it without setting the parent of the"
|
||||
.." area to any existing area"),
|
||||
privs = areas.adminPrivs,
|
||||
func = function(name, param)
|
||||
local ownerName, areaName = param:match('^(%S+)%s(.+)$')
|
||||
|
||||
if not ownerName then
|
||||
return false, S("Invalid usage, see /help @1.", "set_owner")
|
||||
end
|
||||
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, S("You need to select an area first.")
|
||||
end
|
||||
|
||||
if not areas:player_exists(ownerName) then
|
||||
return false, S("The player \"@1\" does not exist.", ownerName)
|
||||
end
|
||||
|
||||
minetest.log("action", name.." runs /set_owner. Owner = "..ownerName..
|
||||
" AreaName = "..areaName..
|
||||
" StartPos = "..minetest.pos_to_string(pos1)..
|
||||
" EndPos = " ..minetest.pos_to_string(pos2))
|
||||
|
||||
local id = areas:add(ownerName, areaName, pos1, pos2, nil)
|
||||
areas:save()
|
||||
|
||||
minetest.chat_send_player(ownerName,
|
||||
S("You have been granted control over area #@1. "..
|
||||
"Type /list_areas to show your areas.", id))
|
||||
return true, S("Area protected. ID: @1", id)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("add_owner", {
|
||||
params = S("<ParentID>").." "..S("<PlayerName>").." "..S("<AreaName>"),
|
||||
description = S("Give a player access to a sub-area beetween two"
|
||||
.." positions that have already been protected,"
|
||||
.." Use set_owner if you don't want the parent to be set."),
|
||||
func = function(name, param)
|
||||
local pid, ownerName, areaName = param:match('^(%d+) ([^ ]+) (.+)$')
|
||||
|
||||
if not pid then
|
||||
minetest.chat_send_player(name, S("Invalid usage, see /help @1.", "add_owner"))
|
||||
return
|
||||
end
|
||||
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, S("You need to select an area first.")
|
||||
end
|
||||
|
||||
if not areas:player_exists(ownerName) then
|
||||
return false, S("The player \"@1\" does not exist.", ownerName)
|
||||
end
|
||||
|
||||
minetest.log("action", name.." runs /add_owner. Owner = "..ownerName..
|
||||
" AreaName = "..areaName.." ParentID = "..pid..
|
||||
" StartPos = "..pos1.x..","..pos1.y..","..pos1.z..
|
||||
" EndPos = " ..pos2.x..","..pos2.y..","..pos2.z)
|
||||
|
||||
-- Check if this new area is inside an area owned by the player
|
||||
pid = tonumber(pid)
|
||||
if (not areas:isAreaOwner(pid, name)) or
|
||||
(not areas:isSubarea(pos1, pos2, pid)) then
|
||||
return false, S("You can't protect that area.")
|
||||
end
|
||||
|
||||
local id = areas:add(ownerName, areaName, pos1, pos2, pid)
|
||||
areas:save()
|
||||
|
||||
minetest.chat_send_player(ownerName,
|
||||
S("You have been granted control over area #@1. "..
|
||||
"Type /list_areas to show your areas.", id))
|
||||
return true, S("Area protected. ID: @1", id)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("rename_area", {
|
||||
params = S("<ID>").." "..S("<newName>"),
|
||||
description = S("Rename an area that you own"),
|
||||
func = function(name, param)
|
||||
local id, newName = param:match("^(%d+)%s(.+)$")
|
||||
if not id then
|
||||
return false, S("Invalid usage, see /help @1.", "rename_area")
|
||||
end
|
||||
|
||||
id = tonumber(id)
|
||||
if not id then
|
||||
return false, S("That area doesn't exist.")
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return true, S("You don't own that area.")
|
||||
end
|
||||
|
||||
areas.areas[id].name = newName
|
||||
areas:save()
|
||||
return true, S("Area renamed.")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("find_areas", {
|
||||
params = "<regexp>",
|
||||
description = S("Find areas using a Lua regular expression"),
|
||||
privs = areas.adminPrivs,
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
return false, S("A regular expression is required.")
|
||||
end
|
||||
|
||||
-- Check expression for validity
|
||||
local function testRegExp()
|
||||
("Test [1]: Player (0,0,0) (0,0,0)"):find(param)
|
||||
end
|
||||
if not pcall(testRegExp) then
|
||||
return false, S("Invalid regular expression.")
|
||||
end
|
||||
|
||||
local matches = {}
|
||||
for id, area in pairs(areas.areas) do
|
||||
local str = areas:toString(id)
|
||||
if str:find(param) then
|
||||
table.insert(matches, str)
|
||||
end
|
||||
end
|
||||
if #matches > 0 then
|
||||
return true, table.concat(matches, "\n")
|
||||
else
|
||||
return true, S("No matches found.")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("list_areas", {
|
||||
description = S("List your areas, or all areas if you are an admin."),
|
||||
func = function(name, param)
|
||||
local admin = minetest.check_player_privs(name, areas.adminPrivs)
|
||||
local areaStrings = {}
|
||||
for id, area in pairs(areas.areas) do
|
||||
if admin or areas:isAreaOwner(id, name) then
|
||||
table.insert(areaStrings, areas:toString(id))
|
||||
end
|
||||
end
|
||||
if #areaStrings == 0 then
|
||||
return true, S("No visible areas.")
|
||||
end
|
||||
return true, table.concat(areaStrings, "\n")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("recursive_remove_areas", {
|
||||
params = S("<ID>"),
|
||||
description = S("Recursively remove areas using an ID"),
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, S("Invalid usage, see"
|
||||
.." /help @1.", "recursive_remove_areas")
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, S("Area @1 does not exist or is"
|
||||
.." not owned by you.", id)
|
||||
end
|
||||
|
||||
areas:remove(id, true)
|
||||
areas:save()
|
||||
return true, S("Removed area @1 and it's sub areas.", id)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("remove_area", {
|
||||
params = S("<ID>"),
|
||||
description = S("Remove an area using an ID"),
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, S("Invalid usage, see /help @1.", "remove_area")
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, S("Area @1 does not exist or"
|
||||
.." is not owned by you.", id)
|
||||
end
|
||||
|
||||
areas:remove(id)
|
||||
areas:save()
|
||||
return true, S("Removed area @1", id)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("change_owner", {
|
||||
params = S("<ID>").." "..S("<NewOwner>"),
|
||||
description = S("Change the owner of an area using its ID"),
|
||||
func = function(name, param)
|
||||
local id, newOwner = param:match("^(%d+)%s(%S+)$")
|
||||
if not id then
|
||||
return false, S("Invalid usage, see"
|
||||
.." /help @1.", "change_owner")
|
||||
end
|
||||
|
||||
if not areas:player_exists(newOwner) then
|
||||
return false, S("The player \"@1\" does not exist.", newOwner)
|
||||
end
|
||||
|
||||
id = tonumber(id)
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, S("Area @1 does not exist"
|
||||
.." or is not owned by you.", id)
|
||||
end
|
||||
areas.areas[id].owner = newOwner
|
||||
areas:save()
|
||||
minetest.chat_send_player(newOwner,
|
||||
S("@1 has given you control over the area \"@2\" (ID @3).",
|
||||
name, areas.areas[id].name, id))
|
||||
return true, S("Owner changed.")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("area_open", {
|
||||
params = S("<ID>"),
|
||||
description = S("Toggle an area open (anyone can interact) or closed"),
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, S("Invalid usage, see /help @1.", "area_open")
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, S("Area @1 does not exist"
|
||||
.." or is not owned by you.", id)
|
||||
end
|
||||
local open = not areas.areas[id].open
|
||||
-- Save false as nil to avoid inflating the DB.
|
||||
areas.areas[id].open = open or nil
|
||||
areas:save()
|
||||
return true, open and S("Area opened.") or S("Area closed.")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("move_area", {
|
||||
params = S("<ID>"),
|
||||
description = S("Move (or resize) an area to the current positions."),
|
||||
privs = areas.adminPrivs,
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, S("Invalid usage, see /help @1.", "move_area")
|
||||
end
|
||||
|
||||
local area = areas.areas[id]
|
||||
if not area then
|
||||
return false, S("Area does not exist.")
|
||||
end
|
||||
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not pos1 then
|
||||
return false, S("You need to select an area first.")
|
||||
end
|
||||
|
||||
areas:move(id, area, pos1, pos2)
|
||||
areas:save()
|
||||
|
||||
return true, S("Area successfully moved.")
