130 lines
5.3 KiB
Lua
130 lines
5.3 KiB
Lua
local priv_spill_formspec_base =
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'size[12,7]'..
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'no_prepend[]'..
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'bgcolor[#080808BB;true]'..
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'background[0,0;12,7;hall_chalkboard_bg.png]'..
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'hypertext[0,.2;12,1;;<center><style color=white size=40>~~Spill Privilege~~</style></center>]'
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local esc = minetest.formspec_escape
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local lesson = "The spill privilege will let you empty liquids from buckets. "..
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"Due to the griefing potential of liquids there is this quiz. "..
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"There are a few things you should know about liquids and spilling them. Besides the obvious that spills can get messy, "..
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"lava will start flammable nodes on fire. If you're going to place lava make sure there isn't anything around that can burn. "..
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"Keep in mind that Grass is flammable on this server. Water is less dangerous, but due to it's infinite nature "..
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"it can easily make a huge mess that will take a while to clean up. \n"..
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"Bulk dumping of water and lava underground, away from other players areas is fine. Be it for farming mobs, or making elevators."..
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"You must never empty liquids in such a way that they flow into another players protected area(s)."..
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"You may face jail time, or banning for intentionally ignoring these rules."
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local priv_spill_formspec_lesson =
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priv_spill_formspec_base..
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"textarea[.75,1.5;11.25,6;;;"..esc(lesson).."]" ..
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'button[4.5,5;3,1;go;Take Quiz]'
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local priv_spill_formspec_1 =
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priv_spill_formspec_base..
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"textarea[1,1.5;11,3;;;What privilege do you need to empty buckets?]" ..
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'button[1,4;3,1;wrong;A) Bucket]'..
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'button[4.5,4;3,1;wrong;B) Liquid]'..
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'button[8,4;3,1;wrong;C) Splash]'..
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'button[1,5.5;3,1;right;D) Spill]'..
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'button[4.5,5.5;3,1;wrong;E) Water]'..
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'button[8,5.5;3,1;wrong;F) Lava]'
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local priv_spill_formspec_2 =
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priv_spill_formspec_base..
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"textarea[1,1.5;11,3;;;Are water elevators allowed?]" ..
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'button[1,4;3,1;wrong;A) No]'..
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'button[4.5,4;3,1;wrong;B) No]'..
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'button[8,4;3,1;wrong;C) No]'..
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'button[1,5.5;3,1;right;D) Yes]'..
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'button[4.5,5.5;3,1;right;E) Yes]'..
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'button[8,5.5;3,1;right;F) Yes]'
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local priv_spill_formspec_3 =
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priv_spill_formspec_base..
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"textarea[1,1.5;11,3;;;Do you need the spill privilege to pick up liquids with a bucket?]" ..
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'button[1,4;3,1;right;A) No]'..
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'button[4.5,4;3,1;wrong;B) Yes]'..
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"button[8,4;3,1;right;C) The lesson didn't say]"..
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"button[1,5.5;3,1;right;D) I don't know]"..
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'button[4.5,5.5;3,1;wrong;E) This quiz is junk!]'..
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"button[8,5.5;3,1;wrong;F) Don't pick me]"
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local priv_spill_formspec_4 =
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priv_spill_formspec_base..
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"textarea[1,1.5;11,3;;;Are you allowed to grief with liquids?]" ..
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'button[1,4;3,1;wrong;A) Yes]'..
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'button[4.5,4;3,1;wrong;B) Sure]'..
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'button[8,4;3,1;wrong;C) Why not?]'..
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'button[1,5.5;3,1;right;D) No]'..
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'button[4.5,5.5;3,1;right;E) Nope]'..
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'button[8,5.5;3,1;right;F) Absolutely not]'
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local priv_spill_formspec_5 =
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priv_spill_formspec_base..
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"textarea[1,1.5;11,3;;;You've passed the quiz! You now have the spill privilege]"..
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'button_exit[4.5,5;3,1;;Exit]'
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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if formname == 'hall:priv_spill_lesson' then
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if fields.go then
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minetest.show_formspec(name, 'hall:priv_spill_1', priv_spill_formspec_1)
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end
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elseif formname == 'hall:priv_spill_1' then
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if fields.right then
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minetest.show_formspec(name, 'hall:priv_spill_2', priv_spill_formspec_2)
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elseif fields.wrong then
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minetest.show_formspec(name, 'hall:priv_spill_lesson', priv_spill_formspec_lesson)
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end
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elseif formname == 'hall:priv_spill_2' then
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if fields.right then
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minetest.show_formspec(name, 'hall:priv_spill_3', priv_spill_formspec_3)
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elseif fields.wrong then
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minetest.show_formspec(name, 'hall:priv_spill_lesson', priv_spill_formspec_lesson)
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end
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elseif formname == 'hall:priv_spill_3' then
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if fields.right then
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minetest.show_formspec(name, 'hall:priv_spill_4', priv_spill_formspec_4)
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elseif fields.wrong then
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minetest.show_formspec(name, 'hall:priv_spill_lesson', priv_spill_formspec_lesson)
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end
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elseif formname == 'hall:priv_spill_4' then
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if fields.right then
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minetest.show_formspec(name, 'hall:priv_spill_5', priv_spill_formspec_5)
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local privs = minetest.get_player_privs(name)
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privs.spill = true
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minetest.set_player_privs(name, privs)
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elseif fields.wrong then
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minetest.show_formspec(name, 'hall:priv_spill_lesson', priv_spill_formspec_lesson)
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end
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end
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end)
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minetest.register_node('hall:priv_spill', {
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description = 'Spill Course',
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drawtype = 'mesh',
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mesh = 'hall_chalkboard.obj',
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tiles = {'hall_chalkboard_spill.png'},
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paramtype2 = 'facedir',
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paramtype = 'light',
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selection_box = {
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type = 'fixed',
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fixed = {-1, -.75, .4375, 1, .5, .5},
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},
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collision_box = {
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type = 'fixed',
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fixed = {-1, -.75, .4375, 1, .5, .5},
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},
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groups = {oddly_breakable_by_hand = 2, choppy=3, not_in_creative_inventory=1},
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on_rightclick = function(pos, node, clicker, itemstack)
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local meta = minetest.get_meta(pos)
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local name = clicker:get_player_name()
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meta:set_string('infotext', 'Spill Privs Course')
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minetest.show_formspec(name, 'hall:priv_spill_lesson', priv_spill_formspec_lesson)
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end,
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})
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