Epic/mods/stations/station_threshing.lua

266 lines
8.8 KiB
Lua

stations.grains = {}
stations.grains['farming:barley'] = true
stations.grains['farming:corn'] = true
stations.grains['farming:oat'] = true
stations.grains['farming:rice'] = true
stations.grains['farming:rye'] = true
stations.grains['farming:wheat'] = true
local function threshing_formspec(pos)
local meta = minetest.get_meta(pos)
local speed = meta:get_string('speed')
local formspec =
'size[8,8.5]'..
'list[current_name;input;.5,.5;1,1;]'..
'list[current_name;output;6,1;2,3;]'..
'list[current_name;straw;2.5,3;3,1]'..
'list[current_player;main;0,4.5;8,4;]'..
'label[2,.25;Break grain from the stems, your choice, slow or fast.]'..
'label[2,.75;Currently running at '..speed..' speed.]'..
'button[0,2.5;2,1;slow;Slow]'..
'button[0,3.25;2,1;fast;Fast]'..
'listring[context;output]'..
'listring[current_player;main]'..
'listring[context;input]'
return formspec
end
minetest.register_node('stations:threshing', {
description = 'Threshing Machine',
drawtype = 'mesh',
mesh = 'stations_threshing.obj',
tiles = {'stations_threshing.png'},
use_texture_alpha = 'opaque',
sounds = default.node_sound_wood_defaults(),
paramtype2 = 'facedir',
paramtype = 'light',
selection_box = {
type = 'fixed',
fixed = {-.45, -.5, -.5, 1.25, .5, .5}},
collision_box = {
type = 'fixed',
fixed = {-.45, -.5, -.5, 1.25, .5, .5}},
groups = {oddly_breakable_by_hand=3, choppy=3},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('input', 1)
inv:set_size('output', 6)
inv:set_size('straw', 3)
meta:set_string('speed', 'slow')
meta:set_string('infotext', 'Threshing Machine')
meta:set_string('formspec', threshing_formspec(pos))
end,
after_place_node = function(pos, placer, itemstack)
if not epic.space_to_side(pos) then
minetest.remove_node(pos)
return itemstack
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
epic.remove_side_node(pos, oldnode)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if inv:is_empty('input') and inv:is_empty('output') then
return true
else
return false
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local input = stack:get_name()
if listname == 'input' then
if stations.grains[input] then
return 99
else
return 0
end
return 0
else
return 0
end
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local timer = minetest.get_node_timer(pos)
if fields ['slow'] then
meta:set_string('speed', 'slow')
meta:set_string('formspec', threshing_formspec(pos))
timer:start(10)
elseif fields ['fast'] then
meta:set_string('speed', 'fast')
meta:set_string('formspec', threshing_formspec(pos))
timer:start(3)
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local speed = meta:get_string('speed')
if speed == 'slow' then
timer:start(10)
elseif speed == 'fast' then
timer:start(3)
end
end,
on_timer = function(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local input = inv:get_stack('input', 1)
local input_count = input:get_count()
if input_count >= 1 then
local output = inv:get_stack('output', 1)
local grain_name = input:get_name()
local grain = string.sub(grain_name, 9,-1)
local speed = meta:get_string('speed')
if speed == 'slow' then
local num = math.random(3, 7)
inv:add_item('output', 'farming:seed_'..grain..' '..num)
inv:add_item('straw', 'farming:hay')
input:take_item(1)
inv:set_stack('input',1,input)
timer:start(10)
elseif speed == 'fast' then
local num = math.random(1, 3)
inv:add_item('output', 'farming:seed_'..grain..' '..num)
inv:add_item('straw', 'farming:hay')
input:take_item(1)
inv:set_stack('input',1,input)
timer:start(3)
end
end
end,
on_rotate = function(pos, node)
return false
end,
})
minetest.register_node('stations:threshing_locked', {
description = 'Threshing Machine (locked)',
drawtype = 'mesh',
mesh = 'stations_threshing.obj',
tiles = {'stations_threshing.png'},
use_texture_alpha = 'opaque',
sounds = default.node_sound_wood_defaults(),
paramtype2 = 'facedir',
paramtype = 'light',
selection_box = {
type = 'fixed',
fixed = {-.45, -.5, -.5, 1.25, .5, .5}},
collision_box = {
type = 'fixed',
fixed = {-.45, -.5, -.5, 1.25, .5, .5}},
groups = {oddly_breakable_by_hand=3, choppy=3},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('input', 1)
inv:set_size('output', 6)
inv:set_size('straw', 3)
meta:set_string('speed', 'slow')
meta:set_string('infotext', 'Threshing Machine (locked)')
meta:set_string('formspec', threshing_formspec(pos))
end,
after_place_node = function(pos, placer, itemstack)
if not epic.space_to_side(pos) then
minetest.remove_node(pos)
return itemstack
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
epic.remove_side_node(pos, oldnode)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if inv:is_empty('input') and inv:is_empty('output') then
return true
else
return false
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local player_name = player:get_player_name()
if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(player, 'protection_bypass') then
return 0
else
local input = stack:get_name()
if listname == 'input' then
if stations.grains[input] then
return 99
else
return 0
end
return 0
else
return 0
end
end
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local timer = minetest.get_node_timer(pos)
if fields ['slow'] then
meta:set_string('speed', 'slow')
meta:set_string('formspec', threshing_formspec(pos))
timer:start(10)
elseif fields ['fast'] then
meta:set_string('speed', 'fast')
meta:set_string('formspec', threshing_formspec(pos))
timer:start(3)
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local speed = meta:get_string('speed')
if speed == 'slow' then
timer:start(10)
elseif speed == 'fast' then
timer:start(3)
end
end,
on_timer = function(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local input = inv:get_stack('input', 1)
local input_count = input:get_count()
if input_count >= 1 then
local output = inv:get_stack('output', 1)
local grain_name = input:get_name()
local grain = string.sub(grain_name, 9,-1)
local speed = meta:get_string('speed')
if speed == 'slow' then
local num = math.random(3, 7)
inv:add_item('output', 'farming:seed_'..grain..' '..num)
inv:add_item('straw', 'farming:hay')
input:take_item(1)
inv:set_stack('input',1,input)
timer:start(10)
elseif speed == 'fast' then
local num = math.random(1, 3)
inv:add_item('output', 'farming:seed_'..grain..' '..num)
inv:add_item('straw', 'farming:hay')
input:take_item(1)
inv:set_stack('input',1,input)
timer:start(3)
end
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local player_name = player:get_player_name()
if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(player, 'protection_bypass') then
return 0
else
return 99
end
end,
on_rotate = function(pos, node)
return false
end,
})