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("area_info", {
|
||||
description = S("Get information about area configuration and usage."),
|
||||
func = function(name, param)
|
||||
local lines = {}
|
||||
local privs = minetest.get_player_privs(name)
|
||||
|
||||
-- Short (and fast to access) names
|
||||
local cfg = areas.config
|
||||
local self_prot = cfg.self_protection
|
||||
local prot_priv = cfg.self_protection_privilege
|
||||
local limit = cfg.self_protection_max_areas
|
||||
local limit_high = cfg.self_protection_max_areas_high
|
||||
local size_limit = cfg.self_protection_max_size
|
||||
local size_limit_high = cfg.self_protection_max_size_high
|
||||
|
||||
local has_high_limit = privs.areas_high_limit
|
||||
local has_prot_priv = not prot_priv or privs[prot_priv]
|
||||
local can_prot = privs.creative or (self_prot and has_prot_priv)
|
||||
local max_count = can_prot and
|
||||
(has_high_limit and limit_high or limit) or 0
|
||||
local max_size = has_high_limit and
|
||||
size_limit_high or size_limit
|
||||
|
||||
-- Self protection information
|
||||
local self_prot_line = self_prot and S("Self protection is enabled.") or
|
||||
S("Self protection is disabled.")
|
||||
table.insert(lines, self_prot_line)
|
||||
-- Privilege information
|
||||
local priv_line = has_prot_priv and
|
||||
S("You have the necessary privilege (\"@1\").", prot_priv) or
|
||||
S("You don't have the necessary privilege (\"@1\").", prot_priv)
|
||||
table.insert(lines, priv_line)
|
||||
if privs.areas then
|
||||
table.insert(lines, S("You are an area"..
|
||||
" administrator (\"areas\" privilege)."))
|
||||
elseif has_high_limit then
|
||||
table.insert(lines,
|
||||
S("You have extended area protection"..
|
||||
" limits (\"areas_high_limit\" privilege)."))
|
||||
end
|
||||
|
||||
-- Area count
|
||||
local area_num = 0
|
||||
for id, area in pairs(areas.areas) do
|
||||
if area.owner == name then
|
||||
area_num = area_num + 1
|
||||
end
|
||||
end
|
||||
table.insert(lines, S("You have @1 areas.", area_num))
|
||||
|
||||
-- Area limit
|
||||
local area_limit_line = privs.areas and
|
||||
S("Limit: no area count limit") or
|
||||
S("Limit: @1 areas", max_count)
|
||||
table.insert(lines, area_limit_line)
|
||||
|
||||
-- Area size limits
|
||||
local function size_info(str, size)
|
||||
table.insert(lines, S("@1 spanning up to @2x@3x@4.",
|
||||
str, size.x, size.y, size.z))
|
||||
end
|
||||
local function priv_limit_info(lpriv, lmax_count, lmax_size)
|
||||
size_info(S("Players with the \"@1\" privilege"..
|
||||
" can protect up to @2 areas", lpriv, lmax_count),
|
||||
lmax_size)
|
||||
end
|
||||
if self_prot then
|
||||
if privs.areas then
|
||||
priv_limit_info(prot_priv,
|
||||
limit, size_limit)
|
||||
priv_limit_info("areas_high_limit",
|
||||
limit_high, size_limit_high)
|
||||
elseif has_prot_priv then
|
||||
size_info(S("You can protect areas"), max_size)
|
||||
end
|
||||
end
|
||||
|
||||
return true, table.concat(lines, "\n")
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("areas_cleanup", {
|
||||
description = S("Removes all ownerless areas"),
|
||||
privs = areas.adminPrivs,
|
||||
func = function()
|
||||
local total, count = 0, 0
|
||||
|
||||
local aareas = areas.areas
|
||||
for id, _ in pairs(aareas) do
|
||||
local owner = aareas[id].owner
|
||||
|
||||
if not areas:player_exists(owner) then
|
||||
areas:remove(id)
|
||||
count = count + 1
|
||||
end
|
||||
|
||||
total = total + 1
|
||||
end
|
||||
areas:save()
|
||||
|
||||
return true, "Total areas: " .. total .. ", Removed " ..
|
||||
count .. " areas. New count: " .. (total - count)
|
||||
end
|
||||
})
|
|
@ -0,0 +1,89 @@
|
|||
-- This is inspired by the landrush mod by Bremaweb
|
||||
local S = minetest.get_translator("areas")
|
||||
areas.hud = {}
|
||||
areas.hud.refresh = 0
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
areas.hud.refresh = areas.hud.refresh + dtime
|
||||
if areas.hud.refresh > areas.config["tick"] then
|
||||
areas.hud.refresh = 0
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local pos = vector.round(player:get_pos())
|
||||
pos = vector.apply(pos, function(p)
|
||||
return math.max(math.min(p, 2147483), -2147483)
|
||||
end)
|
||||
local areaStrings = {}
|
||||
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
local faction_info
|
||||
if area.faction_open and areas.factions_available then
|
||||
-- Gather and clean up disbanded factions
|
||||
local changed = false
|
||||
for i, fac_name in ipairs(area.faction_open) do
|
||||
if not factions.get_owner(fac_name) then
|
||||
table.remove(area.faction_open, i)
|
||||
changed = true
|
||||
end
|
||||
end
|
||||
if #area.faction_open == 0 then
|
||||
-- Prevent DB clutter, remove value
|
||||
area.faction_open = nil
|
||||
else
|
||||
faction_info = table.concat(area.faction_open, ", ")
|
||||
end
|
||||
|
||||
if changed then
|
||||
areas:save()
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(areaStrings, ("%s [%u] (%s%s%s)")
|
||||
:format(area.name, id, area.owner,
|
||||
area.open and S(":open") or "",
|
||||
faction_info and ": "..faction_info or ""))
|
||||
end
|
||||
|
||||
for i, area in pairs(areas:getExternalHudEntries(pos)) do
|
||||
local str = ""
|
||||
if area.name then str = area.name .. " " end
|
||||
if area.id then str = str.."["..area.id.."] " end
|
||||
if area.owner then str = str.."("..area.owner..")" end
|
||||
table.insert(areaStrings, str)
|
||||
end
|
||||
|
||||
local areaString = S("Areas:")
|
||||
if #areaStrings > 0 then
|
||||
areaString = areaString.."\n"..
