Epic/mods/wielded_light
Nathan Salapat 8fcaa2c4bf Updates for Minetest 5.4.0 2021-03-19 22:28:56 -05:00
..
LICENSE initial upload 2020-06-14 18:29:10 -05:00
README.md initial upload 2020-06-14 18:29:10 -05:00
init.lua Updates for Minetest 5.4.0 2021-03-19 22:28:56 -05:00
mod.conf initial upload 2020-06-14 18:29:10 -05:00

README.md

wielded_light mod for Minetest

Idea taken from torches_wieldlight in https://github.com/minetest-mods/torches, but written from scratch and usable for all shining items.

Screenshot

All bright nodes with light value > 2 lighten the player environment if wielded, with value fewer by 2. (Torch 13->11 for example)

Dependencies: none

License: GPL-3

Shining API:

function wielded_light.update_light(pos, light_level) Enable or update the shining at pos with light_level for 0.6 seconds. Can be used in any on_step call to get other entitys shining for example

wielded_light.register_item_light(itemname, light_level) Override or set custom light level to an item. This does not change the item/node definition, just the lighting in this mod.

function wielded_light.update_light_by_item(stack, pos) Update light at pos using item shining settings -from registered item_light or from item definition