Epic/mods/hangglider/init.lua

218 lines
8.5 KiB
Lua

-- Hangglider mod for Minetest
-- Original code by Piezo_ (orderofthefourthwall@gmail.com)
-- 2018-11-14
-- Modifications by David G (kestral246@gmail.com)
-- 2018-11-24
-- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
-- Switch to alternate commented line below with correct offset.
-- Additional tuning of parameters.
-- Commented out debug hud display code, prefixed with "--debug:".
-- 2018-11-22
-- Give visual indication that hangglider is equiped.
-- Display simple overlay with blurred struts when equiped.
-- Issue: don't know how to disable overlay in third person view.
-- Also Unequip hangglider when landing on water.
-- Attempt to linearize parabolic flight path.
-- Start gravity stronger, but gradually reduce it as descent velocity increases.
-- Don't use airstopper when equipped from the ground (descent velocity is low).
-- Slightly increase flight speed to 1.25.
-- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
-- When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
-- Create airbreak flag so all equips mid-flight use faster descent.
-- Reset airbreak flag only when land (canExist goes false).
-- Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
-- not sure if there are other such cases.
-- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
-- Still in process of tuning all the parameters.
-- Modifications by Piezo_
-- 2018-11-25
-- hud overlay and debug can be enabled/disabled
-- Added blender-rendered overlay for struts using the actual model.
-- Reduced airbreak penalty severity
-- gave glider limited durability.
-- Improved gravity adjustment function.
-- Changed airbreaking process
-- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
-- Removed airbreak until minetest devs are smart enough to implement better serverside players.
-- Simplified liquid check.
-- Modifications by gpcf
-- 2018-12-09
-- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
-- set these areas with the /area_flak command
-- Modifications by SpaghettiToastBook
-- 2018-12-29
-- Physics overrides use player_monoids mod if available
local HUD_Overlay = true --show glider struts as overlay on HUD
local debug = false --show debug info in top-center of hud
hangglider = {} --Make this global, so other mods can tell if hangglider exists.
hangglider.use = {}
hangglider.players = {}
if HUD_Overlay then
hangglider.id = {} -- hud id for displaying overlay with struts
end
if debug then
hangglider.debug = {} -- hud id for debug data
end
local physics_attrs = {"jump", "speed", "gravity"}
local function apply_physics_override(player, overrides)
player:set_physics_override(overrides)
end
local function remove_physics_override(player, overrides)
for _, attr in pairs(physics_attrs) do
if overrides[attr] then
player:set_physics_override({[attr] = 1})
end
end
end
local step_v
minetest.register_entity("hangglider:glider", {
visual = "mesh",
visual_size = {x = 12, y = 12},
collisionbox = {0,0,0,0,0,0},
mesh = "glider.obj",
immortal = true,
static_save = false,
textures = {"wool.png","default_wood.png"},
on_step = function(self, dtime)
local canExist = false
if self.object:get_attach() then
local player = self.object:get_attach("parent")
if player then
local pos = player:get_pos()
local pname = player:get_player_name()
if hangglider.use[pname] then
local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
if mrn_name then
if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
canExist = true
step_v = player:get_velocity().y
if step_v < 0 and step_v > -3 then
apply_physics_override(player, {speed=math.abs(step_v/2) + 0.75})
elseif step_v <= -3 then --Cap our gliding movement speed.
apply_physics_override(player, {speed=2.25})
else
remove_physics_override(player, {speed=1})
end
if debug then player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
apply_physics_override(player, {gravity=((step_v + 3)/20)})
end
--[[local vel = player:get_velocity()
if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
player:set_physics_override({gravity = (vel.y + 2.0)/20})
]]
end
end
if not canExist then --Landed, reset player physics and stuff.
hangglider.use[pname] = false
armor:set_player_armor(player)
if HUD_Overlay then
player:hud_change(hangglider.id[pname], "text", "blank.png")
end
--hangglider.airbreak[pname] = false
end
end
end
if not canExist then
self.object:set_detach()
self.object:remove()
end
end
})
minetest.register_on_dieplayer(function(player)
remove_physics_override(player, {
gravity = 1,
jump = 1,
})
hangglider.use[player:get_player_name()] = false
end)
minetest.register_on_joinplayer(function(player)
local pname = player:get_player_name()
remove_physics_override(player, {
gravity = 1,
jump = 1,
})
hangglider.use[pname] = false
if HUD_Overlay then
hangglider.id[pname] = player:hud_add({
hud_elem_type = "image",
text = "blank.png",
position = {x=0, y=0},
scale = {x=-100, y=-100},
alignment = {x=1, y=1},
offset = {x=0, y=0}
}) end
if debug then
hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
position = {x=0.5, y=0.1},
text = "-",
number = 0xFF0000}), -- red text
-- ht = {50,50,50},
}
end
--hangglider.airbreak[pname] = false
end)
minetest.register_on_leaveplayer(function(player)
local pname = player:get_player_name()
hangglider.use[pname] = nil
if HUD_Overlay then hangglider.id[pname] = nil end
if debug then hangglider.debug[pname] = nil end
--hangglider.airbreak[pname] = nil
end)
minetest.register_tool("hangglider:hangglider", {
description = "Glider",
inventory_image = "glider_item.png",
stack_max=1,
on_use = function(itemstack, player, pointed_thing)
if not player then
return
end
local pos = player:get_pos()
local pname = player:get_player_name()
hangglider.players[pname] = player:get_physics_override()
if not hangglider.use[pname] then --Equip
minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
local airbreak = false
local vel = player:get_velocity().y
--[[if vel < -1.5 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly
--hangglider.airbreak[pname] = true
airbreak = true
local stopper = minetest.add_entity(pos, "hangglider:airstopper")
minetest.after(0, function(stopper, player) --"Extreme Measures"
stopper:set_pos(player:get_pos())
stopper:get_luaentity().attach = player
player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
end, stopper, player)
end]]
if not airbreak then
minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
end
hangglider.use[pname] = true
apply_physics_override(player, {jump = 0})
itemstack:set_wear(itemstack:get_wear() + 255)
return itemstack
elseif hangglider.use[pname] then --Unequip
if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end
hangglider.use[pname] = false
end
end,
sound = {breaks = "default_tool_breaks"},
})