|
||||
table.concat(areaStrings, "\n")
|
||||
end
|
||||
local hud = areas.hud[name]
|
||||
if not hud then
|
||||
hud = {}
|
||||
areas.hud[name] = hud
|
||||
hud.areasId = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "Areas",
|
||||
number = 0xFFFFFF,
|
||||
position = {x=0, y=1},
|
||||
offset = {x=8, y=-8},
|
||||
text = areaString,
|
||||
scale = {x=200, y=60},
|
||||
alignment = {x=1, y=-1},
|
||||
})
|
||||
hud.oldAreas = areaString
|
||||
return
|
||||
elseif hud.oldAreas ~= areaString then
|
||||
player:hud_change(hud.areasId, "text", areaString)
|
||||
hud.oldAreas = areaString
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
areas.hud[player:get_player_name()] = nil
|
||||
end)
|
|
@ -0,0 +1,37 @@
|
|||
-- Areas mod by ShadowNinja
|
||||
-- Based on node_ownership
|
||||
-- License: LGPLv2+
|
||||
|
||||
areas = {}
|
||||
|
||||
areas.adminPrivs = {areas=true}
|
||||
areas.startTime = os.clock()
|
||||
|
||||
areas.modpath = minetest.get_modpath("areas")
|
||||
dofile(areas.modpath.."/settings.lua")
|
||||
dofile(areas.modpath.."/api.lua")
|
||||
dofile(areas.modpath.."/internal.lua")
|
||||
dofile(areas.modpath.."/chatcommands.lua")
|
||||
dofile(areas.modpath.."/pos.lua")
|
||||
dofile(areas.modpath.."/interact.lua")
|
||||
dofile(areas.modpath.."/hud.lua")
|
||||
|
||||
areas:load()
|
||||
|
||||
local S = minetest.get_translator("areas")
|
||||
|
||||
minetest.register_privilege("areas", {
|
||||
description = S("Can administer areas."),
|
||||
give_to_singleplayer = false
|
||||
})
|
||||
|
||||
if not minetest.registered_privileges[areas.config.self_protection_privilege] then
|
||||
minetest.register_privilege(areas.config.self_protection_privilege, {
|
||||
description = S("Can protect areas."),
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
local diffTime = os.clock() - areas.startTime
|
||||
minetest.log("action", "areas loaded in "..diffTime.."s.")
|
||||
end
|
|
@ -0,0 +1,19 @@
|
|||
local S = minetest.get_translator("areas")
|
||||
|
||||
local old_is_protected = minetest.is_protected
|
||||
function minetest.is_protected(pos, name)
|
||||
if not areas:canInteract(pos, name) then
|
||||
return true
|
||||
end
|
||||
return old_is_protected(pos, name)
|
||||
end
|
||||
|
||||
minetest.register_on_protection_violation(function(pos, name)
|
||||
if not areas:canInteract(pos, name) then
|
||||
local owners = areas:getNodeOwners(pos)
|
||||
minetest.chat_send_player(name,
|
||||
S("@1 is protected by @2.",
|
||||
minetest.pos_to_string(pos),
|
||||
table.concat(owners, ", ")))
|
||||
end
|
||||
end)
|
|
@ -0,0 +1,314 @@
|
|||
local S = minetest.get_translator("areas")
|
||||
|
||||
function areas:player_exists(name)
|
||||
return minetest.get_auth_handler().get_auth(name) ~= nil
|
||||
end
|
||||
|
||||
local safe_file_write = minetest.safe_file_write
|
||||
if safe_file_write == nil then
|
||||
function safe_file_write(path, content)
|
||||
local file, err = io.open(path, "w")
|
||||
if err then
|
||||
return err
|
||||
end
|
||||
file:write(content)
|
||||
file:close()
|
||||
end
|
||||
end
|
||||
|
||||
-- Save the areas table to a file
|
||||
function areas:save()
|
||||
local datastr = minetest.write_json(self.areas)
|
||||
if not datastr then
|
||||
minetest.log("error", "[areas] Failed to serialize area data!")
|
||||
return
|
||||
end
|
||||
return safe_file_write(self.config.filename, datastr)
|
||||
end
|
||||
|
||||
-- Load the areas table from the save file
|
||||
function areas:load()
|
||||
local file, err = io.open(self.config.filename, "r")
|
||||
if err then
|
||||
self.areas = self.areas or {}
|
||||
return err
|
||||
end
|
||||
local data = file:read("*a")
|
||||
if data:sub(1, 1) == "[" then
|
||||
self.areas, err = minetest.parse_json(data)
|
||||
else
|
||||
self.areas, err = minetest.deserialize(data)
|
||||
end
|
||||
if type(self.areas) ~= "table" then
|
||||
self.areas = {}
|
||||
end
|
||||
if err and #data > 10 then
|
||||
minetest.log("error", "[areas] Failed to load area data: " ..
|
||||
tostring(err))
|
||||
end
|
||||
file:close()
|
||||
self:populateStore()
|
||||
end
|
||||
|
||||
--- Checks an AreaStore ID.
|
||||
-- Deletes the AreaStore (falling back to the iterative method)
|
||||
-- and prints an error message if the ID is invalid.
|
||||
-- @return Whether the ID was valid.
|
||||
function areas:checkAreaStoreId(sid)
|
||||
if not sid then
|
||||
minetest.log("error", "AreaStore failed to find an ID for an "
|
||||
.."area! Falling back to iterative area checking.")
|
||||
self.store = nil
|
||||
self.store_ids = nil
|
||||
end
|
||||
return sid and true or false
|
||||
end
|
||||
|
||||
-- Populates the AreaStore after loading, if needed.
|
||||
function areas:populateStore()
|
||||
if not rawget(_G, "AreaStore") then
|
||||
return
|
||||
end
|
||||
local store = AreaStore()
|
||||
local store_ids = {}
|
||||
for id, area in pairs(areas.areas) do
|
||||
local sid = store:insert_area(area.pos1,
|
||||
area.pos2, tostring(id))
|
||||
if not self:checkAreaStoreId(sid) then
|
||||
return
|
||||
end
|
||||
store_ids[id] = sid
|
||||
end
|
||||
self.store = store
|
||||
self.store_ids = store_ids
|
||||
end
|
||||
|
||||
-- Finds the first usable index in a table
|
||||
-- Eg: {[1]=false,[4]=true} -> 2
|
||||
local function findFirstUnusedIndex(t)
|
||||
local i = 0
|
||||
repeat i = i + 1
|
||||
until t[i] == nil
|
||||
return i
|
||||
end
|
||||
|
||||
--- Add a area.
|
||||
-- @return The new area's ID.
|
||||
function areas:add(owner, name, pos1, pos2, parent)
|
||||
local id = findFirstUnusedIndex(self.areas)
|
||||
self.areas[id] = {
|
||||
name = name,
|
||||
pos1 = pos1,
|
||||
pos2 = pos2,
|
||||
owner = owner,
|
||||
parent = parent
|
||||
}
|
||||
|
||||
for i=1, #areas.registered_on_adds do
|
||||
areas.registered_on_adds[i](id, self.areas[id])
|
||||
end
|
||||
|
||||
-- Add to AreaStore
|
||||
if self.store then
|
||||
local sid = self.store:insert_area(pos1, pos2, tostring(id))
|
||||
if self:checkAreaStoreId(sid) then
|
||||
self.store_ids[id] = sid
|
||||
end
|
||||
end
|
||||
return id
|
||||
end
|
||||
|
||||
--- Remove a area, and optionally it's children recursively.
|
||||
-- If a area is deleted non-recursively the children will
|
||||
-- have the removed area's parent as their new parent.
|
||||
function areas:remove(id, recurse)
|
||||
if recurse then
|
||||
-- Recursively find child entries and remove them
|
||||
local cids = self:getChildren(id)
|
||||
for _, cid in pairs(cids) do
|
||||
self:remove(cid, true)
|
||||
end
|
||||
else
|
||||
-- Update parents
|
||||
local parent = self.areas[id].parent
|
||||
local children = self:getChildren(id)
|
||||
for _, cid in pairs(children) do
|
||||
-- The subarea parent will be niled out if the
|
||||
-- removed area does not have a parent
|
||||
self.areas[cid].parent = parent
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
for i=1, #areas.registered_on_removes do
|
||||
areas.registered_on_removes[i](id)
|
||||
end
|
||||
|
||||
-- Remove main entry
|
||||
self.areas[id] = nil
|
||||
|
||||
-- Remove from AreaStore
|
||||
if self.store then
|
||||
self.store:remove_area(self.store_ids[id])
|
||||
self.store_ids[id] = nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Move an area.
