310 lines
11 KiB
Lua
310 lines
11 KiB
Lua
unified_inventory.register_craft_type('dye', {
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description = 'Dying Station',
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icon = 'stations_dye_icon.png',
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width = 2,
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height = 1
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})
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local dye_table = dye.dyes
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for i in ipairs(dye_table) do
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local name = dye_table[i][1]
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unified_inventory.register_craft({
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type = 'dye',
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items = {'furniture:fabric_white', 'dye:'..name},
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output = 'furniture:fabric_'..name
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})
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end
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local function dying_formspec(water_level)
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formspec =
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'size[8,8.5]'..
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'list[current_name;dye;.5,0;1,1;]'..
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'label[1.5,0.25;Input dye]'..
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'list[current_name;salt;.5,1;1,1;]'..
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'label[1.5,1.25;Input salt]'..
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'list[current_name;fabric;.5,2;1,1;]'..
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'label[1.5,2.25;Input fabric/thread]'..
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'list[current_name;water;.5,3;1,1;]'..
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'label[1.5,3.25;Input water]'..
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'list[current_name;output;6.5,0;1,4;]'..
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'image[4.5,.5;1,3;stations_dye_bg.png^[lowpart:'..(water_level*10)..':stations_dye_fg.png]'..
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'list[current_player;main;0,4.5;8,4;]'..
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'listring[context;output]'..
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'listring[current_player;main]'
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return formspec
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end
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minetest.register_node('stations:dying', {
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description = 'Dying Station',
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drawtype = 'mesh',
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mesh = 'stations_dying.obj',
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tiles = {'stations_dying.png'},
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use_texture_alpha = 'opaque',
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = 'facedir',
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paramtype = 'light',
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selection_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.5, 1.5, .3, .5}},
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collision_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.5, 1.5, .3, .5}},
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groups = {oddly_breakable_by_hand = 1, choppy=3},
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after_place_node = function(pos, placer, itemstack)
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if not epic.space_to_side(pos) then
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minetest.remove_node(pos)
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return itemstack
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end
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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epic.remove_side_node(pos, oldnode)
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size('dye', 1)
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inv:set_size('salt', 1)
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inv:set_size('fabric', 1)
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inv:set_size('water', 1)
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inv:set_size('output', 4)
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meta:set_string('water_level', 0)
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meta:set_string('infotext', 'Dying Station')
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meta:set_string('formspec', dying_formspec(0))
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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if inv:is_empty('dye') and inv:is_empty('salt') and inv:is_empty('fabric')
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and inv:is_empty('water') and inv:is_empty('output') then
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return true
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else
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return false
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local input = stack:get_name()
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if listname == 'dye' then
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if minetest.get_item_group(input, 'dye') > 0 and input ~= 'dye:white' then
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return 99
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else
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return 0
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end
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elseif listname == 'salt' then
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if input == 'epic:salt' then
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return 99
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else
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return 0
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end
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elseif listname == 'fabric' then
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if input == 'furniture:fabric_white' or input == 'furniture:thread_white' then
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return 99
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else
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return 0
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end
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elseif listname == 'water' then
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if input == 'bucket:bucket_river_water' or input == 'bucket:bucket_water'
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or input == 'earthbuild:clay_pot_river_water' or input == 'earthbuild:clay_pot_water' then
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return 1
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else
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return 0
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end
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elseif listname == 'output' then
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return 0
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end
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local input = stack:get_name()
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local inv = meta:get_inventory()
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local timer = minetest.get_node_timer(pos)
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timer:start(3)
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if listname == 'water' then
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meta:set_string('formspec', dying_formspec(10))
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meta:set_string('water_level', 10)
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local vessel = string.sub(input, 1,3)
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if vessel == 'ear' then
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inv:set_stack('water', 1, 'earthbuild:clay_pot')
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elseif vessel == 'buc' then
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inv:set_stack('water', 1, 'bucket:bucket_empty')
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end
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end
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end,
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on_timer = function(pos)
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local timer = minetest.get_node_timer(pos)
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local meta = minetest.get_meta(pos)
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local water_level = tonumber(meta:get_string('water_level'))
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if water_level > 0 then
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local inv = meta:get_inventory()
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local input_dye = inv:get_stack('dye', 1)
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local input_salt = inv:get_stack('salt', 1)
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local input_fabric = inv:get_stack('fabric', 1)
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local dye = input_dye:get_count()
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local salt = input_salt:get_count()
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local fabric = input_fabric:get_count()
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if dye > 0 and salt > 0 and fabric > 0 then --Let's dye things
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local dye_name = input_dye:get_name()
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local color = string.sub(dye_name, 5,-1)
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local fabric_name = input_fabric:get_name()
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local material = string.sub(fabric_name, 11,-7)
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inv:add_item('output', 'furniture:'..material..'_'..color)
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meta:set_string('water_level', (water_level-1))
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meta:set_string('formspec', dying_formspec(water_level-1))
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input_dye:take_item(1)
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input_salt:take_item(1)
