Traitor/mods/lobby/emergency_buttons.lua

50 lines
1.9 KiB
Lua
Raw Normal View History

2021-02-09 20:25:19 -08:00
function lobby.press_button(pos, node, clicker)
local name = clicker:get_player_name()
local player_attributes = clicker:get_meta()
local voting = player_attributes:get_string('voting')
2021-02-09 20:25:19 -08:00
local map_id = lobby.game[name]
if voting == 'false' then
if map_id ~= 'lobby' and not string.match(map_id, '_ghost', '_builder', '_singleplayer') then
2021-02-09 20:25:19 -08:00
local game_data = lobby.savedata.data[map_id]
local game_pos = game_data['level_pos']
local survivors = lobby.players_on_level(map_id)
lobby.votes[map_id] = 0
for _, player in pairs(minetest.get_connected_players()) do
local rname = player:get_player_name()
if lobby.game[rname] == map_id then
lobby.voted[rname] = false
player:set_physics_override({speed=0})
player_attributes:get_string('voting', 'true')
2021-02-09 20:25:19 -08:00
minetest.chat_send_player(rname, minetest.colorize('#FF0000', name..' called an emergency meeting!'))
minetest.show_formspec(rname, 'lobby:voting', lobby.voting_formspec(survivors))
player:setpos({x=game_pos.x+(math.random(-3,3)),y=game_pos.y,z=game_pos.z+(math.random(-3,3))})
end
end
end
else
minetest.chat_send_player(name, 'Sorry, you can\'t do that now.')
end
end
minetest.register_node('lobby:emergency_button', {
description = 'Emergency Button',
drawtype = 'mesh',
mesh = 'lobby_button.obj',
tiles = {'lobby_button_frame.png', 'lobby_button_button.png'},
2021-03-19 20:27:47 -07:00
use_texture_alpha = 'clip',
2021-02-09 20:25:19 -08:00
groups = {breakable=1},
paramtype = 'light',
paramtype2 = 'facedir',
selection_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, -.3, .5},
},
collision_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, -.3, .5},
},
on_place = minetest.rotate_and_place,
on_rightclick = lobby.press_button,
on_punch = lobby.press_button,
})