|
||||
function areas:move(id, area, pos1, pos2)
|
||||
area.pos1 = pos1
|
||||
area.pos2 = pos2
|
||||
|
||||
for i=1, #areas.registered_on_moves do
|
||||
areas.registered_on_moves[i](id, area, pos1, pos2)
|
||||
end
|
||||
|
||||
if self.store then
|
||||
self.store:remove_area(areas.store_ids[id])
|
||||
local sid = self.store:insert_area(pos1, pos2, tostring(id))
|
||||
if self:checkAreaStoreId(sid) then
|
||||
self.store_ids[id] = sid
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Checks if a area between two points is entirely contained by another area.
|
||||
-- Positions must be sorted.
|
||||
function areas:isSubarea(pos1, pos2, id)
|
||||
local area = self.areas[id]
|
||||
if not area then
|
||||
return false
|
||||
end
|
||||
local ap1, ap2 = area.pos1, area.pos2
|
||||
local ap1x, ap1y, ap1z = ap1.x, ap1.y, ap1.z
|
||||
local ap2x, ap2y, ap2z = ap2.x, ap2.y, ap2.z
|
||||
local p1x, p1y, p1z = pos1.x, pos1.y, pos1.z
|
||||
local p2x, p2y, p2z = pos2.x, pos2.y, pos2.z
|
||||
if
|
||||
(p1x >= ap1x and p1x <= ap2x) and
|
||||
(p2x >= ap1x and p2x <= ap2x) and
|
||||
(p1y >= ap1y and p1y <= ap2y) and
|
||||
(p2y >= ap1y and p2y <= ap2y) and
|
||||
(p1z >= ap1z and p1z <= ap2z) and
|
||||
(p2z >= ap1z and p2z <= ap2z) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns a table (list) of children of an area given it's identifier
|
||||
function areas:getChildren(id)
|
||||
local children = {}
|
||||
for cid, area in pairs(self.areas) do
|
||||
if area.parent and area.parent == id then
|
||||
table.insert(children, cid)
|
||||
end
|
||||
end
|
||||
return children
|
||||
end
|
||||
|
||||
-- Checks if the user has sufficient privileges.
|
||||
-- If the player is not a administrator it also checks
|
||||
-- if the area intersects other areas that they do not own.
|
||||
-- Also checks the size of the area and if the user already
|
||||
-- has more than max_areas.
|
||||
function areas:canPlayerAddArea(pos1, pos2, name)
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if privs.creative then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Check self protection privilege, if it is enabled,
|
||||
-- and if the area is too big.
|
||||
if not self.config.self_protection or
|
||||
not privs[areas.config.self_protection_privilege] then
|
||||
return false, S("Self protection is disabled or you do not have"
|
||||
.." the necessary privilege.")
|
||||
end
|
||||
|
||||
local max_size = privs.areas_high_limit and
|
||||
self.config.self_protection_max_size_high or
|
||||
self.config.self_protection_max_size
|
||||
if
|
||||
(pos2.x - pos1.x) > max_size.x or
|
||||
(pos2.y - pos1.y) > max_size.y or
|
||||
(pos2.z - pos1.z) > max_size.z then
|
||||
return false, S("Area is too big.")
|
||||
end
|
||||
|
||||
-- Check number of areas the user has and make sure it not above the max
|
||||
local count = 0
|
||||
for _, area in pairs(self.areas) do
|
||||
if area.owner == name then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
local max_areas = privs.areas_high_limit and
|
||||
self.config.self_protection_max_areas_high or
|
||||
self.config.self_protection_max_areas
|
||||
if count >= max_areas then
|
||||
return false, S("You have reached the maximum amount of"
|
||||
.." areas that you are allowed to protect.")
|
||||
end
|
||||
|
||||
-- Check intersecting areas
|
||||
local can, id = self:canInteractInArea(pos1, pos2, name)
|
||||
if not can then
|
||||
local area = self.areas[id]
|
||||
return false, S("The area intersects with @1 [@2] (@3).",
|
||||
area.name, id, area.owner)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- Given a id returns a string in the format:
|
||||
-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
|
||||
function areas:toString(id)
|
||||
local area = self.areas[id]
|
||||
local message = ("%s [%d]: %s %s %s"):format(
|
||||
area.name, id, area.owner,
|
||||
minetest.pos_to_string(area.pos1),
|
||||
minetest.pos_to_string(area.pos2))
|
||||
|
||||
local children = areas:getChildren(id)
|
||||
if #children > 0 then
|
||||
message = message.." -> "..table.concat(children, ", ")
|
||||
end
|
||||
return message
|
||||
end
|
||||
|
||||
-- Re-order areas in table by their identifiers
|
||||
function areas:sort()
|
||||
local sa = {}
|
||||
for k, area in pairs(self.areas) do
|
||||
if not area.parent then
|
||||
table.insert(sa, area)
|
||||
local newid = #sa
|
||||
for _, subarea in pairs(self.areas) do
|
||||
if subarea.parent == k then
|
||||
subarea.parent = newid
|
||||
table.insert(sa, subarea)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self.areas = sa
|
||||
end
|
||||
|
||||
-- Checks if a player owns an area or a parent of it
|
||||
function areas:isAreaOwner(id, name)
|
||||
local cur = self.areas[id]
|
||||
if cur and minetest.check_player_privs(name, self.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
while cur do
|
||||
if cur.owner == name then
|
||||
return true
|
||||
elseif cur.parent then
|
||||
cur = self.areas[cur.parent]
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
|
@ -0,0 +1,135 @@
|
|||
# textdomain: areas
|
||||
|
||||
|
||||
|
||||
### chatcommands.lua ###
|
||||
|
||||
<AreaName>=<NomZone>
|
||||
<ID> [faction_name]=<ID> [nom_de_faction]
|
||||
<NewOwner>=<NouveauPropriétaire>
|
||||
<ParentID>=<IDZonePrincipale>
|
||||
<PlayerName>=<NomJoueur>
|
||||
<newName>=<NouveauNom>
|
||||
@1 has given you control over the area "@2" (ID @3).=@1 vous a donné le contrôle de la zone "@2" (ID @3).
|
||||
@1 spanning up to @2x@3x@4.=@1 s’étendant jusqu’à @2x@3x@4.
|
||||
A regular expression is required.=Une expression régulière est requise.
|
||||
Area @1 does not exist or is not owned by you.=La zone @1 n’existe pas ou ne vous appartient pas.
|
||||
Area closed for faction members.=Zone fermée aux membres de la faction.
|
||||
Area closed.=Zone fermée.
|
||||
Area does not exist.=La zone n’existe pas.
|
||||
Area is open for members of: @1=Zone ouverte aux membres de ces factions : @1
|
||||
Area opened.=Zone ouverte.
|
||||
Area protected. ID: @1=Zone protégée. ID : @1
|
||||
Area renamed.=Zone renommée.
|
||||
Area successfully moved.=Zone déplacée avec succès.
|
||||
Change the owner of an area using its ID=Change le propriétaire d’une zone en utilisant son ID.
|
||||
Faction doesn't exists=La faction n'existe pas
|
||||
Find areas using a Lua regular expression=Trouve les zones en utilisant une expression régulière Lua.
|
||||
Get information about area configuration and usage.=Obtient des informations sur la configuration des zones et l’utilisation des zones.
