Epic/mods/sponge/init.lua

114 lines
3.8 KiB
Lua

--[[
- Sponge mod for Minetest
- water removal for survival
made by Benjie/Fiftysix - 27/8/18
soggy sponges can be found quite rare, deep in the sea where it is dark
these can be cooked into dry sponges, and then placed near a liquid to remove an area of it
they will hold the water away until they are removed.
to use them again, they have to be cooked.
sponges create a 9x9 area of air-like nodes that water can't flow through (checks for protection)
if sponges have cleared more than 3 nodes of liquid, they become soggy sponges
removing a sponge or soggy sponge will turn a 9x9 area of air-like nodes back into air
(air-like nodes can be removed in protection by removing a sponge outside the protection, they are not meant to be permanent)
]]--
local area = 4
local destruct = function(pos) -- removing the air-like nodes
for x = pos.x-area, pos.x+area do
for y = pos.y-area, pos.y+area do
for z = pos.z-area, pos.z+area do
local n = minetest.get_node({x=x, y=y, z=z}).name
if n == "sponge:liquid_stop" then
minetest.remove_node({x=x, y=y, z=z})
end
end
end
end
end
minetest.register_node("sponge:liquid_stop", { -- air-like node
description = "liquid blocker for sponges",
drawtype = "airlike",
drop = {max_items=0, items={}},
groups = {not_in_creative_inventory=1},
pointable = false,
walkable = false,
sunlight_propagates = true,
paramtype = "light",
buildable_to = true,
})
minetest.register_node("sponge:sponge", { -- dry sponge
description = "Sponge",
tiles = {"sponge_sponge.png"},
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
local name = placer:get_player_name()
if not minetest.is_protected(pos, name) then
local count = 0
for x = pos.x-area, pos.x+area do
for y = pos.y-area, pos.y+area do
for z = pos.z-area, pos.z+area do
local n = minetest.get_node({x=x, y=y, z=z}).name
local d = minetest.registered_nodes[n]
if d ~= nil and (n == "air" or d["drawtype"] == "liquid" or d["drawtype"] == "flowingliquid") then
local p = {x=x, y=y, z=z}
if not minetest.is_protected(p, name) then
if n ~= "air" then
count = count + 1 -- counting liquids
end
minetest.set_node(p, {name="sponge:liquid_stop"})
end
end
end
end
end
if count > 3 then -- turns soggy if it removed more than 3 nodes
minetest.set_node(pos, {name="sponge:soggy_sponge"})
end
end
end,
after_dig_node = destruct
})
minetest.register_node("sponge:soggy_sponge", { -- soggy sponge
description = "Soggy sponge",
tiles = {"sponge_soggy_sponge.png"},
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults(),
on_destruct = destruct
})
minetest.register_craft({ -- cooking soggy sponge back into dry sponge
type = "cooking",
recipe = "sponge:soggy_sponge",
output = "sponge:sponge",
cooktime = 2,
})
minetest.register_decoration({ -- sponges are found deep in the sea
name = "sponge:sponges",
deco_type = "simple",
place_on = {"default:sand"},
spawn_by = "default:water_source",
num_spawn_by = 3,
fill_ratio = 0.0003,
y_max = -12,
flags = "force_placement",
decoration = "sponge:soggy_sponge",
})