Scorpion/boss.lua

60 lines
1.7 KiB
Lua

mobs:register_mob("scorpion:boss", {
type = "monster",
passive = false,
attack_type = "dogfight",
damage = 20,
hp_min = 75, hp_max = 175, armor = 20,
collisionbox = {-1, -0.95, -1, 1, .35, 1},
visual = "mesh",
mesh = "scorpion.b3d",
drawtype = "front",
textures = {
{"scorpion_red.png^scorpion_armor.png"},
{"scorpion_green.png^scorpion_armor.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=20,y=20},
makes_footstep_sound = true,
sounds = {
war_cry = "scorpion_squeak",
},
walk_velocity = 3,
run_velocity = 7,
jump = true,
stepheight = 3,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 5, max = 15},
{name = "default:diamondblock", chance = 3, min = 4, max = 15},
{name = "default:mese", chance = 3, min = 4, max = 15},
{name = "default:steel_ingot", chance = 2, min = 10, max = 40},
},
water_damage = 1,
lava_damage = 20,
light_damage = 0,
reach = 5,
view_range = 10,
fear_height = 9,
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 60,
walk_start = 150, walk_end = 210,
run_start = 150, run_end = 210,
punch_start = 220, punch_end = 260,
punch2_start = 265, punch2_end = 305,
punch3_start = 70, punch3_end = 140,
},
custom_attack = function(self)
local random_number = math.random(0,8)
print (random_number)
if random_number == 3 then
local s = self.object:get_pos()
local pos1 = {x=s.x+math.random(-3,3), y=s.y, z=s.z+math.random(-3,3)}
minetest.add_entity(pos1, "scorpion:little")
end
end,
})
mobs:register_spawn("scorpion:boss", {"default:desert_stone"}, 20, 0, 5000, 1, 31000)
mobs:register_egg("scorpion:boss", "Boss Scorpion", "default_grass.png", 1)