|
||||
|
||||
Give a player access to a sub-area beetween two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Donne au joueur accès aux sous-zones entre deux positions qui ont déjà été protégées ; utilisez set_owner si vous ne voulez pas que la zone pricipale soit définie.
|
||||
|
||||
Invalid regular expression.=Expression régulière invalide.
|
||||
Limit: @1 areas=Limite: @1 zones.
|
||||
Limit: no area count limit=Limite: pas de limite de nombre de zones.
|
||||
List your areas, or all areas if you are an admin.=Liste vos zones, ou toutes les zones si vous êtes administrateur.
|
||||
Move (or resize) an area to the current positions.=Déplace (ou redimensionne) une zone aux positions actuelles.
|
||||
No matches found.=Aucun résultat.
|
||||
No visible areas.=Pas de zone visible.
|
||||
Owner changed.=Propriétaire changé.
|
||||
Players with the "@1" privilege can protect up to @2 areas=Les joueurs avec le privilège "@1" peuvent protéger jusqu’à @2 zones
|
||||
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Protège une zone entre deux positions et donne à un joueur accès à cette zone sans définir la zone principale de cette zone ni aucune zone existante.
|
||||
|
||||
Protect your own area=Protège votre zone.
|
||||
Recursively remove areas using an ID=Supprime les zones récursivement en utilisant un ID.
|
||||
Remove an area using an ID=Supprime une zone en utilisant son ID.
|
||||
Removed area @1=Zone @1 supprimée.
|
||||
Removed area @1 and it's sub areas.=Zone @1 et ses sous-zones supprimées.
|
||||
Removes all ownerless areas=Supprime toutes les zones sans propriétaire
|
||||
Rename an area that you own=Renomme une zone qui vous appartient.
|
||||
Self protection is disabled.=L’autoprotection est désactivée.
|
||||
Self protection is enabled.=L’autoprotection est activée.
|
||||
That area doesn't exist.=La zone n’existe pas.
|
||||
The player "@1" does not exist.=Le joueur "@1" n’existe pas.
|
||||
Toggle an area open (anyone can interact) or closed=Bascule entre zone ouverte (tout le monde peut intéragir) ou fermée.
|
||||
Toggle an area open/closed for members in your faction.=Bascule entre zone ouverte/fermée pour les membres de votre faction.
|
||||
You are an area administrator ("areas" privilege).=Vous êtes un administrateur de zone (privilège "areas").
|
||||
You can protect areas=Vous pouvez protéger des zones.
|
||||
You can't protect that area.=Vous ne pouvez pas protéger cette zone.
|
||||
You can't protect that area: @1=Vous ne pouvez pas protéger cette zone : @1.
|
||||
You don't have the necessary privilege ("@1").=Vous n’avez pas le privilège nécessaire ("@1").
|
||||
You don't own that area.=Vous ne possédez pas cette zone.
|
||||
You have @1 areas.=Vous avez @1 zones.
|
||||
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=Vous avez reçu l’autorisation de contrôler la zone #@1.
|
||||
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=Votre limite de protection de zones est étendue (privilège "areas_high_limit").
|
||||
|
||||
You have the necessary privilege ("@1").=Vous avez le privilège nécessaire ("@1").
|
||||
You need to select an area first.=Vous devez sélectionner une zone d’abord.
|
||||
|
||||
### chatcommands.lua ###
|
||||
### pos.lua ###
|
||||
|
||||
<ID>=<ID>
|
||||
Invalid usage, see /help @1.=Utilisation incorrecte, voir /help @1.
|
||||
|
||||
### hud.lua ###
|
||||
|
||||
:open= : ouverte
|
||||
Areas:=Zones :
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Can administer areas.=Permet d’administrer des zones.
|
||||
Can protect areas.=Permet de protéger des zones.
|
||||
Can protect more, bigger areas.=Permet de protéger plus, et de plus grandes zones.
|
||||
|
||||
### interact.lua ###
|
||||
|
||||
@1 is protected by @2.=@1 est protégée par @2.
|
||||
|
||||
### internal.lua ###
|
||||
|
||||
Area is too big.=La zone est trop grande.
|
||||
|
||||
Self protection is disabled or you do not have the necessary privilege.=L’autoprotection est désactivée ou vous n’avez pas le privilège nécessaire.
|
||||
|
||||
The area intersects with @1 [@2] (@3).=La zone a une intersection avec @1 [@2] (@3).
|
||||
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=Vous avez atteint le nombre maximum de zones que vous êtes autorisé à protéger.
|
||||
|
||||
|
||||
### legacy.lua ###
|
||||
|
||||
<version>=<version>
|
||||
Converted areas saved. Done.=Zones converties sauvegardées. Fait.
|
||||
Converting areas…=Conversion des zones…
|
||||
Error loading legacy file: @1=Erreur lors du chargement du fichier : @1
|
||||
Invalid version number. (0 allowed)=Numéro de version invalide. (0 autorisé)
|
||||
Legacy file loaded.=Fichier obsolète chargé.
|
||||
|
||||
Loads, converts, and saves the areas from a legacy save file.=Charge, fait la conversion et sauvegarde les zones depuis un fichier de sauvegarde obsolète.
|
||||
|
||||
Table format updated.=Format de tableau mis à jour.
|
||||
unnamed=Non nommé
|
||||
|
||||
### pos.lua ###
|
||||
|
||||
<not set>=<no définie>
|
||||
Area @1 selected.=Zone @1 sélectionnée.
|
||||
Area position @1 set to @2=Position @1 de la zone définie à @2.
|
||||
Position @1 set to @2=Position @1 définie à @2.
|
||||
Position @1: =Position @1 :
|
||||
Select an area by ID.=Sélectionnez une zone par son ID.
|
||||
Select position @1 by punching a node.=Sélectionnez une position en frappant un bloc.
|
||||
Select positions by punching two nodes.=Sélectionnez une position en frappant deux blocs.
|
||||
|
||||
Set area protection region position @1 to your location or the one specified=Définit la position @1 de la région de protection de zone à votre position ou à celle spécifiée.
|
||||
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region=Définit la région de protection de zone, la position 1, ou la position 2 en frappant des blocs, ou en affichant la région.
|
||||
|
||||
The area @1 does not exist.=La zone @1 n’existe pas.
|
||||
Unable to get position.=Impossible d’obtenir la position.
|
||||
Unknown subcommand: @1=Sous-commande inconnue : @1
|
|
@ -0,0 +1,135 @@
|
|||
# textdomain: areas
|
||||
|
||||
|
||||
|
||||
### chatcommands.lua ###
|
||||
|
||||
<AreaName>=<NomeArea>
|
||||
<ID> [faction_name]= <ID> [nome_fazione]
|
||||
<NewOwner>=<NuovoProprietario>
|
||||
<ParentID>=<IDparent>
|
||||
<PlayerName>=<NomeGiocatore>
|
||||
<newName>=<nuovoNome>
|
||||
@1 has given you control over the area "@2" (ID @3).=@1 ti ha dato il controllo sull'area "@2" (ID @3).
|
||||
@1 spanning up to @2x@3x@4.=@1 si estende fino a @2x@3@4.
|
||||
A regular expression is required.=È necessaria una espressione regolare.
|
||||
Area @1 does not exist or is not owned by you.=L'area @1 non esiste o non è di tua proprietà.
|
||||
Area closed for faction members.=Area chiusa per i membri della fazione.
|
||||
Area closed.=Area chiusa.
|
||||
Area does not exist.=L'area non esiste.
|
||||
Area is open for members of: @1=L'area è aperta ai membri di: @1
|
||||
Area opened.=Area aperta.
|
||||
Area protected. ID: @1=Area protetta. ID: @1
|
||||
Area renamed.=Area rinominata.
