Epic/mods/stations/station_dying.lua

310 lines
11 KiB
Lua

unified_inventory.register_craft_type('dye', {
description = 'Dying Station',
icon = 'stations_dye_icon.png',
width = 2,
height = 1
})
local dye_table = dye.dyes
for i in ipairs(dye_table) do
local name = dye_table[i][1]
unified_inventory.register_craft({
type = 'dye',
items = {'furniture:fabric_white', 'dye:'..name},
output = 'furniture:fabric_'..name
})
end
local function dying_formspec(water_level)
formspec =
'size[8,8.5]'..
'list[current_name;dye;.5,0;1,1;]'..
'label[1.5,0.25;Input dye]'..
'list[current_name;salt;.5,1;1,1;]'..
'label[1.5,1.25;Input salt]'..
'list[current_name;fabric;.5,2;1,1;]'..
'label[1.5,2.25;Input fabric/thread]'..
'list[current_name;water;.5,3;1,1;]'..
'label[1.5,3.25;Input water]'..
'list[current_name;output;6.5,0;1,4;]'..
'image[4.5,.5;1,3;stations_dye_bg.png^[lowpart:'..(water_level*10)..':stations_dye_fg.png]'..
'list[current_player;main;0,4.5;8,4;]'..
'listring[context;output]'..
'listring[current_player;main]'
return formspec
end
minetest.register_node('stations:dying', {
description = 'Dying Station',
drawtype = 'mesh',
mesh = 'stations_dying.obj',
tiles = {'stations_dying.png'},
use_texture_alpha = 'opaque',
sounds = default.node_sound_wood_defaults(),
paramtype2 = 'facedir',
paramtype = 'light',
selection_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, 1.5, .3, .5}},
collision_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, 1.5, .3, .5}},
groups = {oddly_breakable_by_hand = 1, choppy=3},
after_place_node = function(pos, placer, itemstack)
if not epic.space_to_side(pos) then
minetest.remove_node(pos)
return itemstack
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
epic.remove_side_node(pos, oldnode)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('dye', 1)
inv:set_size('salt', 1)
inv:set_size('fabric', 1)
inv:set_size('water', 1)
inv:set_size('output', 4)
meta:set_string('water_level', 0)
meta:set_string('infotext', 'Dying Station')
meta:set_string('formspec', dying_formspec(0))
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if inv:is_empty('dye') and inv:is_empty('salt') and inv:is_empty('fabric')
and inv:is_empty('water') and inv:is_empty('output') then
return true
else
return false
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local input = stack:get_name()
if listname == 'dye' then
if minetest.get_item_group(input, 'dye') > 0 and input ~= 'dye:white' then
return 99
else
return 0
end
elseif listname == 'salt' then
if input == 'epic:salt' then
return 99
else
return 0
end
elseif listname == 'fabric' then
if input == 'furniture:fabric_white' or input == 'furniture:thread_white' then
return 99
else
return 0
end
elseif listname == 'water' then
if input == 'bucket:bucket_river_water' or input == 'bucket:bucket_water'
or input == 'earthbuild:clay_pot_river_water' or input == 'earthbuild:clay_pot_water' then
return 1
else
return 0
end
elseif listname == 'output' then
return 0
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local input = stack:get_name()
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
timer:start(3)
if listname == 'water' then
meta:set_string('formspec', dying_formspec(10))
meta:set_string('water_level', 10)
local vessel = string.sub(input, 1,3)
if vessel == 'ear' then
inv:set_stack('water', 1, 'earthbuild:clay_pot')
elseif vessel == 'buc' then
inv:set_stack('water', 1, 'bucket:bucket_empty')
end
end
end,
on_timer = function(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local water_level = tonumber(meta:get_string('water_level'))
if water_level > 0 then
local inv = meta:get_inventory()
local input_dye = inv:get_stack('dye', 1)
local input_salt = inv:get_stack('salt', 1)
local input_fabric = inv:get_stack('fabric', 1)
local dye = input_dye:get_count()
local salt = input_salt:get_count()
local fabric = input_fabric:get_count()
if dye > 0 and salt > 0 and fabric > 0 then --Let's dye things
local dye_name = input_dye:get_name()
local color = string.sub(dye_name, 5,-1)
local fabric_name = input_fabric:get_name()
local material = string.sub(fabric_name, 11,-7)
inv:add_item('output', 'furniture:'..material..'_'..color)
meta:set_string('water_level', (water_level-1))