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input_fabric:take_item(1)
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inv:set_stack('dye',1,input_dye)
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inv:set_stack('salt',1,input_salt)
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inv:set_stack('fabric',1,input_fabric)
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timer:start(3)
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end
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end
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end,
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on_rotate = function(pos, node)
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return false
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end,
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})
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minetest.register_node('stations:dying_locked', {
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description = 'Dying Station (locked)',
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drawtype = 'mesh',
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mesh = 'stations_dying.obj',
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tiles = {'stations_dying.png'},
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use_texture_alpha = 'opaque',
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = 'facedir',
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paramtype = 'light',
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selection_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.5, 1.5, .3, .5}},
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collision_box = {
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type = 'fixed',
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fixed = {-.5, -.5, -.5, 1.5, .3, .5}},
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groups = {oddly_breakable_by_hand = 1, choppy=3},
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after_place_node = function(pos, placer, itemstack)
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if not epic.space_to_side(pos) then
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minetest.remove_node(pos)
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return itemstack
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end
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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epic.remove_side_node(pos, oldnode)
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size('dye', 1)
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inv:set_size('salt', 1)
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inv:set_size('fabric', 1)
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inv:set_size('water', 1)
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inv:set_size('output', 4)
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meta:set_string('water_level', 0)
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meta:set_string('infotext', 'Dying Station (locked)')
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meta:set_string('formspec', dying_formspec(0))
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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if inv:is_empty('dye') and inv:is_empty('salt') and inv:is_empty('fabric')
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and inv:is_empty('water') and inv:is_empty('output') then
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return true
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else
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return false
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local player_name = player:get_player_name()
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if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(player, 'protection_bypass') then
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return 0
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else
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local input = stack:get_name()
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if listname == 'dye' then
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if minetest.get_item_group(input, 'dye') > 0 and input ~= 'dye:white' then
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return 99
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else
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return 0
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end
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elseif listname == 'salt' then
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if input == 'epic:salt' then
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return 99
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else
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return 0
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end
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elseif listname == 'fabric' then
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if input == 'furniture:fabric_white' or input == 'furniture:thread_white' then
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return 99
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else
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return 0
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end
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elseif listname == 'water' then
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if input == 'bucket:bucket_river_water' or input == 'bucket:bucket_water'
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or input == 'earthbuild:clay_pot_river_water' or input == 'earthbuild:clay_pot_water' then
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return 1
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else
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return 0
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end
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elseif listname == 'output' then
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return 0
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end
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end
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local input = stack:get_name()
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local inv = meta:get_inventory()
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local timer = minetest.get_node_timer(pos)
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timer:start(3)
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if listname == 'water' then
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meta:set_string('formspec', dying_formspec(10))
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meta:set_string('water_level', 10)
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local vessel = string.sub(input, 1,3)
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if vessel == 'ear' then
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inv:set_stack('water', 1, 'earthbuild:clay_pot')
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elseif vessel == 'buc' then
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inv:set_stack('water', 1, 'bucket:bucket_empty')
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end
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end
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end,
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on_timer = function(pos)
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local timer = minetest.get_node_timer(pos)
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local meta = minetest.get_meta(pos)
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local water_level = tonumber(meta:get_string('water_level'))
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if water_level > 0 then
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local inv = meta:get_inventory()
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local input_dye = inv:get_stack('dye', 1)
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local input_salt = inv:get_stack('salt', 1)
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local input_fabric = inv:get_stack('fabric', 1)
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local dye = input_dye:get_count()
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local salt = input_salt:get_count()
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local fabric = input_fabric:get_count()
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if dye > 0 and salt > 0 and fabric > 0 then --Let's dye things
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local dye_name = input_dye:get_name()
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local color = string.sub(dye_name, 5,-1)
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local fabric_name = input_fabric:get_name()
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local material = string.sub(fabric_name, 11,-7)
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inv:add_item('output', 'furniture:'..material..'_'..color)
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meta:set_string('water_level', (water_level-1))
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meta:set_string('formspec', dying_formspec(water_level-1))
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input_dye:take_item(1)
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input_salt:take_item(1)
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input_fabric:take_item(1)
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inv:set_stack('dye',1,input_dye)
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inv:set_stack('salt',1,input_salt)
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inv:set_stack('fabric',1,input_fabric)
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timer:start(3)
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end
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local player_name = player:get_player_name()
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if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(player, 'protection_bypass') then
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return 0
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else
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return 99
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end
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end,
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on_rotate = function(pos, node)
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return false
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end,
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})
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