|
||||
Area successfully moved.=Area spostata con successo.
|
||||
Change the owner of an area using its ID=Cambia il proprietario di un'area usando il suo ID
|
||||
Faction doesn't exists=La fazione non esiste
|
||||
Find areas using a Lua regular expression=Trova aree usando una espressione regolare Lua
|
||||
Get information about area configuration and usage.=Ottieni informazioni sulla configurazione e l'uso delle aree.
|
||||
|
||||
Give a player access to a sub-area beetween two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Dai a un giocatore l'accesso a una sotto-area tra due posizioni che sono già state protette, usa set_owner se non vuoi che sia impostato il parent.
|
||||
|
||||
Invalid regular expression.=Espressione regolare non valida.
|
||||
Limit: @1 areas=Limite: @1 aree
|
||||
Limit: no area count limit=Limite: nessun limite al numero delle aree
|
||||
List your areas, or all areas if you are an admin.=Elenca le tue aree, o tutte le aree se sei un amministratore.
|
||||
Move (or resize) an area to the current positions.=Sposta (o ridimensiona) un'area alle posizioni attuali.
|
||||
No matches found.=Nessuna corrispondenza trovata.
|
||||
No visible areas.=Nessuna area visibile.
|
||||
Owner changed.=Proprietario cambiato.
|
||||
Players with the "@1" privilege can protect up to @2 areas=I giocatori col privilegio "@1" possono proteggere fino a @2 aree
|
||||
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Proteggi un'area tra due posizioni e danne l'accesso a un giocatore senza impostare il parent dell'area a qualsiasi area esistente
|
||||
|
||||
Protect your own area=Proteggi la tua area
|
||||
Recursively remove areas using an ID=Elimina ricorsivamente delle aree usando un ID
|
||||
Remove an area using an ID=Elimina un'area usando un ID
|
||||
Removed area @1=Eliminata l'area @1
|
||||
Removed area @1 and it's sub areas.=Eliminata l'area @1 e le sue sotto-aree.
|
||||
Removes all ownerless areas=
|
||||
Rename an area that you own=Rinomina un'area che ti appartiene
|
||||
Self protection is disabled.=L'auto-protezione è disattivata.
|
||||
Self protection is enabled.=L'auto-protezione è attivata.
|
||||
That area doesn't exist.=Quell'area non esiste.
|
||||
The player "@1" does not exist.=Il giocatore "@1" non esiste.
|
||||
Toggle an area open (anyone can interact) or closed=Apri o chiudi un'area (chiunque può interagirvi)
|
||||
Toggle an area open/closed for members in your faction.=Apri o chiudi un'area per i membri della tua fazione.
|
||||
You are an area administrator ("areas" privilege).=Sei un amministratore di aree (privilegio "areas")
|
||||
You can protect areas=Puoi proteggere aree
|
||||
You can't protect that area.=Non puoi proteggere quell'area.
|
||||
You can't protect that area: @1=Non puoi proteggere quell'area: @1
|
||||
You don't have the necessary privilege ("@1").=Non hai il privilegio necessario ("@1")
|
||||
You don't own that area.=Non possiedi quell'area.
|
||||
You have @1 areas.=Hai @1 aree.
|
||||
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=Ti è stato concesso il controllo sull'area #@1. Digita /list_areas per mostrare le tue aree.
|
||||
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=Hai limiti di protezione aree estesi (privilegio "areas_high_limit")
|
||||
|
||||
You have the necessary privilege ("@1").=Hai il privilegio necessario ("@1")
|
||||
You need to select an area first.=Prima devi selezionare un'area.
|
||||
|
||||
### chatcommands.lua ###
|
||||
### pos.lua ###
|
||||
|
||||
<ID>=<ID>
|
||||
Invalid usage, see /help @1.=Utilizzo non valido, si veda /help @1.
|
||||
|
||||
### hud.lua ###
|
||||
|
||||
:open=:aperta
|
||||
Areas:=Aree:
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Can administer areas.=
|
||||
Can protect areas.=
|
||||
Can protect more, bigger areas.=
|
||||
|
||||
### interact.lua ###
|
||||
|
||||
@1 is protected by @2.=@1 è protetta da @2.
|
||||
|
||||
### internal.lua ###
|
||||
|
||||
Area is too big.=L'area è troppo grande.
|
||||
|
||||
Self protection is disabled or you do not have the necessary privilege.=L'auto-protezione è disattivata o non possiedi il privilegio necessario.
|
||||
|
||||
The area intersects with @1 [@2] (@3).=L'area interseca con @1 [@2] (@3).
|
||||
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=Hai raggiunto il numero massimo di aree che ti è consentito proteggere.
|
||||
|
||||
|
||||
### legacy.lua ###
|
||||
|
||||
<version>=<versione>
|
||||
Converted areas saved. Done.=Aree convertite salvate. Fatto.
|
||||
Converting areas…=Conversione delle aree...
|
||||
Error loading legacy file: @1=Errore nel caricamento del file precedente: @1
|
||||
Invalid version number. (0 allowed)=Numero di versione non valido. (0 permesso)
|
||||
Legacy file loaded.=File precedente caricato.
|
||||
|
||||
Loads, converts, and saves the areas from a legacy save file.=Carica, converte e salva le aree da un file di salvataggio precedente.
|
||||
|
||||
Table format updated.=Aggiornato il formato della tabella.
|
||||
unnamed=innominato
|
||||
|
||||
### pos.lua ###
|
||||
|
||||
<not set>=<non impostato>
|
||||
Area @1 selected.=Area @1 selezionata.
|
||||
Area position @1 set to @2=Posizione @1 dell'area impostata a @2
|
||||
Position @1 set to @2=Posizione @1 impostata a @2
|
||||
Position @1: =Posizione @1:
|
||||
Select an area by ID.=Scegli un'area tramite l'ID.
|
||||
Select position @1 by punching a node.=Seleziona la posizione @1 colpendo un nodo.
|
||||
Select positions by punching two nodes.=Seleziona le posizioni colpendo due nodi.
|
||||
|
||||
Set area protection region position @1 to your location or the one specified=Imposta la protezione area della posizione @1 della regione alla tua posizione o quella specificata
|
||||
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region=Imposta la protezione area della regione, posizione 1, o posizione 2, colpendo due nodi, o mostra la regione
|
||||
|
||||
The area @1 does not exist.=L'area @1 non esiste.
|
||||
Unable to get position.=Impossibile ottenere la posizione.