meta:set_string('formspec', dying_formspec(water_level-1))
input_dye:take_item(1)
input_salt:take_item(1)
input_fabric:take_item(1)
inv:set_stack('dye',1,input_dye)
inv:set_stack('salt',1,input_salt)
inv:set_stack('fabric',1,input_fabric)
timer:start(3)
end
end
end,
on_rotate = function(pos, node)
return false
end,
})
minetest.register_node('stations:dying_locked', {
description = 'Dying Station (locked)',
drawtype = 'mesh',
mesh = 'stations_dying.obj',
tiles = {'stations_dying.png'},
use_texture_alpha = 'opaque',
sounds = default.node_sound_wood_defaults(),
paramtype2 = 'facedir',
paramtype = 'light',
selection_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, 1.5, .3, .5}},
collision_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, 1.5, .3, .5}},
groups = {oddly_breakable_by_hand = 1, choppy=3},
after_place_node = function(pos, placer, itemstack)
if not epic.space_to_side(pos) then
minetest.remove_node(pos)
return itemstack
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
epic.remove_side_node(pos, oldnode)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('dye', 1)
inv:set_size('salt', 1)
inv:set_size('fabric', 1)
inv:set_size('water', 1)
inv:set_size('output', 4)
meta:set_string('water_level', 0)
meta:set_string('infotext', 'Dying Station (locked)')
meta:set_string('formspec', dying_formspec(0))
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if inv:is_empty('dye') and inv:is_empty('salt') and inv:is_empty('fabric')
and inv:is_empty('water') and inv:is_empty('output') then
return true
else
return false
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local player_name = player:get_player_name()
if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(player, 'protection_bypass') then
return 0
else
local input = stack:get_name()
if listname == 'dye' then
if minetest.get_item_group(input, 'dye') > 0 and input ~= 'dye:white' then
return 99
else
return 0
end
elseif listname == 'salt' then
if input == 'epic:salt' then
return 99
else
return 0
end
elseif listname == 'fabric' then
if input == 'furniture:fabric_white' or input == 'furniture:thread_white' then
return 99
else
return 0
end
elseif listname == 'water' then
if input == 'bucket:bucket_river_water' or input == 'bucket:bucket_water'
or input == 'earthbuild:clay_pot_river_water' or input == 'earthbuild:clay_pot_water' then
return 1
else
return 0
end
elseif listname == 'output' then
return 0
end
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local input = stack:get_name()
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
timer:start(3)
if listname == 'water' then
meta:set_string('formspec', dying_formspec(10))
meta:set_string('water_level', 10)
local vessel = string.sub(input, 1,3)
if vessel == 'ear' then
inv:set_stack('water', 1, 'earthbuild:clay_pot')
elseif vessel == 'buc' then
inv:set_stack('water', 1, 'bucket:bucket_empty')
end
end
end,
on_timer = function(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local water_level = tonumber(meta:get_string('water_level'))
if water_level > 0 then
local inv = meta:get_inventory()
local input_dye = inv:get_stack('dye', 1)
local input_salt = inv:get_stack('salt', 1)
local input_fabric = inv:get_stack('fabric', 1)
local dye = input_dye:get_count()
local salt = input_salt:get_count()
local fabric = input_fabric:get_count()
if dye > 0 and salt > 0 and fabric > 0 then --Let's dye things
local dye_name = input_dye:get_name()
local color = string.sub(dye_name, 5,-1)
local fabric_name = input_fabric:get_name()
local material = string.sub(fabric_name, 11,-7)
inv:add_item('output', 'furniture:'..material..'_'..color)
meta:set_string('water_level', (water_level-1))
meta:set_string('formspec', dying_formspec(water_level-1))
input_dye:take_item(1)
input_salt:take_item(1)
input_fabric:take_item(1)
inv:set_stack('dye',1,input_dye)
inv:set_stack('salt',1,input_salt)
inv:set_stack('fabric',1,input_fabric)
timer:start(3)
end
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local player_name = player:get_player_name()
if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(player, 'protection_bypass') then
return 0
else
return 99
end
end,
on_rotate = function(pos, node)
return false
end,
})