Scorpion/boss.lua

70 lines
2.2 KiB
Lua

mobs:register_mob('scorpion:boss', {
type = 'monster',
passive = false,
attack_type = 'dogfight',
damage = 20,
hp_min = 75, hp_max = 175, armor = 20,
collisionbox = {-1, -0.95, -1, 1, .35, 1},
visual = 'mesh',
mesh = 'scorpion.b3d',
drawtype = 'front',
textures = {
{'scorpion_red.png^scorpion_armor.png'},
{'scorpion_green.png^scorpion_armor.png'},
{'scorpion_tan.png^scorpion_armor.png'},
},
blood_texture = 'mobs_blood.png',
visual_size = {x=20,y=20},
makes_footstep_sound = true,
sounds = {
war_cry = 'scorpion_squeak',
},
walk_velocity = 3,
run_velocity = 7,
jump = true,
stepheight = 3,
drops = {
{name = 'mobs:meat_raw', chance = 1, min = 5, max = 15},
{name = 'default:diamondblock', chance = 3, min = 4, max = 15},
{name = 'default:mese', chance = 3, min = 4, max = 15},
{name = 'default:steel_ingot', chance = 2, min = 10, max = 40},
},
water_damage = 20,
lava_damage = 60,
light_damage = 0,
reach = 5,
view_range = 12,
fear_height = 9,
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 60,
walk_start = 150, walk_end = 210,
run_start = 150, run_end = 210,
punch_start = 220, punch_end = 260,
punch2_start = 265, punch2_end = 305,
punch3_start = 70, punch3_end = 140,
},
custom_attack = function(self)
local random_number = math.random(0,8)
print (random_number)
if random_number == 3 then
local s = self.object:get_pos()
local pos1 = {x=s.x+math.random(-3,3), y=s.y, z=s.z+math.random(-3,3)}
minetest.add_entity(pos1, 'scorpion:little')
end
end,
on_die = function(self)
local random_number = math.random(0,10)
if random_number == 2 then
local s = self.object:get_pos()
local pos1 = {x=s.x+math.random(-2,2), y=s.y, z=s.z+math.random(-2,2)}
minetest.add_entity(pos1, 'scorpion:pet')
end
end,
})
mobs:register_spawn('scorpion:boss', {'default:desert_stone'}, 10, 0, 5000, 1, 31000)
mobs:register_egg('scorpion:boss', 'Boss Scorpion', 'default_grass.png', 1)