|
||||
Unknown subcommand: @1=Sotto-comando sconosciuto: @1
|
|
@ -0,0 +1,135 @@
|
|||
# textdomain: areas
|
||||
|
||||
|
||||
|
||||
### chatcommands.lua ###
|
||||
|
||||
<AreaName>=
|
||||
<ID> [faction_name]=
|
||||
<NewOwner>=
|
||||
<ParentID>=
|
||||
<PlayerName>=
|
||||
<newName>=
|
||||
@1 has given you control over the area "@2" (ID @3).=
|
||||
@1 spanning up to @2x@3x@4.=
|
||||
A regular expression is required.=
|
||||
Area @1 does not exist or is not owned by you.=
|
||||
Area closed for faction members.=
|
||||
Area closed.=
|
||||
Area does not exist.=
|
||||
Area is open for members of: @1=
|
||||
Area opened.=
|
||||
Area protected. ID: @1=
|
||||
Area renamed.=
|
||||
Area successfully moved.=
|
||||
Change the owner of an area using its ID=
|
||||
Faction doesn't exists=
|
||||
Find areas using a Lua regular expression=
|
||||
Get information about area configuration and usage.=
|
||||
|
||||
Give a player access to a sub-area beetween two positions that have already been protected, Use set_owner if you don't want the parent to be set.=
|
||||
|
||||
Invalid regular expression.=
|
||||
Limit: @1 areas=
|
||||
Limit: no area count limit=
|
||||
List your areas, or all areas if you are an admin.=
|
||||
Move (or resize) an area to the current positions.=
|
||||
No matches found.=
|
||||
No visible areas.=
|
||||
Owner changed.=
|
||||
Players with the "@1" privilege can protect up to @2 areas=
|
||||
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=
|
||||
|
||||
Protect your own area=
|
||||
Recursively remove areas using an ID=
|
||||
Remove an area using an ID=
|
||||
Removed area @1=
|
||||
Removed area @1 and it's sub areas.=
|
||||
Removes all ownerless areas=
|
||||
Rename an area that you own=
|
||||
Self protection is disabled.=
|
||||
Self protection is enabled.=
|
||||
That area doesn't exist.=
|
||||
The player "@1" does not exist.=
|
||||
Toggle an area open (anyone can interact) or closed=
|
||||
Toggle an area open/closed for members in your faction.=
|
||||
You are an area administrator ("areas" privilege).=
|
||||
You can protect areas=
|
||||
You can't protect that area.=
|
||||
You can't protect that area: @1=
|
||||
You don't have the necessary privilege ("@1").=
|
||||
You don't own that area.=
|
||||
You have @1 areas.=
|
||||
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=
|
||||
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=
|
||||
|
||||
You have the necessary privilege ("@1").=
|
||||
You need to select an area first.=
|
||||
|
||||
### chatcommands.lua ###
|
||||
### pos.lua ###
|
||||
|
||||
<ID>=
|
||||
Invalid usage, see /help @1.=
|
||||
|
||||
### hud.lua ###
|
||||
|
||||
:open=
|
||||
Areas:=
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Can administer areas.=
|
||||
Can protect areas.=
|
||||
Can protect more, bigger areas.=
|
||||
|
||||
### interact.lua ###
|
||||
|
||||
@1 is protected by @2.=
|
||||
|
||||
### internal.lua ###
|
||||
|
||||
Area is too big.=
|
||||
|
||||
Self protection is disabled or you do not have the necessary privilege.=
|
||||
|
||||
The area intersects with @1 [@2] (@3).=
|
||||
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=
|
||||
|
||||
|
||||
### legacy.lua ###
|
||||
|
||||
<version>=
|
||||
Converted areas saved. Done.=
|
||||
Converting areas…=
|
||||
Error loading legacy file: @1=
|
||||
Invalid version number. (0 allowed)=
|
||||
Legacy file loaded.=
|
||||
|
||||
Loads, converts, and saves the areas from a legacy save file.=
|
||||
|
||||
Table format updated.=
|
||||
unnamed=
|
||||
|
||||
### pos.lua ###
|
||||
|
||||
<not set>=
|
||||
Area @1 selected.=
|
||||
Area position @1 set to @2=
|
||||
Position @1 set to @2=
|
||||
Position @1: =
|
||||
Select an area by ID.=
|
||||
Select position @1 by punching a node.=
|
||||
Select positions by punching two nodes.=
|
||||
|
||||
Set area protection region position @1 to your location or the one specified=
|
||||
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region=
|
||||
|
||||
The area @1 does not exist.=
|
||||
Unable to get position.=
|
||||
Unknown subcommand: @1=
|
|
@ -0,0 +1,2 @@
|
|||
name = areas
|
||||
optional_depends = playerfactions
|
|
@ -0,0 +1,265 @@
|
|||
local S = minetest.get_translator("areas")
|
||||
|
||||
-- I could depend on WorldEdit for this, but you need to have the 'worldedit'
|
||||
-- permission to use those commands and you don't have
|
||||
-- /area_pos{1,2} [X Y Z|X,Y,Z].
|
||||
-- Since this is mostly copied from WorldEdit it is mostly
|
||||
-- licensed under the AGPL. (select_area is a exception)
|
||||
|
||||
areas.marker1 = {}
|
||||
areas.marker2 = {}
|
||||
areas.set_pos = {}
|
||||
areas.pos1 = {}
|
||||
areas.pos2 = {}
|
||||
|
||||
local LIMIT = 30992 -- this is due to MAPBLOCK_SIZE=16!
|
||||
|
||||
local function posLimit(pos)
|
||||
return {
|
||||
x = math.max(math.min(pos.x, LIMIT), -LIMIT),
|
||||
y = math.max(math.min(pos.y, LIMIT), -LIMIT),
|
||||
z = math.max(math.min(pos.z, LIMIT), -LIMIT)
|
||||
}
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("select_area", {
|
||||
params = S("<ID>"),
|
||||
description = S("Select an area by ID."),
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, S("Invalid usage, see /help @1.", "select_area")
|
||||
end
|
||||
if not areas.areas[id] then
|
||||
return false, S("The area @1 does not exist.", id)
|
||||
end
|
||||
|
||||
areas:setPos1(name, areas.areas[id].pos1)
|
||||
areas:setPos2(name, areas.areas[id].pos2)
|
||||
return true, S("Area @1 selected.", id)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("area_pos1", {
|
||||
params = "[X Y Z|X,Y,Z]",
|
||||
description = S("Set area protection region position @1 to your"
|
||||
.." location or the one specified", "1"),
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local pos
|
||||
local found, _, x, y, z = param:find(
|
||||
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
||||
if found then
|
||||
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
||||
elseif param == "" then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = player:get_pos()
|
||||
else
|
||||
return false, S("Unable to get position.")
|
||||
end
|
||||
else
|
||||
return false, S("Invalid usage, see /help @1.", "area_pos1")
|
||||
end
|
||||
pos = posLimit(vector.round(pos))
|
||||
areas:setPos1(name, pos)
|
||||
return true, S("Area position @1 set to @2", "1",
|
||||
minetest.pos_to_string(pos))
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("area_pos2", {
|
||||
params = "[X Y Z|X,Y,Z]",
|
||||
description = S("Set area protection region position @1 to your"
|
||||
.." location or the one specified", "2"),
|
||||
func = function(name, param)
|
||||
local pos
|
||||
local found, _, x, y, z = param:find(
|
||||
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
||||
if found then
|
||||
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
||||
elseif param == "" then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = player:get_pos()
|
||||
else
|
||||
return false, S("Unable to get position.")
|
||||
end
|
||||
else
|
||||
return false, S("Invalid usage, see /help @1.", "area_pos2")
|
||||
end
|
||||
pos = posLimit(vector.round(pos))
|
||||
areas:setPos2(name, pos)
|
||||
return true, S("Area position @1 set to @2", "2",
|
||||
minetest.pos_to_string(pos))
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("area_pos", {
|
||||
params = "set/set1/set2/get",
|
||||
description = S("Set area protection region, position 1, or position 2"
|
||||
.." by punching nodes, or display the region"),
|
||||
func = function(name, param)
|
||||
if param == "set" then -- Set both area positions
|
||||
areas.set_pos[name] = "pos1"
|
||||
return true, S("Select positions by punching two nodes.")
