Epic/mods/awards/src/data.lua

112 lines
2.3 KiB
Lua

local storage = minetest.get_mod_storage()
local __player_data
-- Table Save Load Functions
function awards.save()
storage:set_string("player_data", minetest.write_json(__player_data))
end
local function convert_data()
minetest.log("warning", "Importing awards data from previous version")
local old_players = __player_data
__player_data = {}
for name, data in pairs(old_players) do
while name.name do
name = name.name
end
data.name = name
print("Converting data for " .. name)
-- Just rename counted
local counted = {
chats = "chat",
deaths = "death",
joins = "join",
}
for from, to in pairs(counted) do
data[to] = data[from]
data[from] = nil
end
data.death = {
unknown = data.death,
__total = data.death,
}
-- Convert item db to new format
local counted_items = {
count = "dig",
place = "place",
craft = "craft",
}
for from, to in pairs(counted_items) do
local ret = {}
local count = 0
if data[from] then
for modname, items in pairs(data[from]) do
for itemname, value in pairs(items) do
itemname = modname .. ":" .. itemname
local key = minetest.registered_aliases[itemname] or itemname
ret[key] = value
count = count + value
end
end
end
ret.__total = count
data[from] = nil
data[to] = ret
end
__player_data[name] = data
end
end
function awards.load()
local old_save_path = minetest.get_worldpath().."/awards.txt"
local file = io.open(old_save_path, "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
__player_data = table
convert_data()
else
__player_data = {}
end
file:close()
os.rename(old_save_path, minetest.get_worldpath().."/awards.bk.txt")
awards.save()
else
__player_data = minetest.parse_json(storage:get_string("player_data")) or {}
end
end
function awards.player(name)
assert(type(name) == "string")
local data = __player_data[name] or {}
__player_data[name] = data
data.name = data.name or name
data.unlocked = data.unlocked or {}
return data
end
function awards.player_or_nil(name)
return __player_data[name]
end
function awards.enable(name)
awards.player(name).disabled = nil
end
function awards.disable(name)
awards.player(name).disabled = true
end
function awards.clear_player(name)
__player_data[name] = {}
end