Added traitor name to level completion message.
parent
872d2800d0
commit
2959b8b8c0
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@ -106,6 +106,7 @@ function lobby.update_maps(map_id)
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for _, player in pairs(minetest.get_connected_players()) do
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local rname = player:get_player_name()
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if lobby.game[rname] == map_id or lobby.game[rname] == map_id..'_ghost' then
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minetest.close_formspec(rname, '')
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local player_attributes = player:get_meta()
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player:set_nametag_attributes({
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color = {a = 255, r = 255, g = 255, b = 255}
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@ -120,9 +121,7 @@ function lobby.update_maps(map_id)
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lobby.game[rname] = 'lobby'
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local idx = sabotage.hud[rname]
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if idx then
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print ('hud IDs found')
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for key,value in pairs(idx) do --table expected, got nil. idx might not exist.
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print ('value')
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for key,value in pairs(idx) do
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player:hud_remove(value)
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end
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end
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@ -188,6 +187,7 @@ end
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function lobby.team_win(map_id)
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lobby.corpse_removal(map_id)
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local traitor = lobby.traitors[map_id]
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for _, player in pairs(minetest.get_connected_players()) do
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local rname = player:get_player_name()
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if lobby.game[rname] == map_id then
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@ -195,7 +195,7 @@ function lobby.team_win(map_id)
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player_attributes:set_string('mode', 'solo')
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minetest.close_formspec(rname, '')
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lobby.give_xp(player, 25)
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minetest.chat_send_player(rname, 'The traitor was defeated.')
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minetest.chat_send_player(rname, 'The traitor ('..traitor..') was defeated.')
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player:set_pos(lobby.spawn_pos)
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player:set_physics_override({speed=1})
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local player_inv = player:get_inventory()
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@ -216,7 +216,7 @@ function lobby.team_win(map_id)
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player:set_properties({visual_size = {x = 10, y = 10}, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}})
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player:set_pos(lobby.spawn_pos)
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player_attributes:set_string('mode', 'solo')
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minetest.chat_send_player(rname, 'The traitor was defeated.')
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minetest.chat_send_player(rname, 'The traitor ('..traitor..') was defeated.')
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player:set_physics_override({speed=1})
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local player_inv = player:get_inventory()
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player_inv:set_list('main', {})
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@ -252,35 +252,10 @@ function lobby.traitor_win(traitor, map_id)
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local player_inv = player:get_inventory()
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player_inv:set_list('main', {})
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lobby.map[map_id] = 0
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for _, player in pairs(minetest.get_connected_players()) do
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local rname = player:get_player_name()
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if lobby.game[rname] == map_id..'_ghost' or lobby.game[rname] == map_id then
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minetest.close_formspec(rname, '')
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minetest.chat_send_player(rname, 'The traitor won.')
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local player_attributes = player:get_meta()
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player:set_nametag_attributes({
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color = {a = 255, r = 255, g = 255, b = 255}
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})
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player:set_properties({visual_size = {x = 10, y = 10}, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}})
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player:set_pos(lobby.spawn_pos)
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player_attributes:set_string('mode', 'solo')
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player:set_physics_override({speed=1})
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local player_inv = player:get_inventory()
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player_inv:set_list('main', {})
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lobby.game[rname] = 'lobby'
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local idx = sabotage.hud[rname]
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if idx then
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for key,value in pairs(idx) do
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player:hud_remove(value)
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end
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end
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end
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end
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lobby.map[map_id] = 0
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lobby.update_stats(map_id, '', 'traitor')
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local game_data = lobby.savedata.data[map_id]
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local map_name = game_data['map_name'] or map_id
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minetest.chat_send_all('The traitor was victorious on this round in the '..map_name)
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minetest.chat_send_all('The traitor ('..traitor..') was victorious on this round in the '..map_name)
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end
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--[[ is_builder(player: ObjectRef): bool
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