|
||||
elseif param == "set1" then -- Set area position 1
|
||||
areas.set_pos[name] = "pos1only"
|
||||
return true, S("Select position @1 by punching a node.", "1")
|
||||
elseif param == "set2" then -- Set area position 2
|
||||
areas.set_pos[name] = "pos2"
|
||||
return true, S("Select position @1 by punching a node.", "2")
|
||||
elseif param == "get" then -- Display current area positions
|
||||
local pos1str, pos2str = S("Position @1: ", "1"), S("Position @1: ", "2")
|
||||
if areas.pos1[name] then
|
||||
pos1str = pos1str..minetest.pos_to_string(areas.pos1[name])
|
||||
else
|
||||
pos1str = pos1str..S("<not set>")
|
||||
end
|
||||
if areas.pos2[name] then
|
||||
pos2str = pos2str..minetest.pos_to_string(areas.pos2[name])
|
||||
else
|
||||
pos2str = pos2str..S("<not set>")
|
||||
end
|
||||
return true, pos1str.."\n"..pos2str
|
||||
else
|
||||
return false, S("Unknown subcommand: @1", param)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
function areas:getPos(playerName)
|
||||
local pos1, pos2 = areas.pos1[playerName], areas.pos2[playerName]
|
||||
if not (pos1 and pos2) then
|
||||
return nil
|
||||
end
|
||||
-- Copy positions so that the area table doesn't contain multiple
|
||||
-- references to the same position.
|
||||
pos1, pos2 = vector.new(pos1), vector.new(pos2)
|
||||
return areas:sortPos(pos1, pos2)
|
||||
end
|
||||
|
||||
function areas:setPos1(playerName, pos)
|
||||
areas.pos1[playerName] = posLimit(pos)
|
||||
areas.markPos1(playerName)
|
||||
end
|
||||
|
||||
function areas:setPos2(playerName, pos)
|
||||
areas.pos2[playerName] = posLimit(pos)
|
||||
areas.markPos2(playerName)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_on_punchnode(function(pos, node, puncher)
|
||||
local name = puncher:get_player_name()
|
||||
-- Currently setting position
|
||||
if name ~= "" and areas.set_pos[name] then
|
||||
if areas.set_pos[name] == "pos1" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas.set_pos[name] = "pos2"
|
||||
minetest.chat_send_player(name,
|
||||
S("Position @1 set to @2", "1",
|
||||
minetest.pos_to_string(pos)))
|
||||
elseif areas.set_pos[name] == "pos1only" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
S("Position @1 set to @2", "1",
|
||||
minetest.pos_to_string(pos)))
|
||||
elseif areas.set_pos[name] == "pos2" then
|
||||
areas.pos2[name] = pos
|
||||
areas.markPos2(name)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
S("Position @1 set to @2", "2",
|
||||
minetest.pos_to_string(pos)))
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Modifies positions `pos1` and `pos2` so that each component of `pos1`
|
||||
-- is less than or equal to its corresponding component of `pos2`,
|
||||
-- returning the two positions.
|
||||
function areas:sortPos(pos1, pos2)
|
||||
if pos1.x > pos2.x then
|
||||
pos2.x, pos1.x = pos1.x, pos2.x
|
||||
end
|
||||
if pos1.y > pos2.y then
|
||||
pos2.y, pos1.y = pos1.y, pos2.y
|
||||
end
|
||||
if pos1.z > pos2.z then
|
||||
pos2.z, pos1.z = pos1.z, pos2.z
|
||||
end
|
||||
return pos1, pos2
|
||||
end
|
||||
|
||||
-- Marks area position 1
|
||||
areas.markPos1 = function(name)
|
||||
local pos = areas.pos1[name]
|
||||
if areas.marker1[name] ~= nil then -- Marker already exists
|
||||
areas.marker1[name]:remove() -- Remove marker
|
||||
areas.marker1[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker1[name] = minetest.add_entity(pos, "areas:pos1")
|
||||
areas.marker1[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Marks area position 2
|
||||
areas.markPos2 = function(name)
|
||||
local pos = areas.pos2[name]
|
||||
if areas.marker2[name] ~= nil then -- Marker already exists
|
||||
areas.marker2[name]:remove() -- Remove marker
|
||||
areas.marker2[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker2[name] = minetest.add_entity(pos, "areas:pos2")
|
||||
areas.marker2[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("areas:pos1", {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
visual_size = {x=1.1, y=1.1},
|
||||
textures = {"areas_pos1.png", "areas_pos1.png",
|
||||
"areas_pos1.png", "areas_pos1.png",
|
||||
"areas_pos1.png", "areas_pos1.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker1[name] = nil
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("areas:pos2", {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
visual_size = {x=1.1, y=1.1},
|
||||
textures = {"areas_pos2.png", "areas_pos2.png",
|
||||
"areas_pos2.png", "areas_pos2.png",
|
||||
"areas_pos2.png", "areas_pos2.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker2[name] = nil
|
||||
end,
|
||||
})
|
|
@ -0,0 +1,45 @@
|
|||
local world_path = minetest.get_worldpath()
|
||||
|
||||
areas.config = {}
|
||||
|
||||
local function setting(name, tp, default)
|
||||
local full_name = "areas." .. name
|
||||
local value
|
||||
if tp == "bool" then
|
||||
value = minetest.settings:get_bool(full_name)
|
||||
default = value == nil and minetest.is_yes(default)
|
||||
elseif tp == "string" then
|
||||
value = minetest.settings:get(full_name)
|
||||
elseif tp == "v3f" then
|
||||
value = minetest.setting_get_pos(full_name)
|
||||
default = value == nil and minetest.string_to_pos(default)
|
||||
elseif tp == "float" or tp == "int" then
|
||||
value = tonumber(minetest.settings:get(full_name))
|
||||
local v, other = default:match("^(%S+) (.+)")
|
||||
default = value == nil and tonumber(other and v or default)
|
||||
else
|
||||
error("Cannot parse setting type " .. tp)
|
||||
end
|
||||
|
||||
if value == nil then
|
||||
value = default
|
||||
assert(default ~= nil, "Cannot parse default for " .. full_name)
|
||||
end
|
||||
--print("add", name, default, value)
|
||||
areas.config[name] = value
|
||||
end
|
||||
|
||||
local file = io.open(areas.modpath .. "/settingtypes.txt", "r")
|
||||
for line in file:lines() do
|
||||
local name, tp, value = line:match("^areas%.(%S+) %(.*%) (%S+) (.*)")
|
||||
if value then
|
||||
setting(name, tp, value)
|
||||
end
|
||||
end
|
||||
file:close()
|
||||
|
||||
--------------
|
||||
-- Settings --
|
||||
--------------
|
||||
|
||||
setting("filename", "string", world_path.."/areas.dat")
|
|
@ -0,0 +1,26 @@
|
|||
# This file is parsed in "settings.lua". Check regex first.
|
||||
|
||||
# Static paths do not work well with settings
|
||||
#areas.filename (Configuration file path) string (world_path)/areas.dat
|
||||
|
||||
# Allow players with a privilege create their own areas using /protect
|
||||
# within the specified size and amount limits.
|
||||
areas.self_protection (Self protection) bool true
|
||||
|
||||
# Self protection: Privilege required to protect an area
|
||||
areas.self_protection_privilege (Self protection: Required privs) string creative
|
||||
|
||||
# Refresh delay for the name displays in the HUD in seconds
|
||||
areas.tick (HUD update delay) float 0.5 0 100
|
||||
|
||||
# Enable the legacy owner_defs metatable mode. Untested and possibly unstable
|
||||
areas.legacy_table (Legacy owner_defs metatable) bool false
|
||||
|
||||
[Self protection (normal)]
|
||||
|
||||
# Self protection (normal): Maximal size of the protectable area
|
||||
# Only enter positive whole numbers for the coordinate values or you'll mess up stuff.
|
||||
areas.self_protection_max_size (Maximal area size) v3f (512, 512, 512)
|
||||
|
||||
# Self protection (normal): Maximal amount of protected areas per player
|
||||
areas.self_protection_max_areas (Maximal area count) int 20
|
Binary file not shown.
After Width: | Height: | Size: 142 B |
Binary file not shown.
After Width: | Height: | Size: 157 B |
Loading…
Reference in New Issue