Epic/mods/mobs_water/mobs_crocs/init.lua

226 lines
6.2 KiB
Lua

if minetest.get_modpath("mobs") and not mobs.mod and mobs.mod ~= "redo" then
minetest.log("error", "[mobs_crocs] mobs redo API not found!")
return
end
-- local variables
local l_skins = {
{"mobs_water_crocodile_1.png"},
{"mobs_water_crocodile_2.png"}
}
local l_anims = {
speed_normal = 24, speed_run = 24,
stand_start = 0, stand_end = 80,
walk_start = 85, walk_end = 110,
run_start = 85, run_end = 110,
punch_start = 115, punch_end = 145
}
local l_model = "mobs_water_crocodile.b3d"
local l_sounds = {random = "croco"}
local l_egg_texture = "default_grass.png"
local l_spawn_chance = 60000
-- load settings
local ENABLE_WALKERS = minetest.settings:get_bool("mobs_crocs.enable_walkers", true)
local ENABLE_FLOATERS = minetest.settings:get_bool("mobs_crocs.enable_floaters", true)
local ENABLE_SWIMMERS = minetest.settings:get_bool("mobs_crocs.enable_swimmers", true)
if not ENABLE_WALKERS then
l_spawn_chance = l_spawn_chance - 20000
end
if not ENABLE_FLOATERS then
l_spawn_chance = l_spawn_chance - 20000
end
if not ENABLE_SWIMMERS then
l_spawn_chance = l_spawn_chance - 20000
end
-- no float
if ENABLE_WALKERS then
mobs:register_mob("mobs_crocs:crocodile", {
type = "monster",
attack_type = "dogfight",
damage = 8,
damage_max = 12,
damage_chance = 80,
reach = 3,
hp_min = 20,
hp_max = 25,
armor = 50,
collisionbox = {-0.85, 0, -0.85, 0.85, .5, 0.85},
drawtype = "front",
visual = "mesh",
mesh = l_model,
textures = l_skins,
visual_size = {x = 4, y = 4},
sounds = l_sounds,
fly = false,
floats = 0,
stepheight = 1,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = l_anims,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
{name = "mobs:leather", chance = 1, min = 0, max = 2},
},
})
mobs:spawn({
name = "mobs_crocs:crocodile",
nodes = {
"default:dirt_with_grass", "default:dirt",
"default:jungle_grass", "default:sand"
},
neighbors = {
"default:water_flowing", "default:water_source",
"default:papyrus", "dryplants:juncus", "dryplants:reedmace"
},
interval = 30,
chance = l_spawn_chance,
min_height = 0,
max_height = 10,
})
mobs:register_egg("mobs_crocs:crocodile", "Crocodile", l_egg_texture, 1)
end
-- float
if ENABLE_FLOATERS then
mobs:register_mob("mobs_crocs:crocodile_float", {
type = "monster",
attack_type = "dogfight",
damage = 8,
damage_max = 12,
damage_chance = 80,
reach = 2,
hp_min = 20,
hp_max = 25,
armor = 50,
collisionbox = {-0.638, -0.23, -0.638, 0.638, .5, 0.638},
drawtype = "front",
visual = "mesh",
mesh = l_model,
textures = l_skins,
visual_size = {x = 3, y = 3},
sounds = l_sounds,
fly = false,
stepheight = 1,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = l_anims,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
{name = "mobs:leather", chance = 1, min = 0, max = 2},
},
custom_attack = function(self, p)
local pos = self.object:get_pos()
self.alligator_king = self.attack
local new_pos = {x=pos.x, y=pos.y-.5, z=pos.z}
local node = minetest.get_node(new_pos).name
if minetest.get_item_group(node, 'water') > 0 then
self.attack:setpos(new_pos)
self.attack:set_physics_override({gravity=3, speed=.2})
self.object:setpos(new_pos)
end
return true
end,
on_die = function(self, pos)
if self.alligator_king then
armor:set_player_armor(self.alligator_king)
end
end
})
mobs:spawn({
name = "mobs_crocs:crocodile_float",
nodes = {"default:water_flowing","default:water_source"},
neighbors = {
"default:dirt_with_grass", "default:jungle_grass", "default:sand",
"default:dirt", "default:papyrus", "group:seaplants",
"dryplants:juncus", "dryplants:reedmace"
},
interval = 30,
chance = l_spawn_chance,
min_height = -3,
max_height = 10,
})
mobs:register_egg("mobs_crocs:crocodile_float", "Crocodile (floater)",
l_egg_texture, 1)
end
-- swim
if ENABLE_SWIMMERS then
mobs:register_mob("mobs_crocs:crocodile_swim", {
type = "monster",
attack_type = "dogfight",
damage = 8,
damage_max = 12,
damage_chance = 80,
reach = 2,
hp_min = 20,
hp_max = 25,
armor = 50,
collisionbox = {-0.638, -0.23, -0.638, 0.638, .5, 0.638},
drawtype = "front",
visual = "mesh",
mesh = l_model,
textures = l_skins,
visual_size = {x = 3, y = 3},
sounds = l_sounds,
fly = true,
fly_in = "group:water",
fall_speed = -1,
floats = 0,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = l_anims,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
{name = "mobs:leather", chance = 1, min = 0, max = 2},
},
custom_attack = function(self, p)
local pos = self.object:get_pos()
local new_pos = {x=pos.x, y=pos.y-.5, z=pos.z}
local node = minetest.get_node(new_pos).name
if minetest.get_item_group(node, 'water') > 0 then
self.attack:setpos(new_pos)
self.attack:set_physics_override({gravity=3, speed=.2})
self.object:setpos(new_pos)
end
return true
end,
on_die = function(self, pos)
if self.attack then
armor:set_player_armor(self.attack)
end
end
})
mobs:spawn({
name = "mobs_crocs:crocodile_swim",
nodes = {"default:water_flowing","default:water_source"},
neighbors = {"default:sand","default:dirt","group:seaplants"},
interval = 30,
chance = l_spawn_chance,
min_height = -8,
max_height = 10,
})
mobs:register_egg("mobs_crocs:crocodile_swim", "Crocodile (swimmer)",
l_egg_texture, 1)
end